Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global In-flight Entertainment (IFE) Market by Type (IFE Hardware, IFE Connectivity & Communication, IFE Content, In-flight Entertainment (IFE), By Application (Narrow Body Aircraft, Wide Body Aircraft, Other) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global In-flight Entertainment (IFE) Market by Type (IFE Hardware, IFE Connectivity & Communication, IFE Content, In-flight Entertainment (IFE), By Application (Narrow Body Aircraft, Wide Body Aircraft, Other) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 166624 3300 Machinery & Equipment 377 249 Pages 4.7 (49)
                                          

IFE is a system that provides entertainment to passengers on board an aircraft. The IFE market is expected to grow at a CAGR of 5.5% from 2021-2030. The growth of this market can be attributed to the increasing number of passengers and the rising demand for in-flight entertainment systems in commercial airlines. The IFE market has been segmented into four major types: IFE hardware, IFE connectivity & communication, IFE content, and iflight entertainment (IFE). The hardware segment accounted for over 50% share of the total revenue generated by this market in 2018. This segment includes products such as seatback screens, audio headsets, and video monitors among others. The connectivity & communication segment accounted for over 30% share of the total revenue generated by this market in 2018. This segment includes products such as satellite communications equipment and wireless network equipment among others.

Some Of The Growth Factors Of This Market:

  1. The IFE market is driven by the increasing demand for in-flight entertainment systems and services.
  2. The increasing number of passengers on board aircrafts, which will lead to an increase in the demand for in-flight entertainment systems and services.
  3. Increasing number of airlines that are investing in new technologies such as inflight Wi-Fi, mobile phone connectivity, and streaming video content.

Industry Growth Insights published a new data on “In-flight Entertainment (IFE) Market”. The research report is titled “In-flight Entertainment (IFE) Market research by Types (IFE Hardware, IFE Connectivity & Communication, IFE Content, In-flight Entertainment (IFE), By Applications (Narrow Body Aircraft, Wide Body Aircraft, Other), By Players/Companies Gogo LLC, Global Eagle Entertainment, Thales Group, Zodiac Aerospace, Honeywell International, Panasonic Avionics Corporation, Viasat, Rockwell Collins, Lufthansa Systems GmbH & Co. Kg, SITAONAIR, In-flight Entertainment (IFE”.

Scope Of The Report

Report Attributes

Report Details

Report Title

In-flight Entertainment (IFE) Market Research Report

By Type

IFE Hardware, IFE Connectivity & Communication, IFE Content, In-flight Entertainment (IFE

By Application

Narrow Body Aircraft, Wide Body Aircraft, Other

By Companies

Gogo LLC, Global Eagle Entertainment, Thales Group, Zodiac Aerospace, Honeywell International, Panasonic Avionics Corporation, Viasat, Rockwell Collins, Lufthansa Systems GmbH & Co. Kg, SITAONAIR, In-flight Entertainment (IFE

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

249

Number of Tables & Figures

175

Customization Available

Yes, the report can be customized as per your need.


Global In-flight Entertainment (IFE) Industry Outlook


Global In-flight Entertainment (IFE) Market Report Segments:

The global In-flight Entertainment (IFE) market is segmented on the basis of:

Types

IFE Hardware, IFE Connectivity & Communication, IFE Content, In-flight Entertainment (IFE

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Narrow Body Aircraft, Wide Body Aircraft, Other

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Gogo LLC
  2. Global Eagle Entertainment
  3. Thales Group
  4. Zodiac Aerospace
  5. Honeywell International
  6. Panasonic Avionics Corporation
  7. Viasat
  8. Rockwell Collins
  9. Lufthansa Systems GmbH & Co. Kg
  10. SITAONAIR
  11. In-flight Entertainment (IFE

Global In-flight Entertainment (IFE) Market Overview


Highlights of The In-flight Entertainment (IFE) Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. IFE Hardware
    2. IFE Connectivity & Communication
    3. IFE Content
    4. In-flight Entertainment (IFE
  1. By Application:

    1. Narrow Body Aircraft
    2. Wide Body Aircraft
    3. Other
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the In-flight Entertainment (IFE) Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

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Global In-flight Entertainment (IFE) Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


IFE is a term used to describe the various entertainment options available on an airplane. These may include movies, music, games, and other forms of entertainment.

Some of the major companies in the in-flight entertainment (ife) market are Gogo LLC, Global Eagle Entertainment, Thales Group, Zodiac Aerospace, Honeywell International, Panasonic Avionics Corporation, Viasat, Rockwell Collins, Lufthansa Systems GmbH & Co. Kg, SITAONAIR, In-flight Entertainment (IFE.

The in-flight entertainment (ife) market is expected to grow at a compound annual growth rate of 5.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. In-flight Entertainment (IFE) Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. In-flight Entertainment (IFE) Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. In-flight Entertainment (IFE) Market - Supply Chain
   4.5. Global In-flight Entertainment (IFE) Market Forecast
      4.5.1. In-flight Entertainment (IFE) Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. In-flight Entertainment (IFE) Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. In-flight Entertainment (IFE) Market Absolute $ Opportunity

5. Global In-flight Entertainment (IFE) Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. In-flight Entertainment (IFE) Market Size and Volume Forecast by Type
      5.3.1. IFE Hardware
      5.3.2. IFE Connectivity & Communication
      5.3.3. IFE Content
      5.3.4. In-flight Entertainment (IFE
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global In-flight Entertainment (IFE) Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. In-flight Entertainment (IFE) Market Size and Volume Forecast by Application
      6.3.1. Narrow Body Aircraft
      6.3.2. Wide Body Aircraft
      6.3.3. Other
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global In-flight Entertainment (IFE) Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. In-flight Entertainment (IFE) Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global In-flight Entertainment (IFE) Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. In-flight Entertainment (IFE) Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global In-flight Entertainment (IFE) Demand Share Forecast, 2019-2026

9. North America In-flight Entertainment (IFE) Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America In-flight Entertainment (IFE) Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America In-flight Entertainment (IFE) Market Size and Volume Forecast by Application
      9.4.1. Narrow Body Aircraft
      9.4.2. Wide Body Aircraft
      9.4.3. Other
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America In-flight Entertainment (IFE) Market Size and Volume Forecast by Type
      9.7.1. IFE Hardware
      9.7.2. IFE Connectivity & Communication
      9.7.3. IFE Content
      9.7.4. In-flight Entertainment (IFE
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America In-flight Entertainment (IFE) Demand Share Forecast, 2019-2026

10. Latin America In-flight Entertainment (IFE) Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America In-flight Entertainment (IFE) Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America In-flight Entertainment (IFE) Market Size and Volume Forecast by Application
      10.4.1. Narrow Body Aircraft
      10.4.2. Wide Body Aircraft
      10.4.3. Other
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America In-flight Entertainment (IFE) Market Size and Volume Forecast by Type
      10.7.1. IFE Hardware
      10.7.2. IFE Connectivity & Communication
      10.7.3. IFE Content
      10.7.4. In-flight Entertainment (IFE
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America In-flight Entertainment (IFE) Demand Share Forecast, 2019-2026

11. Europe In-flight Entertainment (IFE) Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe In-flight Entertainment (IFE) Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe In-flight Entertainment (IFE) Market Size and Volume Forecast by Application
      11.4.1. Narrow Body Aircraft
      11.4.2. Wide Body Aircraft
      11.4.3. Other
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe In-flight Entertainment (IFE) Market Size and Volume Forecast by Type
      11.7.1. IFE Hardware
      11.7.2. IFE Connectivity & Communication
      11.7.3. IFE Content
      11.7.4. In-fliht Entertainment (IFE
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe In-flight Entertainment (IFE) Demand Share, 2019-2026

12. Asia Pacific In-flight Entertainment (IFE) Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific In-flight Entertainment (IFE) Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific In-flight Entertainment (IFE) Market Size and Volume Forecast by Application
      12.4.1. Narrow Body Aircraft
      12.4.2. Wide Body Aircraft
      12.4.3. Other
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific In-flight Entertainment (IFE) Market Size and Volume Forecast by Type
      12.7.1. IFE Hardware
      12.7.2. IFE Connectivity & Communication
      12.7.3. IFE Content
      12.7.4. In-flight Entertainment (IFE
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific In-flight Entertainment (IFE) Demand Share, 2019-2026

13. Middle East & Africa In-flight Entertainment (IFE) Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa In-flight Entertainment (IFE) Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa In-flight Entertainment (IFE) Market Size and Volume Forecast by Application
      13.4.1. Narrow Body Aircraft
      13.4.2. Wide Body Aircraft
      13.4.3. Other
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa In-flight Entertainment (IFE) Market Size and Volume Forecast by Type
      13.7.1. IFE Hardware
      13.7.2. IFE Connectivity & Communication
      13.7.3. IFE Content
      13.7.4. In-flight Entertainment (IFE
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa In-flight Entertainment (IFE) Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global In-flight Entertainment (IFE) Market: Market Share Analysis
   14.2. In-flight Entertainment (IFE) Distributors and Customers
   14.3. In-flight Entertainment (IFE) Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Gogo LLC
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Global Eagle Entertainment
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Thales Group
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Zodiac Aerospace
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Honeywell International
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Panasonic Avionics Corporation
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Viasat
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Rockwell Collins
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Lufthansa Systems GmbH & Co. Kg
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. SITAONAIR
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. In-flight Entertainment (IFE
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. COMPANY 12
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. COMPANY 13
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. COMPANY 14
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. COMPANY 15
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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