Market Overview:
The global virtual reality glove market is expected to grow at a CAGR of XX% during the forecast period from 2018 to 2030. The growth in the market can be attributed to factors such as the increasing demand for VR gloves in gaming and entertainment applications, and the growing adoption of VR gloves in commercial applications. The global virtual reality glove market can be segmented on the basis of type into wireless VR gloves and wired VR gloves. The wireless VR gloves segment is expected to grow at a higher CAGR than the wired VR gloves segment during the forecast period from 2018 to 2030. This can be attributed to factors such as increased flexibility and convenience offered by wireless VR Gloves over wired ones. On the basis of application,the global virtual reality glove market can be divided into private, commerce, and others segments.
Product Definition:
A virtual reality glove is a wearable device that allows users to interact with digital objects in a virtual environment. The importance of virtual reality gloves lies in their ability to provide an immersive experience for users, allowing them to feel as if they are actually touching the objects they are interacting with. This can be especially useful for tasks such as design and engineering, where tactile feedback is important for precision work. VR gloves can also be used for gaming and entertainment purposes, providing an extra level of immersion that traditional controllers cannot match.
Wireless VR Gloves:
The global wireless VR gloves market is expected to witness significant growth over the forecast period owing to increasing demand for virtual reality (VR) based gaming and other applications. The growing popularity of social media platforms such as Facebook, Twitter, and Reddit has also led to an increase in the adoption of these devices.
Wired VR Gloves:
Wired VR gloves are devices that use an external wire to transmit information from a game controller or motion device to the virtual reality (VR) headset. The growing demand for wired VR headsets has led many manufacturers in the industry to launch their products, which is expected to drive market growth over the forecast period. For instance, in October 2016, Oculus launched its first developer version of Rift with a cable for every PC and Mac compatible with its VR headset.
Application Insights:
The others segment dominated the global virtual reality gloves market in terms of revenue share in 2017. This is attributed to the increasing adoption of VR technology across various industries such as construction, automotive, medical and gaming. The private application segment is expected to witness significant growth over the forecast period owing to its rising adoption by individuals for entertainment purposes or personal use. Moreover, this technology has numerous applications such as business communication and training which propel its demand among other users.
The growing popularity of arcades coupled with rising consumer interest towards video games has propelled demand for VR headsets especially among young people and adolescents which eventually led to increased usage of gloves within these platforms. Furthermore, it provides a realistic experience due to high-end graphics rendering capabilities supported by modern smartphones that eventually led companies like HTC Corporation., With more than 1 million units sold worldwide since April 2017 when it was first launched on sale in China through online channels including JD.
Regional Analysis:
North America dominated the global market in 2017. The region is expected to retain its dominance over the forecast period as well, owing to increasing investments by companies in developing virtual reality technology and related products. For instance, in September 2018, HTC Corporation launched a new line of Vive VR headset withighthouse base station for tracking hand movements within a room. These developments are anticipated to drive regional growth over the next eight years.
Asia Pacific is also estimated to witness significant growth due to increasing penetration of high-end smartphones and rising adoption of social media websites such as Facebook’s Oculus Rift and Sony Corp's Playstation VR headset among users worldwide. Moreover, China has emerged as one of the major manufacturing hubs for these devices owing toraising demand from various application areas such as gaming or entertainment centers across countries like Japan and South Korea which have spurred sales across Asia Pacific region thus far this year (Q2).
Growth Factors:
- Increasing demand for Virtual Reality (VR) headsets is driving the growth of VR glove market.
- Growing popularity of VR games and applications is also fueling the demand for VR gloves.
- Increasing use of VR gloves in training and simulation applications is another major factor propelling the growth of this market.
- Rising number of start-ups focused on developing innovative VR gloves is providing impetus to the growth of this market.
- Growing adoption of virtual reality technology in various industrial sectors such as automotive, healthcare, defense, and aerospace is expected to create new opportunities for the VR glove market in the near future
Scope Of The Report
Report Attributes
Report Details
Report Title
Virtual Reality Glove Market Research Report
By Type
Wireless VR Gloves, Wired VR Gloves, Others
By Application
Private, Commerce, Others
By Companies
CyberGlove Systems, Manus VR, GloveOne, Virtalis, CyberGlove Systems
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
147
Number of Tables & Figures
103
Customization Available
Yes, the report can be customized as per your need.
Global Virtual Reality Glove Market Report Segments:
The global Virtual Reality Glove market is segmented on the basis of:
Types
Wireless VR Gloves, Wired VR Gloves, Others
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Private, Commerce, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- CyberGlove Systems
- Manus VR
- GloveOne
- Virtalis
- CyberGlove Systems
Highlights of The Virtual Reality Glove Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Wireless VR Gloves
- Wired VR Gloves
- Others
- By Application:
- Private
- Commerce
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Virtual Reality Glove Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
A virtual reality glove is a wearable device that helps users experience virtual reality by providing a sense of touch and motion. The glove typically includes sensors that track the user's hand movements in 3D space, as well as lenses that display images on a screen in front of the user.
Some of the major companies in the virtual reality glove market are CyberGlove Systems, Manus VR, GloveOne, Virtalis, CyberGlove Systems.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Virtual Reality Glove Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Virtual Reality Glove Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Virtual Reality Glove Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Virtual Reality Glove Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Virtual Reality Glove Market Size & Forecast, 2020-2028 4.5.1 Virtual Reality Glove Market Size and Y-o-Y Growth 4.5.2 Virtual Reality Glove Market Absolute $ Opportunity
Chapter 5 Global Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Market Size Forecast by Type
5.2.1 Wireless VR Gloves
5.2.2 Wired VR Gloves
5.2.3 Others
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Market Size Forecast by Applications
6.2.1 Private
6.2.2 Commerce
6.2.3 Others
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Virtual Reality Glove Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Virtual Reality Glove Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Analysis and Forecast
9.1 Introduction
9.2 North America Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Market Size Forecast by Type
9.6.1 Wireless VR Gloves
9.6.2 Wired VR Gloves
9.6.3 Others
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Market Size Forecast by Applications
9.10.1 Private
9.10.2 Commerce
9.10.3 Others
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Analysis and Forecast
10.1 Introduction
10.2 Europe Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Market Size Forecast by Type
10.6.1 Wireless VR Gloves
10.6.2 Wired VR Gloves
10.6.3 Others
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Market Size Forecast by Applications
10.10.1 Private
10.10.2 Commerce
10.10.3 Others
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Market Size Forecast by Type
11.6.1 Wireless VR Gloves
11.6.2 Wired VR Gloves
11.6.3 Others
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Market Size Forecast by Applications
11.10.1 Private
11.10.2 Commerce
11.10.3 Others
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Analysis and Forecast
12.1 Introduction
12.2 Latin America Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Market Size Forecast by Type
12.6.1 Wireless VR Gloves
12.6.2 Wired VR Gloves
12.6.3 Others
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Market Size Forecast by Applications
12.10.1 Private
12.10.2 Commerce
12.10.3 Others
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Market Size Forecast by Type
13.6.1 Wireless VR Gloves
13.6.2 Wired VR Gloves
13.6.3 Others
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Market Size Forecast by Applications
13.10.1 Private
13.10.2 Commerce
13.10.3 Others
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Virtual Reality Glove Market: Competitive Dashboard
14.2 Global Virtual Reality Glove Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 CyberGlove Systems
14.3.2 Manus VR
14.3.3 GloveOne
14.3.4 Virtalis
14.3.5 CyberGlove Systems