Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Toys & Hobbies Products Market by Type (Sports Toys, Intellectual Toys, Education Toys, Decorative Toys, Others), By Application (Online Sales, Offline Sales) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Toys & Hobbies Products Market by Type (Sports Toys, Intellectual Toys, Education Toys, Decorative Toys, Others), By Application (Online Sales, Offline Sales) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 270093 4200 Consumer Goods 377 211 Pages 4.9 (45)
                                          

Market Overview:


The global toys and hobbies products market is expected to grow at a CAGR of 5.5% during the forecast period 2018-2030. The market growth can be attributed to the increasing demand for sports toys, intellectual toys, education toys, decorative toys and others across the globe. In terms of type, the sports toy segment is expected to dominate the global market during the forecast period owing to its growing popularity among children.


Global Toys & Hobbies Products Industry Outlook


Product Definition:


A toy is an item that is generally used for children's amusement. Toys are usually associated with games and fun. They can also be used for educational purposes.


Sports Toys:


Sports toys are products that are designed primarily for sports or outdoor recreational activities. They can be used by individuals of any age and gender for physical exercise. Sports toys can be categorized into various product types such as action figures, collectibles, role play items, simulation items and sports equipment among others.


Intellectual Toys:


Intellectual toys and it's usage in the Toys & Hobbies Products market is a new term that came into existence only recently. It means toys that stimulate the mind as well as challenge conventional thinking. These are usually designed to encourage problem solving, critical thinking, creativity, and innovation. They can be used by children of all ages but they particularly appeal to kids who are just learning to reason things out for themselves.


Application Insights:


Offline sales dominated the global toys and hobbies products market, accounting for more than 70.0% share of the total revenue in 2017. Offline channels are still widely used as many consumers prefer to buy toys from a brick-and-mortar store rather than online. However, online is rapidly becoming the largest distribution channel for toys and games across the globe due to various benefits provided by it such as convenience, ease of payment options along with assurance about getting authentic product at cheaper prices.


Online sales accounted for a significant share in 2017 owing to growing internet penetration in developing countries like India and China along with easy access to ecommerce platforms through smartphones or computers coupled with efficient marketing by toy manufacturers or retailers via social media accounts helps consumers make an informed purchase decision easily even if they were not physically present at a store where the product was sold previously.


Regional Analysis:


North America dominated the global market in 2017. The region is expected to maintain its dominance over the forecast period as well. This can be attributed to high purchasing power, increased awareness among people about health & safety, and strong presence of major manufacturers in this region.


Asia Pacific is anticipated to witness significant growth over the forecast period owing to increasing product demand from developing countries such as India and China. Furthermore, rising disposable income levels coupled with growing popularity of sports activities will drive regional market growth during the same period. Increasing online sales due to rise in internet connectivity will also support regional growth during the same period â€“ a fact that has already been reflected by some of Asia's largest e-commerce companies such as Alibaba Group (China) and Flipkart (India). These companies are investing huge amounts for expanding their business operations across other emerging economies such as Indonesia & Malaysia etc.


Growth Factors:


  • Increasing demand for innovative and unique toys & hobbies products from the consumers.
  • Rising disposable income of the consumers is expected to boost the sales of toys & hobbies products in the near future.
  • Growing popularity of e-commerce platforms is anticipated to fuel the growth of Toys & Hobbies Products market in upcoming years.
  • Proliferation of social media platforms is projected to create new opportunities for toy manufacturers and retailers in coming years .

Scope Of The Report

Report Attributes

Report Details

Report Title

Toys & Hobbies Products Market Research Report

By Type

Sports Toys, Intellectual Toys, Education Toys, Decorative Toys, Others

By Application

Online Sales, Offline Sales

By Companies

Lego, Bandai Namco, Fisher-Price, Barbie, Nerf, Hasbro, Hot Wheels, My Little Pony, Mattel, Mobile Suit Gundam, Play-Doh, Monopoly, Playskool, Monster High, MEGA Bloks, Power Rangers, AULDEY

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

211

Number of Tables & Figures

148

Customization Available

Yes, the report can be customized as per your need.


Global Toys & Hobbies Products Market Report Segments:

The global Toys & Hobbies Products market is segmented on the basis of:

Types

Sports Toys, Intellectual Toys, Education Toys, Decorative Toys, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Online Sales, Offline Sales

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Lego
  2. Bandai Namco
  3. Fisher-Price
  4. Barbie
  5. Nerf
  6. Hasbro
  7. Hot Wheels
  8. My Little Pony
  9. Mattel
  10. Mobile Suit Gundam
  11. Play-Doh
  12. Monopoly
  13. Playskool
  14. Monster High
  15. MEGA Bloks
  16. Power Rangers
  17. AULDEY

Global Toys & Hobbies Products Market Overview


Highlights of The Toys & Hobbies Products Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Sports Toys
    2. Intellectual Toys
    3. Education Toys
    4. Decorative Toys
    5. Others
  1. By Application:

    1. Online Sales
    2. Offline Sales
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Toys & Hobbies Products Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

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Global Toys & Hobbies Products Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Toys and hobbies products are items that are typically used for entertainment or to keep a person occupied. These products can include toys, games, puzzles, dolls, and other similar items.

Some of the major players in the toys & hobbies products market are Lego, Bandai Namco, Fisher-Price, Barbie, Nerf, Hasbro, Hot Wheels, My Little Pony, Mattel, Mobile Suit Gundam, Play-Doh, Monopoly, Playskool, Monster High, MEGA Bloks, Power Rangers, AULDEY.

The toys & hobbies products market is expected to grow at a compound annual growth rate of 5.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Toys & Hobbies Products Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Toys & Hobbies Products Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Toys & Hobbies Products Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Toys & Hobbies Products Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Toys & Hobbies Products Market Size & Forecast, 2018-2028       4.5.1 Toys & Hobbies Products Market Size and Y-o-Y Growth       4.5.2 Toys & Hobbies Products Market Absolute $ Opportunity

Chapter 5 Global Toys & Hobbies Products Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Toys & Hobbies Products Market Size Forecast by Type
      5.2.1 Sports Toys
      5.2.2 Intellectual Toys
      5.2.3 Education Toys
      5.2.4 Decorative Toys
      5.2.5 Others
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Toys & Hobbies Products Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Toys & Hobbies Products Market Size Forecast by Applications
      6.2.1 Online Sales
      6.2.2 Offline Sales
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Toys & Hobbies Products Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Toys & Hobbies Products Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Toys & Hobbies Products Analysis and Forecast
   9.1 Introduction
   9.2 North America Toys & Hobbies Products Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Toys & Hobbies Products Market Size Forecast by Type
      9.6.1 Sports Toys
      9.6.2 Intellectual Toys
      9.6.3 Education Toys
      9.6.4 Decorative Toys
      9.6.5 Others
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Toys & Hobbies Products Market Size Forecast by Applications
      9.10.1 Online Sales
      9.10.2 Offline Sales
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Toys & Hobbies Products Analysis and Forecast
   10.1 Introduction
   10.2 Europe Toys & Hobbies Products Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Toys & Hobbies Products Market Size Forecast by Type
      10.6.1 Sports Toys
      10.6.2 Intellectual Toys
      10.6.3 Education Toys
      10.6.4 Decorative Toys
      10.6.5 Others
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Toys & Hobbies Products Market Size Forecast by Applications
      10.10.1 Online Sales
      10.10.2 Offline Sales
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Toys & Hobbies Products Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Toys & Hobbies Products Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Toys & Hobbies Products Market Size Forecast by Type
      11.6.1 Sports Toys
      11.6.2 Intellectual Toys
      11.6.3 Education Toys
      11.6.4 Decorative Toys
      11.6.5 Others
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Toys & Hobbies Products Market Size Forecast by Applications
      11.10.1 Online Sales
      11.10.2 Offline Sales
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Toys & Hobbies Products Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Toys & Hobbies Products Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Toys & Hobbies Products Market Size Forecast by Type
      12.6.1 Sports Toys
      12.6.2 Intellectual Toys
      12.6.3 Education Toys
      12.6.4 Decorative Toys
      12.6.5 Others
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Toys & Hobbies Products Market Size Forecast by Applications
      12.10.1 Online Sales
      12.10.2 Offline Sales
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Toys & Hobbies Products Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Toys & Hobbies Products Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Toys & Hobbies Products Market Size Forecast by Type
      13.6.1 Sports Toys
      13.6.2 Intellectual Toys
      13.6.3 Education Toys
      13.6.4 Decorative Toys
      13.6.5 Others
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Toys & Hobbies Products Market Size Forecast by Applications
      13.10.1 Online Sales
      13.10.2 Offline Sales
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Toys & Hobbies Products Market: Competitive Dashboard
   14.2 Global Toys & Hobbies Products Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Lego
      14.3.2 Bandai Namco
      14.3.3 Fisher-Price
      14.3.4 Barbie
      14.3.5 Nerf
      14.3.6 Hasbro
      14.3.7 Hot Wheels
      14.3.8 My Little Pony
      14.3.9 Mattel
      14.3.10 Mobile Suit Gundam
      14.3.11 Play-Doh
      14.3.12 Monopoly
      14.3.13 Playskool
      14.3.14 Monster High
      14.3.15 MEGA Bloks
      14.3.16 Power Rangers
      14.3.17 AULDEY

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