Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Panorama Virtual Reality Solutions Market by Type (Hardware, Software), By Application (Commercial Use, Individual Consumer Use, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Panorama Virtual Reality Solutions Market by Type (Hardware, Software), By Application (Commercial Use, Individual Consumer Use, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 258885 4200 Service & Software 377 152 Pages 5 (43)
                                          

Market Overview:


The global panorama virtual reality solutions market is expected to grow at a CAGR of XX% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for VR applications in commercial and individual consumer use cases. Additionally, the growing awareness about VR technology and its benefits is also contributing to the growth of this market. However, factors such as high cost of VR hardware and software are restraining the growth of this market. On the basis of type, the global panorama virtual reality solutions market can be segmented into hardware and software. The hardware segment dominates this market owing to rising demand for VR headsets, controllers, and other related devices. On the basis of application, commercial use cases account for a major share in this market due to increasing adoption by businesses for marketing and training purposes.


Global Panorama Virtual Reality Solutions Industry Outlook


Product Definition:


A panorama virtual reality solution is a platform that allows users to immerse themselves in a three-dimensional, 360-degree environment. These solutions are often used for training and education purposes, as they can provide an immersive experience that is not possible with traditional video or computer simulations. Panorama virtual reality solutions can be used to create realistic environments for users to explore, such as cityscapes, hospitals, or manufacturing facilities. They can also be used to recreate historical events or imaginary worlds. The importance of panorama virtual reality solutions lies in their ability to provide an engaging and immersive experience that can supplement or replace traditional forms of instruction.


Hardware:


Hardware is the part of Panorama VR that creates a bridge between the digital world and yours. It's an important factor in creating a virtual experience, as it helps to transfer information from one place to another. Hardware components are responsible for providing visual perception, kinesthetic awareness and hearing to the user. The hardware used in panorama virtual reality solutions includes sensors, cameras, displays & projectors among others which are further divided into input devices and output devices.


Software:


Software is the core element of any panorama virtual reality solutions. It helps in creating, editing and managing content for a virtual environment. The software enables the user to create three-dimensional models from two-dimensional images or data with the help of various tools such as 3D modeling applications, scanners and cameras among others.


The emergence of Virtual Reality (VR) has created numerous opportunities in several industries including media & entertainment, gaming, education among others.


Application Insights:


The commercial use segment dominated the global panorama virtual reality solutions market in 2017, accounting for over 60% share of the total revenue. The growth can be attributed to increasing adoption of VR headsets in various industries such as education, training and medical applications. For instance, a healthcare company called Strivr Labs has developed a VR platform that enables surgeons to practice operations before actually undergoing them. This platform is used by hospitals for training purposes and allows patients to experience different types of surgeries from different angles thereby reducing anxiety levels among them.


The individual consumer use segment is expected register significant growth over the forecast period owing to rising adoption of VR headsets across gaming and entertainment applications such as watching movies or listening to music in 3D mode.


Regional Analysis:


North America dominated the global market in 2017. The growth of the regional market can be attributed to a large number of VR arcade centers, high disposable income and awareness about emerging technologies. Asia Pacific is expected to witness significant growth over the forecast period owing to increasing investments by industry leaders in countries such as Japan and China. Furthermore, rising adoption of smartphones with high-quality displays is anticipated to fuel demand for virtual reality solutions across this region.


The Latin American regional market offers tremendous potential for revenue generation through advertising and marketing applications using 360 degree panoramic imagery or 3D stereoscopic video content created by businesses operating within this region’s economies. Moreover, growing penetration of Google Cardboard along with other low-cost headsets has resulted in increased consumer awareness about VR technology across Central & South America (CSA).


Growth Factors:


  • Increasing demand for virtual reality in gaming and entertainment industry
  • Growing adoption of virtual reality in education sector
  • Rising demand for virtual reality in healthcare and medical industry
  • Proliferation of VR headsets and accessories
  • Increasing number of VR content developers

Scope Of The Report

Report Attributes

Report Details

Report Title

Panorama Virtual Reality Solutions Market Research Report

By Type

Hardware, Software

By Application

Commercial Use, Individual Consumer Use, Others

By Companies

Microsoft, Magic Leap, Epson, Google, Toshiba, Nvidia, EON Reality, Oculus, Christie Digital Systems

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

152

Number of Tables & Figures

107

Customization Available

Yes, the report can be customized as per your need.


Global Panorama Virtual Reality Solutions Market Report Segments:

The global Panorama Virtual Reality Solutions market is segmented on the basis of:

Types

Hardware, Software

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Commercial Use, Individual Consumer Use, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Microsoft
  2. Magic Leap
  3. Epson
  4. Google
  5. Toshiba
  6. Nvidia
  7. EON Reality
  8. Oculus
  9. Christie Digital Systems

Global Panorama Virtual Reality Solutions Market Overview


Highlights of The Panorama Virtual Reality Solutions Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Hardware
    2. Software
  1. By Application:

    1. Commercial Use
    2. Individual Consumer Use
    3. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Panorama Virtual Reality Solutions Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Panorama Virtual Reality Solutions Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Panorama Virtual Reality Solutions is a company that creates virtual reality (VR) content. They offer a variety of VR experiences, including 360-degree videos and photos.

Some of the major companies in the panorama virtual reality solutions market are Microsoft, Magic Leap, Epson, Google, Toshiba, Nvidia, EON Reality, Oculus, Christie Digital Systems.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Panorama Virtual Reality Solutions Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Panorama Virtual Reality Solutions Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Panorama Virtual Reality Solutions Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Panorama Virtual Reality Solutions Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Panorama Virtual Reality Solutions Market Size & Forecast, 2018-2028       4.5.1 Panorama Virtual Reality Solutions Market Size and Y-o-Y Growth       4.5.2 Panorama Virtual Reality Solutions Market Absolute $ Opportunity

Chapter 5 Global Panorama Virtual Reality Solutions Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Panorama Virtual Reality Solutions Market Size Forecast by Type
      5.2.1 Hardware
      5.2.2 Software
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Panorama Virtual Reality Solutions Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Panorama Virtual Reality Solutions Market Size Forecast by Applications
      6.2.1 Commercial Use
      6.2.2 Individual Consumer Use
      6.2.3 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Panorama Virtual Reality Solutions Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Panorama Virtual Reality Solutions Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Panorama Virtual Reality Solutions Analysis and Forecast
   9.1 Introduction
   9.2 North America Panorama Virtual Reality Solutions Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Panorama Virtual Reality Solutions Market Size Forecast by Type
      9.6.1 Hardware
      9.6.2 Software
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Panorama Virtual Reality Solutions Market Size Forecast by Applications
      9.10.1 Commercial Use
      9.10.2 Individual Consumer Use
      9.10.3 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Panorama Virtual Reality Solutions Analysis and Forecast
   10.1 Introduction
   10.2 Europe Panorama Virtual Reality Solutions Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Panorama Virtual Reality Solutions Market Size Forecast by Type
      10.6.1 Hardware
      10.6.2 Software
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Panorama Virtual Reality Solutions Market Size Forecast by Applications
      10.10.1 Commercial Use
      10.10.2 Individual Consumer Use
      10.10.3 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Panorama Virtual Reality Solutions Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Panorama Virtual Reality Solutions Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Panorama Virtual Reality Solutions Market Size Forecast by Type
      11.6.1 Hardware
      11.6.2 Software
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Panorama Virtual Reality Solutions Market Size Forecast by Applications
      11.10.1 Commercial Use
      11.10.2 Individual Consumer Use
      11.10.3 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Panorama Virtual Reality Solutions Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Panorama Virtual Reality Solutions Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Panorama Virtual Reality Solutions Market Size Forecast by Type
      12.6.1 Hardware
      12.6.2 Software
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Panorama Virtual Reality Solutions Market Size Forecast by Applications
      12.10.1 Commercial Use
      12.10.2 Individual Consumer Use
      12.10.3 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Panorama Virtual Reality Solutions Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Panorama Virtual Reality Solutions Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Panorama Virtual Reality Solutions Market Size Forecast by Type
      13.6.1 Hardware
      13.6.2 Software
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Panorama Virtual Reality Solutions Market Size Forecast by Applications
      13.10.1 Commercial Use
      13.10.2 Individual Consumer Use
      13.10.3 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Panorama Virtual Reality Solutions Market: Competitive Dashboard
   14.2 Global Panorama Virtual Reality Solutions Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Microsoft
      14.3.2 Magic Leap
      14.3.3 Epson
      14.3.4 Google
      14.3.5 Toshiba
      14.3.6 Nvidia
      14.3.7 EON Reality
      14.3.8 Oculus
      14.3.9 Christie Digital Systems

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