Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Virtual Reality in Medical Education and Training Market by Type (Hardware, Software and Service), By Application (Medical Education, Training) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Virtual Reality in Medical Education and Training Market by Type (Hardware, Software and Service), By Application (Medical Education, Training) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 272875 4200 Pharma & Healthcare 377 153 Pages 4.6 (49)
                                          

Market Overview:


The global virtual reality in medical education and training market is expected to grow at a CAGR of 16.5% during the forecast period from 2018 to 2030. The growth of this market can be attributed to the increasing demand for VR in medical education and training applications, rising number of VR-based clinical trials, and growing investments by key players in this market. The global virtual reality in medical education and training market is segmented on the basis of type, application, and region. On the basis of type, the market is segmented into hardware, software, and services. The hardware segment dominates the global VR in medical education and training market owing to factors such as increasing demand for advanced visualization tools among healthcare professionals for surgical planning purposes. However, software is expected to witness highest growth during the forecast period owing to its ability to provide an immersive experience that helps learners understand complex concepts with ease.


Global Virtual Reality in Medical Education and Training Industry Outlook


Product Definition:


Virtual Reality (VR) is an artificial environment that is created with software and presented to the user in such a way that the user believes they are in a different place. VR has been used in medical education and training for many years, with its first use being in 1992. The importance of VR in medical education and training is that it allows learners to experience situations that would otherwise be too dangerous or impractical to recreate. For example, surgeons can practice procedures on virtual patients before performing them on live patients. Additionally, VR can help healthcare professionals learn about new treatments or technologies without having to experiment on real people.


Hardware:


Hardware is the part of virtual reality which includes devices such as headsets, gloves, sensors and other equipment. Virtual reality in medical education and training market has a vast application in surgical procedures, patient care & clinical trials and many more. Hardware is an important factor for virtual reality to work; it creates the environment where users can feel like they are present there physically.


Software and Service:


Software and service are used in virtual reality in medical education and training market to create, modify, analyze or deliver a real-time simulation of the clinical environment. It is an effective way for learning by experiencing. Software and services are widely used by healthcare professionals globally to enhance their skills as well as provide better patient care.


Application Insights:


Medical education segment dominated the global virtual reality in medical education and training market, accounting for more than 50% share of the overall revenue in 2017. This is attributed to growing usage of VR devices for providing clinical experiences to students during their rotations. For instance, Surgical Theater System manufactured by ImmersiveTouch is used by hospitals and medical schools for providing surgical training to students.


The system comprises a computer with a headset that enables six degrees of freedom movement allowing them to experience firsthand how surgery works. Furthermore, rising adoption of VR technology across various other applications such as radiology & imaging, pharmaceuticals and dentistry are expected to contribute towards growth over the forecast period.


Global virtual reality in medical education.


Regional Analysis:


North America dominated the global market in 2017. This can be attributed to the presence of key players such as HTC, Google LLC, and Samsung Electronics Co., Ltd. Moreover, increasing investments by governments for developing healthcare IT infrastructure is also expected to drive growth over the forecast period. For instance, according to a white paper published by The Institute of Health Metrics and Evaluation (IHME), in 2016 health expenditure in U.S was USD X trillion and accounted for 17% of GDP while it is estimated that virtual reality will save around USD X billion per year on training costs alone which will reduce healthcare spending by 10%.


Asia Pacific region is anticipated to witness lucrative growth over the forecast period owing to increasing adoption of emerging technologies especially among medical practitioners at hospitals & primary care centers throughout Japan; China; South Korea; Australia; India & Singapore etc.


Growth Factors:


  • Increasing demand for minimally invasive surgeries: VR technology helps surgeons to rehearse and plan surgeries, which leads to fewer complications and shorter surgery times.
  • Growing popularity of simulation-based medical education: VR technology can provide a realistic environment for students to learn anatomy, surgical techniques, and other medical procedures.
  • Advances in haptic feedback technology: This allows users to feel virtual objects and environments, providing a more immersive experience that can improve learning outcomes.
  • Increased use of VR in healthcare research: Researchers are using VR technology to study the effects of different treatments on patients, as well as the psychological effects of being in a virtual environment.

Scope Of The Report

Report Attributes

Report Details

Report Title

Virtual Reality in Medical Education and Training Market Research Report

By Type

Hardware, Software and Service

By Application

Medical Education, Training

By Companies

CAE, Immersivetouch, Mentice, Mimic Technologies, Simbionix, Surgical Theather, Virtamed, VR Simulators, Zspace

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

153

Number of Tables & Figures

108

Customization Available

Yes, the report can be customized as per your need.


Global Virtual Reality in Medical Education and Training Market Report Segments:

The global Virtual Reality in Medical Education and Training market is segmented on the basis of:

Types

Hardware, Software and Service

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Medical Education, Training

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. CAE
  2. Immersivetouch
  3. Mentice
  4. Mimic Technologies
  5. Simbionix
  6. Surgical Theather
  7. Virtamed
  8. VR Simulators
  9. Zspace

Global Virtual Reality in Medical Education and Training Market Overview


Highlights of The Virtual Reality in Medical Education and Training Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Hardware
    2. Software and Service
  1. By Application:

    1. Medical Education
    2. Training
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Virtual Reality in Medical Education and Training Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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Global Virtual Reality in Medical Education and Training Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Virtual reality is a technology that allows users to experience a three-dimensional environment. This technology can be used in medical education and training to help patients feel as if they are in the same room as their doctor or nurse, for example. Virtual reality can also be used to help doctors and nurses learn about different medical procedures or diseases.

Some of the major players in the virtual reality in medical education and training market are CAE, Immersivetouch, Mentice, Mimic Technologies, Simbionix, Surgical Theather, Virtamed, VR Simulators, Zspace.

The virtual reality in medical education and training market is expected to register a CAGR of 16.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Virtual Reality in Medical Education and Training Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Virtual Reality in Medical Education and Training Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Virtual Reality in Medical Education and Training Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Virtual Reality in Medical Education and Training Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Virtual Reality in Medical Education and Training Market Size & Forecast, 2018-2028       4.5.1 Virtual Reality in Medical Education and Training Market Size and Y-o-Y Growth       4.5.2 Virtual Reality in Medical Education and Training Market Absolute $ Opportunity

Chapter 5 Global Virtual Reality in Medical Education and Training Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Virtual Reality in Medical Education and Training Market Size Forecast by Type
      5.2.1 Hardware
      5.2.2 Software and Service
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Virtual Reality in Medical Education and Training Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Virtual Reality in Medical Education and Training Market Size Forecast by Applications
      6.2.1 Medical Education
      6.2.2 Training
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Virtual Reality in Medical Education and Training Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Virtual Reality in Medical Education and Training Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Virtual Reality in Medical Education and Training Analysis and Forecast
   9.1 Introduction
   9.2 North America Virtual Reality in Medical Education and Training Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Virtual Reality in Medical Education and Training Market Size Forecast by Type
      9.6.1 Hardware
      9.6.2 Software and Service
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Virtual Reality in Medical Education and Training Market Size Forecast by Applications
      9.10.1 Medical Education
      9.10.2 Training
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Virtual Reality in Medical Education and Training Analysis and Forecast
   10.1 Introduction
   10.2 Europe Virtual Reality in Medical Education and Training Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Virtual Reality in Medical Education and Training Market Size Forecast by Type
      10.6.1 Hardware
      10.6.2 Software and Service
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Virtual Reality in Medical Education and Training Market Size Forecast by Applications
      10.10.1 Medical Education
      10.10.2 Training
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Virtual Reality in Medical Education and Training Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Virtual Reality in Medical Education and Training Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Virtual Reality in Medical Education and Training Market Size Forecast by Type
      11.6.1 Hardware
      11.6.2 Software and Service
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Virtual Reality in Medical Education and Training Market Size Forecast by Applications
      11.10.1 Medical Education
      11.10.2 Training
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Virtual Reality in Medical Education and Training Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Virtual Reality in Medical Education and Training Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Virtual Reality in Medical Education and Training Market Size Forecast by Type
      12.6.1 Hardware
      12.6.2 Software and Service
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Virtual Reality in Medical Education and Training Market Size Forecast by Applications
      12.10.1 Medical Education
      12.10.2 Training
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Virtual Reality in Medical Education and Training Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Virtual Reality in Medical Education and Training Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Virtual Reality in Medical Education and Training Market Size Forecast by Type
      13.6.1 Hardware
      13.6.2 Software and Service
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Virtual Reality in Medical Education and Training Market Size Forecast by Applications
      13.10.1 Medical Education
      13.10.2 Training
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Virtual Reality in Medical Education and Training Market: Competitive Dashboard
   14.2 Global Virtual Reality in Medical Education and Training Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 CAE
      14.3.2 Immersivetouch
      14.3.3 Mentice
      14.3.4 Mimic Technologies
      14.3.5 Simbionix
      14.3.6 Surgical Theather
      14.3.7 Virtamed
      14.3.8 VR Simulators
      14.3.9 Zspace

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