Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Physical Education Technology Market by Type (Equipment, Software, Others), By Application (Preschool Education, K-12 Education, Higher Education, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Physical Education Technology Market by Type (Equipment, Software, Others), By Application (Preschool Education, K-12 Education, Higher Education, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 302796 4200 Service & Software 377 234 Pages 4.9 (35)
                                          

Market Overview:


The global physical education technology market is expected to grow at a CAGR of 7.5% from 2018 to 2030. The growth in the market can be attributed to the increasing demand for physical education among students, rising awareness about the benefits of physical education, and growing adoption of digital technologies in educational institutions. The global physical education technology market is segmented on the basis of type, application, and region. On the basis of type, the market is segmented into equipment, software, and others. The equipment segment accounted for a major share of the global physical education technology market in 2017 owing to its wide applications in various fields such as sports training, rehabilitation therapy etc.


Global Physical Education Technology Industry Outlook


Product Definition:


Physical Education technology is the use of technology in physical education. It can include using digital devices to track movement and activity, using virtual reality to create immersive exercise experiences, or incorporating gaming elements into traditional exercises. Physical education technology has been shown to be an effective way to motivate people to exercise and can help people learn new exercises more quickly.


Equipment:


Equipment is any tool, instrument or device used by Physical educators, students or gym-goers for physical exercise and fitness programs. Equipment can be motorized such as treadmills, stationary bicycles and weight machines but also include non-motorized equipment like elastic bands.


Software:


Software is any set of instructions, which can be stored in the computer and run by the processor to perform a specific task. In physical education technology (PCT), software is used for planning, organizing, managing and controlling various aspects of Physical Education Program (PPE) or sports activity. It helps in tracking students' performance throughout the year and provides reports & analysis on different parameters such as number of classes attended, total number of students enrolled etc.


Application Insights:


The preschool education segment dominated the global physical education technology market in 2017. This can be attributed to the rising number of government initiatives promoting sports and active lifestyle among children. For instance, according to a study published by the Centers for Disease Control and Prevention (CDC), it was found that parents who take their kids for regular exercise are more likely to have healthy kids compared to those who do not exercise. Furthermore, increasing awareness about health benefits associated with physical activity is driving growth as well as adoption of PE equipment in schools across countries such as India and China.


K-12 education is expected register significant growth over the forecast period owing to an increase in participation rates among school students globally coupled with rising government support towards improving fitness levels among youth through sport activities at all levels of educational institutions from elementary school through high school/college level.


Regional Analysis:


North America dominated the global market in 2017. The region is expected to maintain its position over the forecast period. North America has a well-established infrastructure for physical education and sports, which caters to the needs of children aged between 2 and 18 years. In addition, parents’ willingness to spend on their child’s education is high in this region as compared to other regions of the world.


Asia Pacific was estimated as being worth USD X million in 2017 and it is projected to grow at a significant rate during the forecast period owing rising awareness about physical fitness among people from different age groups across countries such as China, India, Japan etc., especially after gaining independence from Britain in 1947 AD or earlier (oldest date of independence).


Growth Factors:


  • Increasing demand for health and fitness among people
  • Rising awareness about the benefits of physical activity and exercise
  • Growing popularity of wearable technology devices that track physical activity levels
  • Proliferation of health and fitness apps that help people to track their progress
  • Increased funding for research on the use of technology in physical education

Scope Of The Report

Report Attributes

Report Details

Report Title

Physical Education Technology Market Research Report

By Type

Equipment, Software, Others

By Application

Preschool Education, K-12 Education, Higher Education, Others

By Companies

Gopher Sport, Interactive Health Technologies, Polar Electro, School Specialty, ASUS, Exergame Fitness, Fitbit, FITSTATS Technologies, Garmin, Jawbone, Konami, Motorola Mobility, Nike, Pebble, Sony, Sqord, Focused Fitness

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

234

Number of Tables & Figures

164

Customization Available

Yes, the report can be customized as per your need.


Global Physical Education Technology Market Report Segments:

The global Physical Education Technology market is segmented on the basis of:

Types

Equipment, Software, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Preschool Education, K-12 Education, Higher Education, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Gopher Sport
  2. Interactive Health Technologies
  3. Polar Electro
  4. School Specialty
  5. ASUS
  6. Exergame Fitness
  7. Fitbit
  8. FITSTATS Technologies
  9. Garmin
  10. Jawbone
  11. Konami
  12. Motorola Mobility
  13. Nike
  14. Pebble
  15. Sony
  16. Sqord
  17. Focused Fitness

Global Physical Education Technology Market Overview


Highlights of The Physical Education Technology Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Equipment
    2. Software
    3. Others
  1. By Application:

    1. Preschool Education
    2. K-12 Education
    3. Higher Education
    4. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Physical Education Technology Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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Global Physical Education Technology Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Physical Education Technology is a term used to describe the use of technology in physical education. It can include tools such as computers, video cameras, and audio equipment.

Some of the major players in the physical education technology market are Gopher Sport, Interactive Health Technologies, Polar Electro, School Specialty, ASUS, Exergame Fitness, Fitbit, FITSTATS Technologies, Garmin, Jawbone, Konami, Motorola Mobility, Nike, Pebble, Sony, Sqord, Focused Fitness.

The physical education technology market is expected to register a CAGR of 7.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Physical Education Technology Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Physical Education Technology Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Physical Education Technology Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Physical Education Technology Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Physical Education Technology Market Size & Forecast, 2018-2028       4.5.1 Physical Education Technology Market Size and Y-o-Y Growth       4.5.2 Physical Education Technology Market Absolute $ Opportunity

Chapter 5 Global Physical Education Technology Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Physical Education Technology Market Size Forecast by Type
      5.2.1 Equipment
      5.2.2 Software
      5.2.3 Others
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Physical Education Technology Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Physical Education Technology Market Size Forecast by Applications
      6.2.1 Preschool Education
      6.2.2 K-12 Education
      6.2.3 Higher Education
      6.2.4 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Physical Education Technology Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Physical Education Technology Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Physical Education Technology Analysis and Forecast
   9.1 Introduction
   9.2 North America Physical Education Technology Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Physical Education Technology Market Size Forecast by Type
      9.6.1 Equipment
      9.6.2 Software
      9.6.3 Others
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Physical Education Technology Market Size Forecast by Applications
      9.10.1 Preschool Education
      9.10.2 K-12 Education
      9.10.3 Higher Education
      9.10.4 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Physical Education Technology Analysis and Forecast
   10.1 Introduction
   10.2 Europe Physical Education Technology Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Physical Education Technology Market Size Forecast by Type
      10.6.1 Equipment
      10.6.2 Software
      10.6.3 Others
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Physical Education Technology Market Size Forecast by Applications
      10.10.1 Preschool Education
      10.10.2 K-12 Education
      10.10.3 Higher Education
      10.10.4 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Physical Education Technology Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Physical Education Technology Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Physical Education Technology Market Size Forecast by Type
      11.6.1 Equipment
      11.6.2 Software
      11.6.3 Others
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Physical Education Technology Market Size Forecast by Applications
      11.10.1 Preschool Education
      11.10.2 K-12 Education
      11.10.3 Higher Education
      11.10.4 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Physical Education Technology Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Physical Education Technology Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Physical Education Technology Market Size Forecast by Type
      12.6.1 Equipment
      12.6.2 Software
      12.6.3 Others
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Physical Education Technology Market Size Forecast by Applications
      12.10.1 Preschool Education
      12.10.2 K-12 Education
      12.10.3 Higher Education
      12.10.4 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Physical Education Technology Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Physical Education Technology Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Physical Education Technology Market Size Forecast by Type
      13.6.1 Equipment
      13.6.2 Software
      13.6.3 Others
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Physical Education Technology Market Size Forecast by Applications
      13.10.1 Preschool Education
      13.10.2 K-12 Education
      13.10.3 Higher Education
      13.10.4 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Physical Education Technology Market: Competitive Dashboard
   14.2 Global Physical Education Technology Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details â€“ Overview, Financials, Developments, Strategy) 
      14.3.1 Gopher Sport
      14.3.2 Interactive Health Technologies
      14.3.3 Polar Electro
      14.3.4 School Specialty
      14.3.5 ASUS
      14.3.6 Exergame Fitness
      14.3.7 Fitbit
      14.3.8 FITSTATS Technologies
      14.3.9 Garmin
      14.3.10 Jawbone
      14.3.11 Konami
      14.3.12 Motorola Mobility
      14.3.13 Nike
      14.3.14 Pebble
      14.3.15 Sony
      14.3.16 Sqord
      14.3.17 Focused Fitness

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