Market Overview:
The global PC gaming headsets market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to factors such as the increasing demand for PC gaming headsets from professional gamers and rising popularity of e-sports. In terms of type, the wired headsets segment is expected to dominate the global PC gaming headsets market during the forecast period, owing to its low cost and easy availability. However, in terms of growth rate, the wireless headsets segment is expected to register a higher CAGR than that of wired headphones during 2018-2030.
Product Definition:
A PC Gaming Headset is a type of gaming headset that is specifically designed for use with a personal computer. They typically offer features such as surround sound, noise cancellation, and in-line volume controls that are not found on traditional headsets. This allows gamers to better hear in-game audio cues and chat with other players.
Wired Headsets:
Wired headsets are a traditional method of gaming. They have been around for decades and were the original form of gaming audio equipment. Over time, as technology advanced, so did wired headsets with it; from mono sound to stereo and then to 5.1 surround sound.
Wireless Headsets:
Wireless headsets are also known as wireless headphones. They are equipped with a transmitter that is connected to an audio source such as a gaming console or computer. The headset has no wires connecting the left and right earpieces, hence the name wireless headset. It works on radio frequency (RF) which enables it to send and receive signals without any connection between transmitter and receiver.
Application Insights:
The professional application segment held the largest share of over 70.0% in 2017. Over the past few years, this segment has been witnessing a significant growth owing to increasing number of competitive gaming events and initiatives by major game developers. For instance, in 2016, SteelSeries launched 5 headsets for PC gamers including Arctis 3D Pro, Stratus XL1+, and+Xl+, which were designed with competitive gaming in mind. Moreover, HyperX introduced Cloud II wireless headset with Dolby 7.1 surround sound experience for Fortnite players which was later sold out within two weeks since its launch date due to high demand among young professionals who play online games on a daily basis for fun or professionnal purposes as their job requirement.
Amateur PC gamers mainly use wired headsets as they are affordable compared to wireless ones.
Regional Analysis:
North America dominated the global market in 2017 owing to the presence of a large number of established PC gaming companies and increased focus on esports. The region is expected to maintain its dominance over the forecast period due to increasing investments in developing online games and growing popularity of e-sports. Moreover, rising demand for high-quality audio during gameplay is anticipated to drive regional growth over the next eight years.
Asia Pacific is projected to be one of the fastest-growing regions from 2018 to 2030 owing with increasing penetration rates for high speed internet services and rising disposable income among gamers. Furthermore, government initiatives encouraging adoption of digital technology are expected fuel regional growth during forecast period 8GAMERHEADSETS LLC., Shenzhen, China; 8GamerHeadsets Ltd., Urumqi City, China; 8Game Headset Co., Ltd., Tokyo Japan; Jiaxing Jiajitsen Technology Co Ltd.
Growth Factors:
- Increasing demand for PC gaming headsets from professional gamers and hardcore gamers
- Growing popularity of multiplayer online games and eSports
- Rising demand for surround sound headphones to provide realistic gaming experience
- Proliferation of virtual reality (VR) technology and its growing adoption in the gaming industry
- Introduction of new models with advanced features and innovative designs
Scope Of The Report
Report Attributes
Report Details
Report Title
PC Gaming Headsets Market Research Report
By Type
Wired Headsets, Wireless Headsets
By Application
Professional, Amateur
By Companies
Logitech, Razer, HyperX, Sennheiser, ASTRO, Mad Catz, Cooler Master, SteelSeries, Creative, Sentey, Logitech, Beyerdynamic, Audio Technica, Gioteck, Skullcandy, Kotion Electronic, SADES, Turtle Beach
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
159
Number of Tables & Figures
112
Customization Available
Yes, the report can be customized as per your need.
Global PC Gaming Headsets Market Report Segments:
The global PC Gaming Headsets market is segmented on the basis of:
Types
Wired Headsets, Wireless Headsets
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Professional, Amateur
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Logitech
- Razer
- HyperX
- Sennheiser
- ASTRO
- Mad Catz
- Cooler Master
- SteelSeries
- Creative
- Sentey
- Logitech
- Beyerdynamic
- Audio Technica
- Gioteck
- Skullcandy
- Kotion Electronic
- SADES
- Turtle Beach
Highlights of The PC Gaming Headsets Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Wired Headsets
- Wireless Headsets
- By Application:
- Professional
- Amateur
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the PC Gaming Headsets Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
PC gaming headsets are a type of audio equipment that is designed to improve the sound quality and immersion of video games on a personal computer. They typically consist of two ear cups that fit over the ears, a microphone, and an audio output jack. Some PC gaming headsets also have controls for volume, chat functionality, and other features.
Some of the key players operating in the pc gaming headsets market are Logitech, Razer, HyperX, Sennheiser, ASTRO, Mad Catz, Cooler Master, SteelSeries, Creative, Sentey, Logitech, Beyerdynamic, Audio Technica, Gioteck, Skullcandy, Kotion Electronic, SADES, Turtle Beach.
The pc gaming headsets market is expected to grow at a compound annual growth rate of 5.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 PC Gaming Headsets Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 PC Gaming Headsets Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 PC Gaming Headsets Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the PC Gaming Headsets Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global PC Gaming Headsets Market Size & Forecast, 2018-2028 4.5.1 PC Gaming Headsets Market Size and Y-o-Y Growth 4.5.2 PC Gaming Headsets Market Absolute $ Opportunity
Chapter 5 Global PC Gaming Headsets Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 PC Gaming Headsets Market Size Forecast by Type
5.2.1 Wired Headsets
5.2.2 Wireless Headsets
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global PC Gaming Headsets Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 PC Gaming Headsets Market Size Forecast by Applications
6.2.1 Professional
6.2.2 Amateur
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global PC Gaming Headsets Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 PC Gaming Headsets Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America PC Gaming Headsets Analysis and Forecast
9.1 Introduction
9.2 North America PC Gaming Headsets Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America PC Gaming Headsets Market Size Forecast by Type
9.6.1 Wired Headsets
9.6.2 Wireless Headsets
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America PC Gaming Headsets Market Size Forecast by Applications
9.10.1 Professional
9.10.2 Amateur
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe PC Gaming Headsets Analysis and Forecast
10.1 Introduction
10.2 Europe PC Gaming Headsets Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe PC Gaming Headsets Market Size Forecast by Type
10.6.1 Wired Headsets
10.6.2 Wireless Headsets
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe PC Gaming Headsets Market Size Forecast by Applications
10.10.1 Professional
10.10.2 Amateur
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific PC Gaming Headsets Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific PC Gaming Headsets Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific PC Gaming Headsets Market Size Forecast by Type
11.6.1 Wired Headsets
11.6.2 Wireless Headsets
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific PC Gaming Headsets Market Size Forecast by Applications
11.10.1 Professional
11.10.2 Amateur
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America PC Gaming Headsets Analysis and Forecast
12.1 Introduction
12.2 Latin America PC Gaming Headsets Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America PC Gaming Headsets Market Size Forecast by Type
12.6.1 Wired Headsets
12.6.2 Wireless Headsets
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America PC Gaming Headsets Market Size Forecast by Applications
12.10.1 Professional
12.10.2 Amateur
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) PC Gaming Headsets Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) PC Gaming Headsets Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) PC Gaming Headsets Market Size Forecast by Type
13.6.1 Wired Headsets
13.6.2 Wireless Headsets
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) PC Gaming Headsets Market Size Forecast by Applications
13.10.1 Professional
13.10.2 Amateur
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 PC Gaming Headsets Market: Competitive Dashboard
14.2 Global PC Gaming Headsets Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Logitech
14.3.2 Razer
14.3.3 HyperX
14.3.4 Sennheiser
14.3.5 ASTRO
14.3.6 Mad Catz
14.3.7 Cooler Master
14.3.8 SteelSeries
14.3.9 Creative
14.3.10 Sentey
14.3.11 Logitech
14.3.12 Beyerdynamic
14.3.13 Audio Technica
14.3.14 Gioteck
14.3.15 Skullcandy
14.3.16 Kotion Electronic
14.3.17 SADES
14.3.18 Turtle Beach