The global headphone market is expected to grow at a CAGR of 4.5% during the forecast period, from 2021 to 2030. The growth in this market can be attributed to the increasing demand for headphones in various applications such as sports, gaming, business and professional use. The increasing adoption of wireless headphones is also driving the growth of this market. The global headphone market by type is segmented into over-ear headphones, earphones and in-ear monitors (IEMs). Over-ear headphones are expected to dominate the global headphone market with a share of more than 50%. Earphones are expected to grow at a CAGR of 5% during the forecast period due to their low cost and portability. IEMs are also growing rapidly due to their high sound quality and noise isolation features which make them suitable for professional use such as recording studios or live performances. -The headphone market is also growing due to the increase in demand for noise cancelling headphones. -The headphone market is also growing due to the increase in demand for wireless earbuds. -The headphone market is also growing due to the increase in demand for sports headphones. -The headphone market is also growing due to the decrease of prices on wired headphones and earbuds.
Industry Growth Insights published a new data on “Headphone Market”. The research report is titled “Headphone Market research by Types (Over-ear, On-ear, In-ear), By Applications (Sports Headphones, Gaming Headphones, Business Headphones, Professional Headphones, Ordinary Headphones), By Players/Companies Apple (Beats), Plantronics, Sennheiser, Sony, GN Netcom, Samsung (Harman), Bose, JVC, Philips, Logitech (Jaybird), Skullcandy, Audio-Technica, Motorola, Monster, LG”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Headphone Market Research Report
By Type
Over-ear, On-ear, In-ear
By Application
Sports Headphones, Gaming Headphones, Business Headphones, Professional Headphones, Ordinary Headphones
By Companies
Apple (Beats), Plantronics, Sennheiser, Sony, GN Netcom, Samsung (Harman), Bose, JVC, Philips, Logitech (Jaybird), Skullcandy, Audio-Technica, Motorola, Monster, LG
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
231
Number of Tables & Figures
162
Customization Available
Yes, the report can be customized as per your need.
Global Headphone Market Report Segments:
The global Headphone market is segmented on the basis of:
Types
Over-ear, On-ear, In-ear
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Sports Headphones, Gaming Headphones, Business Headphones, Professional Headphones, Ordinary Headphones
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Apple (Beats)
- Plantronics
- Sennheiser
- Sony
- GN Netcom
- Samsung (Harman)
- Bose
- JVC
- Philips
- Logitech (Jaybird)
- Skullcandy
- Audio-Technica
- Motorola
- Monster
- LG
Highlights of The Headphone Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Over-ear
- On-ear
- In-ear
- By Application:
- Sports Headphones
- Gaming Headphones
- Business Headphones
- Professional Headphones
- Ordinary Headphones
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Headphone Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
A headphone is a device that is worn on the head to allow audio to be heard through the ears. Headphones are often connected to an audio source, such as a music player or a phone, so that they can be used for listening to music or phone calls.
Some of the major players in the headphone market are Apple (Beats), Plantronics, Sennheiser, Sony, GN Netcom, Samsung (Harman), Bose, JVC, Philips, Logitech (Jaybird), Skullcandy, Audio-Technica, Motorola, Monster, LG.
The headphone market is expected to register a CAGR of 4.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Headphone Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Headphone Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Headphone Market - Supply Chain
4.5. Global Headphone Market Forecast
4.5.1. Headphone Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Headphone Market Size (000 Units) and Y-o-Y Growth
4.5.3. Headphone Market Absolute $ Opportunity
5. Global Headphone Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Headphone Market Size and Volume Forecast by Type
5.3.1. Over-ear
5.3.2. On-ear
5.3.3. In-ear
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Headphone Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Headphone Market Size and Volume Forecast by Application
6.3.1. Sports Headphones
6.3.2. Gaming Headphones
6.3.3. Business Headphones
6.3.4. Professional Headphones
6.3.5. Ordinary Headphones
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Headphone Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Headphone Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Headphone Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Headphone Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Headphone Demand Share Forecast, 2019-2026
9. North America Headphone Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Headphone Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Headphone Market Size and Volume Forecast by Application
9.4.1. Sports Headphones
9.4.2. Gaming Headphones
9.4.3. Business Headphones
9.4.4. Professional Headphones
9.4.5. Ordinary Headphones
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Headphone Market Size and Volume Forecast by Type
9.7.1. Over-ear
9.7.2. On-ear
9.7.3. In-ear
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Headphone Demand Share Forecast, 2019-2026
10. Latin America Headphone Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Headphone Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Headphone Market Size and Volume Forecast by Application
10.4.1. Sports Headphones
10.4.2. Gaming Headphones
10.4.3. Business Headphones
10.4.4. Professional Headphones
10.4.5. Ordinary Headphones
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Headphone Market Size and Volume Forecast by Type
10.7.1. Over-ear
10.7.2. On-ear
10.7.3. In-ear
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Headphone Demand Share Forecast, 2019-2026
11. Europe Headphone Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Headphone Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Headphone Market Size and Volume Forecast by Application
11.4.1. Sports Headphones
11.4.2. Gaming Headphones
11.4.3. Business Headphones
11.4.4. Professional Headphones
11.4.5. Ordinary Headphones
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Headphone Market Size and Volume Forecast by Type
11.7.1. Over-ear
11.7.2. On-ear
11.7.3. In-ear
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Headphone Demand Share, 2019-2026
12. Asia Pacific Headphone Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Headphone Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Headphone Market Size and Volume Forecast by Application
12.4.1. Sports Headphones
12.4.2. Gaming Headphones
12.4.3. Business Headphones
12.4.4. Professional Headphones
12.4.5. Ordinary Headphones
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Headphone Market Size and Volume Forecast by Type
12.7.1. Over-ear
12.7.2. On-ear
12.7.3. In-ear
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Headphone Demand Share, 2019-2026
13. Middle East & Africa Headphone Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Headphone Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Headphone Market Size and Volume Forecast by Application
13.4.1. Sports Headphones
13.4.2. Gaming Headphones
13.4.3. Business Headphones
13.4.4. Professional Headphones
13.4.5. Ordinary Headphones
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Headphone Market Size and Volume Forecast by Type
13.7.1. Over-ear
13.7.2. On-ear
13.7.3. In-ear
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Headphone Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Headphone Market: Market Share Analysis
14.2. Headphone Distributors and Customers
14.3. Headphone Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Apple (Beats)
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Plantronics
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Sennheiser
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Sony
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. GN Netcom
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Samsung (Harman)
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Bose
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. JVC
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Philips
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Logitech (Jaybird)
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Skullcandy
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Audio-Technica
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. Motorola
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. Monster
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. LG
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook