Market Overview:
The global VR Smartglasses market is expected to grow at a CAGR of XX% and reach a market value of USD XX million by 2030. The growth in the VR Smartglasses market can be attributed to the increasing demand for AR and VR applications across different industries. The global VR Smartglasses market is segmented on the basis of type, application, and region. On the basis of type, the global VR Smartglasses market is segmented into mobile VR smartglasses and desktopVR smart glasses.
Product Definition:
VR Smartglasses are a type of wearable technology that provides an immersive virtual reality experience. They are similar to regular glasses, but they have screens in the lenses that allow you to see digital content. VR Smartglasses can be used for gaming, watching videos, or interacting with other users in a virtual environment. They are important because they provide a more immersive experience than traditional devices like smartphones or laptops.
Mobile VR Smartglasses:
Mobile virtual reality smartglasses is a technology that enables the combination of smartphones and VR headsets into one device. The mobile VR headset has its own screen, processor, and graphics card which makes it capable of providing an enhanced experience as compared to the common tethered PC monitor based headsets. Mobile virtual reality smartglasses have been gaining significant traction in recent years owing to their portability and versatility.
Desktop VR Smartglasses:
The global market for the virtual reality smartglasses is expected to witness significant growth over the forecast period. The major factor that propels this growth includes increasing adoption of smartphones and tablets across the globe. With an increase in number of smartphone users, there has been a rise in demand for virtual reality headsets owing to their enhanced features such as high-quality display and improved sound quality.
Application Insights:
The sports competition application segment accounted for the largest revenue share in 2017. This is attributed to growing usage of VR technology in various sporting events such as tennis, golf, skiing and snowboarding, boxing and MMA, cycling and hiking among others. Furthermore, live streaming of sporting events has become easier with the advent of smart glasses as it provides a real-time view of the event which was not possible before.
Medical application is expected to be one of the fastest-growing segments over the forecast period owing to its increasing adoption by doctors and surgeons for training purposes or during surgeries. The technology allows them to walk through a virtual hospital room while treating patients or perform complex surgical procedures on computers without being present at actual locations using 3D graphics images captured by cameras attachedto VR headsets like Oculus Rift or HTC Vive. Other applications include military & defense (virtual reality soldiering), education (using VR headsets for teaching) among others.
Regional Analysis:
North America dominated the global market in terms of revenue share in 2017. The region is expected to retain its dominance over the forecast period owing to increasing investments and collaborations among technology companies, OEMs, and HMD manufacturers. For instance, HTC partnered with Google LLC for developing high-quality virtual reality content and devices compatible with Google Daydream platform. This partnership is aimed at providing a superior VR experience to users worldwide.
Asia Pacific regional market for vr smartglasses is anticipated to witness significant growth over the forecast period owing to increasing penetration of high-tech gadgets coupled with rising disposable income especially in China & Japan countries which are major consumers of this technology globally. Furthermore, growing popularity among gamers will drive demand further driving adoption across all segments including mass consumer (family room), premium consumer (home entertainment center) as well as enterprise segment (classroom).
Growth Factors:
- Increasing demand for AR and VR applications in various industries
- Growing demand for smartglasses from the healthcare sector
- Rising popularity of VR content among consumers
- Proliferation of head-mounted displays (HMDs) and other VR devices
- Development of innovative features and applications for smartglasses
Scope Of The Report
Report Attributes
Report Details
Report Title
VR Smartglasses Market Research Report
By Type
Mobile VR Smartglasses, Desktop VR Smartglasses
By Application
Sports Competition, Medical, Military, Others
By Companies
Atheer Labs, Avegant, FlexEl, LLC, Imprint Energy, Inc, Jenax, Kopin Corporation, MicroOLED, Oculus, Optinvent, Ricoh, Royole Corporation, Samsung, Seiko Epson Corporation, Vuzix, HTC, Sony, Samsung, Google, Razer
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
231
Number of Tables & Figures
162
Customization Available
Yes, the report can be customized as per your need.
Global VR Smartglasses Market Report Segments:
The global VR Smartglasses market is segmented on the basis of:
Types
Mobile VR Smartglasses, Desktop VR Smartglasses
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Sports Competition, Medical, Military, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Atheer Labs
- Avegant
- FlexEl, LLC
- Imprint Energy, Inc
- Jenax
- Kopin Corporation
- MicroOLED
- Oculus
- Optinvent
- Ricoh
- Royole Corporation
- Samsung
- Seiko Epson Corporation
- Vuzix
- HTC
- Sony
- Samsung
- Razer
Highlights of The VR Smartglasses Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Mobile VR Smartglasses
- Desktop VR Smartglasses
- By Application:
- Sports Competition
- Medical
- Military
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the VR Smartglasses Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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- Correctly Positioning New Products
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
VR Smartglasses are a type of virtual reality headset that allow users to experience 3D content. They typically use a smartphone as the display and processing unit, and often come with an app store for VR content.
Some of the major players in the vr smartglasses market are Atheer Labs, Avegant, FlexEl, LLC, Imprint Energy, Inc, Jenax, Kopin Corporation, MicroOLED, Oculus, Optinvent, Ricoh, Royole Corporation, Samsung, Seiko Epson Corporation, Vuzix, HTC, Sony, Samsung, Google, Razer.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 VR Smartglasses Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 VR Smartglasses Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 VR Smartglasses Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the VR Smartglasses Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global VR Smartglasses Market Size & Forecast, 2018-2028 4.5.1 VR Smartglasses Market Size and Y-o-Y Growth 4.5.2 VR Smartglasses Market Absolute $ Opportunity
Chapter 5 Global VR Smartglasses Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 VR Smartglasses Market Size Forecast by Type
5.2.1 Mobile VR Smartglasses
5.2.2 Desktop VR Smartglasses
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global VR Smartglasses Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 VR Smartglasses Market Size Forecast by Applications
6.2.1 Sports Competition
6.2.2 Medical
6.2.3 Military
6.2.4 Others
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global VR Smartglasses Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 VR Smartglasses Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America VR Smartglasses Analysis and Forecast
9.1 Introduction
9.2 North America VR Smartglasses Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America VR Smartglasses Market Size Forecast by Type
9.6.1 Mobile VR Smartglasses
9.6.2 Desktop VR Smartglasses
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America VR Smartglasses Market Size Forecast by Applications
9.10.1 Sports Competition
9.10.2 Medical
9.10.3 Military
9.10.4 Others
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe VR Smartglasses Analysis and Forecast
10.1 Introduction
10.2 Europe VR Smartglasses Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe VR Smartglasses Market Size Forecast by Type
10.6.1 Mobile VR Smartglasses
10.6.2 Desktop VR Smartglasses
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe VR Smartglasses Market Size Forecast by Applications
10.10.1 Sports Competition
10.10.2 Medical
10.10.3 Military
10.10.4 Others
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific VR Smartglasses Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific VR Smartglasses Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific VR Smartglasses Market Size Forecast by Type
11.6.1 Mobile VR Smartglasses
11.6.2 Desktop VR Smartglasses
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific VR Smartglasses Market Size Forecast by Applications
11.10.1 Sports Competition
11.10.2 Medical
11.10.3 Military
11.10.4 Others
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America VR Smartglasses Analysis and Forecast
12.1 Introduction
12.2 Latin America VR Smartglasses Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America VR Smartglasses Market Size Forecast by Type
12.6.1 Mobile VR Smartglasses
12.6.2 Desktop VR Smartglasses
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America VR Smartglasses Market Size Forecast by Applications
12.10.1 Sports Competition
12.10.2 Medical
12.10.3 Military
12.10.4 Others
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) VR Smartglasses Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) VR Smartglasses Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) VR Smartglasses Market Size Forecast by Type
13.6.1 Mobile VR Smartglasses
13.6.2 Desktop VR Smartglasses
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) VR Smartglasses Market Size Forecast by Applications
13.10.1 Sports Competition
13.10.2 Medical
13.10.3 Military
13.10.4 Others
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 VR Smartglasses Market: Competitive Dashboard
14.2 Global VR Smartglasses Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Atheer Labs
14.3.2 Avegant
14.3.3 FlexEl, LLC
14.3.4 Imprint Energy, Inc
14.3.5 Jenax
14.3.6 Kopin Corporation
14.3.7 MicroOLED
14.3.8 Oculus
14.3.9 Optinvent
14.3.10 Ricoh
14.3.11 Royole Corporation
14.3.12 Samsung
14.3.13 Seiko Epson Corporation
14.3.14 Vuzix
14.3.15 HTC
14.3.16 Sony
14.3.17 Samsung
14.3.18 Google
14.3.19 Razer