The global headphones for kids market is expected to grow at a CAGR of 6.5% during the forecast period, from 2021 to 2030. The growth of this market can be attributed to the increasing demand for wireless headphones and the growing number of children using smartphones and tablets. Wired Headphones: Wired headphones are more popular among children as they are easy to use and do not require any battery or charging. They also offer better sound quality than wireless headphones, which is an important factor for children who want to listen to music or watch videos on their devices. However, wired headphones have a limited range as they cannot be used while charging the device or when it is out of range from the device due to its wire length. Wireless Headphones: Wireless headphones provide convenience as they do not require any wires and can be used anywhere without being restricted by a wire length limit. They also offer better sound quality than wired headsets because there are no wires that can interfere with audio signals in wireless headsets; however, these devices need batteries that need regular recharging which may become inconvenient for some users especially if they forget about it while using them on long journeys or trips where there is no access to power supply points such as in airplanes or trains etcetera.
- The headphone market is expected to grow at a CAGR of 3.5% from 2017-2022.
- The growth in the headphone market is driven by the increasing demand for wireless headphones and earbuds.
- Increasing awareness about hearing loss among children and adolescents, which can be caused by prolonged exposure to loud sounds, has led to an increase in demand for headphones that are designed specifically for kids.
- The growing popularity of smartphones and tablets has led to an increase in demand for headphones with a microphone.
Industry Growth Insights published a new data on “Headphones for Kids Market”. The research report is titled “Headphones for Kids Market research by Types (Wired Headphones, Wireless Headphones), By Applications (Cell Phone, Computer, Gaming, Others), By Players/Companies Sony, Audio-technica, AKG, Philips, Jabra, Pioneer, JLab, Huawei, EDIFIER, KOTION EACH, Monster, iHome, MEElectronics, Audiovox, Califone, Etymotic, Puro Sound, KitSound, JVC”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Headphones for Kids Market Research Report
By Type
Wired Headphones, Wireless Headphones
By Application
Cell Phone, Computer, Gaming, Others
By Companies
Sony, Audio-technica, AKG, Philips, Jabra, Pioneer, JLab, Huawei, EDIFIER, KOTION EACH, Monster, iHome, MEElectronics, Audiovox, Califone, Etymotic, Puro Sound, KitSound, JVC
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
243
Number of Tables & Figures
171
Customization Available
Yes, the report can be customized as per your need.
Global Headphones for Kids Market Report Segments:
The global Headphones for Kids market is segmented on the basis of:
Types
Wired Headphones, Wireless Headphones
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Cell Phone, Computer, Gaming, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Sony
- Audio-technica
- AKG
- Philips
- Jabra
- Pioneer
- JLab
- Huawei
- EDIFIER
- KOTION EACH
- Monster
- iHome
- MEElectronics
- Audiovox
- Califone
- Etymotic
- Puro Sound
- KitSound
- JVC
Highlights of The Headphones for Kids Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Wired Headphones
- Wireless Headphones
- By Application:
- Cell Phone
- Computer
- Gaming
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Headphones for Kids Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Headphones for kids are designed to provide a safe and comfortable listening experience. They come in a variety of styles and colors, and many have volume controls, so that parents can adjust the sound level as needed.
Some of the major players in the headphones for kids market are Sony, Audio-technica, AKG, Philips, Jabra, Pioneer, JLab, Huawei, EDIFIER, KOTION EACH, Monster, iHome, MEElectronics, Audiovox, Califone, Etymotic, Puro Sound, KitSound, JVC.
The headphones for kids market is expected to register a CAGR of 6.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Headphones for Kids Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Headphones for Kids Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Headphones for Kids Market - Supply Chain
4.5. Global Headphones for Kids Market Forecast
4.5.1. Headphones for Kids Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Headphones for Kids Market Size (000 Units) and Y-o-Y Growth
4.5.3. Headphones for Kids Market Absolute $ Opportunity
5. Global Headphones for Kids Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Headphones for Kids Market Size and Volume Forecast by Type
5.3.1. Wired Headphones
5.3.2. Wireless Headphones
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Headphones for Kids Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Headphones for Kids Market Size and Volume Forecast by Application
6.3.1. Cell Phone
6.3.2. Computer
6.3.3. Gaming
6.3.4. Others
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Headphones for Kids Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Headphones for Kids Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Headphones for Kids Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Headphones for Kids Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Headphones for Kids Demand Share Forecast, 2019-2026
9. North America Headphones for Kids Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Headphones for Kids Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Headphones for Kids Market Size and Volume Forecast by Application
9.4.1. Cell Phone
9.4.2. Computer
9.4.3. Gaming
9.4.4. Others
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Headphones for Kids Market Size and Volume Forecast by Type
9.7.1. Wired Headphones
9.7.2. Wireless Headphones
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Headphones for Kids Demand Share Forecast, 2019-2026
10. Latin America Headphones for Kids Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Headphones for Kids Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Headphones for Kids Market Size and Volume Forecast by Application
10.4.1. Cell Phone
10.4.2. Computer
10.4.3. Gaming
10.4.4. Others
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Headphones for Kids Market Size and Volume Forecast by Type
10.7.1. Wired Headphones
10.7.2. Wireless Headphones
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Headphones for Kids Demand Share Forecast, 2019-2026
11. Europe Headphones for Kids Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Headphones for Kids Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Headphones for Kids Market Size and Volume Forecast by Application
11.4.1. Cell Phone
11.4.2. Computer
11.4.3. Gaming
11.4.4. Others
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Headphones for Kids Market Size and Volume Forecast by Type
11.7.1. Wired Headphones
11.7.2. Wireless Headphones
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Headphones for Kids Demand Share, 2019-2026
12. Asia Pacific Headphones for Kids Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Headphones for Kids Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Headphones for Kids Market Size and Volume Forecast by Application
12.4.1. Cell Phone
12.4.2. Computer
12.4.3. Gaming
12.4.4. Others
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Headphones for Kids Market Size and Volume Forecast by Type
12.7.1. Wired Headphones
12.7.2. Wireless Headphones
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Headphones for Kids Demand Share, 2019-2026
13. Middle East & Africa Headphones for Kids Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Headphones for Kids Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Headphones for Kids Market Size and Volume Forecast by Application
13.4.1. Cell Phone
13.4.2. Computer
13.4.3. Gaming
13.4.4. Others
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Headphones for Kids Market Size and Volume Forecast by Type
13.7.1. Wired Headphones
13.7.2. Wireless Headphones
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Headphones for Kids Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Headphones for Kids Market: Market Share Analysis
14.2. Headphones for Kids Distributors and Customers
14.3. Headphones for Kids Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Sony
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Audio-technica
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. AKG
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Philips
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Jabra
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Pioneer
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. JLab
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Huawei
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. EDIFIER
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. KOTION EACH
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Monster
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. iHome
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. MEElectronics
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. Audiovox
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. Califone
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. Etymotic
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. Puro Sound
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. KitSound
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. JVC
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook