Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Wireless In-Flight Entertainment (W-IFE) Market by Type (ATG, KU-Band, L-Band, Ka-Band), By Application (Narrow-Body, Wide-Body, Regional Jet) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Wireless In-Flight Entertainment (W-IFE) Market by Type (ATG, KU-Band, L-Band, Ka-Band), By Application (Narrow-Body, Wide-Body, Regional Jet) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 224511 4200 Service & Software 377 132 Pages 5 (49)
                                          

Market Overview:


The global wireless in-flight entertainment (W-IFE) market is expected to grow at a CAGR of 10.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for in-flight entertainment among passengers and the rising number of aircraft deliveries across the globe. In terms of type, the KU-band segment is expected to hold a major share of the W-IFE market during the forecast period, owing to its high bandwidth and low latency characteristics. By application, narrow body aircraft are expected to account for a larger share of the W-IFE market during 2018–2030, as they are more commonly used for short haul flights.


Global Wireless In-Flight Entertainment (W-IFE) Industry Outlook


Product Definition:


Wireless In-Flight Entertainment (W-IFE) is a system that allows passengers to watch movies and television shows, listen to music, and play games on their personal devices using the aircraft's Wi-Fi network. W-IFE is important because it allows passengers to stay entertained during their flight without having to use up the limited seatback screens.


ATG:


ATG is short for Air To Ground. It's a common wireless technology used in commercial aircraft to provide In-Flight entertainment services such as streaming video, voice calls and data sharing among passengers and crew members. The growth factor of the ATG market includes increasing demand for wireless connectivity in-flight along with rising adoption of digitalization across all industry verticals including aerospace & defense, telecommunication, IT & telecom and retail among others.


KU-Band:


The KU-band is a part of the L-band, which is used for wireless in-flight entertainment (W-IFE) applications. The term “KU” stands for “Keystone Universal” and it refers to a frequency range between 3.5 GHz to 3.8 GHz. It was initially developed by Inmarsat Global Limited as an alternative to the L band (2.4 GHz).


Application Insights:


The narrow-body segment dominated the global market in terms of revenue share in 2017. The growth can be attributed to the increasing demand for premium travel experience among consumers. Moreover, growing preference for wireless internet connectivity in economy class on narrow-body aircraft is expected to drive the segment over the forecast period.


The wide-body segment is anticipated to witness significant growth over the forecast period owing to rising demand from high spenders on entertainment and connectivity features of their choice across all classes of service. Furthermore, operators are investing significantly in order to provide enhanced W-IFE experience across all classes of service including business, first and economy class passengers on wide body aircrafts.


Regional jets are primarily used for short domestic flights within a particular region or country thus they do not offer much legroom as compared with other commercial aviation services such as Wide Body Aircraft (WBA) or Commercial Jetsliner (CJ).


Regional Analysis:


North America dominated the global market in 2017. The growth of the regional market can be attributed to a rise in demand for air travel, increasing adoption of ATG systems, and growing popularity of online entertainment among passengers. Europe is expected to witness significant growth over the forecast period owing to an increase in spending on wireless data services by airlines and passengers. Asia Pacific is projected to register considerable growth over the next eight years owing to rising disposable income and passenger traffic especially in developing countries such as India, China, Indonesia, Thailand etc. Additionally, new routes are being added by airlines for W-IFE system installation which will drive regional demand further. For instance; In January 2018; Delta Air Lines Inc.


Asia Pacific has been witnessing huge investments from various companies regarding deployment of next-generation systems across wide areas within planes or even across entire airline networks with consistent coverage throughout flights (regional jets).


Growth Factors:


  • Increasing demand for in-flight entertainment services from airline passengers
  • Proliferation of wireless technologies and devices that can be used for in-flight entertainment
  • Airlines are increasingly offering Wi-Fi services on board their aircraft, which is driving the demand for W-IFE systems
  • The increasing number of low-cost carriers is also contributing to the growth of the W-IFE market
  • Growing demand for passenger comfort and convenience

Scope Of The Report

Report Attributes

Report Details

Report Title

Wireless In-Flight Entertainment (W-IFE) Market Research Report

By Type

ATG, KU-Band, L-Band, Ka-Band

By Application

Narrow-Body, Wide-Body, Regional Jet

By Companies

BAE Systems PLC, Bluebox Avionics Ltd, Gogo Inc., Inflight Dublin, Ltd, Lufthansa Systems GmbH, Panasonic Corporation, Rockwell Collins Inc., SITA OnAir, Thales Group S.A., Zodiac Aerospace SA

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

132

Number of Tables & Figures

93

Customization Available

Yes, the report can be customized as per your need.


Global Wireless In-Flight Entertainment (W-IFE) Market Report Segments:

The global Wireless In-Flight Entertainment (W-IFE) market is segmented on the basis of:

Types

ATG, KU-Band, L-Band, Ka-Band

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Narrow-Body, Wide-Body, Regional Jet

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. BAE Systems PLC
  2. Bluebox Avionics Ltd
  3. Gogo Inc.
  4. Inflight Dublin, Ltd
  5. Lufthansa Systems GmbH
  6. Panasonic Corporation
  7. Rockwell Collins Inc.
  8. SITA OnAir
  9. Thales Group S.A.
  10. Zodiac Aerospace SA

Global Wireless In-Flight Entertainment (W-IFE) Market Overview


Highlights of The Wireless In-Flight Entertainment (W-IFE) Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. ATG
    2. KU-Band
    3. L-Band
    4. Ka-Band
  1. By Application:

    1. Narrow-Body
    2. Wide-Body
    3. Regional Jet
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Wireless In-Flight Entertainment (W-IFE) Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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Global Wireless In-Flight Entertainment (W-IFE) Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


W-IFE is a wireless entertainment service that allows passengers to watch movies, TV shows, and other content on their devices while in the air. W-IFE is available on select airlines and can be accessed through apps or websites.

Some of the major companies in the wireless in-flight entertainment (w-ife) market are BAE Systems PLC, Bluebox Avionics Ltd, Gogo Inc., Inflight Dublin, Ltd, Lufthansa Systems GmbH, Panasonic Corporation, Rockwell Collins Inc., SITA OnAir, Thales Group S.A., Zodiac Aerospace SA.

The wireless in-flight entertainment (w-ife) market is expected to grow at a compound annual growth rate of 10.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Wireless In-Flight Entertainment (W-IFE) Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Wireless In-Flight Entertainment (W-IFE) Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Wireless In-Flight Entertainment (W-IFE) Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Wireless In-Flight Entertainment (W-IFE) Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Wireless In-Flight Entertainment (W-IFE) Market Size & Forecast, 2018-2028       4.5.1 Wireless In-Flight Entertainment (W-IFE) Market Size and Y-o-Y Growth       4.5.2 Wireless In-Flight Entertainment (W-IFE) Market Absolute $ Opportunity

Chapter 5 Global Wireless In-Flight Entertainment (W-IFE) Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Type
      5.2.1 ATG
      5.2.2 KU-Band
      5.2.3 L-Band
      5.2.4 Ka-Band
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Wireless In-Flight Entertainment (W-IFE) Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Applications
      6.2.1 Narrow-Body
      6.2.2 Wide-Body
      6.2.3 Regional Jet
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Wireless In-Flight Entertainment (W-IFE) Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Wireless In-Flight Entertainment (W-IFE) Analysis and Forecast
   9.1 Introduction
   9.2 North America Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Type
      9.6.1 ATG
      9.6.2 KU-Band
      9.6.3 L-Band
      9.6.4 Ka-Band
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Applications
      9.10.1 Narrow-Body
      9.10.2 Wide-Body
      9.10.3 Regional Jet
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Wireless In-Flight Entertainment (W-IFE) Analysis and Forecast
   10.1 Introduction
   10.2 Europe Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Type
      10.6.1 ATG
      10.6.2 KU-Band
      10.6.3 L-Band
      10.6.4 Ka-Band
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Applications
      10.10.1 Narrow-Body
      10.10.2 Wide-Body
      10.10.3 Regional Jet
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Wireless In-Flight Entertainment (W-IFE) Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Type
      11.6.1 ATG
      11.6.2 KU-Band
      11.6.3 L-Band
      11.6.4 Ka-Band
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Applications
      11.10.1 Narrow-Body
      11.10.2 Wide-Body
      11.10.3 Regional Jet
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Wireless In-Flight Entertainment (W-IFE) Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Type
      12.6.1 ATG
      12.6.2 KU-Band
      12.6.3 L-Band
      12.6.4 Ka-Band
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Applications
      12.10.1 Narrow-Body
      12.10.2 Wide-Body
      12.10.3 Regional Jet
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Wireless In-Flight Entertainment (W-IFE) Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Type
      13.6.1 ATG
      13.6.2 KU-Band
      13.6.3 L-Band
      13.6.4 Ka-Band
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Wireless In-Flight Entertainment (W-IFE) Market Size Forecast by Applications
      13.10.1 Narrow-Body
      13.10.2 Wide-Body
      13.10.3 Regional Jet
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Wireless In-Flight Entertainment (W-IFE) Market: Competitive Dashboard
   14.2 Global Wireless In-Flight Entertainment (W-IFE) Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 BAE Systems PLC
      14.3.2 Bluebox Avionics Ltd
      14.3.3 Gogo Inc.
      14.3.4 Inflight Dublin, Ltd
      14.3.5 Lufthansa Systems GmbH
      14.3.6 Panasonic Corporation
      14.3.7 Rockwell Collins Inc.
      14.3.8 SITA OnAir
      14.3.9 Thales Group S.A.
      14.3.10 Zodiac Aerospace SA

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