Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global In-vehicle Entertainment and Information System Market by Type (Stereo, Mobile TV, Broadcasting System, Other), By Application (Passenger Car, Commercial Vehicle) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global In-vehicle Entertainment and Information System Market by Type (Stereo, Mobile TV, Broadcasting System, Other), By Application (Passenger Car, Commercial Vehicle) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 197204 3300 Automobile & Transportation 377 232 Pages 4.8 (48)
                                          

The global vehicle entertainment and information system market is expected to grow at a CAGR of 5.5% during the forecast period, from 2021 to 2030. The market is driven by factors such as increasing demand for infotainment systems in passenger cars and commercial vehicles, growing demand for mobile TV in passenger cars, and increasing penetration of broadcasting systems in commercial vehicles. The stereo segment accounted for the largest share of the global vehicle entertainment and information system market in 2018. The stereo segment is expected to continue its dominance throughout the forecast period due to its wide range of applications across different types of vehicles.

  1. The increasing number of vehicles on the road.
  2. The need for safety and security features in vehicles.
  3. The need for entertainment features in vehicles.
  4. The need for information systems in vehicles.
  5. Increasing demand from emerging markets.

Industry Growth Insights published a new data on “In-vehicle Entertainment and Information System Market”. The research report is titled “In-vehicle Entertainment and Information System Market research by Types (Stereo, Mobile TV, Broadcasting System, Other), By Applications (Passenger Car, Commercial Vehicle), By Players/Companies Continental, Denso, Harman International Industries, Panasonic, Pioneer, Airbiguity, Aisin Seiki, Alpine Electronics, Apple, Audi, BMW, Bosch, Clarion, Daimler, Ford Motor, Fujitsu-Ten, Garmin, General Motors, Intel, JVCKENWOOD, Kia Motors America, KPIT Cummins, Luxoft Holdings, Microsoft, Mitsubishi Electric, Neusoft, Nuance Communications, Parrot, Toyota Motor, Visteon”.

Scope Of The Report

Report Attributes

Report Details

Report Title

In-vehicle Entertainment and Information System Market Research Report

By Type

Stereo, Mobile TV, Broadcasting System, Other

By Application

Passenger Car, Commercial Vehicle

By Companies

Continental, Denso, Harman International Industries, Panasonic, Pioneer, Airbiguity, Aisin Seiki, Alpine Electronics, Apple, Audi, BMW, Bosch, Clarion, Daimler, Ford Motor, Fujitsu-Ten, Garmin, General Motors, Intel, JVCKENWOOD, Kia Motors America, KPIT Cummins, Luxoft Holdings, Microsoft, Mitsubishi Electric, Neusoft, Nuance Communications, Parrot, Toyota Motor, Visteon

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

232

Number of Tables & Figures

163

Customization Available

Yes, the report can be customized as per your need.


Global In-vehicle Entertainment and Information System Industry Outlook


Global In-vehicle Entertainment and Information System Market Report Segments:

The global In-vehicle Entertainment and Information System market is segmented on the basis of:

Types

Stereo, Mobile TV, Broadcasting System, Other

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Passenger Car, Commercial Vehicle

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Continental
  2. Denso
  3. Harman International Industries
  4. Panasonic
  5. Pioneer
  6. Airbiguity
  7. Aisin Seiki
  8. Alpine Electronics
  9. Apple
  10. Audi
  11. BMW
  12. Bosch
  13. Clarion
  14. Daimler
  15. Ford Motor
  16. Fujitsu-Ten
  17. Garmin
  18. General Motors
  19. Intel
  20. JVCKENWOOD
  21. Kia Motors America
  22. KPIT Cummins
  23. Luxoft Holdings
  24. Microsoft
  25. Mitsubishi Electric
  26. Neusoft
  27. Nuance Communications
  28. Parrot
  29. Toyota Motor
  30. Visteon

Global In-vehicle Entertainment and Information System Market Overview


Highlights of The In-vehicle Entertainment and Information System Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Stereo
    2. Mobile TV
    3. Broadcasting System
    4. Other
  1. By Application:

    1. Passenger Car
    2. Commercial Vehicle
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the In-vehicle Entertainment and Information System Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global In-vehicle Entertainment and Information System Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


In-vehicle entertainment and information system (IVES) refers to the electronic systems used in vehicles for providing passengers with audio, video, and navigation information. IVES can be found in both luxury and mass market vehicles.

Some of the major players in the in-vehicle entertainment and information system market are Continental, Denso, Harman International Industries, Panasonic, Pioneer, Airbiguity, Aisin Seiki, Alpine Electronics, Apple, Audi, BMW, Bosch, Clarion, Daimler, Ford Motor, Fujitsu-Ten, Garmin, General Motors, Intel, JVCKENWOOD, Kia Motors America, KPIT Cummins, Luxoft Holdings, Microsoft, Mitsubishi Electric, Neusoft, Nuance Communications, Parrot, Toyota Motor, Visteon.

The in-vehicle entertainment and information system market is expected to grow at a compound annual growth rate of 5.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. In-vehicle Entertainment and Information System Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. In-vehicle Entertainment and Information System Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. In-vehicle Entertainment and Information System Market - Supply Chain
   4.5. Global In-vehicle Entertainment and Information System Market Forecast
      4.5.1. In-vehicle Entertainment and Information System Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. In-vehicle Entertainment and Information System Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. In-vehicle Entertainment and Information System Market Absolute $ Opportunity

5. Global In-vehicle Entertainment and Information System Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. In-vehicle Entertainment and Information System Market Size and Volume Forecast by Type
      5.3.1. Stereo
      5.3.2. Mobile TV
      5.3.3. Broadcasting System
      5.3.4. Other
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global In-vehicle Entertainment and Information System Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. In-vehicle Entertainment and Information System Market Size and Volume Forecast by Application
      6.3.1. Passenger Car
      6.3.2. Commercial Vehicle
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global In-vehicle Entertainment and Information System Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. In-vehicle Entertainment and Information System Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global In-vehicle Entertainment and Information System Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. In-vehicle Entertainment and Information System Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global In-vehicle Entertainment and Information System Demand Share Forecast, 2019-2026

9. North America In-vehicle Entertainment and Information System Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America In-vehicle Entertainment and Information System Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America In-vehicle Entertainment and Information System Market Size and Volume Forecast by Application
      9.4.1. Passenger Car
      9.4.2. Commercial Vehicle
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America In-vehicle Entertainment and Information System Market Size and Volume Forecast by Type
      9.7.1. Stereo
      9.7.2. Mobile TV
      9.7.3. Broadcasting System
      9.7.4. Other
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America In-vehicle Entertainment and Information System Demand Share Forecast, 2019-2026

10. Latin America In-vehicle Entertainment and Information System Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America In-vehicle Entertainment and Information System Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America In-vehicle Entertainment and Information System Market Size and Volume Forecast by Application
      10.4.1. Passenger Car
      10.4.2. Commercial Vehicle
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America In-vehicle Entertainment and Information System Market Size and Volume Forecast by Type
      10.7.1. Stereo
      10.7.2. Mobile TV
      10.7.3. Broadcasting System
      10.7.4. Other
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America In-vehicle Entertainment and Information System Demand Share Forecast, 2019-2026

11. Europe In-vehicle Entertainment and Information System Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe In-vehicle Entertainment and Information System Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe In-vehicle Entertainment and Information System Market Size and Volume Forecast by Application
      11.4.1. Passenger Car
      11.4.2. Commercial Vehicle
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe In-vehicle Entertainment and Informaton System Market Size and Volume Forecast by Type
      11.7.1. Stereo
      11.7.2. Mobile TV
      11.7.3. Broadcasting System
      11.7.4. Other
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe In-vehicle Entertainment and Information System Demand Share, 2019-2026

12. Asia Pacific In-vehicle Entertainment and Information System Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific In-vehicle Entertainment and Information System Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific In-vehicle Entertainment and Information System Market Size and Volume Forecast by Application
      12.4.1. Passenger Car
      12.4.2. Commercial Vehicle
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific In-vehicle Entertainment and Information System Market Size and Volume Forecast by Type
      12.7.1. Stereo
      12.7.2. Mobile TV
      12.7.3. Broadcasting System
      12.7.4. Other
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific In-vehicle Entertainment and Information System Demand Share, 2019-2026

13. Middle East & Africa In-vehicle Entertainment and Information System Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa In-vehicle Entertainment and Information System Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa In-vehicle Entertainment and Information System Market Size and Volume Forecast by Application
      13.4.1. Passenger Car
      13.4.2. Commercial Vehicle
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa In-vehicle Entertainment and Information System Market Size and Volume Forecast by Type
      13.7.1. Stereo
      13.7.2. Mobile TV
      13.7.3. Broadcasting System
      13.7.4. Other
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa In-vehicle Entertainment and Information System Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global In-vehicle Entertainment and Information System Market: Market Share Analysis
   14.2. In-vehicle Entertainment and Information System Distributors and Customers
   14.3. In-vehicle Entertainment and Information System Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Continental
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Denso
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Harman International Industries
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Panasonic
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Pioneer
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Airbiguity
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Aisin Seiki
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Alpine Electronics
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Apple
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Audi
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. BMW
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Bosch
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. Clarion
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Daimler
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. Ford Motor
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. Fujitsu-Ten
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. Garmin
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. General Motors
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. Intel
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. JVCKENWOOD
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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