Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Virtual Reality Head-Mounted Display (VR HMD) Market by Type (Mobile VR HMDs, PC-based HMDs, Console-based HMDs, All-in-One HMDs), By Application (Healthcare, Education, Defense and Aerospace, Construction, Retail, Automotive, Media and Entertainment, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Virtual Reality Head-Mounted Display (VR HMD) Market by Type (Mobile VR HMDs, PC-based HMDs, Console-based HMDs, All-in-One HMDs), By Application (Healthcare, Education, Defense and Aerospace, Construction, Retail, Automotive, Media and Entertainment, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 366046 4200 Electronics & Semiconductor 377 144 Pages 4.9 (40)
                                          

Market Overview:


The global virtual reality head-mounted display (VR HMD) market is expected to grow at a CAGR of 27.5% during the forecast period from 2018 to 2030. The increasing demand for VR HMDs from various applications such as healthcare, education, defense and aerospace, construction, retail, automotive, media and entertainment is driving the growth of the global VR HMD market. Additionally, the growing demand for all-in-one VR HMDs is also contributing to the growth of the global VR HMD market. However, high cost associated with VR headsets may restrain the growth of this market during the forecast period. On basis on type segmentation , mobile VR headset held majority share in 2017 and it is projected to maintain its dominance throughout forecast period . PC -based headsets are anticipated exhibit highest CAGR over next 10 years owing growing adoption by commercial users . Console -based headsets are expected witness sluggish growth due declining popularity among gamers . All -in- one devices will experience highest uptake due convenience offered by these devices compared standalone ones . On basis on application segmentation , media &entertainment sector accounted largest revenue share in 2017 and it projected retain its dominant position over next decade owing rising demand for 360 degree videos/content and games across globe .


Global Virtual Reality Head-Mounted Display (VR HMD) Industry Outlook


Product Definition:


A virtual reality head-mounted display (VR HMD) is a device that provides an immersive, simulated environment for users. VR HMDs typically consist of a headset with a display, as well as sensors to track the user's movement. The purpose of VR HMDs is to provide an immersive experience that allows users to interact with digital content in a realistic way.


Mobile VR HMDs:


Mobile VR HMDs are Virtual Reality Head-Mounted Displays that are used to create a virtual environment where the user can experience what it would be like if he/she was present in the virtual world. The technology is still at its nascent stage and has been experiencing rapid developments over the past few years. The increasing adoption of mobile devices such as smartphones and tablets coupled with rising investments by companies for developing advanced technologies is expected to drive market growth over the forecast period.


PC-based HMDs:


The PC-based HMDs are used in the VR Head-Mounted Display (VR HMD) systems. The VR HMD is a device that displays virtual images created by computer programs and games onto the user’s retina, which makes them feel like they are present in the game or program. They provide an immersive experience to users as if they are part of the virtual world around them.


Application Insights:


The industry is segmented based on the application into defense and aerospace, construction, retail, automotive, media and entertainment, healthcare, education and others. The defense and aerospace sector accounted for a major share in 2017 owing to increasing government initiatives to develop VR technology for training pilots. Furthermore, the growing adoption of VR technology in military training programs will drive demand over the forecast period.


The construction segment is expected to emerge as one of the prominent segments over the forecast period due to its use in architectural visualization applications as well as virtual reality walkthroughs used by home buyers seeking property details or sellers trying out different designs. Such applications are also likely to drive demand among other end-users such as real estate agents who can place detailed floor plans within reach of customers¢â‚¬â„¢ arms through mobile VR headsets.


Regional Analysis:


The Asia Pacific regional market is expected to emerge as a predominant region over the forecast period owing to increasing investments by industry players in China and Japan. The growing adoption of VR technology across various industries, including media and entertainment, automotive, healthcare, and others will drive the growth. Furthermore, increased spending on research & development by companies such as Samsung Electronics Co., Ltd.; Sony Corporation; Google LLC; HTC Corporation; and Pimax Inc. will fuel the demand for high-quality virtual reality HMDs over the next eight years.


North America accounted for more than 20% of global revenue share in 2017 owing to early adoption of this technology coupled with presence of major industry players such as HTC Vive XXXXXXX (HTC); Valve Corporation (Valve); Facebook Inc.; Occulus Technology Inc.; Google LLC; Microsoft Corporation; Intel Corp.; AMD Technologies Inc.; Walt Disney Studios Motion Pictures Group ; Lionsgate Entertainment Corp., etc.


Growth Factors:


  • Increasing demand for VR HMDs from the gaming industry as it offers an immersive experience to the players
  • Growing popularity of VR content among consumers, which is encouraging companies to invest in VR technology
  • Proliferation of affordable and high-quality VR HMDs in the market
  • Rising number of start-ups focused on developing innovative VR applications and content
  • Development of next-generation virtual reality technologies that offer a more realistic experience

Scope Of The Report

Report Attributes

Report Details

Report Title

Virtual Reality Head-Mounted Display (VR HMD) Market Research Report

By Type

Mobile VR HMDs, PC-based HMDs, Console-based HMDs, All-in-One HMDs

By Application

Healthcare, Education, Defense and Aerospace, Construction, Retail, Automotive, Media and Entertainment, Others

By Companies

Sony, Google, Microsoft, Samsung, HTC Corporation, Oculus (Facebook), Leap Motion (Ultrahaptics), CyberGlove Systems, Vuzix, EON Reality, STMicroelectronics

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

144

Number of Tables & Figures

101

Customization Available

Yes, the report can be customized as per your need.


Global Virtual Reality Head-Mounted Display (VR HMD) Market Report Segments:

The global Virtual Reality Head-Mounted Display (VR HMD) market is segmented on the basis of:

Types

Mobile VR HMDs, PC-based HMDs, Console-based HMDs, All-in-One HMDs

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Healthcare, Education, Defense and Aerospace, Construction, Retail, Automotive, Media and Entertainment, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Sony
  2. Google
  3. Microsoft
  4. Samsung
  5. HTC Corporation
  6. Oculus (Facebook)
  7. Leap Motion (Ultrahaptics)
  8. CyberGlove Systems
  9. Vuzix
  10. EON Reality
  11. STMicroelectronics

Global Virtual Reality Head-Mounted Display (VR HMD) Market Overview


Highlights of The Virtual Reality Head-Mounted Display (VR HMD) Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Mobile VR HMDs
    2. PC-based HMDs
    3. Console-based HMDs
    4. All-in-One HMDs
  1. By Application:

    1. Healthcare
    2. Education
    3. Defense and Aerospace
    4. Construction
    5. Retail
    6. Automotive
    7. Media and Entertainment
    8. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Virtual Reality Head-Mounted Display (VR HMD) Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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Global Virtual Reality Head-Mounted Display (VR HMD) Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


A virtual reality head-mounted display (VR HMD) is a type of electronic device that allows users to experience three-dimensional (3D) images and sounds. VR HMDs are typically worn on the head like a helmet, with screens in front that provide a stereoscopic view. They can be used for entertainment, education, or medical purposes.

Some of the key players operating in the virtual reality head-mounted display (vr hmd) market are Sony, Google, Microsoft, Samsung, HTC Corporation, Oculus (Facebook), Leap Motion (Ultrahaptics), CyberGlove Systems, Vuzix, EON Reality, STMicroelectronics.

The virtual reality head-mounted display (vr hmd) market is expected to register a CAGR of 27.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Virtual Reality Head-Mounted Display (VR HMD) Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Virtual Reality Head-Mounted Display (VR HMD) Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Virtual Reality Head-Mounted Display (VR HMD) Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Virtual Reality Head-Mounted Display (VR HMD) Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Virtual Reality Head-Mounted Display (VR HMD) Market Size & Forecast, 2020-2028       4.5.1 Virtual Reality Head-Mounted Display (VR HMD) Market Size and Y-o-Y Growth       4.5.2 Virtual Reality Head-Mounted Display (VR HMD) Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 Mobile VR HMDs
      5.2.2 PC-based HMDs
      5.2.3 Console-based HMDs
      5.2.4 All-in-One HMDs
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Healthcare
      6.2.2 Education
      6.2.3 Defense and Aerospace
      6.2.4 Construction
      6.2.5 Retail
      6.2.6 Automotive
      6.2.7 Media and Entertainment
      6.2.8 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Virtual Reality Head-Mounted Display (VR HMD) Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Virtual Reality Head-Mounted Display (VR HMD) Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 Mobile VR HMDs
      9.6.2 PC-based HMDs
      9.6.3 Console-based HMDs
      9.6.4 All-in-One HMDs
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Healthcare
      9.10.2 Education
      9.10.3 Defense and Aerospace
      9.10.4 Construction
      9.10.5 Retail
      9.10.6 Automotive
      9.10.7 Media and Entertainment
      9.10.8 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 Mobile VR HMDs
      10.6.2 PC-based HMDs
      10.6.3 Console-based HMDs
      10.6.4 All-in-One HMDs
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Healthcare
      10.10.2 Education
      10.10.3 Defense and Aerospace
      10.10.4 Construction
      10.10.5 Retail
      10.10.6 Automotive
      10.10.7 Media and Entertainment
      10.10.8 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 Mobile VR HMDs
      11.6.2 PC-based HMDs
      11.6.3 Console-based HMDs
      11.6.4 All-in-One HMDs
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Healthcare
      11.10.2 Education
      11.10.3 Defense and Aerospace
      11.10.4 Construction
      11.10.5 Retail
      11.10.6 Automotive
      11.10.7 Media and Entertainment
      11.10.8 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 Mobile VR HMDs
      12.6.2 PC-based HMDs
      12.6.3 Console-based HMDs
      12.6.4 All-in-One HMDs
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Healthcare
      12.10.2 Education
      12.10.3 Defense and Aerospace
      12.10.4 Construction
      12.10.5 Retail
      12.10.6 Automotive
      12.10.7 Media and Entertainment
      12.10.8 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 Mobile VR HMDs
      13.6.2 PC-based HMDs
      13.6.3 Console-based HMDs
      13.6.4 All-in-One HMDs
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Healthcare
      13.10.2 Education
      13.10.3 Defense and Aerospace
      13.10.4 Construction
      13.10.5 Retail
      13.10.6 Automotive
      13.10.7 Media and Entertainment
      13.10.8 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Virtual Reality Head-Mounted Display (VR HMD) Market: Competitive Dashboard
   14.2 Global Virtual Reality Head-Mounted Display (VR HMD) Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Sony
      14.3.2 Google
      14.3.3 Microsoft
      14.3.4 Samsung
      14.3.5 HTC Corporation
      14.3.6 Oculus (Facebook)
      14.3.7 Leap Motion (Ultrahaptics)
      14.3.8 CyberGlove Systems
      14.3.9 Vuzix
      14.3.10 EON Reality
      14.3.11 STMicroelectronics

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