Market Overview:
The global PC/Mac gamer and PC/Mac gaming peripheral market is expected to register a CAGR of 5.8% during the forecast period, 2018-2030. The market is segmented on the basis of type, application and region. On the basis of type, the market is segmented into hardcore gamer, enthusiast gamer and casual gamer. Hardcore gamers are those who spend most of their time playing video games and are considered as experts in gaming field. Enthusiast gamers are those who play video games for recreation but do not spend as much time playing as hardcore gamers do. Casual gamers are those who only play video games occasionally or for short periods of time. By application, IT accounted for majority share in 2017 owing to increasing demand for high-end graphics content from businesses across different industry verticals such as advertising & media, automotive & transportation etc., which is further propelling demand for gaming peripherals such as graphic cards, monitors etc.
Product Definition:
PC/Mac Gamer refers to a person who regularly plays video games on either a PC or Mac computer. PC/Mac Gaming Peripheral refers to any hardware or software that enhances the gaming experience on a PC or Mac. Examples of PC/Mac Gaming Peripherals include controllers, mice, keyboards, headsets, and gamepads. The importance of PC/Mac Gamers and PC/Mac Gaming Peripherals is that they provide an enhanced gaming experience for players who want to get the most out of their games.
Hardcore Gamer:
Hardcore gamers are the ones who play games for recreation as well as challenge. These are the gamers who play only certain games and avoid all others. They have a deep understanding of game mechanics and often take longer to complete a game than casual players.
Enthusiast Gamer:
Enthusiast gamer is a person who plays games with high passion and interest. He/she plays for leisure as well as competition. Enthusiast gamers are more likely to be male, between the age group of 18 to 34 years, and have a higher income level compared to casual gamers.
According to the U.Sgamer article published in 2017, there were around 2 million people who played video games for more than 10 hours per week in the U.S.
Application Insights:
The IT application segment accounted for the largest revenue share in 2017 and is expected to continue its dominance over the forecast period. The IT industry has been witnessing tremendous growth over the past few years, with an increasing number of companies adopting a digital transformation strategy to remain competitive in an increasingly technological driven world. This trend is expected to continue during the next seven years, thereby supporting market growth.
The entertainment application segment was valued at USD 2.97 billion in 2017 and is also expected to witness considerable growth during the same period on account of rising demand for gaming consoles among film & TV producers, video game developers and professional gamers as well as casual gamers across regions such as North America and Europe.
Regional Analysis:
North America dominated the global market in 2017. The region is expected to continue its dominance over the forecast period as well, owing to factors such as increasing penetration of high-speed internet services and rising popularity of online games. Asia Pacific is projected to be the fastest-growing regional market from 2018 to 2030 due to increasing number of PC gamers in emerging countries, such as China and India. Moreover, growing popularity of e-sports and surging demand for gaming peripheral devices are also contributing toward growth in this region.
Growth Factors:
- Increasing demand for high-end gaming PCs and peripherals from hardcore gamers.
- The increasing popularity of eSports and competitive gaming, which is driving demand for better gaming hardware and accessories.
- The growing availability of affordable PC/Mac games and game streaming services such as Steam, Origin, Battle.net etc., which is attracting more gamers to the platform.
- Rising disposable income among the young population in developing countries, who are increasingly spending on high-end PC/Mac games and gaming peripherals .
Scope Of The Report
Report Attributes
Report Details
Report Title
PC/Mac Gamer and PC/Mac Gaming Peripheral Market Research Report
By Type
Hardcore Gamer, Enthusiast Gamer, Casual Gamer
By Application
IT, Entertainment, Others
By Companies
Logitech, MadCatz, Razer, Corsair
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
187
Number of Tables & Figures
131
Customization Available
Yes, the report can be customized as per your need.
Global PC/Mac Gamer and PC/Mac Gaming Peripheral Market Report Segments:
The global PC/Mac Gamer and PC/Mac Gaming Peripheral market is segmented on the basis of:
Types
Hardcore Gamer, Enthusiast Gamer, Casual Gamer
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
IT, Entertainment, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Logitech
- MadCatz
- Razer
- Corsair
Highlights of The PC/Mac Gamer and PC/Mac Gaming Peripheral Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Hardcore Gamer
- Enthusiast Gamer
- Casual Gamer
- By Application:
- IT
- Entertainment
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the PC/Mac Gamer and PC/Mac Gaming Peripheral Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
PC/Mac Gamer is a term used to describe someone who enjoys playing video games on their PC or Mac. A gaming peripheral is a device that helps improve the experience of gaming on a PC or Mac. Some common gaming peripherals include controllers, headsets, and mice.
Some of the key players operating in the pc/mac gamer and pc/mac gaming peripheral market are Logitech, MadCatz, Razer, Corsair.
The pc/mac gamer and pc/mac gaming peripheral market is expected to register a CAGR of 5.8%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 PC/Mac Gamer and PC/Mac Gaming Peripheral Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 PC/Mac Gamer and PC/Mac Gaming Peripheral Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 PC/Mac Gamer and PC/Mac Gaming Peripheral Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the PC/Mac Gamer and PC/Mac Gaming Peripheral Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global PC/Mac Gamer and PC/Mac Gaming Peripheral Market Size & Forecast, 2020-2028 4.5.1 PC/Mac Gamer and PC/Mac Gaming Peripheral Market Size and Y-o-Y Growth 4.5.2 PC/Mac Gamer and PC/Mac Gaming Peripheral Market Absolute $ Opportunity
Chapter 5 Global Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Market Size Forecast by Type
5.2.1 Hardcore Gamer
5.2.2 Enthusiast Gamer
5.2.3 Casual Gamer
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Market Size Forecast by Applications
6.2.1 IT
6.2.2 Entertainment
6.2.3 Others
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global PC/Mac Gamer and PC/Mac Gaming Peripheral Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 PC/Mac Gamer and PC/Mac Gaming Peripheral Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Analysis and Forecast
9.1 Introduction
9.2 North America Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Market Size Forecast by Type
9.6.1 Hardcore Gamer
9.6.2 Enthusiast Gamer
9.6.3 Casual Gamer
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Market Size Forecast by Applications
9.10.1 IT
9.10.2 Entertainment
9.10.3 Others
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Analysis and Forecast
10.1 Introduction
10.2 Europe Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Market Size Forecast by Type
10.6.1 Hardcore Gamer
10.6.2 Enthusiast Gamer
10.6.3 Casual Gamer
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Market Size Forecast by Applications
10.10.1 IT
10.10.2 Entertainment
10.10.3 Others
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Market Size Forecast by Type
11.6.1 Hardcore Gamer
11.6.2 Enthusiast Gamer
11.6.3 Casual Gamer
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Market Size Forecast by Applications
11.10.1 IT
11.10.2 Entertainment
11.10.3 Others
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Analysis and Forecast
12.1 Introduction
12.2 Latin America Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Market Size Forecast by Type
12.6.1 Hardcore Gamer
12.6.2 Enthusiast Gamer
12.6.3 Casual Gamer
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Market Size Forecast by Applications
12.10.1 IT
12.10.2 Entertainment
12.10.3 Others
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Market Size Forecast by Type
13.6.1 Hardcore Gamer
13.6.2 Enthusiast Gamer
13.6.3 Casual Gamer
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Market Size Forecast by Applications
13.10.1 IT
13.10.2 Entertainment
13.10.3 Others
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 PC/Mac Gamer and PC/Mac Gaming Peripheral Market: Competitive Dashboard
14.2 Global PC/Mac Gamer and PC/Mac Gaming Peripheral Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Logitech
14.3.2 MadCatz
14.3.3 Razer
14.3.4 Corsair