Market Overview:
The global panorama virtual reality solutions market is expected to grow at a CAGR of XX% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for VR applications in commercial and individual consumer use cases. Additionally, the growing awareness about VR technology and its benefits is also contributing to the growth of this market. However, factors such as high cost of VR hardware and software are restraining the growth of this market. On the basis of type, the global panorama virtual reality solutions market can be segmented into hardware and software. The hardware segment dominates this market owing to rising demand for VR headsets, controllers, and other related devices. On the basis of application, commercial use cases account for a major share in this market due to increasing adoption by businesses for marketing and training purposes.
Product Definition:
A panorama virtual reality solution is a platform that allows users to immerse themselves in a three-dimensional, 360-degree environment. These solutions are often used for training and education purposes, as they can provide an immersive experience that is not possible with traditional video or computer simulations. Panorama virtual reality solutions can be used to create realistic environments for users to explore, such as cityscapes, hospitals, or manufacturing facilities. They can also be used to recreate historical events or imaginary worlds. The importance of panorama virtual reality solutions lies in their ability to provide an engaging and immersive experience that can supplement or replace traditional forms of instruction.
Hardware:
Hardware is the part of Panorama VR that creates a bridge between the digital world and yours. It's an important factor in creating a virtual experience, as it helps to transfer information from one place to another. Hardware components are responsible for providing visual perception, kinesthetic awareness and hearing to the user. The hardware used in panorama virtual reality solutions includes sensors, cameras, displays & projectors among others which are further divided into input devices and output devices.
Software:
Software is the core element of any panorama virtual reality solutions. It helps in creating, editing and managing content for a virtual environment. The software enables the user to create three-dimensional models from two-dimensional images or data with the help of various tools such as 3D modeling applications, scanners and cameras among others.
The emergence of Virtual Reality (VR) has created numerous opportunities in several industries including media & entertainment, gaming, education among others.
Application Insights:
The commercial use segment dominated the global panorama virtual reality solutions market in 2017, accounting for over 60% share of the total revenue. The growth can be attributed to increasing adoption of VR headsets in various industries such as education, training and medical applications. For instance, a healthcare company called Strivr Labs has developed a VR platform that enables surgeons to practice operations before actually undergoing them. This platform is used by hospitals for training purposes and allows patients to experience different types of surgeries from different angles thereby reducing anxiety levels among them.
The individual consumer use segment is expected register significant growth over the forecast period owing to rising adoption of VR headsets across gaming and entertainment applications such as watching movies or listening to music in 3D mode.
Regional Analysis:
North America dominated the global market in 2017. The growth of the regional market can be attributed to a large number of VR arcade centers, high disposable income and awareness about emerging technologies. Asia Pacific is expected to witness significant growth over the forecast period owing to increasing investments by industry leaders in countries such as Japan and China. Furthermore, rising adoption of smartphones with high-quality displays is anticipated to fuel demand for virtual reality solutions across this region.
The Latin American regional market offers tremendous potential for revenue generation through advertising and marketing applications using 360 degree panoramic imagery or 3D stereoscopic video content created by businesses operating within this region’s economies. Moreover, growing penetration of Google Cardboard along with other low-cost headsets has resulted in increased consumer awareness about VR technology across Central & South America (CSA).
Growth Factors:
- Increasing demand for virtual reality in gaming and entertainment industry
- Growing adoption of virtual reality in education sector
- Rising demand for virtual reality in healthcare and medical industry
- Proliferation of VR headsets and accessories
- Increasing number of VR content developers
Scope Of The Report
Report Attributes
Report Details
Report Title
Panorama Virtual Reality Solutions Market Research Report
By Type
Hardware, Software
By Application
Commercial Use, Individual Consumer Use, Others
By Companies
Microsoft, Magic Leap, Epson, Google, Toshiba, Nvidia, EON Reality, Oculus, Christie Digital Systems
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
152
Number of Tables & Figures
107
Customization Available
Yes, the report can be customized as per your need.
Global Panorama Virtual Reality Solutions Market Report Segments:
The global Panorama Virtual Reality Solutions market is segmented on the basis of:
Types
Hardware, Software
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Commercial Use, Individual Consumer Use, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Microsoft
- Magic Leap
- Epson
- Toshiba
- Nvidia
- EON Reality
- Oculus
- Christie Digital Systems
Highlights of The Panorama Virtual Reality Solutions Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Hardware
- Software
- By Application:
- Commercial Use
- Individual Consumer Use
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Panorama Virtual Reality Solutions Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
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- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Panorama Virtual Reality Solutions is a company that creates virtual reality (VR) content. They offer a variety of VR experiences, including 360-degree videos and photos.
Some of the major companies in the panorama virtual reality solutions market are Microsoft, Magic Leap, Epson, Google, Toshiba, Nvidia, EON Reality, Oculus, Christie Digital Systems.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Panorama Virtual Reality Solutions Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Panorama Virtual Reality Solutions Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Panorama Virtual Reality Solutions Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Panorama Virtual Reality Solutions Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Panorama Virtual Reality Solutions Market Size & Forecast, 2018-2028 4.5.1 Panorama Virtual Reality Solutions Market Size and Y-o-Y Growth 4.5.2 Panorama Virtual Reality Solutions Market Absolute $ Opportunity
Chapter 5 Global Panorama Virtual Reality Solutions Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Panorama Virtual Reality Solutions Market Size Forecast by Type
5.2.1 Hardware
5.2.2 Software
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Panorama Virtual Reality Solutions Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Panorama Virtual Reality Solutions Market Size Forecast by Applications
6.2.1 Commercial Use
6.2.2 Individual Consumer Use
6.2.3 Others
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Panorama Virtual Reality Solutions Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Panorama Virtual Reality Solutions Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Panorama Virtual Reality Solutions Analysis and Forecast
9.1 Introduction
9.2 North America Panorama Virtual Reality Solutions Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Panorama Virtual Reality Solutions Market Size Forecast by Type
9.6.1 Hardware
9.6.2 Software
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Panorama Virtual Reality Solutions Market Size Forecast by Applications
9.10.1 Commercial Use
9.10.2 Individual Consumer Use
9.10.3 Others
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Panorama Virtual Reality Solutions Analysis and Forecast
10.1 Introduction
10.2 Europe Panorama Virtual Reality Solutions Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Panorama Virtual Reality Solutions Market Size Forecast by Type
10.6.1 Hardware
10.6.2 Software
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Panorama Virtual Reality Solutions Market Size Forecast by Applications
10.10.1 Commercial Use
10.10.2 Individual Consumer Use
10.10.3 Others
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Panorama Virtual Reality Solutions Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Panorama Virtual Reality Solutions Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Panorama Virtual Reality Solutions Market Size Forecast by Type
11.6.1 Hardware
11.6.2 Software
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Panorama Virtual Reality Solutions Market Size Forecast by Applications
11.10.1 Commercial Use
11.10.2 Individual Consumer Use
11.10.3 Others
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Panorama Virtual Reality Solutions Analysis and Forecast
12.1 Introduction
12.2 Latin America Panorama Virtual Reality Solutions Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Panorama Virtual Reality Solutions Market Size Forecast by Type
12.6.1 Hardware
12.6.2 Software
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Panorama Virtual Reality Solutions Market Size Forecast by Applications
12.10.1 Commercial Use
12.10.2 Individual Consumer Use
12.10.3 Others
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Panorama Virtual Reality Solutions Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Panorama Virtual Reality Solutions Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Panorama Virtual Reality Solutions Market Size Forecast by Type
13.6.1 Hardware
13.6.2 Software
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Panorama Virtual Reality Solutions Market Size Forecast by Applications
13.10.1 Commercial Use
13.10.2 Individual Consumer Use
13.10.3 Others
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Panorama Virtual Reality Solutions Market: Competitive Dashboard
14.2 Global Panorama Virtual Reality Solutions Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Microsoft
14.3.2 Magic Leap
14.3.3 Epson
14.3.4 Google
14.3.5 Toshiba
14.3.6 Nvidia
14.3.7 EON Reality
14.3.8 Oculus
14.3.9 Christie Digital Systems