Market Overview:
The global smart VR glasses market is expected to grow at a CAGR of XX% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for smart VR glasses across different applications such as gaming, education, military and others. Additionally, rising adoption of virtual reality technology in various industries is also propelling the growth of the global smart VR glasses market. On the basis of type, mobile phone VR glasses box is expected to hold a major share in terms of revenue in 2018 and is projected to maintain its dominance throughout the forecast period. This can be attributed to growing demand for mobile phone VR headsets among consumers owing to their low cost and easy availability. However, integrated VR glasses are anticipated to witness highest CAGR over the forecast period on account of increasing adoption by enterprises for training and development purposes.
Product Definition:
Smart VR glasses are a type of wearable technology that allow wearers to experience virtual reality (VR) content. These glasses are typically connected to a computer or mobile device, which supplies the VR content. Smart VR glasses can be used for gaming, watching videos, and other activities that can be enjoyed in a virtual environment.
Mobile Phone VR Glasses Box:
Mobile phone VR glasses box, also known as mobile virtual reality (VR) headsets or smart VR headsets is a hardware device that helps the user to experience real-time 3D effects through any smartphones. The technology uses an optical see-through process, where the user’s smartphone acts as a screen and projects images onto its retina display. The growing popularity of mobile gaming is expected to be one of the key factors driving demand for these devices over the forecast period.
Integrated VR Glasses:
Integrated VR Glasses is a device that helps in combining both mobile and desktop devices into one. It's major use is to provide virtual reality experience by using smartphones or tablets with no need for any other equipment. Integrated VR Glasses consists of two lenses, one for each eye, which allows the user to see real world through the virtual world created by smartphone or tablet.
Application Insights:
The military and defense segment dominated the global smart VR glasses market in terms of revenue share in 2017. The growing adoption of these devices by the military and defense sector to train soldiers is expected to be a key factor for segment growth over the forecast period. Furthermore, increasing investments by countries such as China, Japan, South Korea and India are likely to boost industry growth over the forecast period.
The other application segment includes healthcare, retail and media & entertainment among others. The growing adoption of VR technology across various industries including automotive (Oculus), education (Epic Games), real estate (Vrse) is expected to drive demand for these headsets in upcoming years. Moreover, manufacturers are focusing on developing applications that can run directly on smart glasses without requiring a smartphone or PC monitor being involved which is further anticipated to fuel demand over the next few years.
Regional Analysis:
North America dominated the global market in 2017. The region is expected to retain its dominance over the forecast period as well, owing to increasing investments by industry players and a growing number of smart phone users. Moreover, rising adoption of social media and high-speed internet has created a need for virtual reality technology in this region. High disposable income allows consumers to choose from various options available in the market; thus, driving regional growth.
Asia Pacific is anticipated to be one of the fastest-growing regions due to increasing smartphone penetration and evolving consumer preferences towards advanced technologies such as augmented reality (AR) and virtual reality (VR). Furthermore, China has emerged as a major hub for VR development with companies such as HTC Corporation; Alibaba Group Holding Ltd.; And Samsung Electronics Co., Ltd.; among others having their manufacturing plants located there.
Growth Factors:
- Increasing demand for Smart VR Glasses from the gaming and entertainment industry as it offers an immersive experience.
- Growing demand for Smart VR Glasses from the healthcare sector as it helps in training and simulation of surgeries.
- Increasing adoption of Smart VR Glasses by businesses for product demonstrations, marketing, and training purposes.
- Rising popularity of virtual reality content among users that is driving the demand for Smart VR Glasses market growth globally .
Scope Of The Report
Report Attributes
Report Details
Report Title
Smart VR Glasses Market Research Report
By Type
Mobile Phone VR Glasses Box, Integrated VR Glasses, PC External VR Glasses
By Application
Game, Education, Military, Other
By Companies
Oculus, SONY, SAMSUNG, Valve Index, Antvr, 3Glasses, DeePoon, Avegant Glyph, HP, Google, Oculus
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
250
Number of Tables & Figures
175
Customization Available
Yes, the report can be customized as per your need.
Global Smart VR Glasses Market Report Segments:
The global Smart VR Glasses market is segmented on the basis of:
Types
Mobile Phone VR Glasses Box, Integrated VR Glasses, PC External VR Glasses
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Game, Education, Military, Other
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Oculus
- SONY
- SAMSUNG
- Valve Index
- Antvr
- 3Glasses
- DeePoon
- Avegant Glyph
- HP
- Oculus
Highlights of The Smart VR Glasses Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Mobile Phone VR Glasses Box
- Integrated VR Glasses
- PC External VR Glasses
- By Application:
- Game
- Education
- Military
- Other
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Smart VR Glasses Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Smart VR Glasses are a type of virtual reality glasses that allow users to interact with digital content in a more immersive way. They typically have advanced optics and sensors that allow them to track movement and provide enhanced immersion. Some models also include features like voice recognition and gesture control, which make it easier for users to navigate their virtual worlds.
Some of the major companies in the smart vr glasses market are Oculus, SONY, SAMSUNG, Valve Index, Antvr, 3Glasses, DeePoon, Avegant Glyph, HP, Google, Oculus.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Smart VR Glasses Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Smart VR Glasses Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Smart VR Glasses Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Smart VR Glasses Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Smart VR Glasses Market Size & Forecast, 2018-2028 4.5.1 Smart VR Glasses Market Size and Y-o-Y Growth 4.5.2 Smart VR Glasses Market Absolute $ Opportunity
Chapter 5 Global Smart VR Glasses Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Smart VR Glasses Market Size Forecast by Type
5.2.1 Mobile Phone VR Glasses Box
5.2.2 Integrated VR Glasses
5.2.3 PC External VR Glasses
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Smart VR Glasses Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Smart VR Glasses Market Size Forecast by Applications
6.2.1 Game
6.2.2 Education
6.2.3 Military
6.2.4 Other
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Smart VR Glasses Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Smart VR Glasses Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Smart VR Glasses Analysis and Forecast
9.1 Introduction
9.2 North America Smart VR Glasses Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Smart VR Glasses Market Size Forecast by Type
9.6.1 Mobile Phone VR Glasses Box
9.6.2 Integrated VR Glasses
9.6.3 PC External VR Glasses
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Smart VR Glasses Market Size Forecast by Applications
9.10.1 Game
9.10.2 Education
9.10.3 Military
9.10.4 Other
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Smart VR Glasses Analysis and Forecast
10.1 Introduction
10.2 Europe Smart VR Glasses Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Smart VR Glasses Market Size Forecast by Type
10.6.1 Mobile Phone VR Glasses Box
10.6.2 Integrated VR Glasses
10.6.3 PC External VR Glasses
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Smart VR Glasses Market Size Forecast by Applications
10.10.1 Game
10.10.2 Education
10.10.3 Military
10.10.4 Other
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Smart VR Glasses Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Smart VR Glasses Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Smart VR Glasses Market Size Forecast by Type
11.6.1 Mobile Phone VR Glasses Box
11.6.2 Integrated VR Glasses
11.6.3 PC External VR Glasses
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Smart VR Glasses Market Size Forecast by Applications
11.10.1 Game
11.10.2 Education
11.10.3 Military
11.10.4 Other
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Smart VR Glasses Analysis and Forecast
12.1 Introduction
12.2 Latin America Smart VR Glasses Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Smart VR Glasses Market Size Forecast by Type
12.6.1 Mobile Phone VR Glasses Box
12.6.2 Integrated VR Glasses
12.6.3 PC External VR Glasses
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Smart VR Glasses Market Size Forecast by Applications
12.10.1 Game
12.10.2 Education
12.10.3 Military
12.10.4 Other
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Smart VR Glasses Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Smart VR Glasses Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Smart VR Glasses Market Size Forecast by Type
13.6.1 Mobile Phone VR Glasses Box
13.6.2 Integrated VR Glasses
13.6.3 PC External VR Glasses
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Smart VR Glasses Market Size Forecast by Applications
13.10.1 Game
13.10.2 Education
13.10.3 Military
13.10.4 Other
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Smart VR Glasses Market: Competitive Dashboard
14.2 Global Smart VR Glasses Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Oculus
14.3.2 SONY
14.3.3 SAMSUNG
14.3.4 Valve Index
14.3.5 Antvr
14.3.6 3Glasses
14.3.7 DeePoon
14.3.8 Avegant Glyph
14.3.9 HP
14.3.10 Google
14.3.11 Oculus