Market Overview:
The global wired gamepad market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for gaming controllers across different platforms, such as PC, smartphone, and smart TV. In addition, the growing popularity of multiplayer gaming is also contributing to the growth of this market. Based on type, the global wired gamepad market can be segmented into Android, Windows 10/8/7/XP-based controllers, iOS-based controllers and Xbox-based controllers. Among these segments, Android-based controllers are expected to witness highest growth during the forecast period owing to their compatibility with a wide range of devices and operating systems. Based on application, PC games accounted for majority share in 2017 and is expected to maintain its dominance during the forecast period as well.
Product Definition:
A wired gamepad is a type of controller used to control video games. It typically has two or four buttons and directional controls on the left side, and a set of triggers and shoulder buttons on the right.
Android:
Android is a mobile operating system developed by Google, based on a Linux kernel. It is an operating system for smartphones and tablets. Android has been installed in more than 75% of the mobile phones worldwide as of 2013, making it the most widely used OS across the globe.
Windows:
Windows is a software platform that provides gaming controller support. It enables game developers to design games and integrate them into the Windows ecosystem. The primary function of any game controller is to act as a means for the player to control the character or vehicle in a video game by pressing buttons, moving sticks, and controlling wheels.
Application Insights:
In 2017, the smartphone segment dominated the global wired gamepad market and is expected to maintain its lead over the forecast period. The smartphone has become an essential device for most people and it has revolutionized gaming by introducing advanced technology in controllers. Smartphone manufacturers are investing heavily in R&D to introduce new features in their devices so as to attract more consumers towards gaming. For instance, Xiaomi Corporation introduced a feature called Mi Gaming Center that enabled users to track their gameplay statistics using Miui OS games such as PUBG Mobile, Rules of Survival and Brawl Stars simultaneously improving user experience.
Regional Analysis:
North America dominated the global wired gamepad market in 2017. The region is expected to continue its dominance over the forecast period as well. This can be attributed to increasing popularity of online gaming and rising number of smart devices, which support these controllers, in this region. Moreover, growing trend of playing games on smartphones and tablets is also driving demand for wired gamepads in this region.
Asia Pacific is anticipated to witness significant growth over the next eight years owing to increasing penetration of internet services and smartphone users in this region. Furthermore, growing penetration of social media has led gamers from Asia Pacific countries such as China and Japan spend a considerable amount on purchasing video games every year thus fueling demand for high-end gaming accessories including wired gamepads with enhanced features such as wireless connectivity capability or advanced optical sensors that detect motion input by players using device's camera peripheral lens instead of touch screen surface itself (similar technology used by Microsoft Corporation with its Xbox One console).
Growth Factors:
- Increasing demand for wired gamepads from the gaming industry as they offer better control and precision than wireless controllers.
- Growing popularity of PC gaming, which is driving the demand for wired gamepads.
- Introduction of new and innovative features in wired gamepads that are attracting gamers towards them.
- Rising disposable income of consumers, especially in developing countries, is propelling the growth of the market for wired gamepads.
Scope Of The Report
Report Attributes
Report Details
Report Title
Wired Gamepad Market Research Report
By Type
Android, Windows, IOS, Xbox
By Application
PC, Smartphone, Smart TV
By Companies
Logitech, SONY, Microsoft, Razer, Mad Catz, Thrustmaster, BETOP Rumble, Speedlink, Sabrent, Samsung, Logitech
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
171
Number of Tables & Figures
120
Customization Available
Yes, the report can be customized as per your need.
Global Wired Gamepad Market Report Segments:
The global Wired Gamepad market is segmented on the basis of:
Types
Android, Windows, IOS, Xbox
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
PC, Smartphone, Smart TV
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Logitech
- SONY
- Microsoft
- Razer
- Mad Catz
- Thrustmaster
- BETOP Rumble
- Speedlink
- Sabrent
- Samsung
- Logitech
Highlights of The Wired Gamepad Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Android
- Windows
- IOS
- Xbox
- By Application:
- PC
- Smartphone
- Smart TV
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Wired Gamepad Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Wired Gamepad is a Bluetooth controller for gaming that connects to your computer or console wirelessly. It has a built-in battery and supports both wired and wireless gaming.
Some of the key players operating in the wired gamepad market are Logitech, SONY, Microsoft, Razer, Mad Catz, Thrustmaster, BETOP Rumble, Speedlink, Sabrent, Samsung, Logitech.
The wired gamepad market is expected to grow at a compound annual growth rate of 5.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Wired Gamepad Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Wired Gamepad Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Wired Gamepad Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Wired Gamepad Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Wired Gamepad Market Size & Forecast, 2020-2028 4.5.1 Wired Gamepad Market Size and Y-o-Y Growth 4.5.2 Wired Gamepad Market Absolute $ Opportunity
Chapter 5 Global Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Market Size Forecast by Type
5.2.1 Android
5.2.2 Windows
5.2.3 IOS
5.2.4 Xbox
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Market Size Forecast by Applications
6.2.1 PC
6.2.2 Smartphone
6.2.3 Smart TV
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Wired Gamepad Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Wired Gamepad Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Analysis and Forecast
9.1 Introduction
9.2 North America Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Market Size Forecast by Type
9.6.1 Android
9.6.2 Windows
9.6.3 IOS
9.6.4 Xbox
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Market Size Forecast by Applications
9.10.1 PC
9.10.2 Smartphone
9.10.3 Smart TV
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Analysis and Forecast
10.1 Introduction
10.2 Europe Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Market Size Forecast by Type
10.6.1 Android
10.6.2 Windows
10.6.3 IOS
10.6.4 Xbox
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Market Size Forecast by Applications
10.10.1 PC
10.10.2 Smartphone
10.10.3 Smart TV
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Market Size Forecast by Type
11.6.1 Android
11.6.2 Windows
11.6.3 IOS
11.6.4 Xbox
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Market Size Forecast by Applications
11.10.1 PC
11.10.2 Smartphone
11.10.3 Smart TV
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Analysis and Forecast
12.1 Introduction
12.2 Latin America Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Market Size Forecast by Type
12.6.1 Android
12.6.2 Windows
12.6.3 IOS
12.6.4 Xbox
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Market Size Forecast by Applications
12.10.1 PC
12.10.2 Smartphone
12.10.3 Smart TV
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Market Size Forecast by Type
13.6.1 Android
13.6.2 Windows
13.6.3 IOS
13.6.4 Xbox
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Market Size Forecast by Applications
13.10.1 PC
13.10.2 Smartphone
13.10.3 Smart TV
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Wired Gamepad Market: Competitive Dashboard
14.2 Global Wired Gamepad Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Logitech
14.3.2 SONY
14.3.3 Microsoft
14.3.4 Razer
14.3.5 Mad Catz
14.3.6 Thrustmaster
14.3.7 BETOP Rumble
14.3.8 Speedlink
14.3.9 Sabrent
14.3.10 Samsung
14.3.11 Logitech