Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Playstation Headsets Market by Type (Wired Playstation Headsets, Wireless Playstation Headsets), By Application (Computers, Consoles, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Playstation Headsets Market by Type (Wired Playstation Headsets, Wireless Playstation Headsets), By Application (Computers, Consoles, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 280465 4200 Consumer Goods 377 140 Pages 4.9 (40)
                                          

Market Overview:


The global Playstation headsets market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for wireless headsets and growing popularity of console gaming. In terms of type, the market is segmented into wired and wireless headsets. The wired headset segment is expected to dominate the market during the forecast period, owing to its low cost and easy availability. However, with advancements in technology, wireless headsets are gaining traction among consumers due to their superior sound quality and portability. In terms of application, the market is segmented into computers, consoles, and others (tablets/smartphones). The consoles segment is expected to dominate the market duringthe forecast period as there has been a surge in demand for console gaming across different regions worldwide.


Global Playstation Headsets Industry Outlook


Product Definition:


A Playstation headset is a device that allows users to communicate with each other while playing games on the Playstation 4 console. The headsets allow players to verbally chat with each other, as well as hear game audio and in-game footsteps.


Wired Playstation Headsets:


Wired playstation headsets are the ones that have a wire coming out of the left side of the device. The wire is connected to either an audio jack or a controller port on the console. The other end of this cable can be plugged into any listening devices such as speakers, radio, etc.


The first wired headset was released in 1994 and since then they have become popular among gamers all over the world for its improved features such as comfortability.


Wireless Playstation Headsets:


Wireless playstation headsets are electronic devices that are connected to a video game console via wireless communication. They allow gamers to communicate with the controller and other players without the use of any cables or wires. The device is powered by batteries, which last for approximately ten hours on average.


The first wireless headset was released in Japan in 1994, but it did not gain popularity until after Sony launched its PlayStation 2 console in 2000.


Application Insights:


The consoles application segment accounted for the largest revenue share of over 70% in 2017. The demand for headsets is generally higher in console gaming compared to computer gaming. In addition, the growing popularity of online multiplayer games is expected to drive the product demand over the forecast period. Furthermore, with technological advancements and new game launches, the headset market is expected to witness significant growth on a global scale.


The computers application segment accounted for a significant revenue share in 2017 owing to increased usage of headsets by gamers as well as non-gamers alike due to improved audio experience and compatibility with various operating systems such as Windows and Linux operating systems among others. Moreover, increasing penetration of VR technology globally has led many manufacturers towards manufacturing compatible headsets which are used with computers worldwide since 2016 when prices started coming down significantly after initial high costs associated with developing VR software applications were taken into consideration by most companies involved in this industry including Microsoft Corporation; Oculus VR; HTC Corporation; Razer Inc.; Samsung Electronics Co., Ltd.


Regional Analysis:


North America dominated the global market in 2017. The region is expected to retain its dominance over the forecast period as well. This can be attributed to increasing adoption of technology and high disposable income of consumers in countries, such as the U.S., Canada, and Mexico. Moreover, presence of key players such as Logitech GmbH; Razer Inc.; Microsoft Corporation; Sony Corporation; Hewlett-Packard Enterprise Development LP; Bose Corporation; Philips Lighting AG is also contributing toward growth in this region.


Asia Pacific is anticipated to grow at a significant rate over the forecast period owing to increasing penetration of internet services and rising number of smartphone users across various countries including China, Japan, India among others are driving demand for gaming headsets in this region which has led it being named the fastest growing regional market with a CAGR exceeding 7% from 2018 to 2030  The Middle East & Africa (MEA) segment was valued at USD X million in 2017.


Growth Factors:


  • Increasing demand for immersive gaming experience
  • Rising popularity of multiplayer games
  • Growing number of gamers across the globe
  • Technological advancements in gaming headsets
  • Increasing disposable income of consumers

Scope Of The Report

Report Attributes

Report Details

Report Title

Playstation Headsets Market Research Report

By Type

Wired Playstation Headsets, Wireless Playstation Headsets

By Application

Computers, Consoles, Others

By Companies

Sony, Turtle Bench, Razer, Gioteck, PlayStation, Black Horns, Fire Bird, HORI, PEGA, Chimaera, WIL

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

140

Number of Tables & Figures

98

Customization Available

Yes, the report can be customized as per your need.


Global Playstation Headsets Market Report Segments:

The global Playstation Headsets market is segmented on the basis of:

Types

Wired Playstation Headsets, Wireless Playstation Headsets

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Computers, Consoles, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Sony
  2. Turtle Bench
  3. Razer
  4. Gioteck
  5. PlayStation
  6. Black Horns
  7. Fire Bird
  8. HORI
  9. PEGA
  10. Chimaera
  11. WIL

Global Playstation Headsets Market Overview


Highlights of The Playstation Headsets Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Wired Playstation Headsets
    2. Wireless Playstation Headsets
  1. By Application:

    1. Computers
    2. Consoles
    3. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Playstation Headsets Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Playstation Headsets Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


PlayStation headsets are a type of gaming headset that are designed and marketed by Sony. They were first released in 1994, and have been one of the company's most popular products. PlayStation headsets typically use stereo audio output to provide gamers with an immersive experience while playing games on PlayStation consoles or other compatible devices.

Some of the major players in the playstation headsets market are Sony, Turtle Bench, Razer, Gioteck, PlayStation, Black Horns, Fire Bird, HORI, PEGA, Chimaera, WIL.

The playstation headsets market is expected to register a CAGR of 5.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Playstation Headsets Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Playstation Headsets Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Playstation Headsets Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Playstation Headsets Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Playstation Headsets Market Size & Forecast, 2018-2028       4.5.1 Playstation Headsets Market Size and Y-o-Y Growth       4.5.2 Playstation Headsets Market Absolute $ Opportunity

Chapter 5 Global Playstation Headsets Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Playstation Headsets Market Size Forecast by Type
      5.2.1 Wired Playstation Headsets
      5.2.2 Wireless Playstation Headsets
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Playstation Headsets Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Playstation Headsets Market Size Forecast by Applications
      6.2.1 Computers
      6.2.2 Consoles
      6.2.3 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Playstation Headsets Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Playstation Headsets Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Playstation Headsets Analysis and Forecast
   9.1 Introduction
   9.2 North America Playstation Headsets Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Playstation Headsets Market Size Forecast by Type
      9.6.1 Wired Playstation Headsets
      9.6.2 Wireless Playstation Headsets
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Playstation Headsets Market Size Forecast by Applications
      9.10.1 Computers
      9.10.2 Consoles
      9.10.3 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Playstation Headsets Analysis and Forecast
   10.1 Introduction
   10.2 Europe Playstation Headsets Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Playstation Headsets Market Size Forecast by Type
      10.6.1 Wired Playstation Headsets
      10.6.2 Wireless Playstation Headsets
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Playstation Headsets Market Size Forecast by Applications
      10.10.1 Computers
      10.10.2 Consoles
      10.10.3 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Playstation Headsets Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Playstation Headsets Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Playstation Headsets Market Size Forecast by Type
      11.6.1 Wired Playstation Headsets
      11.6.2 Wireless Playstation Headsets
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Playstation Headsets Market Size Forecast by Applications
      11.10.1 Computers
      11.10.2 Consoles
      11.10.3 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Playstation Headsets Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Playstation Headsets Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Playstation Headsets Market Size Forecast by Type
      12.6.1 Wired Playstation Headsets
      12.6.2 Wireless Playstation Headsets
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Playstation Headsets Market Size Forecast by Applications
      12.10.1 Computers
      12.10.2 Consoles
      12.10.3 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Playstation Headsets Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Playstation Headsets Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Playstation Headsets Market Size Forecast by Type
      13.6.1 Wired Playstation Headsets
      13.6.2 Wireless Playstation Headsets
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Playstation Headsets Market Size Forecast by Applications
      13.10.1 Computers
      13.10.2 Consoles
      13.10.3 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Playstation Headsets Market: Competitive Dashboard
   14.2 Global Playstation Headsets Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Sony
      14.3.2 Turtle Bench
      14.3.3 Razer
      14.3.4 Gioteck
      14.3.5 PlayStation
      14.3.6 Black Horns
      14.3.7 Fire Bird
      14.3.8 HORI
      14.3.9 PEGA
      14.3.10 Chimaera
      14.3.11 WIL

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