Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Pay-to-play (P2P) MMO Games Market by Type (Directly Pay, Indirectly Pay), By Application (Amateur Gamers, Professional Gamers) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Pay-to-play (P2P) MMO Games Market by Type (Directly Pay, Indirectly Pay), By Application (Amateur Gamers, Professional Gamers) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 259834 4200 Service & Software 377 174 Pages 4.8 (45)
                                          

Industry Growth Insights published a new data on “Pay-to-play (P2P) MMO Games Market”. The research report is titled “Pay-to-play (P2P) MMO Games Market research by Types (Directly Pay, Indirectly Pay), By Applications (Amateur Gamers, Professional Gamers), By Players/Companies Activision Blizzard, Electronic Arts, NetEase Games, Tencent, Valve Corporation”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Pay-to-play (P2P) MMO Games Market Research Report

By Type

Directly Pay, Indirectly Pay

By Application

Amateur Gamers, Professional Gamers

By Companies

Activision Blizzard, Electronic Arts, NetEase Games, Tencent, Valve Corporation

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

174

Number of Tables & Figures

122

Customization Available

Yes, the report can be customized as per your need.


Global Pay-to-play (P2P) MMO Games Industry Outlook


Global Pay-to-play (P2P) MMO Games Market Report Segments:

The global Pay-to-play (P2P) MMO Games market is segmented on the basis of:

Types

Directly Pay, Indirectly Pay

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Amateur Gamers, Professional Gamers

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Activision Blizzard
  2. Electronic Arts
  3. NetEase Games
  4. Tencent
  5. Valve Corporation

Global Pay-to-play (P2P) MMO Games Market Overview


Highlights of The Pay-to-play (P2P) MMO Games Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Directly Pay
    2. Indirectly Pay
  1. By Application:

    1. Amateur Gamers
    2. Professional Gamers
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Pay-to-play (P2P) MMO Games Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Pay-to-play (P2P) MMO Games Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Pay-to-play MMO games are those in which players must pay to gain an advantage over other players. This can include buying items or services with real world currency, or using in-game resources to boost one's character.

Some of the key players operating in the pay-to-play (p2p) mmo games market are Activision Blizzard, Electronic Arts, NetEase Games, Tencent, Valve Corporation.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Pay-to-play (P2P) MMO Games Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Pay-to-play (P2P) MMO Games Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Pay-to-play (P2P) MMO Games Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Pay-to-play (P2P) MMO Games Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Pay-to-play (P2P) MMO Games Market Size & Forecast, 2018-2028       4.5.1 Pay-to-play (P2P) MMO Games Market Size and Y-o-Y Growth       4.5.2 Pay-to-play (P2P) MMO Games Market Absolute $ Opportunity

Chapter 5 Global Pay-to-play (P2P) MMO Games Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Pay-to-play (P2P) MMO Games Market Size Forecast by Type
      5.2.1 Directly Pay
      5.2.2 Indirectly Pay
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Pay-to-play (P2P) MMO Games Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Pay-to-play (P2P) MMO Games Market Size Forecast by Applications
      6.2.1 Amateur Gamers
      6.2.2 Professional Gamers
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Pay-to-play (P2P) MMO Games Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Pay-to-play (P2P) MMO Games Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Pay-to-play (P2P) MMO Games Analysis and Forecast
   9.1 Introduction
   9.2 North America Pay-to-play (P2P) MMO Games Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Pay-to-play (P2P) MMO Games Market Size Forecast by Type
      9.6.1 Directly Pay
      9.6.2 Indirectly Pay
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Pay-to-play (P2P) MMO Games Market Size Forecast by Applications
      9.10.1 Amateur Gamers
      9.10.2 Professional Gamers
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Pay-to-play (P2P) MMO Games Analysis and Forecast
   10.1 Introduction
   10.2 Europe Pay-to-play (P2P) MMO Games Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Pay-to-play (P2P) MMO Games Market Size Forecast by Type
      10.6.1 Directly Pay
      10.6.2 Indirectly Pay
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Pay-to-play (P2P) MMO Games Market Size Forecast by Applications
      10.10.1 Amateur Gamers
      10.10.2 Professional Gamers
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Pay-to-play (P2P) MMO Games Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Pay-to-play (P2P) MMO Games Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Pay-to-play (P2P) MMO Games Market Size Forecast by Type
      11.6.1 Directly Pay
      11.6.2 Indirectly Pay
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Pay-to-play (P2P) MMO Games Market Size Forecast by Applications
      11.10.1 Amateur Gamers
      11.10.2 Professional Gamers
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Pay-to-play (P2P) MMO Games Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Pay-to-play (P2P) MMO Games Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Pay-to-play (P2P) MMO Games Market Size Forecast by Type
      12.6.1 Directly Pay
      12.6.2 Indirectly Pay
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Pay-to-play (P2P) MMO Games Market Size Forecast by Applications
      12.10.1 Amateur Gamers
      12.10.2 Professional Gamers
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Pay-to-play (P2P) MMO Games Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Pay-to-play (P2P) MMO Games Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Pay-to-play (P2P) MMO Games Market Size Forecast by Type
      13.6.1 Directly Pay
      13.6.2 Indirectly Pay
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Pay-to-play (P2P) MMO Games Market Size Forecast by Applications
      13.10.1 Amateur Gamers
      13.10.2 Professional Gamers
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Pay-to-play (P2P) MMO Games Market: Competitive Dashboard
   14.2 Global Pay-to-play (P2P) MMO Games Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Activision Blizzard
      14.3.2 Electronic Arts
      14.3.3 NetEase Games
      14.3.4 Tencent
      14.3.5 Valve Corporation

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