Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Mixed Reality(Hybrid Reality) Glasses Market by Type (Mobile Phone Smart Glasses, Integrated Smart Glasses, External Smart Glasses, Others), By Application (Gaming, Education, Military, Industrial, Commercial, Architectural Engineering, Electronics and Semiconductors, Other) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Mixed Reality(Hybrid Reality) Glasses Market by Type (Mobile Phone Smart Glasses, Integrated Smart Glasses, External Smart Glasses, Others), By Application (Gaming, Education, Military, Industrial, Commercial, Architectural Engineering, Electronics and Semiconductors, Other) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 153165 3300 Electronics & Semiconductor 377 239 Pages 4.9 (42)
                                          

Global Mixed Reality (Hybrid Reality) Glasses Market is expected to grow at a CAGR of over 60% during the forecast period. The market is driven by factors such as increasing demand for AR and VR devices, growing adoption of mixed reality glasses in various industries, and technological advancements in the field. The global mixed reality glasses market is segmented on the basis of type into mobile phone smart glasses, integrated smart glasses, and external smart glasses. The mobile phone smart glass segment accounted for the largest share in 2018 owing to its low cost and ease of use. Integrated smart glass segment accounted for a significant share due to its high-end features such as high resolution display with wide viewing angles, advanced sensors with gesture recognition capabilities, and voice control features. External Smart Glasses are expected to witness fastest growth during the forecast period owing to their ability to provide immersive experience without any tethering or wires attached. The global mixed reality (hybrid reality) glasses market has been classified on the basis of application into gaming, education, military & defense applications including training simulations & virtual battlefields; industrial applications including manufacturing process monitoring; commercial applications including retail store design & visualization; architectural engineering applications including 3D modeling & visualization; electronics and semiconductors industry which includes product development & prototyping; healthcare industry which includes surgical simulation training among others. Gaming application accounted for a significant share in 2018 due to its increasing popularity among gamers across all age groups globally coupled with technological advancements that have led towards better graphics quality coupled with immersive gameplay experience through augmented reality games that are available on these devices.

  1. The increasing demand for AR and VR devices is one of the major factors driving the growth of the mixed reality glasses market.
  2. The increasing adoption of AR and VR devices in various industries such as healthcare, education, entertainment, retail, etc, is also driving the growth of this market.
  3. Increasing investments by key players in developing new technologies and products are also fuelling the growth of this market.
  4. Increasing awareness about augmented reality among consumers will drive this market.

Industry Growth Insights published a new data on “Mixed Reality(Hybrid Reality) Glasses Market”. The research report is titled “Mixed Reality(Hybrid Reality) Glasses Market research by Types (Mobile Phone Smart Glasses, Integrated Smart Glasses, External Smart Glasses, Others), By Applications (Gaming, Education, Military, Industrial, Commercial, Architectural Engineering, Electronics and Semiconductors, Other), By Players/Companies Microsoft Corporation, Meta View, Magic Leap, Nreal, Osterhout Design Group, ThirdEye Gen, Mad Gaze, Seiko Epson Corporation, Royole Corporation, Optinvent, MicroOLED, Ricoh, Kopin Corporation, Imprint Energy, FlexEl, HTC Corporation, Razer, Avegant, Oculus, Vuzix, Jenax, Atheer”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Mixed Reality(Hybrid Reality) Glasses Market Research Report

By Type

Mobile Phone Smart Glasses, Integrated Smart Glasses, External Smart Glasses, Others

By Application

Gaming, Education, Military, Industrial, Commercial, Architectural Engineering, Electronics and Semiconductors, Other

By Companies

Microsoft Corporation, Meta View, Magic Leap, Nreal, Osterhout Design Group, ThirdEye Gen, Mad Gaze, Seiko Epson Corporation, Royole Corporation, Optinvent, MicroOLED, Ricoh, Kopin Corporation, Imprint Energy, FlexEl, HTC Corporation, Razer, Avegant, Oculus, Vuzix, Jenax, Atheer

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

239

Number of Tables & Figures

168

Customization Available

Yes, the report can be customized as per your need.


Global Mixed Reality(Hybrid Reality) Glasses Industry Outlook


Global Mixed Reality(Hybrid Reality) Glasses Market Report Segments:

The global Mixed Reality(Hybrid Reality) Glasses market is segmented on the basis of:

Types

Mobile Phone Smart Glasses, Integrated Smart Glasses, External Smart Glasses, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Gaming, Education, Military, Industrial, Commercial, Architectural Engineering, Electronics and Semiconductors, Other

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Microsoft Corporation
  2. Meta View
  3. Magic Leap
  4. Nreal
  5. Osterhout Design Group
  6. ThirdEye Gen
  7. Mad Gaze
  8. Seiko Epson Corporation
  9. Royole Corporation
  10. Optinvent
  11. MicroOLED
  12. Ricoh
  13. Kopin Corporation
  14. Imprint Energy
  15. FlexEl
  16. HTC Corporation
  17. Razer
  18. Avegant
  19. Oculus
  20. Vuzix
  21. Jenax
  22. Atheer

Global Mixed Reality(Hybrid Reality) Glasses Market Overview


Highlights of The Mixed Reality(Hybrid Reality) Glasses Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Mobile Phone Smart Glasses
    2. Integrated Smart Glasses
    3. External Smart Glasses
    4. Others
  1. By Application:

    1. Gaming
    2. Education
    3. Military
    4. Industrial
    5. Commercial
    6. Architectural Engineering
    7. Electronics and Semiconductors
    8. Other
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Mixed Reality(Hybrid Reality) Glasses Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Mixed Reality(Hybrid Reality) Glasses Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Mixed Reality glasses are a type of virtual reality glasses that allow the user to see both the real world and virtual objects simultaneously. This allows users to interact with digital content in a more natural way, as if it were actually present in the physical world.

Some of the major players in the mixed reality(hybrid reality) glasses market are Microsoft Corporation, Meta View, Magic Leap, Nreal, Osterhout Design Group, ThirdEye Gen, Mad Gaze, Seiko Epson Corporation, Royole Corporation, Optinvent, MicroOLED, Ricoh, Kopin Corporation, Imprint Energy, FlexEl, HTC Corporation, Razer, Avegant, Oculus, Vuzix, Jenax, Atheer.

The mixed reality(hybrid reality) glasses market is expected to grow at a compound annual growth rate of 60%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Mixed Reality(Hybrid Reality) Glasses Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Mixed Reality(Hybrid Reality) Glasses Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Mixed Reality(Hybrid Reality) Glasses Market - Supply Chain
   4.5. Global Mixed Reality(Hybrid Reality) Glasses Market Forecast
      4.5.1. Mixed Reality(Hybrid Reality) Glasses Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Mixed Reality(Hybrid Reality) Glasses Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Mixed Reality(Hybrid Reality) Glasses Market Absolute $ Opportunity

5. Global Mixed Reality(Hybrid Reality) Glasses Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Type
      5.3.1. Mobile Phone Smart Glasses
      5.3.2. Integrated Smart Glasses
      5.3.3. External Smart Glasses
      5.3.4. Others
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Mixed Reality(Hybrid Reality) Glasses Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Application
      6.3.1. Gaming
      6.3.2. Education
      6.3.3. Military
      6.3.4. Industrial
      6.3.5. Commercial
      6.3.6. Architectural Engineering
      6.3.7. Electronics and Semiconductors
      6.3.8. Other
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Mixed Reality(Hybrid Reality) Glasses Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Mixed Reality(Hybrid Reality) Glasses Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Mixed Reality(Hybrid Reality) Glasses Demand Share Forecast, 2019-2026

9. North America Mixed Reality(Hybrid Reality) Glasses Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Application
      9.4.1. Gaming
      9.4.2. Education
      9.4.3. Military
      9.4.4. Industrial
      9.4.5. Commercial
      9.4.6. Architectural Engineering
      9.4.7. Electronics and Semiconductors
      9.4.8. Other
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Type
      9.7.1. Mobile Phone Smart Glasses
      9.7.2. Integrated Smart Glasses
      9.7.3. External Smart Glasses
      9.7.4. Others
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Mixed Reality(Hybrid Reality) Glasses Demand Share Forecast, 2019-2026

10. Latin America Mixed Reality(Hybrid Reality) Glasses Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Application
      10.4.1. Gaming
      10.4.2. Education
      10.4.3. Military
      10.4.4. Industrial
      10.4.5. Commercial
      10.4.6. Architectural Engineering
      10.4.7. Electronics and Semiconductors
      10.4.8. Other
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Type
      10.7.1. Mobile Phone Smart Glasses
      10.7.2. Integrated Smart Glasses
      10.7.3. External Smart Glasses
      10.7.4. Others
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Mixed Reality(Hybrid Reality) Glasses Demand Share Forecast, 2019-2026

11. Europe Mixed Reality(Hybrid Reality) Glasses Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Application
      11.4.1. Gaming
      11.4.2. Education
      11.4.3. Military
      11.4.4. Industrial
      11.4.5. Commercial
      11.4.6. Architectural Engineering
      11.4.7. Electronics and Semiconductors
      11.4.8. Other
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Type
      11.7.1. Mobile Phone Smart Glasses
      11.7.2. Integrated Smart Glasses
      11.7.3. External Smart Glasses
      11.7.4. Others
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Mixed Reality(Hybrid Reality) Glasses Demand Share, 2019-2026

12. Asia Pacific Mixed Reality(Hybrid Reality) Glasses Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Application
      12.4.1. Gaming
      12.4.2. Education
      12.4.3. Military
      12.4.4. Industrial
      12.4.5. Commercial
      12.4.6. Architectural Engineering
      12.4.7. Electronics and Semiconductors
      12.4.8. Other
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Type
      12.7.1. Mobile Phone Smart Glasses
      12.7.2. Integrated Smart Glasses
      12.7.3. External Smart Glasses
      12.7.4. Others
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Mixed Reality(Hybrid Reality) Glasses Demand Share, 2019-2026

13. Middle East & Africa Mixed Reality(Hybrid Reality) Glasses Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Application
      13.4.1. Gaming
      13.4.2. Education
      13.4.3. Military
      13.4.4. Industrial
      13.4.5. Commercial
      13.4.6. Architectural Engineering
      13.4.7. Electronics and Semiconductors
      13.4.8. Other
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Type
      13.7.1. Mobile Phone Smart Glasses
      13.7.2. Integrated Smart Glasses
      13.7.3. External Smart Glasses
      13.7.4. Others
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Mixed Reality(Hybrid Reality) Glasses Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Mixed Reality(Hybrid Reality) Glasses Market: Market Share Analysis
   14.2. Mixed Reality(Hybrid Reality) Glasses Distributors and Customers
   14.3. Mixed Reality(Hybrid Reality) Glasses Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Microsoft Corporation
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Meta View
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Magic Leap
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Nreal
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Osterhout Design Group
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. ThirdEye Gen
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Mad Gaze
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Seiko Epson Corporation
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Royole Corporation
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Optinvent
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. MicroOLED
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Ricoh
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. Kopin Corporation
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Imprint Energy
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. FlexEl
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. HTC Corporation
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. Razer
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. Avegant
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. Oculus
         14.4.19.1. Overview
         14.4.19.

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