Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Headphone Market by Type (Over-ear, On-ear, In-ear), By Application (Sports Headphones, Gaming Headphones, Business Headphones, Professional Headphones, Ordinary Headphones) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Headphone Market by Type (Over-ear, On-ear, In-ear), By Application (Sports Headphones, Gaming Headphones, Business Headphones, Professional Headphones, Ordinary Headphones) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 194039 3300 Electronics & Semiconductor 377 231 Pages 4.9 (32)
                                          

The global headphone market is expected to grow at a CAGR of 4.5% during the forecast period, from 2021 to 2030. The growth in this market can be attributed to the increasing demand for headphones in various applications such as sports, gaming, business and professional use. The increasing adoption of wireless headphones is also driving the growth of this market. The global headphone market by type is segmented into over-ear headphones, earphones and in-ear monitors (IEMs). Over-ear headphones are expected to dominate the global headphone market with a share of more than 50%. Earphones are expected to grow at a CAGR of 5% during the forecast period due to their low cost and portability. IEMs are also growing rapidly due to their high sound quality and noise isolation features which make them suitable for professional use such as recording studios or live performances. -The headphone market is also growing due to the increase in demand for noise cancelling headphones. -The headphone market is also growing due to the increase in demand for wireless earbuds. -The headphone market is also growing due to the increase in demand for sports headphones. -The headphone market is also growing due to the decrease of prices on wired headphones and earbuds.

Industry Growth Insights published a new data on “Headphone Market”. The research report is titled “Headphone Market research by Types (Over-ear, On-ear, In-ear), By Applications (Sports Headphones, Gaming Headphones, Business Headphones, Professional Headphones, Ordinary Headphones), By Players/Companies Apple (Beats), Plantronics, Sennheiser, Sony, GN Netcom, Samsung (Harman), Bose, JVC, Philips, Logitech (Jaybird), Skullcandy, Audio-Technica, Motorola, Monster, LG”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Headphone Market Research Report

By Type

Over-ear, On-ear, In-ear

By Application

Sports Headphones, Gaming Headphones, Business Headphones, Professional Headphones, Ordinary Headphones

By Companies

Apple (Beats), Plantronics, Sennheiser, Sony, GN Netcom, Samsung (Harman), Bose, JVC, Philips, Logitech (Jaybird), Skullcandy, Audio-Technica, Motorola, Monster, LG

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

231

Number of Tables & Figures

162

Customization Available

Yes, the report can be customized as per your need.


Global Headphone Industry Outlook


Global Headphone Market Report Segments:

The global Headphone market is segmented on the basis of:

Types

Over-ear, On-ear, In-ear

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Sports Headphones, Gaming Headphones, Business Headphones, Professional Headphones, Ordinary Headphones

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Apple (Beats)
  2. Plantronics
  3. Sennheiser
  4. Sony
  5. GN Netcom
  6. Samsung (Harman)
  7. Bose
  8. JVC
  9. Philips
  10. Logitech (Jaybird)
  11. Skullcandy
  12. Audio-Technica
  13. Motorola
  14. Monster
  15. LG

Global Headphone Market Overview


Highlights of The Headphone Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Over-ear
    2. On-ear
    3. In-ear
  1. By Application:

    1. Sports Headphones
    2. Gaming Headphones
    3. Business Headphones
    4. Professional Headphones
    5. Ordinary Headphones
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Headphone Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Headphone Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


A headphone is a device that is worn on the head to allow audio to be heard through the ears. Headphones are often connected to an audio source, such as a music player or a phone, so that they can be used for listening to music or phone calls.

Some of the major players in the headphone market are Apple (Beats), Plantronics, Sennheiser, Sony, GN Netcom, Samsung (Harman), Bose, JVC, Philips, Logitech (Jaybird), Skullcandy, Audio-Technica, Motorola, Monster, LG.

The headphone market is expected to register a CAGR of 4.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Headphone Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Headphone Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Headphone Market - Supply Chain
   4.5. Global Headphone Market Forecast
      4.5.1. Headphone Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Headphone Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Headphone Market Absolute $ Opportunity

5. Global Headphone Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Headphone Market Size and Volume Forecast by Type
      5.3.1. Over-ear
      5.3.2. On-ear
      5.3.3. In-ear
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Headphone Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Headphone Market Size and Volume Forecast by Application
      6.3.1. Sports Headphones
      6.3.2. Gaming Headphones
      6.3.3. Business Headphones
      6.3.4. Professional Headphones
      6.3.5. Ordinary Headphones
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Headphone Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Headphone Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Headphone Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Headphone Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Headphone Demand Share Forecast, 2019-2026

9. North America Headphone Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Headphone Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Headphone Market Size and Volume Forecast by Application
      9.4.1. Sports Headphones
      9.4.2. Gaming Headphones
      9.4.3. Business Headphones
      9.4.4. Professional Headphones
      9.4.5. Ordinary Headphones
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Headphone Market Size and Volume Forecast by Type
      9.7.1. Over-ear
      9.7.2. On-ear
      9.7.3. In-ear
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Headphone Demand Share Forecast, 2019-2026

10. Latin America Headphone Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Headphone Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Headphone Market Size and Volume Forecast by Application
      10.4.1. Sports Headphones
      10.4.2. Gaming Headphones
      10.4.3. Business Headphones
      10.4.4. Professional Headphones
      10.4.5. Ordinary Headphones
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Headphone Market Size and Volume Forecast by Type
      10.7.1. Over-ear
      10.7.2. On-ear
      10.7.3. In-ear
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Headphone Demand Share Forecast, 2019-2026

11. Europe Headphone Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Headphone Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Headphone Market Size and Volume Forecast by Application
      11.4.1. Sports Headphones
      11.4.2. Gaming Headphones
      11.4.3. Business Headphones
      11.4.4. Professional Headphones
      11.4.5. Ordinary Headphones
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Headphone Market Size and Volume Forecast by Type
      11.7.1. Over-ear
      11.7.2. On-ear
      11.7.3. In-ear
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Headphone Demand Share, 2019-2026

12. Asia Pacific Headphone Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Headphone Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Headphone Market Size and Volume Forecast by Application
      12.4.1. Sports Headphones
      12.4.2. Gaming Headphones
      12.4.3. Business Headphones
      12.4.4. Professional Headphones
      12.4.5. Ordinary Headphones
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Headphone Market Size and Volume Forecast by Type
      12.7.1. Over-ear
      12.7.2. On-ear
      12.7.3. In-ear
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Headphone Demand Share, 2019-2026

13. Middle East & Africa Headphone Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Headphone Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Headphone Market Size and Volume Forecast by Application
      13.4.1. Sports Headphones
      13.4.2. Gaming Headphones
      13.4.3. Business Headphones
      13.4.4. Professional Headphones
      13.4.5. Ordinary Headphones
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Headphone Market Size and Volume Forecast by Type
      13.7.1. Over-ear
      13.7.2. On-ear
      13.7.3. In-ear
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Headphone Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Headphone Market: Market Share Analysis
   14.2. Headphone Distributors and Customers
   14.3. Headphone Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Apple (Beats)
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Plantronics
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Sennheiser
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Sony
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. GN Netcom
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Samsung (Harman)
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Bose
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. JVC
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Philips
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Logitech (Jaybird)
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Skullcandy
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Audio-Technica
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. Motorola
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Monster
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. LG
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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