Market Overview:
The global VR software market is expected to grow from USD 1.02 billion in 2018 to USD 3.81 billion by 2030, at a CAGR of 18.5% during the forecast period. The growth of the market can be attributed to the increasing demand for VR software across different industries, such as automotive, medical, real estate, oil and gas, entertainment, industrial and others.
Product Definition:
VR software is a type of computer software that allows its users to interact with simulated environments. These environments can be designed to replicate real-world locations or create imaginary worlds, and users can typically control their view and movement within the environment. VR software is used for a variety of purposes, including entertainment, education, and training.
Basic(-150 User/month):
Basic) is a monthly subscription for the software which allows the end-users to create, explore, and experience virtual reality. The service includes hardware such as headsets or glasses and other accessories like controllers. It also includes software development kits (SDKs) that are required to develop applications for smartphones or PCs that can be used in VR mode.
Standard((0-225 User/month)):
Standard is the minimum viable product that any VR software company must deliver to be considered a player in the market. It represents a bare-metal experience, where users can interact with virtual objects using hand tracking and motion controls. The cost of setting up such an experience for standard definition cameras is usually not more than USD 150-225 per month, which includes hardware rental costs (for camera setup and capture devices) as well as software subscription fees (for operating systems and application development).
Application Insights:
The automotive application segment accounted for the largest revenue share in 2017 and is projected to expand at a steady CAGR over the forecast period. The growth can be attributed to increasing penetration of smartphones, which has led to an increase in demand for VR software applications within this sector.
Medical application segment is expected witness significant growth over the forecast period owing to its rising adoption by medical professionals and patients as an alternative therapy. Moreover, introduction of advanced VR technology such as Google Cardboard will further boost market penetration in this sector. Real estate industry is also anticipated to witness considerable growth on account of growing urbanization resulting in rise in real estate transactions globally. This factor along with growing technological advancements will drive demand for VR software applications within this industry during future years.
The oil & gas application segment accounted for a significant revenue share owing to its use across various industries including exploration & production, refining & petrochemicals, pipeline transportation.
Regional Analysis:
The North American region accounted for the largest revenue share in 2017 and is expected to continue its dominance over the forecast period. The growth can be attributed to increasing investments in developing customized solutions by enterprises based in this region. Additionally, growing adoption of new technologies such as augmented reality (AR) and virtual reality (VR) by businesses headquartered in this region is anticipated to drive regional market growth.
Asia Pacific regional market captured a significant share owing to increasing awareness among end users regarding the benefits offered by these software platforms coupled with rising disposable income levels of consumers, especially those living in China and Japan. Furthermore, favorable government initiatives aimed at promoting industrialization are also expected to contribute significantly toward industry development over the next eight years or so.
Growth Factors:
- Increasing demand for VR in gaming and entertainment industry
- Growing popularity of VR content among users
- Rising demand for VR in education and training sector
- Proliferation of affordable VR devices and accessories
- Increasing number of start-ups focused on developing VR software
Scope Of The Report
Report Attributes
Report Details
Report Title
VR Software Market Research Report
By Type
Basic($50-150 User/month), Standard(($150-225 User/month)), Senior($225-350/User/month)
By Application
Automotive, Medical, Real Estate, Oil and Gas, Entertainment, Industrial, Other
By Companies
Istaging, Axonom Powertrak, Cupix, Viar, IrisVR, Briovr, Techviz, Unigine, Phenomatics Virtual Reality Software, Worldviz, Virtalis, ESI Group, XVR Simulation, EON Reality, High Fidelity, Mirra, Arcadia Augmented Reality, Smartvizs, Imaginate, Mind & Idea Fly, Vr-On, Autodesk, Illogic, Vrdirect, Mindmaze, Dancingmind, Inspace XR
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
228
Number of Tables & Figures
160
Customization Available
Yes, the report can be customized as per your need.
Global VR Software Market Report Segments:
The global VR Software market is segmented on the basis of:
Types
Basic($50-150 User/month), Standard(($150-225 User/month)), Senior($225-350/User/month)
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Automotive, Medical, Real Estate, Oil and Gas, Entertainment, Industrial, Other
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Istaging
- Axonom Powertrak
- Cupix
- Viar
- IrisVR
- Briovr
- Techviz
- Unigine
- Phenomatics Virtual Reality Software
- Worldviz
- Virtalis
- ESI Group
- XVR Simulation
- EON Reality
- High Fidelity
- Mirra
- Arcadia Augmented Reality
- Smartvizs
- Imaginate
- Mind & Idea Fly
- Vr-On
- Autodesk
- Illogic
- Vrdirect
- Mindmaze
- Dancingmind
- Inspace XR
Highlights of The VR Software Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Basic($50-150 User/month)
- Standard(($150-225 User/month))
- Senior($225-350/User/month)
- By Application:
- Automotive
- Medical
- Real Estate
- Oil and Gas
- Entertainment
- Industrial
- Other
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the VR Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
VR software is a type of software that allows users to experience virtual reality.
Some of the key players operating in the vr software market are Istaging, Axonom Powertrak, Cupix, Viar, IrisVR, Briovr, Techviz, Unigine, Phenomatics Virtual Reality Software, Worldviz, Virtalis, ESI Group, XVR Simulation, EON Reality, High Fidelity, Mirra, Arcadia Augmented Reality, Smartvizs, Imaginate, Mind & Idea Fly, Vr-On, Autodesk, Illogic, Vrdirect, Mindmaze, Dancingmind, Inspace XR.
The vr software market is expected to grow at a compound annual growth rate of 18.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 VR Software Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 VR Software Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 VR Software Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the VR Software Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global VR Software Market Size & Forecast, 2018-2028 4.5.1 VR Software Market Size and Y-o-Y Growth 4.5.2 VR Software Market Absolute $ Opportunity
Chapter 5 Global VR Software Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 VR Software Market Size Forecast by Type
5.2.1 Basic($50-150 User/month)
5.2.2 Standard(($150-225 User/month))
5.2.3 Senior($225-350/User/month)
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global VR Software Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 VR Software Market Size Forecast by Applications
6.2.1 Automotive
6.2.2 Medical
6.2.3 Real Estate
6.2.4 Oil and Gas
6.2.5 Entertainment
6.2.6 Industrial
6.2.7 Other
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global VR Software Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 VR Software Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America VR Software Analysis and Forecast
9.1 Introduction
9.2 North America VR Software Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America VR Software Market Size Forecast by Type
9.6.1 Basic($50-150 User/month)
9.6.2 Standard(($150-225 User/month))
9.6.3 Senior($225-350/User/month)
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America VR Software Market Size Forecast by Applications
9.10.1 Automotive
9.10.2 Medical
9.10.3 Real Estate
9.10.4 Oil and Gas
9.10.5 Entertainment
9.10.6 Industrial
9.10.7 Other
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe VR Software Analysis and Forecast
10.1 Introduction
10.2 Europe VR Software Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe VR Software Market Size Forecast by Type
10.6.1 Basic($50-150 User/month)
10.6.2 Standard(($150-225 User/month))
10.6.3 Senior($225-350/User/month)
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe VR Software Market Size Forecast by Applications
10.10.1 Automotive
10.10.2 Medical
10.10.3 Real Estate
10.10.4 Oil and Gas
10.10.5 Entertainment
10.10.6 Industrial
10.10.7 Other
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific VR Software Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific VR Software Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific VR Software Market Size Forecast by Type
11.6.1 Basic($50-150 User/month)
11.6.2 Standard(($150-225 User/month))
11.6.3 Senior($225-350/User/month)
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific VR Software Market Size Forecast by Applications
11.10.1 Automotive
11.10.2 Medical
11.10.3 Real Estate
11.10.4 Oil and Gas
11.10.5 Entertainment
11.10.6 Industrial
11.10.7 Other
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America VR Software Analysis and Forecast
12.1 Introduction
12.2 Latin America VR Software Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America VR Software Market Size Forecast by Type
12.6.1 Basic($50-150 User/month)
12.6.2 Standard(($150-225 User/month))
12.6.3 Senior($225-350/User/month)
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America VR Software Market Size Forecast by Applications
12.10.1 Automotive
12.10.2 Medical
12.10.3 Real Estate
12.10.4 Oil and Gas
12.10.5 Entertainment
12.10.6 Industrial
12.10.7 Other
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) VR Software Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) VR Software Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) VR Software Market Size Forecast by Type
13.6.1 Basic($50-150 User/month)
13.6.2 Standard(($150-225 User/month))
13.6.3 Senior($225-350/User/month)
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) VR Software Market Size Forecast by Applications
13.10.1 Automotive
13.10.2 Medical
13.10.3 Real Estate
13.10.4 Oil and Gas
13.10.5 Entertainment
13.10.6 Industrial
13.10.7 Other
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 VR Software Market: Competitive Dashboard
14.2 Global VR Software Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Istaging
14.3.2 Axonom Powertrak
14.3.3 Cupix
14.3.4 Viar
14.3.5 IrisVR
14.3.6 Briovr
14.3.7 Techviz
14.3.8 Unigine
14.3.9 Phenomatics Virtual Reality Software
14.3.10 Worldviz
14.3.11 Virtalis
14.3.12 ESI Group
14.3.13 XVR Simulation
14.3.14 EON Reality
14.3.15 High Fidelity
14.3.16 Mirra
14.3.17 Arcadia Augmented Reality
14.3.18 Smartvizs
14.3.19 Imaginate
14.3.20 Mind & Idea Fly
14.3.21 Vr-On
14.3.22 Autodesk
14.3.23 Illogic
14.3.24 Vrdirect
14.3.25 Mindmaze
14.3.26 Dancingmind
14.3.27 Inspace XR