Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global VR/AR Head Mounted Display Market by Type (Mobile HMDs, PC-based HMDs, Console-based HMDs, All-in-One HMDs), By Application (Healthcare, Education, Construction, Military, Entertainment) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global VR/AR Head Mounted Display Market by Type (Mobile HMDs, PC-based HMDs, Console-based HMDs, All-in-One HMDs), By Application (Healthcare, Education, Construction, Military, Entertainment) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 370202 4200 Consumer Goods 377 217 Pages 4.6 (47)
                                          

Industry Growth Insights published a new data on “VR/AR Head Mounted Display Market”. The research report is titled “VR/AR Head Mounted Display Market research by Types (Mobile HMDs, PC-based HMDs, Console-based HMDs, All-in-One HMDs), By Applications (Healthcare, Education, Construction, Military, Entertainment), By Players/Companies Sony, Google, Microsoft, Samsung, HTC Corporation, Oculus (Facebook), Leap Motion (Ultrahaptics), CyberGlove Systems, Vuzix, EON Reality, STMicroelectronics, Pico, Glasses”.

Scope Of The Report

Report Attributes

Report Details

Report Title

VR/AR Head Mounted Display Market Research Report

By Type

Mobile HMDs, PC-based HMDs, Console-based HMDs, All-in-One HMDs

By Application

Healthcare, Education, Construction, Military, Entertainment

By Companies

Sony, Google, Microsoft, Samsung, HTC Corporation, Oculus (Facebook), Leap Motion (Ultrahaptics), CyberGlove Systems, Vuzix, EON Reality, STMicroelectronics, Pico, Glasses

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

217

Number of Tables & Figures

152

Customization Available

Yes, the report can be customized as per your need.


Global VR/AR Head Mounted Display Industry Outlook


Global VR/AR Head Mounted Display Market Report Segments:

The global VR/AR Head Mounted Display market is segmented on the basis of:

Types

Mobile HMDs, PC-based HMDs, Console-based HMDs, All-in-One HMDs

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Healthcare, Education, Construction, Military, Entertainment

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Sony
  2. Google
  3. Microsoft
  4. Samsung
  5. HTC Corporation
  6. Oculus (Facebook)
  7. Leap Motion (Ultrahaptics)
  8. CyberGlove Systems
  9. Vuzix
  10. EON Reality
  11. STMicroelectronics
  12. Pico
  13. Glasses

Global VR/AR Head Mounted Display Market Overview


Highlights of The VR/AR Head Mounted Display Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Mobile HMDs
    2. PC-based HMDs
    3. Console-based HMDs
    4. All-in-One HMDs
  1. By Application:

    1. Healthcare
    2. Education
    3. Construction
    4. Military
    5. Entertainment
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the VR/AR Head Mounted Display Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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Global VR/AR Head Mounted Display Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


A VR/AR head mounted display is a device that allows users to experience virtual reality or augmented reality. These devices typically use a headset to provide a immersive experience, and can be used for gaming, education, or other purposes.

Some of the major players in the vr/ar head mounted display market are Sony, Google, Microsoft, Samsung, HTC Corporation, Oculus (Facebook), Leap Motion (Ultrahaptics), CyberGlove Systems, Vuzix, EON Reality, STMicroelectronics, Pico, Glasses.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 VR/AR Head Mounted Display Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 VR/AR Head Mounted Display Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 VR/AR Head Mounted Display Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the VR/AR Head Mounted Display Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global VR/AR Head Mounted Display Market Size & Forecast, 2020-2028       4.5.1 VR/AR Head Mounted Display Market Size and Y-o-Y Growth       4.5.2 VR/AR Head Mounted Display Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 Mobile HMDs
      5.2.2 PC-based HMDs
      5.2.3 Console-based HMDs
      5.2.4 All-in-One HMDs
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Healthcare
      6.2.2 Education
      6.2.3 Construction
      6.2.4 Military
      6.2.5 Entertainment
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global VR/AR Head Mounted Display Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 VR/AR Head Mounted Display Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 Mobile HMDs
      9.6.2 PC-based HMDs
      9.6.3 Console-based HMDs
      9.6.4 All-in-One HMDs
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Healthcare
      9.10.2 Education
      9.10.3 Construction
      9.10.4 Military
      9.10.5 Entertainment
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 Mobile HMDs
      10.6.2 PC-based HMDs
      10.6.3 Console-based HMDs
      10.6.4 All-in-One HMDs
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Healthcare
      10.10.2 Education
      10.10.3 Construction
      10.10.4 Military
      10.10.5 Entertainment
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 Mobile HMDs
      11.6.2 PC-based HMDs
      11.6.3 Console-based HMDs
      11.6.4 All-in-One HMDs
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Healthcare
      11.10.2 Education
      11.10.3 Construction
      11.10.4 Military
      11.10.5 Entertainment
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 Mobile HMDs
      12.6.2 PC-based HMDs
      12.6.3 Console-based HMDs
      12.6.4 All-in-One HMDs
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Healthcare
      12.10.2 Education
      12.10.3 Construction
      12.10.4 Military
      12.10.5 Entertainment
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 Mobile HMDs
      13.6.2 PC-based HMDs
      13.6.3 Console-based HMDs
      13.6.4 All-in-One HMDs
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Healthcare
      13.10.2 Education
      13.10.3 Construction
      13.10.4 Military
      13.10.5 Entertainment
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 VR/AR Head Mounted Display Market: Competitive Dashboard
   14.2 Global VR/AR Head Mounted Display Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Sony
      14.3.2 Google
      14.3.3 Microsoft
      14.3.4 Samsung
      14.3.5 HTC Corporation
      14.3.6 Oculus (Facebook)
      14.3.7 Leap Motion (Ultrahaptics)
      14.3.8 CyberGlove Systems
      14.3.9 Vuzix
      14.3.10 EON Reality
      14.3.11 STMicroelectronics
      14.3.12 Pico
      14.3.13 Glasses

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