Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Wired Headsets Market by Type (On-Ear Headsets, Over-Ear Headsets, Earbuds and In-Ear Headsets), By Application (Studio, Stage, Critical Listening, Mixing, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Wired Headsets Market by Type (On-Ear Headsets, Over-Ear Headsets, Earbuds and In-Ear Headsets), By Application (Studio, Stage, Critical Listening, Mixing, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 316446 4200 Electronics & Semiconductor 377 146 Pages 4.7 (33)
                                          

Market Overview:


The global wired headsets market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for studio, stage, critical listening, mixing and other applications of wired headsets. Wired headsets are used in various applications such as studio, stage, critical listening, mixing and others. These headsets offer superior sound quality as compared to their wireless counterparts and are hence preferred by users for professional purposes.


Global Wired Headsets Industry Outlook


Product Definition:


A wired headset is a device that connects to a phone or other audio output device using a cable. Wired headsets are often used in call centers and other business settings where it is important to be able to keep both hands free. They can also provide better sound quality than most wireless headsets.


On-Ear Headsets:


On-ear headsets are smaller and lighter than over-ear models, they sit directly on the ear and hence provide better isolation from external sound. On-ear design helps to keep the wire out of sight, which makes these devices more compact and easier to use while giving a sporty look. The on-ear model has a shorter cord than the over ear counterpart; this is convenient for when you need to move around while using your device.


Over-Ear Headsets:


Over-ear headsets are larger in size as compared to on-ear and earplug type headsets. They cover the entire ear, including the outer part, which makes them suitable for listening to music or watching videos for a long time. Over-ear types offer better sound quality as they isolate external noise effectively.


Application Insights:


The studio application segment led the global wired headsets market in 2017. The rising use of wireless headphones for personal listening and recording is expected to drive the demand for wired headsets over the forecast period. Furthermore, increasing demand for music production is anticipated to fuel industry growth over the coming years.


Studio professionals prefer high audio quality and clarity while recording vocals, instruments or mixing complete soundtracks as it helps them concentrate better on their work. In addition, these products help reduce background noise that may otherwise distract a musician or an audio engineer from focusing on their work properly. These factors are expected to increase product adoption among studio professionals globally over the coming years.


Stage applications include live performances where actors/singers perform before a crowd of fans along with other participants who watch rehearsals.


Regional Analysis:


Europe dominated the global wired headsets market in terms of revenue share in 2016. The growth is attributed to the presence of major players such as Sennheiser Electronic GmbH and Beyerdynamic Corporation. In addition, rising demand for high-fidelity sound reproduction through headphones is expected to drive regional growth over the forecast period.


Asia Pacific region is anticipated to witness significant growth over the next eight years owing to increasing disposable income levels, coupled with growing adoption of western culture and technology among consumers. Furthermore, rising penetration of smartphones along with increasing internet usage rates are expected fuel regional product demand during the forecast period from 2017 to 2030  (sobriety). Increasing investments by key manufacturers such as Skullcandy LLC; Shure Inc.; Audio-Technica Corporation; Grado Labs, Inc.


Growth Factors:


  • Increasing demand for wireless headsets in the gaming industry
  • Growing popularity of voice-activated assistants, such as Amazon Echo and Google Home
  • Proliferation of 5G networks that will enable faster data transmission and better call quality for wireless headsets
  • Increasing demand for Bluetooth headphones in the fitness market
  • Development of new features and applications for wired headsets, such as virtual reality (VR) and augmented reality (AR)

Scope Of The Report

Report Attributes

Report Details

Report Title

Wired Headsets Market Research Report

By Type

On-Ear Headsets, Over-Ear Headsets, Earbuds and In-Ear Headsets

By Application

Studio, Stage, Critical Listening, Mixing, Others

By Companies

AKG, Audio-Technica, Beats, Beyerdynamic, Denon, Koss, Pioneer, Sennheiser, Shure, Sony, AKG, Yamaha

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

146

Number of Tables & Figures

103

Customization Available

Yes, the report can be customized as per your need.


Global Wired Headsets Market Report Segments:

The global Wired Headsets market is segmented on the basis of:

Types

On-Ear Headsets, Over-Ear Headsets, Earbuds and In-Ear Headsets

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Studio, Stage, Critical Listening, Mixing, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. AKG
  2. Audio-Technica
  3. Beats
  4. Beyerdynamic
  5. Denon
  6. Koss
  7. Pioneer
  8. Sennheiser
  9. Shure
  10. Sony
  11. AKG
  12. Yamaha

Global Wired Headsets Market Overview


Highlights of The Wired Headsets Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. On-Ear Headsets
    2. Over-Ear Headsets
    3. Earbuds and In-Ear Headsets
  1. By Application:

    1. Studio
    2. Stage
    3. Critical Listening
    4. Mixing
    5. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Wired Headsets Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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Global Wired Headsets Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Wired Headsets is a company that manufactures wireless headsets. Wired Headsets products include Bluetooth and Wi-Fi enabled headphones, as well as noise cancelling earbuds.

Some of the key players operating in the wired headsets market are AKG, Audio-Technica, Beats, Beyerdynamic, Denon, Koss, Pioneer, Sennheiser, Shure, Sony, AKG, Yamaha.

The wired headsets market is expected to register a CAGR of 5.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Wired Headsets Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Wired Headsets Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Wired Headsets Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Wired Headsets Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Wired Headsets Market Size & Forecast, 2020-2028       4.5.1 Wired Headsets Market Size and Y-o-Y Growth       4.5.2 Wired Headsets Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 On-Ear Headsets
      5.2.2 Over-Ear Headsets
      5.2.3 Earbuds and In-Ear Headsets
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Studio
      6.2.2 Stage
      6.2.3 Critical Listening
      6.2.4 Mixing
      6.2.5 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Wired Headsets Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Wired Headsets Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 On-Ear Headsets
      9.6.2 Over-Ear Headsets
      9.6.3 Earbuds and In-Ear Headsets
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Studio
      9.10.2 Stage
      9.10.3 Critical Listening
      9.10.4 Mixing
      9.10.5 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 On-Ear Headsets
      10.6.2 Over-Ear Headsets
      10.6.3 Earbuds and In-Ear Headsets
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Studio
      10.10.2 Stage
      10.10.3 Critical Listening
      10.10.4 Mixing
      10.10.5 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 On-Ear Headsets
      11.6.2 Over-Ear Headsets
      11.6.3 Earbuds and In-Ear Headsets
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Studio
      11.10.2 Stage
      11.10.3 Critical Listening
      11.10.4 Mixing
      11.10.5 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 On-Ear Headsets
      12.6.2 Over-Ear Headsets
      12.6.3 Earbuds and In-Ear Headsets
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Studio
      12.10.2 Stage
      12.10.3 Critical Listening
      12.10.4 Mixing
      12.10.5 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 On-Ear Headsets
      13.6.2 Over-Ear Headsets
      13.6.3 Earbuds and In-Ear Headsets
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Studio
      13.10.2 Stage
      13.10.3 Critical Listening
      13.10.4 Mixing
      13.10.5 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Wired Headsets Market: Competitive Dashboard
   14.2 Global Wired Headsets Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 AKG
      14.3.2 Audio-Technica
      14.3.3 Beats
      14.3.4 Beyerdynamic
      14.3.5 Denon
      14.3.6 Koss
      14.3.7 Pioneer
      14.3.8 Sennheiser
      14.3.9 Shure
      14.3.10 Sony
      14.3.11 AKG
      14.3.12 Yamaha

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