Market Overview:
Augmented Reality (AR) technology is used to overlay digital information on a user’s view of the real world, which helps in enhancing the situational awareness. The global military augmented reality (AR) headgear market is expected to grow at a CAGR of 9.5% during the forecast period 2018-2030. The increasing demand for AR headgear in military simulation and trauma treatment applications are some of the major factors driving the growth of this market. The global military augmented reality (AR) headgear market can be segmented on the basis of type, application and region. On the basis of type, it can be divided into three segments: head-mounted displays, monitor-based and video see-through HMDs. Head mounted displays are further classified into monocular and binocular types while monitor based systems are further classified into desktop monitors and helmet mounted displays. Video see through HMDs are those that allow users to see both virtual as well as real objects simultaneously without any interruption or distortion in between them; they find widespread applications in training & simulation exercises conducted by militaries across different regions worldwide owing to their ability to provide enhanced situational awareness to users wearing them inside a simulated environment resembling battlefield conditions closely thereby reducing chances for fatal errors during training exercises . By application, it can be divided into two segments: military simulation and trauma treatment/medical surgeries/emergency treatments etcetera).
Product Definition:
Military augmented reality (AR) headgear is a type of head-mounted display that provides users with an enhanced view of their surroundings. This technology can be used for a variety of purposes, including navigation, target identification, and situational awareness. By providing soldiers with an enhanced view of their surroundings, AR headgear can help them to better perform their duties on the battlefield.
Head-Mounted Displays:
Head-mounted displays are devices that provide a real-time view of the surrounding environment through transparent windows placed in front of the eyes. They can be used for training and simulation purposes, as well as in military augmented reality (AR) headgear. The technology is still at its nascent stage; however, it has been deployed by defense agencies for several years now on a confidential basis.
The global market size was valued at USD 1,078 million in 2016.
Monitor-Based:
Monitor-based AR (MBAR) is a technology that enables the real view of the surroundings to any device without using its camera. It works by tracking and receiving information from an external monitor, smartphone or tablet. MBAR uses a single display for multiple users in order to provide each user with their own personalized experience.
Application Insights:
Military simulation is expected to emerge as the fastest-growing application segment over the forecast period owing to increasing adoption of military augmented reality systems in training and mission rehearsals. Furthermore, trauma treatment is also projected to witness significant growth during the forecast period owing to high demand for effective management of traumatic injuries.
The development of advanced technologies has led to an increase in battlefield casualties across various theatres including Iraq and Syria. To reduce this number and ensure better care for soldiers suffering from head injuries or brain trauma, several countries including Russia and China have deployed these headsets on a large scale at field hospitals so that they can observe critical information regarding patient¢â‚¬â„¢s condition through AR technology without getting physically present at the site.
Regional Analysis:
North America dominated the global military augmented reality (AR) headset market in terms of revenue share in 2017. The U.S. is considered to be a key contributor to the growth of this regional market owing to increasing defense budget and high adoption of AR technology across various departments including the army, navy, air force, and marines among others.
The Asia Pacific region is expected to witness significant growth over the forecast period owing to rising investments by governments as well as private companies for developing advanced technologies such as augmented reality (AR). Countries such as China and Japan are considered leaders when it comes to adopting new technologies which will drive regional demand over next eight years till 2030.
Growth Factors:
- Increasing demand for AR headgear from the military sector as it offers enhanced situational awareness and battlefield visualization to the soldiers.
- Growing investment by defense agencies in AR technology to provide advanced capabilities to the troops.
- Proliferation of next-generation displays and sensors that can be integrated into AR headgear for better performance.
- Development of lightweight and low-power consuming AR devices that can be used in extreme environments without any compromise on quality or functionality .
Scope Of The Report
Report Attributes
Report Details
Report Title
Military Augmented Reality (AR) Headgear Market Research Report
By Type
Head-Mounted Displays, Monitor-Based, Video See-Through HMD
By Application
Military Simulation, Trauma Treatment
By Companies
Applied Research Associates (ARA), BAE Systems, Elbit Systems, Rockwell Collins, Thales Group, Facebook, Google, Microsoft, Osterhout Design Group, VUZIX
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
243
Number of Tables & Figures
171
Customization Available
Yes, the report can be customized as per your need.
Global Military Augmented Reality (AR) Headgear Market Report Segments:
The global Military Augmented Reality (AR) Headgear market is segmented on the basis of:
Types
Head-Mounted Displays, Monitor-Based, Video See-Through HMD
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Military Simulation, Trauma Treatment
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Applied Research Associates (ARA)
- BAE Systems
- Elbit Systems
- Rockwell Collins
- Thales Group
- Microsoft
- Osterhout Design Group
- VUZIX
Highlights of The Military Augmented Reality (AR) Headgear Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Head-Mounted Displays
- Monitor-Based
- Video See-Through HMD
- By Application:
- Military Simulation
- Trauma Treatment
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Military Augmented Reality (AR) Headgear Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Military augmented reality (MAR) headgear is a type of wearable technology that enhances the user's view of the surrounding environment by overlaying digital information on top of what they see in real life. This technology is used by military personnel to improve their situational awareness and navigation abilities in dangerous or unfamiliar environments.
Some of the major companies in the military augmented reality (ar) headgear market are Applied Research Associates (ARA), BAE Systems, Elbit Systems, Rockwell Collins, Thales Group, Facebook, Google, Microsoft, Osterhout Design Group, VUZIX.
The military augmented reality (ar) headgear market is expected to register a CAGR of 9.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Military Augmented Reality (AR) Headgear Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Military Augmented Reality (AR) Headgear Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Military Augmented Reality (AR) Headgear Market - Supply Chain
4.5. Global Military Augmented Reality (AR) Headgear Market Forecast
4.5.1. Military Augmented Reality (AR) Headgear Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Military Augmented Reality (AR) Headgear Market Size (000 Units) and Y-o-Y Growth
4.5.3. Military Augmented Reality (AR) Headgear Market Absolute $ Opportunity
5. Global Military Augmented Reality (AR) Headgear Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Type
5.3.1. Head-Mounted Displays
5.3.2. Monitor-Based
5.3.3. Video See-Through HMD
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Military Augmented Reality (AR) Headgear Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Application
6.3.1. Military Simulation
6.3.2. Trauma Treatment
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Military Augmented Reality (AR) Headgear Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Military Augmented Reality (AR) Headgear Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Military Augmented Reality (AR) Headgear Demand Share Forecast, 2019-2026
9. North America Military Augmented Reality (AR) Headgear Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Application
9.4.1. Military Simulation
9.4.2. Trauma Treatment
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Type
9.7.1. Head-Mounted Displays
9.7.2. Monitor-Based
9.7.3. Video See-Through HMD
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Military Augmented Reality (AR) Headgear Demand Share Forecast, 2019-2026
10. Latin America Military Augmented Reality (AR) Headgear Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Application
10.4.1. Military Simulation
10.4.2. Trauma Treatment
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Type
10.7.1. Head-Mounted Displays
10.7.2. Monitor-Based
10.7.3. Video See-Through HMD
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Military Augmented Reality (AR) Headgear Demand Share Forecast, 2019-2026
11. Europe Military Augmented Reality (AR) Headgear Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Application
11.4.1. Military Simulation
11.4.2. Trauma Treatment
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Type
11.7.1. Head-Mouned Displays
11.7.2. Monitor-Based
11.7.3. Video See-Through HMD
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Military Augmented Reality (AR) Headgear Demand Share, 2019-2026
12. Asia Pacific Military Augmented Reality (AR) Headgear Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Application
12.4.1. Military Simulation
12.4.2. Trauma Treatment
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Type
12.7.1. Head-Mounted Displays
12.7.2. Monitor-Based
12.7.3. Video See-Through HMD
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Military Augmented Reality (AR) Headgear Demand Share, 2019-2026
13. Middle East & Africa Military Augmented Reality (AR) Headgear Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Application
13.4.1. Military Simulation
13.4.2. Trauma Treatment
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Military Augmented Reality (AR) Headgear Market Size and Volume Forecast by Type
13.7.1. Head-Mounted Displays
13.7.2. Monitor-Based
13.7.3. Video See-Through HMD
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Military Augmented Reality (AR) Headgear Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Military Augmented Reality (AR) Headgear Market: Market Share Analysis
14.2. Military Augmented Reality (AR) Headgear Distributors and Customers
14.3. Military Augmented Reality (AR) Headgear Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Applied Research Associates (ARA)
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. BAE Systems
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Elbit Systems
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Rockwell Collins
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Thales Group
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Facebook
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Google
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Microsoft
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Osterhout Design Group
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. VUZIX
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. COMPANY 11
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. COMPANY 12
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook