Market Overview:
The global VR gloves market is expected to grow at a CAGR of XX% during the forecast period from 2018 to 2030. The growth in the VR gloves market can be attributed to the increasing demand for virtual reality technology across different applications. Wired VR gloves are expected to dominate the market during the forecast period, owing to their low cost and easy availability. However, wireless VR gloves are expected to witness higher growth rates due to their growing popularity among consumers. The application segment for VR gloves is dominated by researchers currently; however, ordinary consumers are expected to account for a larger share of the market in future owing to rising demand for virtual reality technology across different industries such as gaming, entertainment, and education.
Product Definition:
VR Gloves are a type of input device for virtual reality that allows users to interact with digital content using their hands. This is done by tracking the position and movement of the gloves in order to create a corresponding virtual representation. VR Gloves can be used for a variety of tasks, such as manipulating objects, picking up items, or even typing. They are important because they provide an intuitive way for users to interact with digital content, which can make VR experiences more immersive and engaging.
wired:
Wired VR gloves are those devices that connect to a computer or gaming console via USB, HDMI or Bluetooth. The market is expected to witness significant growth owing to the increasing demand for virtual reality (VR) headsets coupled with growing investments in R&D by major players.
The VR industry has evolved significantly over the past few years due to technological advancements and innovations in hardware and software.
wireless:
The global market for wireless VR gloves is in its nascent stage. The first generation of these devices was launched in 2016 and the industry has witnessed significant growth since then. The introduction of advanced technology such as gesture recognition, biometric sensors, and Bluetooth connectivity has led to a surge in product demand over the past few years. Furthermore, continuous research & development activities have resulted in an increased number of products that offer higher comfort levels while gaming or using any electronic device.
Application Insights:
The ordinary consumers segment held the largest share of the global market in 2017. The growth can be attributed to increasing adoption of VR headsets and smartphones which arecapable of providing high-end graphics cards. Furthermore, rising demand for gloves among FPS gamers is also expected to fuel demand over the forecast period.
The researchers segment is expected to register a significant CAGR over the forecast period owing to growing usageVR technology in educational institutions, medical schools and research laboratories across various applications such as surgery, education and training, architecture, engineering and manufacturing. Growing R&D activities relatedto virtual reality by companies & organizations for commercialization purposes is further anticipatedto boost industry growth during future years.
Industry participants such as HTC Corporation have launched devices designed especiallyfor researchers that provide enhanced accuracy while handling objects or performing surgeriesin virtual spaces thereby contributing toward overall industry growth during future years.
Regional Analysis:
North America dominated the global market in terms of revenue share in 2017. The growth can be attributed to the presence of key companies such as HTC, Valve Corporation, and Samsung Electronics Co., Ltd. Moreover, technological advancements coupled with high disposable income are expected to drive demand for virtual reality gloves across this region over the forecast period.
Asia Pacific is anticipated to witness significant growth over the next eight years owing to increasing investments by technology giants such as Facebook Inc.; Google LLC; Sony Corporation; and Samsung Electronics Co., Ltd.; among others who aim at developing new technologies that would cater unmet needs and enhance user experience. These investments have led to increased adoption of VR gloves across Asia Pacific thereby boosting market growth over the forecast period.
Growth Factors:
- Increasing demand for VR gloves from gaming and entertainment industry
- Growing popularity of VR technology
- Rising adoption of AR and VR technologies in various industries
- Proliferation of affordable virtual reality devices
- Increasing demand for haptic feedback in virtual reality applications
Scope Of The Report
Report Attributes
Report Details
Report Title
VR Gloves Market Research Report
By Type
wired, wireless
By Application
Researchers, Ordinary consumers
By Companies
Manus VR, Dextarobotics, Neurodigital, CyberGlove, Virtalis, Synertial, Yost Labs, Vivoxie, Manus VR
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
213
Number of Tables & Figures
150
Customization Available
Yes, the report can be customized as per your need.
Global VR Gloves Market Report Segments:
The global VR Gloves market is segmented on the basis of:
Types
wired, wireless
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Researchers, Ordinary consumers
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Manus VR
- Dextarobotics
- Neurodigital
- CyberGlove
- Virtalis
- Synertial
- Yost Labs
- Vivoxie
- Manus VR
Highlights of The VR Gloves Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- wired
- wireless
- By Application:
- Researchers
- Ordinary consumers
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the VR Gloves Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
VR Gloves are a pair of gloves that allow users to experience virtual reality. They work by tracking the movement of your hands and fingers in order to create a realistic VR experience.
Some of the key players operating in the vr gloves market are Manus VR, Dextarobotics, Neurodigital, CyberGlove, Virtalis, Synertial, Yost Labs, Vivoxie, Manus VR.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 VR Gloves Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 VR Gloves Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 VR Gloves Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the VR Gloves Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global VR Gloves Market Size & Forecast, 2020-2028 4.5.1 VR Gloves Market Size and Y-o-Y Growth 4.5.2 VR Gloves Market Absolute $ Opportunity
Chapter 5 Global Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Market Size Forecast by Type
5.2.1 wired
5.2.2 wireless
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Market Size Forecast by Applications
6.2.1 Researchers
6.2.2 Ordinary consumers
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global VR Gloves Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 VR Gloves Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Analysis and Forecast
9.1 Introduction
9.2 North America Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Market Size Forecast by Type
9.6.1 wired
9.6.2 wireless
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Market Size Forecast by Applications
9.10.1 Researchers
9.10.2 Ordinary consumers
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Analysis and Forecast
10.1 Introduction
10.2 Europe Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Market Size Forecast by Type
10.6.1 wired
10.6.2 wireless
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Market Size Forecast by Applications
10.10.1 Researchers
10.10.2 Ordinary consumers
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Market Size Forecast by Type
11.6.1 wired
11.6.2 wireless
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Market Size Forecast by Applications
11.10.1 Researchers
11.10.2 Ordinary consumers
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Analysis and Forecast
12.1 Introduction
12.2 Latin America Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Market Size Forecast by Type
12.6.1 wired
12.6.2 wireless
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Market Size Forecast by Applications
12.10.1 Researchers
12.10.2 Ordinary consumers
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Market Size Forecast by Type
13.6.1 wired
13.6.2 wireless
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Market Size Forecast by Applications
13.10.1 Researchers
13.10.2 Ordinary consumers
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 VR Gloves Market: Competitive Dashboard
14.2 Global VR Gloves Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Manus VR
14.3.2 Dextarobotics
14.3.3 Neurodigital
14.3.4 CyberGlove
14.3.5 Virtalis
14.3.6 Synertial
14.3.7 Yost Labs
14.3.8 Vivoxie
14.3.9 Manus VR