Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Theme Parks Market by Type (Amusement Type, Scenario Simulation, Sightseeing Type, Theme Type, Amorous Feelings Experience Type), By Application (Millennial, Generation X, Baby Boomers, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Theme Parks Market by Type (Amusement Type, Scenario Simulation, Sightseeing Type, Theme Type, Amorous Feelings Experience Type), By Application (Millennial, Generation X, Baby Boomers, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 276297 4200 Service & Software 377 194 Pages 4.8 (33)
                                          

Market Overview:


The global theme parks market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for amusement and recreational activities among millennials, generation X, baby boomers and others. In addition, the increasing adoption of scenario simulation and sightseeing type theme parks is also propelling the growth of this market. However, factors such as high cost associated with setting up and operating a theme park are restraining the growth of this market. Based on type, the global theme parks market can be segmented into amusement type, scenario simulation type, sightseeing type, theme type and amorous feelings experience type.


Global Theme Parks Industry Outlook


Product Definition:


A Theme Park is an amusement park that features a number of themed areas, each with its own set of attractions. These areas may be based on a movie or TV series, a particular genre of music, or historical periods. The importance of Theme Parks is that they offer families and groups of friends an opportunity to have fun and enjoy themselves together.


Amusement Type:


Amusement Type is a service or product that provides amusement to the customers. It can be physical, mental or emotional. The primary function of any amusement type is to provide entertainment through different activities like rides, shows, parades and games. Amusement types are used by theme parks and recreational centers very broadly as they help in generating an additional source of revenue apart from ticket prices for visitors.


Scenario Simulation:


Scenario simulation is a tool that helps decision-makers to analyze the impact of their decisions on the financial performance and business scenario of an attraction. It also helps them to identify opportunities and challenges in advance, which would help them to make better strategic decisions. The tool has been used by various organizations across different industry verticals such as hospitality, entertainment, retail among others for analyzing the impact of proposed development on daily operations and financial performance.


Application Insights:


The millennial application segment accounted for the largest revenue share of over 30% in 2017. The growing population between 18 to 29 years of age has led to an increase in the number of theme parks across the world. Furthermore, this demographic travels in large groups and has a high disposable income which makes them ideal customers for these amusement parks. According to a study conducted by Lending Tree, millennials borrowed USD Chamberlainry from their parents at higher rates than any other generation does. This factor is expected to drive demand from millennial-oriented entertainment attractions over the forecast period.


The baby boomers are estimated to be one of the fastest-growing segments with respect both attendance and spending power due to their advanced age; they are more likely than other demographics mentioned above not only because they have more experience but also because they have more money invested during their working life time as compared with millennials or Generation X people who were born after 1965 AD (after independence).


Regional Analysis:


Europe dominated the global theme parks market in 2017. The region is expected to witness moderate growth over the forecast period owing to increasing disposable income and growing population, especially in U.K., Germany, Spain, Italy and France. Asia Pacific is projected to be the fastest-growing regional market from 2018 to 2030 due mainlyto improving economic conditions of emerging countries such as China and India along with rising tourism activities supported by low costs of operation as comparedto developed regions such as Europe and North America.


The key participants operating within Asia Pacific are Universal Studios Japan (USHJ), Universal Studios Singapore (USS), Hong Kong Disneyland Resort Corporation Limited (HKDL) Ltd., Tokyo Disney Resort Corporation (TDRC) Co., Ltd., Nagoya Park Co Ltd.


Growth Factors:


  • Increasing disposable income of consumers: The growth in the theme parks market is majorly attributed to the increase in disposable income of consumers, which has led to an increase in their spending capacity on leisure activities such as theme park visits.
  • Rise in number of tourists: The increasing number of tourists is also a key factor driving the growth of the global theme parks market. A growing number of people are now preferring to spend their holidays at amusement and theme parks, owing to the availability of a wide range of entertainment options at these destinations.
  • Adventurous rides and attractions: Another major factor propelling the growth prospects for this market is the adventuring rides and attractions offered by various amusement and theme parks across different geographies. This has encouraged people from all age groups to explore these destinations and enjoy some unique experiences that cannot be found elsewhere.
  • Expansion plans by existing players: A large number of existing players are expanding their operations globally through new park openings or acquisitions/mergers with other companies operating in this space, thereby intensifying competition among them and resulting in better deals for customers regarding ticket prices, food & beverage offerings, etcetera . This is also aiding in propellingthe overallgrowthofthethemeparksmarketacrosstheworld .

Scope Of The Report

Report Attributes

Report Details

Report Title

Theme Parks Market Research Report

By Type

Amusement Type, Scenario Simulation, Sightseeing Type, Theme Type, Amorous Feelings Experience Type

By Application

Millennial, Generation X, Baby Boomers, Others

By Companies

DISNEY GROUP, MERLIN ENTERTAINMENTS, UNIVERSAL STUDIOS ENTERTAINMENT GROUP, OCT ENTERPRISES CO, SIX FLAGS GROUP, CEDAR FAIR ENTERTAINMENT CO, CHANGLONG GROUP, HUAQIANG INFANTE, OCEAN WORLD ENTERTAINMENT GROUP, SONGCHENG GROUP

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

194

Number of Tables & Figures

136

Customization Available

Yes, the report can be customized as per your need.


Global Theme Parks Market Report Segments:

The global Theme Parks market is segmented on the basis of:

Types

Amusement Type, Scenario Simulation, Sightseeing Type, Theme Type, Amorous Feelings Experience Type

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Millennial, Generation X, Baby Boomers, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. DISNEY GROUP
  2. MERLIN ENTERTAINMENTS
  3. UNIVERSAL STUDIOS ENTERTAINMENT GROUP
  4. OCT ENTERPRISES CO
  5. SIX FLAGS GROUP
  6. CEDAR FAIR ENTERTAINMENT CO
  7. CHANGLONG GROUP
  8. HUAQIANG INFANTE
  9. OCEAN WORLD ENTERTAINMENT GROUP
  10. SONGCHENG GROUP

Global Theme Parks Market Overview


Highlights of The Theme Parks Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Amusement Type
    2. Scenario Simulation
    3. Sightseeing Type
    4. Theme Type
    5. Amorous Feelings Experience Type
  1. By Application:

    1. Millennial
    2. Generation X
    3. Baby Boomers
    4. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Theme Parks Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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  • Market Entry Strategies
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Global Theme Parks Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Theme parks are amusement parks that focus on providing a unique experience for their guests. They often have themed areas, rides, and restaurants.

Some of the major players in the theme parks market are DISNEY GROUP, MERLIN ENTERTAINMENTS, UNIVERSAL STUDIOS ENTERTAINMENT GROUP, OCT ENTERPRISES CO, SIX FLAGS GROUP, CEDAR FAIR ENTERTAINMENT CO, CHANGLONG GROUP, HUAQIANG INFANTE, OCEAN WORLD ENTERTAINMENT GROUP, SONGCHENG GROUP.

The theme parks market is expected to register a CAGR of 5.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Theme Parks Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Theme Parks Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Theme Parks Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Theme Parks Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Theme Parks Market Size & Forecast, 2018-2028       4.5.1 Theme Parks Market Size and Y-o-Y Growth       4.5.2 Theme Parks Market Absolute $ Opportunity

Chapter 5 Global Theme Parks Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Theme Parks Market Size Forecast by Type
      5.2.1 Amusement Type
      5.2.2 Scenario Simulation
      5.2.3 Sightseeing Type
      5.2.4 Theme Type
      5.2.5 Amorous Feelings Experience Type
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Theme Parks Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Theme Parks Market Size Forecast by Applications
      6.2.1 Millennial
      6.2.2 Generation X
      6.2.3 Baby Boomers
      6.2.4 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Theme Parks Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Theme Parks Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Theme Parks Analysis and Forecast
   9.1 Introduction
   9.2 North America Theme Parks Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Theme Parks Market Size Forecast by Type
      9.6.1 Amusement Type
      9.6.2 Scenario Simulation
      9.6.3 Sightseeing Type
      9.6.4 Theme Type
      9.6.5 Amorous Feelings Experience Type
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Theme Parks Market Size Forecast by Applications
      9.10.1 Millennial
      9.10.2 Generation X
      9.10.3 Baby Boomers
      9.10.4 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Theme Parks Analysis and Forecast
   10.1 Introduction
   10.2 Europe Theme Parks Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Theme Parks Market Size Forecast by Type
      10.6.1 Amusement Type
      10.6.2 Scenario Simulation
      10.6.3 Sightseeing Type
      10.6.4 Theme Type
      10.6.5 Amorous Feelings Experience Type
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Theme Parks Market Size Forecast by Applications
      10.10.1 Millennial
      10.10.2 Generation X
      10.10.3 Baby Boomers
      10.10.4 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Theme Parks Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Theme Parks Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Theme Parks Market Size Forecast by Type
      11.6.1 Amusement Type
      11.6.2 Scenario Simulation
      11.6.3 Sightseeing Type
      11.6.4 Theme Type
      11.6.5 Amorous Feelings Experience Type
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Theme Parks Market Size Forecast by Applications
      11.10.1 Millennial
      11.10.2 Generation X
      11.10.3 Baby Boomers
      11.10.4 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Theme Parks Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Theme Parks Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Theme Parks Market Size Forecast by Type
      12.6.1 Amusement Type
      12.6.2 Scenario Simulation
      12.6.3 Sightseeing Type
      12.6.4 Theme Type
      12.6.5 Amorous Feelings Experience Type
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Theme Parks Market Size Forecast by Applications
      12.10.1 Millennial
      12.10.2 Generation X
      12.10.3 Baby Boomers
      12.10.4 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Theme Parks Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Theme Parks Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Theme Parks Market Size Forecast by Type
      13.6.1 Amusement Type
      13.6.2 Scenario Simulation
      13.6.3 Sightseeing Type
      13.6.4 Theme Type
      13.6.5 Amorous Feelings Experience Type
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Theme Parks Market Size Forecast by Applications
      13.10.1 Millennial
      13.10.2 Generation X
      13.10.3 Baby Boomers
      13.10.4 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Theme Parks Market: Competitive Dashboard
   14.2 Global Theme Parks Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 DISNEY GROUP
      14.3.2 MERLIN ENTERTAINMENTS
      14.3.3 UNIVERSAL STUDIOS ENTERTAINMENT GROUP
      14.3.4 OCT ENTERPRISES CO
      14.3.5 SIX FLAGS GROUP
      14.3.6 CEDAR FAIR ENTERTAINMENT CO
      14.3.7 CHANGLONG GROUP
      14.3.8 HUAQIANG INFANTE
      14.3.9 OCEAN WORLD ENTERTAINMENT GROUP
      14.3.10 SONGCHENG GROUP

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