Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Headphones for Kids Market by Type (Wired Headphones, Wireless Headphones), By Application (Cell Phone, Computer, Gaming, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Headphones for Kids Market by Type (Wired Headphones, Wireless Headphones), By Application (Cell Phone, Computer, Gaming, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 194041 3300 Electronics & Semiconductor 377 243 Pages 4.6 (49)
                                          

The global headphones for kids market is expected to grow at a CAGR of 6.5% during the forecast period, from 2021 to 2030. The growth of this market can be attributed to the increasing demand for wireless headphones and the growing number of children using smartphones and tablets. Wired Headphones: Wired headphones are more popular among children as they are easy to use and do not require any battery or charging. They also offer better sound quality than wireless headphones, which is an important factor for children who want to listen to music or watch videos on their devices. However, wired headphones have a limited range as they cannot be used while charging the device or when it is out of range from the device due to its wire length. Wireless Headphones: Wireless headphones provide convenience as they do not require any wires and can be used anywhere without being restricted by a wire length limit. They also offer better sound quality than wired headsets because there are no wires that can interfere with audio signals in wireless headsets; however, these devices need batteries that need regular recharging which may become inconvenient for some users especially if they forget about it while using them on long journeys or trips where there is no access to power supply points such as in airplanes or trains etcetera.

  1. The headphone market is expected to grow at a CAGR of 3.5% from 2017-2022.
  2. The growth in the headphone market is driven by the increasing demand for wireless headphones and earbuds.
  3. Increasing awareness about hearing loss among children and adolescents, which can be caused by prolonged exposure to loud sounds, has led to an increase in demand for headphones that are designed specifically for kids.
  4. The growing popularity of smartphones and tablets has led to an increase in demand for headphones with a microphone.

Industry Growth Insights published a new data on “Headphones for Kids Market”. The research report is titled “Headphones for Kids Market research by Types (Wired Headphones, Wireless Headphones), By Applications (Cell Phone, Computer, Gaming, Others), By Players/Companies Sony, Audio-technica, AKG, Philips, Jabra, Pioneer, JLab, Huawei, EDIFIER, KOTION EACH, Monster, iHome, MEElectronics, Audiovox, Califone, Etymotic, Puro Sound, KitSound, JVC”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Headphones for Kids Market Research Report

By Type

Wired Headphones, Wireless Headphones

By Application

Cell Phone, Computer, Gaming, Others

By Companies

Sony, Audio-technica, AKG, Philips, Jabra, Pioneer, JLab, Huawei, EDIFIER, KOTION EACH, Monster, iHome, MEElectronics, Audiovox, Califone, Etymotic, Puro Sound, KitSound, JVC

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

243

Number of Tables & Figures

171

Customization Available

Yes, the report can be customized as per your need.


Global Headphones for Kids Industry Outlook


Global Headphones for Kids Market Report Segments:

The global Headphones for Kids market is segmented on the basis of:

Types

Wired Headphones, Wireless Headphones

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Cell Phone, Computer, Gaming, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Sony
  2. Audio-technica
  3. AKG
  4. Philips
  5. Jabra
  6. Pioneer
  7. JLab
  8. Huawei
  9. EDIFIER
  10. KOTION EACH
  11. Monster
  12. iHome
  13. MEElectronics
  14. Audiovox
  15. Califone
  16. Etymotic
  17. Puro Sound
  18. KitSound
  19. JVC

Global Headphones for Kids Market Overview


Highlights of The Headphones for Kids Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Wired Headphones
    2. Wireless Headphones
  1. By Application:

    1. Cell Phone
    2. Computer
    3. Gaming
    4. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Headphones for Kids Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Headphones for Kids Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Headphones for kids are designed to provide a safe and comfortable listening experience. They come in a variety of styles and colors, and many have volume controls, so that parents can adjust the sound level as needed.

Some of the major players in the headphones for kids market are Sony, Audio-technica, AKG, Philips, Jabra, Pioneer, JLab, Huawei, EDIFIER, KOTION EACH, Monster, iHome, MEElectronics, Audiovox, Califone, Etymotic, Puro Sound, KitSound, JVC.

The headphones for kids market is expected to register a CAGR of 6.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Headphones for Kids Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Headphones for Kids Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Headphones for Kids Market - Supply Chain
   4.5. Global Headphones for Kids Market Forecast
      4.5.1. Headphones for Kids Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Headphones for Kids Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Headphones for Kids Market Absolute $ Opportunity

5. Global Headphones for Kids Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Headphones for Kids Market Size and Volume Forecast by Type
      5.3.1. Wired Headphones
      5.3.2. Wireless Headphones
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Headphones for Kids Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Headphones for Kids Market Size and Volume Forecast by Application
      6.3.1. Cell Phone
      6.3.2. Computer
      6.3.3. Gaming
      6.3.4. Others
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Headphones for Kids Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Headphones for Kids Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Headphones for Kids Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Headphones for Kids Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Headphones for Kids Demand Share Forecast, 2019-2026

9. North America Headphones for Kids Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Headphones for Kids Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Headphones for Kids Market Size and Volume Forecast by Application
      9.4.1. Cell Phone
      9.4.2. Computer
      9.4.3. Gaming
      9.4.4. Others
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Headphones for Kids Market Size and Volume Forecast by Type
      9.7.1. Wired Headphones
      9.7.2. Wireless Headphones
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Headphones for Kids Demand Share Forecast, 2019-2026

10. Latin America Headphones for Kids Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Headphones for Kids Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Headphones for Kids Market Size and Volume Forecast by Application
      10.4.1. Cell Phone
      10.4.2. Computer
      10.4.3. Gaming
      10.4.4. Others
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Headphones for Kids Market Size and Volume Forecast by Type
      10.7.1. Wired Headphones
      10.7.2. Wireless Headphones
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Headphones for Kids Demand Share Forecast, 2019-2026

11. Europe Headphones for Kids Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Headphones for Kids Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Headphones for Kids Market Size and Volume Forecast by Application
      11.4.1. Cell Phone
      11.4.2. Computer
      11.4.3. Gaming
      11.4.4. Others
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Headphones for Kids Market Size and Volume Forecast by Type
      11.7.1. Wired Headphones
      11.7.2. Wireless Headphones
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Headphones for Kids Demand Share, 2019-2026

12. Asia Pacific Headphones for Kids Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Headphones for Kids Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Headphones for Kids Market Size and Volume Forecast by Application
      12.4.1. Cell Phone
      12.4.2. Computer
      12.4.3. Gaming
      12.4.4. Others
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Headphones for Kids Market Size and Volume Forecast by Type
      12.7.1. Wired Headphones
      12.7.2. Wireless Headphones
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Headphones for Kids Demand Share, 2019-2026

13. Middle East & Africa Headphones for Kids Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Headphones for Kids Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Headphones for Kids Market Size and Volume Forecast by Application
      13.4.1. Cell Phone
      13.4.2. Computer
      13.4.3. Gaming
      13.4.4. Others
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Headphones for Kids Market Size and Volume Forecast by Type
      13.7.1. Wired Headphones
      13.7.2. Wireless Headphones
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Headphones for Kids Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Headphones for Kids Market: Market Share Analysis
   14.2. Headphones for Kids Distributors and Customers
   14.3. Headphones for Kids Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Sony
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Audio-technica
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. AKG
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Philips
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Jabra
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Pioneer
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. JLab
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Huawei
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. EDIFIER
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. KOTION EACH
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Monster
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. iHome
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. MEElectronics
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Audiovox
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. Califone
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. Etymotic
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. Puro Sound
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. KitSound
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. JVC
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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