Market Overview:
The global workstation software market is expected to grow at a CAGR of 7.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for 3D modelling and rendering software, virtual reality software, and CAD, CAM, and CAE software. Additionally, the growing demand for workstation software from gaming and entertainment applications is also contributing to the growth of this market. However, factors such as high cost of ownership and lack of technical expertise are restraining the growth of this market. CAM,.and CAESoftware;3D modellingands renderingsoftware;and others (including animation toolsets,, simulation toolsets,, etc.). Onthe basisof application,.mediaanda publishing,.engineers,-designers,-andarchitects,-enterprise softwaredevelopers,-andalso others(including medical imaging,, scientific research,, etc.). Geographically speaking,.
Product Definition:
Workstation software is a type of application software that allows multiple users to access and work on the same computer system. Workstation software is typically used in business environments, where multiple people need to access and edit the same files or applications. Some common examples of workstation software include Microsoft Office, Adobe Photoshop, and Oracle Database.
The importance of workstation software varies depending on the business context. In some cases, having a centralized repository for files can improve collaboration and efficiency among employees. In other cases, specific applications (like Adobe Photoshop) may be required for certain tasks or projects.
Image and Video Processing Software:
The global image and video processing software market size was valued at USD 4.0 billion in 2015 and is expected to witness a significant growth owing to the increasing demand for high-performance computing applications. The industry is majorly driven by the growing adoption of open source platforms, which are anticipated to reduce hardware costs over the forecast period. In addition, advancements in computer graphics have led to increased use of image processing software for 3D modeling and animation purposes.
Virtual Reality Software:
Virtual reality software is used in workstation software to provide the end-user with a simulated environment created by using special computer codes and hardware. In this simulated environment, the user can feel like he/she is present in that particular place, doing those specific activities. The end-user can use VR equipment such as headsets or glasses to experience virtual reality.
The major applications of virtual reality software are training and simulation purposes which include designing, gaming, architecture visualization etc.
Application Insights:
The gaming and entertainment segment accounted for the largest market share in 2017. The growth of this segment is attributed to the increasing demand for 3D graphics and virtual reality applications across various end-use industries such as film, gaming, architecture, etc. Enterprise software developers are also increasingly adopting workstation software due to its ability to improve overall development productivity by enabling users to access multiple files from a single platform with ease.
The media and publishing application segment is expected register significant growth over the forecast period owing to an increase in digital content production activities across several industries such as film industry, advertising agencies & marketing companies among others which require high-end 3D graphics rendering capabilities on a daily basis. Furthermore design firms are also shifting towards cloud-based solutions that offer more flexibility in terms of storage space requirements along with easy access from any device connected to internet worldwide.
Regional Analysis:
The Asia Pacific region is expected to emerge as the fastest-growing regional market over the forecast period. The growth can be attributed to increasing investments in developing countries such as China and India. For instance, according to a recent study by International Trade Administration (ITA), from 2015 to 2016, China’s foreign direct investment (FDI) increased by 23% and reached USD X billion. Similarly, India witnessed an increase of 34% in FDI during the same year.
North America held a significant share of around 27% in 2017 owing high adoption of CAD/CAM/CAE software solutions coupled with gaming industry presence across U.S.
Growth Factors:
- Increasing demand for workstation software from small and medium businesses (SMBs) due to the growing need for improved performance, security, and collaboration.
- The increasing trend of Bring Your Own Device (BYOD) in the workplace, which is driving the demand for workstation software that can support a variety of devices and platforms.
- Growing popularity of cloud-based applications and services, which is resulting in an increased demand for workstation software that can provide better performance and scalability.
- Proliferation of new technologies such as virtual reality (VR), augmented reality (AR), and artificial intelligence (AI), which are driving the need for more powerful workstations with better graphics capabilities.
- Rapid growth in the number of freelance professionals worldwide, who are increasingly using powerful workstations to run complex applications required for their projects
Scope Of The Report
Report Attributes
Report Details
Report Title
Workstation Software Market Research Report
By Type
Image and Video Processing Software, Virtual Reality Software, CAD, CAM, and CAE Software, 3D Modelling and Rendering Software
By Application
Gaming and Entertainment, Media and Publishing, Engineers, Designers, and Architects, Enterprise Software Developers, Others
By Companies
Enscape, Luxion Inc., Adobe Inc., Maxon Computer GMBH, Skylum, Fujitsu, Survios, GIMP, Autodesk, Inc., SubVrsive Inc., Unity Technologies, Virtuix, Solidworks (Dassault Systems), Microsoft Corporation
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
151
Number of Tables & Figures
106
Customization Available
Yes, the report can be customized as per your need.
Global Workstation Software Market Report Segments:
The global Workstation Software market is segmented on the basis of:
Types
Image and Video Processing Software, Virtual Reality Software, CAD, CAM, and CAE Software, 3D Modelling and Rendering Software
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Gaming and Entertainment, Media and Publishing, Engineers, Designers, and Architects, Enterprise Software Developers, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Enscape
- Luxion Inc.
- Adobe Inc.
- Maxon Computer GMBH
- Skylum
- Fujitsu
- Survios
- GIMP
- Autodesk, Inc.
- SubVrsive Inc.
- Unity Technologies
- Virtuix
- Solidworks (Dassault Systems)
- Microsoft Corporation
Highlights of The Workstation Software Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Image and Video Processing Software
- Virtual Reality Software
- CAD, CAM, and CAE Software
- 3D Modelling and Rendering Software
- By Application:
- Gaming and Entertainment
- Media and Publishing
- Engineers, Designers, and Architects
- Enterprise Software Developers
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Workstation Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Workstation software is a type of software that is used to manage and work with files and other data. It can be used to create, edit, or view documents.
Some of the major players in the workstation software market are Enscape, Luxion Inc., Adobe Inc., Maxon Computer GMBH, Skylum, Fujitsu, Survios, GIMP, Autodesk, Inc., SubVrsive Inc., Unity Technologies, Virtuix, Solidworks (Dassault Systems), Microsoft Corporation.
The workstation software market is expected to grow at a compound annual growth rate of 7.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Workstation Software Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Workstation Software Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Workstation Software Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Workstation Software Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Workstation Software Market Size & Forecast, 2020-2028 4.5.1 Workstation Software Market Size and Y-o-Y Growth 4.5.2 Workstation Software Market Absolute $ Opportunity
Chapter 5 Global Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Market Size Forecast by Type
5.2.1 Image and Video Processing Software
5.2.2 Virtual Reality Software
5.2.3 CAD
5.2.4 CAM
5.2.5 and CAE Software
5.2.6 3D Modelling and Rendering Software
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Market Size Forecast by Applications
6.2.1 Gaming and Entertainment
6.2.2 Media and Publishing
6.2.3 Engineers
6.2.4 Designers
6.2.5 and Architects
6.2.6 Enterprise Software Developers
6.2.7 Others
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Workstation Software Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Workstation Software Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Analysis and Forecast
9.1 Introduction
9.2 North America Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Market Size Forecast by Type
9.6.1 Image and Video Processing Software
9.6.2 Virtual Reality Software
9.6.3 CAD
9.6.4 CAM
9.6.5 and CAE Software
9.6.6 3D Modelling and Rendering Software
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Market Size Forecast by Applications
9.10.1 Gaming and Entertainment
9.10.2 Media and Publishing
9.10.3 Engineers
9.10.4 Designers
9.10.5 and Architects
9.10.6 Enterprise Software Developers
9.10.7 Others
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Analysis and Forecast
10.1 Introduction
10.2 Europe Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Market Size Forecast by Type
10.6.1 Image and Video Processing Software
10.6.2 Virtual Reality Software
10.6.3 CAD
10.6.4 CAM
10.6.5 and CAE Software
10.6.6 3D Modelling and Rendering Software
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Market Size Forecast by Applications
10.10.1 Gaming and Entertainment
10.10.2 Media and Publishing
10.10.3 Engineers
10.10.4 Designers
10.10.5 and Architects
10.10.6 Enterprise Software Developers
10.10.7 Others
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Market Size Forecast by Type
11.6.1 Image and Video Processing Software
11.6.2 Virtual Reality Software
11.6.3 CAD
11.6.4 CAM
11.6.5 and CAE Software
11.6.6 3D Modelling and Rendering Software
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Market Size Forecast by Applications
11.10.1 Gaming and Entertainment
11.10.2 Media and Publishing
11.10.3 Engineers
11.10.4 Designers
11.10.5 and Architects
11.10.6 Enterprise Software Developers
11.10.7 Others
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Analysis and Forecast
12.1 Introduction
12.2 Latin America Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Market Size Forecast by Type
12.6.1 Image and Video Processing Software
12.6.2 Virtual Reality Software
12.6.3 CAD
12.6.4 CAM
12.6.5 and CAE Software
12.6.6 3D Modelling and Rendering Software
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Market Size Forecast by Applications
12.10.1 Gaming and Entertainment
12.10.2 Media and Publishing
12.10.3 Engineers
12.10.4 Designers
12.10.5 and Architects
12.10.6 Enterprise Software Developers
12.10.7 Others
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Market Size Forecast by Type
13.6.1 Image and Video Processing Software
13.6.2 Virtual Reality Software
13.6.3 CAD
13.6.4 CAM
13.6.5 and CAE Software
13.6.6 3D Modelling and Rendering Software
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Market Size Forecast by Applications
13.10.1 Gaming and Entertainment
13.10.2 Media and Publishing
13.10.3 Engineers
13.10.4 Designers
13.10.5 and Architects
13.10.6 Enterprise Software Developers
13.10.7 Others
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Workstation Software Market: Competitive Dashboard
14.2 Global Workstation Software Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Enscape
14.3.2 Luxion Inc.
14.3.3 Adobe Inc.
14.3.4 Maxon Computer GMBH
14.3.5 Skylum
14.3.6 Fujitsu
14.3.7 Survios
14.3.8 GIMP
14.3.9 Autodesk, Inc.
14.3.10 SubVrsive Inc.
14.3.11 Unity Technologies
14.3.12 Virtuix
14.3.13 Solidworks (Dassault Systems)
14.3.14 Microsoft Corporation