Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Phone Headsets Market by Type (Wired Headsets, Bluetooth Headsets), By Application (Online Sales, Offline Sales) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Phone Headsets Market by Type (Wired Headsets, Bluetooth Headsets), By Application (Online Sales, Offline Sales) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 347399 4200 Consumer Goods 377 157 Pages 4.8 (37)
                                          

Market Overview:


The global phone headsets market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for wireless headsets and growing adoption of Bluetooth technology. In terms of type, the global phone headsets market is segmented into wired headsets and Bluetooth headsets. The wired headset segment is further sub-segmented into mono earbuds, stereo earbuds, and over-the-ear headphones. The Bluetooth headset segment is further sub-segmented into mono earbuds, stereo earbuds, and on-ear headphones/headsets. In terms of application, the global phone headsets market is divided into online sales and offline sales segments.


Global Phone Headsets Industry Outlook


Product Definition:


A phone headset is a device that allows a person to talk on the phone hands-free. It is usually a small, lightweight piece of equipment that connects to the phone handset and plugs into the user's ear. Phone headsets are important because they allow people to multitask while talking on the phone. They are also helpful for people who need to keep their hands free in order to perform tasks such as driving or typing.


Wired Headsets:


Wired headsets are connected to the phone through an audio cable. The primary benefit of wired headsets is that they provide better sound quality as compared to their wireless counterparts. In addition, wired headsets do not require charging and can be used for a longer duration without requiring a battery replacement.


The major factor driving the growth of this segment is increasing adoption of VoIP services such as Skype on a global scale due to factors such as cost-effectiveness.


Bluetooth Headsets:


Bluetooth headsets are wireless communication devices that are used for the transmission of voice and audio signals via a radio frequency (RF) link between two devices; they work on the principle of Bluetooth technology. The primary function of these devices is to provide hands-free communication while driving vehicles or working in hazardous environments. Bluetooth headset is also used for making and receiving calls using cell phones, PDAs, landline phones or any other electronic device that supports the Bluetooth technology.


Application Insights:


The online sales segment dominated the global phone headsets market in 2017 and is expected to continue its dominance over the forecast period. The growth of this segment can be attributed to a large number of vendors offering their headsets through e-commerce platforms. Furthermore, customers prefer buying phones online as they get them delivered at their doorsteps without having to go anywhere or meet anyone. This has led many companies operating in the telecom sector across countries, such as China and India, to offer phones through e-commerce portals. For instance, Micromax Informatics Ltd offers smartphones under ¢â‚¬Å“Aakash 4G LTE¢â‚¬ brand via e-commerce platform Amazon India Pvt Ltd.


Offline sales are also one of the significant segments within the application segment owing to increasing penetration rates of retail stores across countries worldwide including Brazil, Argentina and Chile; Saudi Arabia; South Africa; Indonesia; Malaysia etc.


Regional Analysis:


North America dominated the global market in 2017. The region is expected to retain its dominance over the forecast period as well. This can be attributed to high usage of smartphones, increased penetration of online and offline channels of communication, and growing need for quality sound reproduction in voice conversations while staying connected with friends and family across long distances or through thick walls.


Growth Factors:


  • Increasing demand for hands-free communication: The increasing demand for hands-free communication is one of the key growth drivers for the global phone headsets market. This is because phone headsets offer a convenient way to communicate without having to hold the phone handset up to the ear.
  • Growing popularity of voice over internet protocol (VoIP): The growing popularity of VoIP is another major growth driver for the global phone headsets market. VoIP allows users to make voice calls over the internet, and this has led to an increase in its adoption in recent years.
  • Proliferation of smartphones and tablets: The proliferation of smartphones and tablets has also driven demand for phone headsets, as these devices are often used for making calls or listening to music/videos etcetera.
  • Rising awareness about health hazards associated with using mobile phones: There is a growing awareness among consumers about health hazards associated with using mobile phones, which has led them to prefer using phone headsets instead of holding mobile phones directly against their ears. This trend is likely to boost demand for phone headsets in coming years.. 5) Technological advancements: Technological advancements have resulted in innovative products being launched in the globalphoneheadsetsmarket, thereby providing consumers with a wider choice

Scope Of The Report

Report Attributes

Report Details

Report Title

Phone Headsets Market Research Report

By Type

Wired Headsets, Bluetooth Headsets

By Application

Online Sales, Offline Sales

By Companies

Apple(Beats), LG, Sony, Plantronics, GN (Jabra), Samsung (Harman), Sennheiser, Motorola, Microsoft, Logitech (Jaybird), Philips, QCY, Mpow, Xiaomi, Huawei, Aigo, BlueAnt Wireless, Zebronics, Syska, I.Tech

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

157

Number of Tables & Figures

110

Customization Available

Yes, the report can be customized as per your need.


Global Phone Headsets Market Report Segments:

The global Phone Headsets market is segmented on the basis of:

Types

Wired Headsets, Bluetooth Headsets

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Online Sales, Offline Sales

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Apple(Beats)
  2. LG
  3. Sony
  4. Plantronics
  5. GN (Jabra)
  6. Samsung (Harman)
  7. Sennheiser
  8. Motorola
  9. Microsoft
  10. Logitech (Jaybird)
  11. Philips
  12. QCY
  13. Mpow
  14. Xiaomi
  15. Huawei
  16. Aigo
  17. BlueAnt Wireless
  18. Zebronics
  19. Syska
  20. I.Tech

Global Phone Headsets Market Overview


Highlights of The Phone Headsets Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Wired Headsets
    2. Bluetooth Headsets
  1. By Application:

    1. Online Sales
    2. Offline Sales
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Phone Headsets Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

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  • Market Entry Strategies
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Global Phone Headsets Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Phone headsets are a type of earpiece that attaches to a phone and provides an audio connection between the user's phone and their ears. They can be used for hands-free calling, listening to music, or watching videos.

Some of the key players operating in the phone headsets market are Apple(Beats), LG, Sony, Plantronics, GN (Jabra), Samsung (Harman), Sennheiser, Motorola, Microsoft, Logitech (Jaybird), Philips, QCY, Mpow, Xiaomi, Huawei, Aigo, BlueAnt Wireless, Zebronics, Syska, I.Tech.

The phone headsets market is expected to grow at a compound annual growth rate of 5.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Phone Headsets Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Phone Headsets Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Phone Headsets Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Phone Headsets Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Phone Headsets Market Size & Forecast, 2020-2028       4.5.1 Phone Headsets Market Size and Y-o-Y Growth       4.5.2 Phone Headsets Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 Wired Headsets
      5.2.2 Bluetooth Headsets
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Online Sales
      6.2.2 Offline Sales
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Phone Headsets Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Phone Headsets Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 Wired Headsets
      9.6.2 Bluetooth Headsets
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Online Sales
      9.10.2 Offline Sales
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 Wired Headsets
      10.6.2 Bluetooth Headsets
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Online Sales
      10.10.2 Offline Sales
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 Wired Headsets
      11.6.2 Bluetooth Headsets
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Online Sales
      11.10.2 Offline Sales
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 Wired Headsets
      12.6.2 Bluetooth Headsets
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Online Sales
      12.10.2 Offline Sales
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 Wired Headsets
      13.6.2 Bluetooth Headsets
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Online Sales
      13.10.2 Offline Sales
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Phone Headsets Market: Competitive Dashboard
   14.2 Global Phone Headsets Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Apple(Beats)
      14.3.2 LG
      14.3.3 Sony
      14.3.4 Plantronics
      14.3.5 GN (Jabra)
      14.3.6 Samsung (Harman)
      14.3.7 Sennheiser
      14.3.8 Motorola
      14.3.9 Microsoft
      14.3.10 Logitech (Jaybird)
      14.3.11 Philips
      14.3.12 QCY
      14.3.13 Mpow
      14.3.14 Xiaomi
      14.3.15 Huawei
      14.3.16 Aigo
      14.3.17 BlueAnt Wireless
      14.3.18 Zebronics
      14.3.19 Syska
      14.3.20 I.Tech

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