Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Workstation Software Market by Type (Image and Video Processing Software, Virtual Reality Software, CAD, CAM, and CAE Software, 3D Modelling and Rendering Software), By Application (Gaming and Entertainment, Media and Publishing, Engineers, Designers, and Architects, Enterprise Software Developers, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Workstation Software Market by Type (Image and Video Processing Software, Virtual Reality Software, CAD, CAM, and CAE Software, 3D Modelling and Rendering Software), By Application (Gaming and Entertainment, Media and Publishing, Engineers, Designers, and Architects, Enterprise Software Developers, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 337108 4200 Service & Software 377 151 Pages 4.6 (41)
                                          

Market Overview:


The global workstation software market is expected to grow at a CAGR of 7.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for 3D modelling and rendering software, virtual reality software, and CAD, CAM, and CAE software. Additionally, the growing demand for workstation software from gaming and entertainment applications is also contributing to the growth of this market. However, factors such as high cost of ownership and lack of technical expertise are restraining the growth of this market. CAM,.and CAESoftware;3D modellingands renderingsoftware;and others (including animation toolsets,, simulation toolsets,, etc.). Onthe basisof application,.mediaanda publishing,.engineers,-designers,-andarchitects,-enterprise softwaredevelopers,-andalso others(including medical imaging,, scientific research,, etc.). Geographically speaking,.


Global Workstation Software Industry Outlook


Product Definition:


Workstation software is a type of application software that allows multiple users to access and work on the same computer system. Workstation software is typically used in business environments, where multiple people need to access and edit the same files or applications. Some common examples of workstation software include Microsoft Office, Adobe Photoshop, and Oracle Database.


The importance of workstation software varies depending on the business context. In some cases, having a centralized repository for files can improve collaboration and efficiency among employees. In other cases, specific applications (like Adobe Photoshop) may be required for certain tasks or projects.


Image and Video Processing Software:


The global image and video processing software market size was valued at USD 4.0 billion in 2015 and is expected to witness a significant growth owing to the increasing demand for high-performance computing applications. The industry is majorly driven by the growing adoption of open source platforms, which are anticipated to reduce hardware costs over the forecast period. In addition, advancements in computer graphics have led to increased use of image processing software for 3D modeling and animation purposes.


Virtual Reality Software:


Virtual reality software is used in workstation software to provide the end-user with a simulated environment created by using special computer codes and hardware. In this simulated environment, the user can feel like he/she is present in that particular place, doing those specific activities. The end-user can use VR equipment such as headsets or glasses to experience virtual reality.


The major applications of virtual reality software are training and simulation purposes which include designing, gaming, architecture visualization etc.


Application Insights:


The gaming and entertainment segment accounted for the largest market share in 2017. The growth of this segment is attributed to the increasing demand for 3D graphics and virtual reality applications across various end-use industries such as film, gaming, architecture, etc. Enterprise software developers are also increasingly adopting workstation software due to its ability to improve overall development productivity by enabling users to access multiple files from a single platform with ease.


The media and publishing application segment is expected register significant growth over the forecast period owing to an increase in digital content production activities across several industries such as film industry, advertising agencies & marketing companies among others which require high-end 3D graphics rendering capabilities on a daily basis. Furthermore design firms are also shifting towards cloud-based solutions that offer more flexibility in terms of storage space requirements along with easy access from any device connected to internet worldwide.


Regional Analysis:


The Asia Pacific region is expected to emerge as the fastest-growing regional market over the forecast period. The growth can be attributed to increasing investments in developing countries such as China and India. For instance, according to a recent study by International Trade Administration (ITA), from 2015 to 2016, China’s foreign direct investment (FDI) increased by 23% and reached USD X billion. Similarly, India witnessed an increase of 34% in FDI during the same year.


North America held a significant share of around 27% in 2017 owing high adoption of CAD/CAM/CAE software solutions coupled with gaming industry presence across U.S.


Growth Factors:


  • Increasing demand for workstation software from small and medium businesses (SMBs) due to the growing need for improved performance, security, and collaboration.
  • The increasing trend of Bring Your Own Device (BYOD) in the workplace, which is driving the demand for workstation software that can support a variety of devices and platforms.
  • Growing popularity of cloud-based applications and services, which is resulting in an increased demand for workstation software that can provide better performance and scalability.
  • Proliferation of new technologies such as virtual reality (VR), augmented reality (AR), and artificial intelligence (AI), which are driving the need for more powerful workstations with better graphics capabilities.
  • Rapid growth in the number of freelance professionals worldwide, who are increasingly using powerful workstations to run complex applications required for their projects

Scope Of The Report

Report Attributes

Report Details

Report Title

Workstation Software Market Research Report

By Type

Image and Video Processing Software, Virtual Reality Software, CAD, CAM, and CAE Software, 3D Modelling and Rendering Software

By Application

Gaming and Entertainment, Media and Publishing, Engineers, Designers, and Architects, Enterprise Software Developers, Others

By Companies

Enscape, Luxion Inc., Adobe Inc., Maxon Computer GMBH, Skylum, Fujitsu, Survios, GIMP, Autodesk, Inc., SubVrsive Inc., Unity Technologies, Virtuix, Solidworks (Dassault Systems), Microsoft Corporation

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

151

Number of Tables & Figures

106

Customization Available

Yes, the report can be customized as per your need.


Global Workstation Software Market Report Segments:

The global Workstation Software market is segmented on the basis of:

Types

Image and Video Processing Software, Virtual Reality Software, CAD, CAM, and CAE Software, 3D Modelling and Rendering Software

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Gaming and Entertainment, Media and Publishing, Engineers, Designers, and Architects, Enterprise Software Developers, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Enscape
  2. Luxion Inc.
  3. Adobe Inc.
  4. Maxon Computer GMBH
  5. Skylum
  6. Fujitsu
  7. Survios
  8. GIMP
  9. Autodesk, Inc.
  10. SubVrsive Inc.
  11. Unity Technologies
  12. Virtuix
  13. Solidworks (Dassault Systems)
  14. Microsoft Corporation

Global Workstation Software Market Overview


Highlights of The Workstation Software Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Image and Video Processing Software
    2. Virtual Reality Software
    3. CAD, CAM, and CAE Software
    4. 3D Modelling and Rendering Software
  1. By Application:

    1. Gaming and Entertainment
    2. Media and Publishing
    3. Engineers, Designers, and Architects
    4. Enterprise Software Developers
    5. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Workstation Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Workstation Software Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Workstation software is a type of software that is used to manage and work with files and other data. It can be used to create, edit, or view documents.

Some of the major players in the workstation software market are Enscape, Luxion Inc., Adobe Inc., Maxon Computer GMBH, Skylum, Fujitsu, Survios, GIMP, Autodesk, Inc., SubVrsive Inc., Unity Technologies, Virtuix, Solidworks (Dassault Systems), Microsoft Corporation.

The workstation software market is expected to grow at a compound annual growth rate of 7.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Workstation Software Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Workstation Software Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Workstation Software Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Workstation Software Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Workstation Software Market Size & Forecast, 2020-2028       4.5.1 Workstation Software Market Size and Y-o-Y Growth       4.5.2 Workstation Software Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 Image and Video Processing Software
      5.2.2 Virtual Reality Software
      5.2.3 CAD
      5.2.4  CAM
      5.2.5  and CAE Software
      5.2.6 3D Modelling and Rendering Software
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Gaming and Entertainment
      6.2.2 Media and Publishing
      6.2.3 Engineers
      6.2.4  Designers
      6.2.5  and Architects
      6.2.6 Enterprise Software Developers
      6.2.7 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Workstation Software Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Workstation Software Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 Image and Video Processing Software
      9.6.2 Virtual Reality Software
      9.6.3 CAD
      9.6.4  CAM
      9.6.5  and CAE Software
      9.6.6 3D Modelling and Rendering Software
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Gaming and Entertainment
      9.10.2 Media and Publishing
      9.10.3 Engineers
      9.10.4  Designers
      9.10.5  and Architects
      9.10.6 Enterprise Software Developers
      9.10.7 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 Image and Video Processing Software
      10.6.2 Virtual Reality Software
      10.6.3 CAD
      10.6.4  CAM
      10.6.5  and CAE Software
      10.6.6 3D Modelling and Rendering Software
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Gaming and Entertainment
      10.10.2 Media and Publishing
      10.10.3 Engineers
      10.10.4  Designers
      10.10.5  and Architects
      10.10.6 Enterprise Software Developers
      10.10.7 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 Image and Video Processing Software
      11.6.2 Virtual Reality Software
      11.6.3 CAD
      11.6.4  CAM
      11.6.5  and CAE Software
      11.6.6 3D Modelling and Rendering Software
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Gaming and Entertainment
      11.10.2 Media and Publishing
      11.10.3 Engineers
      11.10.4  Designers
      11.10.5  and Architects
      11.10.6 Enterprise Software Developers
      11.10.7 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 Image and Video Processing Software
      12.6.2 Virtual Reality Software
      12.6.3 CAD
      12.6.4  CAM
      12.6.5  and CAE Software
      12.6.6 3D Modelling and Rendering Software
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Gaming and Entertainment
      12.10.2 Media and Publishing
      12.10.3 Engineers
      12.10.4  Designers
      12.10.5  and Architects
      12.10.6 Enterprise Software Developers
      12.10.7 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 Image and Video Processing Software
      13.6.2 Virtual Reality Software
      13.6.3 CAD
      13.6.4  CAM
      13.6.5  and CAE Software
      13.6.6 3D Modelling and Rendering Software
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Gaming and Entertainment
      13.10.2 Media and Publishing
      13.10.3 Engineers
      13.10.4  Designers
      13.10.5  and Architects
      13.10.6 Enterprise Software Developers
      13.10.7 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Workstation Software Market: Competitive Dashboard
   14.2 Global Workstation Software Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Enscape
      14.3.2 Luxion Inc.
      14.3.3 Adobe Inc.
      14.3.4 Maxon Computer GMBH
      14.3.5 Skylum
      14.3.6 Fujitsu
      14.3.7 Survios
      14.3.8 GIMP
      14.3.9 Autodesk, Inc.
      14.3.10 SubVrsive Inc.
      14.3.11 Unity Technologies
      14.3.12 Virtuix
      14.3.13 Solidworks (Dassault Systems)
      14.3.14 Microsoft Corporation

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