Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Toys and Games Product Market by Type (Games and Puzzles, Activity and Construction Toys, Dolls and Action Figures, Vehicle Toys and Ride-Ons, Soft/Plush Toys, Others), By Application (Under 3 Years Old, 3-6 Years Old, 6-12 Years Old, Above 12 Years Old) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Toys and Games Product Market by Type (Games and Puzzles, Activity and Construction Toys, Dolls and Action Figures, Vehicle Toys and Ride-Ons, Soft/Plush Toys, Others), By Application (Under 3 Years Old, 3-6 Years Old, 6-12 Years Old, Above 12 Years Old) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 290437 4200 Consumer Goods 377 181 Pages 4.9 (40)
                                          

Market Overview:


The global toys and games product market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for innovative and technologically advanced toys and games products across the globe. In addition, rising disposable income of consumers coupled with growing trend of online shopping is also propelling the growth of this market. Based on type, the global toys and games product market has been segmented into games and puzzles, activity and construction toys, dolls and action figures, vehicle toys and ride-ons, soft/plush toys, others. Games & puzzles held a dominant share in 2017 owing to its wide range of options available in this category such as board games, card games etc., which are enjoyed by people across all age groups. However; activity & construction toy segment is projected to grow at highest CAGR during forecast period due its ability to develop cognitive skills in children along with providing them an opportunity for creative expression. On basis on application; under 3 years old children accounted for majority share in 2017 due high adoption rate of infant/toddler specific products such as rattles & teethers among parents globally whereas 6-12 years old children are expected witness highest growth rate over next decade due increase in spending power coupled with growing inclination towards outdoor activities over indoor ones among preteens/teens globally .


Global Toys and Games Product Industry Outlook


Product Definition:


A toy is a product intended for use in play, especially one designed for children. Toys are usually made of plastic, wood, metal or cloth. Games are activities undertaken for enjoyment and typically involve competition or cooperation between players. The purpose of toys and games products is to provide entertainment and amusement for consumers.


Games and Puzzles:


The global games and puzzles market size was valued at USD 3.07 billion in 2016. It is expected to expand at a CAGR of XX% over the forecast period, thus becoming one of the fastest-growing product segments in toys and games industry by 2018. Games & puzzles are gaining significant popularity among children as well as adults owing to rising demand for mental stimulation, improved cognitive skills, and team building activities across the globe.


Activity and Construction Toys:


Toys and games are an important part of children's development. They help in enhancing cognitive skills such as problem solving, planning, sequencing, and understanding cause and effect. However; the toys that are currently available lack innovation with a narrow focus on motor skill development which is expected to drive the global market for activity & construction toys and it’s usage in toys & games product market over the forecast period.


Application Insights:


The 6-12 years old age group dominated the global toys and games application segment with a revenue share of over 33% in 2017. The high share is attributed to the growing preference for playing with action figures, video games, and other electronic gadgets as compared to traditional toys. Moreover, rising income levels coupled with easy access to online shopping has boosted the sales of these products significantly among children aged 6-12 years across the world.


The above 3 years olds age group is expected to witness significant growth over the forecast period owing to increasing awareness about health issues among mothers regarding their babies¢â‚¬â„¢ exposure towards different types of toys during early stages of life especially before 2nd year of life i.e., when brain development occurs rapidly thus making it important for baby's learning and sensory development that mother thinks aloud about what kind or how much time her baby spends on watching TV or videos etc.


Regional Analysis:


North America dominated the global market in 2017. The region is expected to maintain its position during the forecast period. Factors such as increasing per capita income, high standard of living, and growing awareness about health and fitness are anticipated to drive demand for toys and games in North America over the forecast period.


Asia Pacific is projected to be one of the fastest-growing regions over the forecast years owing to rising disposable income levels coupled with expanding population in countries including China, India, Indonesia, Malaysia Philippines Singapore Thailand Vietnam among others. Moreover changing consumer preferences towards electronic gadgets along with rapid technological advancements has resulted into decline of traditional toys & games which will further boost regional growth during future years         ‰â€˜‘’‘’‘‘ Toys R Us Asia Pacific Holdings Ltd., “The Childrens Place Inc.


Growth Factors:


  • Increasing demand for innovative and interactive toys and games from children
  • Rising income levels of parents, especially in developing countries, who are willing to spend more on toys and games that can enrich their children's development
  • Proliferation of digital media and technology-based toys and games that appeal to different age groups
  • Growing trend of co-playing or family gaming as a way to promote bonding among parents and children
  • Advent of new retail formats such as pop-up stores, which offer unique experiences around toy shopping

Scope Of The Report

Report Attributes

Report Details

Report Title

Toys and Games Product Market Research Report

By Type

Games and Puzzles, Activity and Construction Toys, Dolls and Action Figures, Vehicle Toys and Ride-Ons, Soft/Plush Toys, Others

By Application

Under 3 Years Old, 3-6 Years Old, 6-12 Years Old, Above 12 Years Old

By Companies

Mattel, Hasbro, The LEGO Group, Bandai Namco Holdings, Ravensburger, Simba Dickie Group, Dream International, TOMY, JAKKS Pacific, MGA Entertainment, Mattel, Vivid Imaginations, VTech Holdings, Spin Master, Playgo Toys Enterprises, Integrity Toys, Famosa Toys, Kids II, K'NEX Industries, Sanrio Company Ltd, Tarata Toys, Tenyo, Buffalo Games, Hape, Guangdong Hayidai Toys

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

181

Number of Tables & Figures

127

Customization Available

Yes, the report can be customized as per your need.


Global Toys and Games Product Market Report Segments:

The global Toys and Games Product market is segmented on the basis of:

Types

Games and Puzzles, Activity and Construction Toys, Dolls and Action Figures, Vehicle Toys and Ride-Ons, Soft/Plush Toys, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Under 3 Years Old, 3-6 Years Old, 6-12 Years Old, Above 12 Years Old

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Mattel
  2. Hasbro
  3. The LEGO Group
  4. Bandai Namco Holdings
  5. Ravensburger
  6. Simba Dickie Group
  7. Dream International
  8. TOMY
  9. JAKKS Pacific
  10. MGA Entertainment
  11. Mattel
  12. Vivid Imaginations
  13. VTech Holdings
  14. Spin Master
  15. Playgo Toys Enterprises
  16. Integrity Toys
  17. Famosa Toys
  18. Kids II
  19. K'NEX Industries
  20. Sanrio Company Ltd
  21. Tarata Toys
  22. Tenyo
  23. Buffalo Games
  24. Hape
  25. Guangdong Hayidai Toys

Global Toys and Games Product Market Overview


Highlights of The Toys and Games Product Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Games and Puzzles
    2. Activity and Construction Toys
    3. Dolls and Action Figures
    4. Vehicle Toys and Ride-Ons
    5. Soft/Plush Toys
    6. Others
  1. By Application:

    1. Under 3 Years Old
    2. 3-6 Years Old
    3. 6-12 Years Old
    4. Above 12 Years Old
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Toys and Games Product Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Toys and Games Product Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Toys and games products are items that are typically used for entertainment, such as video games, dolls, action figures and other toys.

Some of the major players in the toys and games product market are Mattel, Hasbro, The LEGO Group, Bandai Namco Holdings, Ravensburger, Simba Dickie Group, Dream International, TOMY, JAKKS Pacific, MGA Entertainment, Mattel, Vivid Imaginations, VTech Holdings, Spin Master, Playgo Toys Enterprises, Integrity Toys, Famosa Toys, Kids II, K'NEX Industries, Sanrio Company Ltd, Tarata Toys, Tenyo, Buffalo Games, Hape, Guangdong Hayidai Toys.

The toys and games product market is expected to grow at a compound annual growth rate of 5.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Toys and Games Product Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Toys and Games Product Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Toys and Games Product Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Toys and Games Product Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Toys and Games Product Market Size & Forecast, 2018-2028       4.5.1 Toys and Games Product Market Size and Y-o-Y Growth       4.5.2 Toys and Games Product Market Absolute $ Opportunity

Chapter 5 Global Toys and Games Product Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Toys and Games Product Market Size Forecast by Type
      5.2.1 Games and Puzzles
      5.2.2 Activity and Construction Toys
      5.2.3 Dolls and Action Figures
      5.2.4 Vehicle Toys and Ride-Ons
      5.2.5 Soft/Plush Toys
      5.2.6 Others
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Toys and Games Product Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Toys and Games Product Market Size Forecast by Applications
      6.2.1 Under 3 Years Old
      6.2.2 3-6 Years Old
      6.2.3 6-12 Years Old
      6.2.4 Above 12 Years Old
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Toys and Games Product Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Toys and Games Product Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Toys and Games Product Analysis and Forecast
   9.1 Introduction
   9.2 North America Toys and Games Product Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Toys and Games Product Market Size Forecast by Type
      9.6.1 Games and Puzzles
      9.6.2 Activity and Construction Toys
      9.6.3 Dolls and Action Figures
      9.6.4 Vehicle Toys and Ride-Ons
      9.6.5 Soft/Plush Toys
      9.6.6 Others
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Toys and Games Product Market Size Forecast by Applications
      9.10.1 Under 3 Years Old
      9.10.2 3-6 Years Old
      9.10.3 6-12 Years Old
      9.10.4 Above 12 Years Old
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Toys and Games Product Analysis and Forecast
   10.1 Introduction
   10.2 Europe Toys and Games Product Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Toys and Games Product Market Size Forecast by Type
      10.6.1 Games and Puzzles
      10.6.2 Activity and Construction Toys
      10.6.3 Dolls and Action Figures
      10.6.4 Vehicle Toys and Ride-Ons
      10.6.5 Soft/Plush Toys
      10.6.6 Others
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Toys and Games Product Market Size Forecast by Applications
      10.10.1 Under 3 Years Old
      10.10.2 3-6 Years Old
      10.10.3 6-12 Years Old
      10.10.4 Above 12 Years Old
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Toys and Games Product Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Toys and Games Product Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Toys and Games Product Market Size Forecast by Type
      11.6.1 Games and Puzzles
      11.6.2 Activity and Construction Toys
      11.6.3 Dolls and Action Figures
      11.6.4 Vehicle Toys and Ride-Ons
      11.6.5 Soft/Plush Toys
      11.6.6 Others
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Toys and Games Product Market Size Forecast by Applications
      11.10.1 Under 3 Years Old
      11.10.2 3-6 Years Old
      11.10.3 6-12 Years Old
      11.10.4 Above 12 Years Old
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Toys and Games Product Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Toys and Games Product Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Toys and Games Product Market Size Forecast by Type
      12.6.1 Games and Puzzles
      12.6.2 Activity and Construction Toys
      12.6.3 Dolls and Action Figures
      12.6.4 Vehicle Toys and Ride-Ons
      12.6.5 Soft/Plush Toys
      12.6.6 Others
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Toys and Games Product Market Size Forecast by Applications
      12.10.1 Under 3 Years Old
      12.10.2 3-6 Years Old
      12.10.3 6-12 Years Old
      12.10.4 Above 12 Years Old
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Toys and Games Product Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Toys and Games Product Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Toys and Games Product Market Size Forecast by Type
      13.6.1 Games and Puzzles
      13.6.2 Activity and Construction Toys
      13.6.3 Dolls and Action Figures
      13.6.4 Vehicle Toys and Ride-Ons
      13.6.5 Soft/Plush Toys
      13.6.6 Others
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Toys and Games Product Market Size Forecast by Applications
      13.10.1 Under 3 Years Old
      13.10.2 3-6 Years Old
      13.10.3 6-12 Years Old
      13.10.4 Above 12 Years Old
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Toys and Games Product Market: Competitive Dashboard
   14.2 Global Toys and Games Product Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Mattel
      14.3.2 Hasbro
      14.3.3 The LEGO Group
      14.3.4 Bandai Namco Holdings
      14.3.5 Ravensburger
      14.3.6 Simba Dickie Group
      14.3.7 Dream International
      14.3.8 TOMY
      14.3.9 JAKKS Pacific
      14.3.10 MGA Entertainment
      14.3.11 Mattel
      14.3.12 Vivid Imaginations
      14.3.13 VTech Holdings
      14.3.14 Spin Master
      14.3.15 Playgo Toys Enterprises
      14.3.16 Integrity Toys
      14.3.17 Famosa Toys
      14.3.18 Kids II
      14.3.19 K'NEX Industries
      14.3.20 Sanrio Company Ltd
      14.3.21 Tarata Toys
      14.3.22 Tenyo
      14.3.23 Buffalo Games
      14.3.24 Hape
      14.3.25 Guangdong Hayidai Toys

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