The global handheld game player market is expected to grow at a CAGR of 5.5% during the forecast period, from 2021 to 2030. The market is driven by the increasing demand for handheld game players in emerging economies such as India and China. The growth of this market is also attributed to the increasing number of mobile games being developed for handheld devices, which are more affordable than consoles and PCs. The 3.0 inch segment accounted for a share of over 50% in 2017 and is expected to maintain its dominance throughout the forecast period owing to its affordability and portability features. The 4.3 inch segment accounted for a share of over 40% in 2017 and is expected to grow at a CAGR of 6% during the forecast period owing to its larger screen size that provides better gaming experience than 3-inch screens, which are more affordable than 4-inch screens with similar features.
Some Of The Growth Factors Of This Market:
- The market for handheld game players is growing due to the increasing number of people who are playing games on their phones and tablets.
- The market for handheld game players is also growing due to the increasing number of people who are playing games on their consoles, such as Xbox One and PlayStation 4.
- The market for handheld game players is also growing due to the increase in popularity of mobile gaming, which has led many gamers to switch from console gaming to mobile gaming because it's cheaper and more convenient.
- The market for handheld game players is also growing due to the increase in popularity of augmented reality (AR) games, which have led many gamers to switch from console gaming or mobile gaming because AR games offer a new way of experiencing video games that can't be replicated by other types of video games or platforms like consoles or smartphones/tablets.
- The market for handheld game players is also growing due to the increased interest in retro-style video games, which has led many gamers who grew up with these types of video games back into this type of gameplay as they get older and want a nostalgic experience that they can't get with modern-day video games like those found on consoles or smartphones/tablets.
Industry Growth Insights published a new data on “Handheld Game Player Market”. The research report is titled “Handheld Game Player Market research by Types (3.0 Inch, 4.3 Inch, Other), By Applications (Personal Use, Commercial Use, Other), By Players/Companies Sony, Nintendo, NVIDIA, Bandai Namco, Sega Sammy Holdings, Coolbaby, WuYouWuYu, QianYue, GamePod Digital, MenFei”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Handheld Game Player Market Research Report
By Type
3.0 Inch, 4.3 Inch, Other
By Application
Personal Use, Commercial Use, Other
By Companies
Sony, Nintendo, NVIDIA, Bandai Namco, Sega Sammy Holdings, Coolbaby, WuYouWuYu, QianYue, GamePod Digital, MenFei
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
247
Number of Tables & Figures
173
Customization Available
Yes, the report can be customized as per your need.
Global Handheld Game Player Market Report Segments:
The global Handheld Game Player market is segmented on the basis of:
Types
3.0 Inch, 4.3 Inch, Other
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Personal Use, Commercial Use, Other
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Sony
- Nintendo
- NVIDIA
- Bandai Namco
- Sega Sammy Holdings
- Coolbaby
- WuYouWuYu
- QianYue
- GamePod Digital
- MenFei
Highlights of The Handheld Game Player Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- 3.0 Inch
- 4.3 Inch
- Other
- By Application:
- Personal Use
- Commercial Use
- Other
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Handheld Game Player Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Handheld Game Player is a handheld game console that was announced by Nintendo on January 12, 2019. It is not related to the Nintendo Switch Handheld Console.
Some of the major players in the handheld game player market are Sony, Nintendo, NVIDIA, Bandai Namco, Sega Sammy Holdings, Coolbaby, WuYouWuYu, QianYue, GamePod Digital, MenFei.
The handheld game player market is expected to register a CAGR of 5.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Handheld Game Player Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Handheld Game Player Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Handheld Game Player Market - Supply Chain
4.5. Global Handheld Game Player Market Forecast
4.5.1. Handheld Game Player Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Handheld Game Player Market Size (000 Units) and Y-o-Y Growth
4.5.3. Handheld Game Player Market Absolute $ Opportunity
5. Global Handheld Game Player Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Handheld Game Player Market Size and Volume Forecast by Type
5.3.1. 3.0 Inch
5.3.2. 4.3 Inch
5.3.3. Other
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Handheld Game Player Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Handheld Game Player Market Size and Volume Forecast by Application
6.3.1. Personal Use
6.3.2. Commercial Use
6.3.3. Other
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Handheld Game Player Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Handheld Game Player Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Handheld Game Player Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Handheld Game Player Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Handheld Game Player Demand Share Forecast, 2019-2026
9. North America Handheld Game Player Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Handheld Game Player Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Handheld Game Player Market Size and Volume Forecast by Application
9.4.1. Personal Use
9.4.2. Commercial Use
9.4.3. Other
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Handheld Game Player Market Size and Volume Forecast by Type
9.7.1. 3.0 Inch
9.7.2. 4.3 Inch
9.7.3. Other
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Handheld Game Player Demand Share Forecast, 2019-2026
10. Latin America Handheld Game Player Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Handheld Game Player Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Handheld Game Player Market Size and Volume Forecast by Application
10.4.1. Personal Use
10.4.2. Commercial Use
10.4.3. Other
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Handheld Game Player Market Size and Volume Forecast by Type
10.7.1. 3.0 Inch
10.7.2. 4.3 Inch
10.7.3. Other
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Handheld Game Player Demand Share Forecast, 2019-2026
11. Europe Handheld Game Player Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Handheld Game Player Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Handheld Game Player Market Size and Volume Forecast by Application
11.4.1. Personal Use
11.4.2. Commercial Use
11.4.3. Other
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Handheld Game Player Market Size and Volume Forecast by Type
11.7.1. 3.0 Inch
11.7.2. 4.3 Inch
11.7.3. Other
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Handheld Game Player Demand Share, 2019-2026
12. Asia Pacific Handheld Game Player Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Handheld Game Player Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Handheld Game Player Market Size and Volume Forecast by Application
12.4.1. Personal Use
12.4.2. Commercial Use
12.4.3. Other
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Handheld Game Player Market Size and Volume Forecast by Type
12.7.1. 3.0 Inch
12.7.2. 4.3 Inch
12.7.3. Other
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Handheld Game Player Demand Share, 2019-2026
13. Middle East & Africa Handheld Game Player Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Handheld Game Player Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Handheld Game Player Market Size and Volume Forecast by Application
13.4.1. Personal Use
13.4.2. Commercial Use
13.4.3. Other
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Handheld Game Player Market Size and Volume Forecast by Type
13.7.1. 3.0 Inch
13.7.2. 4.3 Inch
13.7.3. Other
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Handheld Game Player Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Handheld Game Player Market: Market Share Analysis
14.2. Handheld Game Player Distributors and Customers
14.3. Handheld Game Player Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Sony
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Nintendo
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. NVIDIA
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Bandai Namco
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Sega Sammy Holdings
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Coolbaby
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. WuYouWuYu
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. QianYue
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. GamePod Digital
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. MenFei
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. COMPANY 11
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. COMPANY 12
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook