Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Wired Gamepad Market by Type (Android, Windows, IOS, Xbox), By Application (PC, Smartphone, Smart TV) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Wired Gamepad Market by Type (Android, Windows, IOS, Xbox), By Application (PC, Smartphone, Smart TV) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 317506 4200 Consumer Goods 377 171 Pages 4.7 (41)
                                          

Market Overview:


The global wired gamepad market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for gaming controllers across different platforms, such as PC, smartphone, and smart TV. In addition, the growing popularity of multiplayer gaming is also contributing to the growth of this market. Based on type, the global wired gamepad market can be segmented into Android, Windows 10/8/7/XP-based controllers, iOS-based controllers and Xbox-based controllers. Among these segments, Android-based controllers are expected to witness highest growth during the forecast period owing to their compatibility with a wide range of devices and operating systems. Based on application, PC games accounted for majority share in 2017 and is expected to maintain its dominance during the forecast period as well.


Global Wired Gamepad Industry Outlook


Product Definition:


A wired gamepad is a type of controller used to control video games. It typically has two or four buttons and directional controls on the left side, and a set of triggers and shoulder buttons on the right.


Android:


Android is a mobile operating system developed by Google, based on a Linux kernel. It is an operating system for smartphones and tablets. Android has been installed in more than 75% of the mobile phones worldwide as of 2013, making it the most widely used OS across the globe.


Windows:


Windows is a software platform that provides gaming controller support. It enables game developers to design games and integrate them into the Windows ecosystem. The primary function of any game controller is to act as a means for the player to control the character or vehicle in a video game by pressing buttons, moving sticks, and controlling wheels.


Application Insights:


In 2017, the smartphone segment dominated the global wired gamepad market and is expected to maintain its lead over the forecast period. The smartphone has become an essential device for most people and it has revolutionized gaming by introducing advanced technology in controllers. Smartphone manufacturers are investing heavily in R&D to introduce new features in their devices so as to attract more consumers towards gaming. For instance, Xiaomi Corporation introduced a feature called Mi Gaming Center that enabled users to track their gameplay statistics using Miui OS games such as PUBG Mobile, Rules of Survival and Brawl Stars simultaneously improving user experience.


Regional Analysis:


North America dominated the global wired gamepad market in 2017. The region is expected to continue its dominance over the forecast period as well. This can be attributed to increasing popularity of online gaming and rising number of smart devices, which support these controllers, in this region. Moreover, growing trend of playing games on smartphones and tablets is also driving demand for wired gamepads in this region.


Asia Pacific is anticipated to witness significant growth over the next eight years owing to increasing penetration of internet services and smartphone users in this region. Furthermore, growing penetration of social media has led gamers from Asia Pacific countries such as China and Japan spend a considerable amount on purchasing video games every year thus fueling demand for high-end gaming accessories including wired gamepads with enhanced features such as wireless connectivity capability or advanced optical sensors that detect motion input by players using device's camera peripheral lens instead of touch screen surface itself (similar technology used by Microsoft Corporation with its Xbox One console).


Growth Factors:


  • Increasing demand for wired gamepads from the gaming industry as they offer better control and precision than wireless controllers.
  • Growing popularity of PC gaming, which is driving the demand for wired gamepads.
  • Introduction of new and innovative features in wired gamepads that are attracting gamers towards them.
  • Rising disposable income of consumers, especially in developing countries, is propelling the growth of the market for wired gamepads.

Scope Of The Report

Report Attributes

Report Details

Report Title

Wired Gamepad Market Research Report

By Type

Android, Windows, IOS, Xbox

By Application

PC, Smartphone, Smart TV

By Companies

Logitech, SONY, Microsoft, Razer, Mad Catz, Thrustmaster, BETOP Rumble, Speedlink, Sabrent, Samsung, Logitech

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

171

Number of Tables & Figures

120

Customization Available

Yes, the report can be customized as per your need.


Global Wired Gamepad Market Report Segments:

The global Wired Gamepad market is segmented on the basis of:

Types

Android, Windows, IOS, Xbox

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

PC, Smartphone, Smart TV

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Logitech
  2. SONY
  3. Microsoft
  4. Razer
  5. Mad Catz
  6. Thrustmaster
  7. BETOP Rumble
  8. Speedlink
  9. Sabrent
  10. Samsung
  11. Logitech

Global Wired Gamepad Market Overview


Highlights of The Wired Gamepad Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Android
    2. Windows
    3. IOS
    4. Xbox
  1. By Application:

    1. PC
    2. Smartphone
    3. Smart TV
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Wired Gamepad Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Wired Gamepad Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Wired Gamepad is a Bluetooth controller for gaming that connects to your computer or console wirelessly. It has a built-in battery and supports both wired and wireless gaming.

Some of the key players operating in the wired gamepad market are Logitech, SONY, Microsoft, Razer, Mad Catz, Thrustmaster, BETOP Rumble, Speedlink, Sabrent, Samsung, Logitech.

The wired gamepad market is expected to grow at a compound annual growth rate of 5.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Wired Gamepad Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Wired Gamepad Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Wired Gamepad Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Wired Gamepad Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Wired Gamepad Market Size & Forecast, 2020-2028       4.5.1 Wired Gamepad Market Size and Y-o-Y Growth       4.5.2 Wired Gamepad Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 Android
      5.2.2 Windows
      5.2.3 IOS
      5.2.4 Xbox
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 PC
      6.2.2 Smartphone
      6.2.3 Smart TV
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Wired Gamepad Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Wired Gamepad Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 Android
      9.6.2 Windows
      9.6.3 IOS
      9.6.4 Xbox
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 PC
      9.10.2 Smartphone
      9.10.3 Smart TV
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 Android
      10.6.2 Windows
      10.6.3 IOS
      10.6.4 Xbox
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 PC
      10.10.2 Smartphone
      10.10.3 Smart TV
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 Android
      11.6.2 Windows
      11.6.3 IOS
      11.6.4 Xbox
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 PC
      11.10.2 Smartphone
      11.10.3 Smart TV
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 Android
      12.6.2 Windows
      12.6.3 IOS
      12.6.4 Xbox
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 PC
      12.10.2 Smartphone
      12.10.3 Smart TV
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 Android
      13.6.2 Windows
      13.6.3 IOS
      13.6.4 Xbox
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 PC
      13.10.2 Smartphone
      13.10.3 Smart TV
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Wired Gamepad Market: Competitive Dashboard
   14.2 Global Wired Gamepad Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Logitech
      14.3.2 SONY
      14.3.3 Microsoft
      14.3.4 Razer
      14.3.5 Mad Catz
      14.3.6 Thrustmaster
      14.3.7 BETOP Rumble
      14.3.8 Speedlink
      14.3.9 Sabrent
      14.3.10 Samsung
      14.3.11 Logitech

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