Global Mixed Reality (Hybrid Reality) Glasses Market is expected to grow at a CAGR of over 60% during the forecast period. The market is driven by factors such as increasing demand for AR and VR devices, growing adoption of mixed reality glasses in various industries, and technological advancements in the field. The global mixed reality glasses market is segmented on the basis of type into mobile phone smart glasses, integrated smart glasses, and external smart glasses. The mobile phone smart glass segment accounted for the largest share in 2018 owing to its low cost and ease of use. Integrated smart glass segment accounted for a significant share due to its high-end features such as high resolution display with wide viewing angles, advanced sensors with gesture recognition capabilities, and voice control features. External Smart Glasses are expected to witness fastest growth during the forecast period owing to their ability to provide immersive experience without any tethering or wires attached. The global mixed reality (hybrid reality) glasses market has been classified on the basis of application into gaming, education, military & defense applications including training simulations & virtual battlefields; industrial applications including manufacturing process monitoring; commercial applications including retail store design & visualization; architectural engineering applications including 3D modeling & visualization; electronics and semiconductors industry which includes product development & prototyping; healthcare industry which includes surgical simulation training among others. Gaming application accounted for a significant share in 2018 due to its increasing popularity among gamers across all age groups globally coupled with technological advancements that have led towards better graphics quality coupled with immersive gameplay experience through augmented reality games that are available on these devices.
- The increasing demand for AR and VR devices is one of the major factors driving the growth of the mixed reality glasses market.
- The increasing adoption of AR and VR devices in various industries such as healthcare, education, entertainment, retail, etc, is also driving the growth of this market.
- Increasing investments by key players in developing new technologies and products are also fuelling the growth of this market.
- Increasing awareness about augmented reality among consumers will drive this market.
Industry Growth Insights published a new data on “Mixed Reality(Hybrid Reality) Glasses Market”. The research report is titled “Mixed Reality(Hybrid Reality) Glasses Market research by Types (Mobile Phone Smart Glasses, Integrated Smart Glasses, External Smart Glasses, Others), By Applications (Gaming, Education, Military, Industrial, Commercial, Architectural Engineering, Electronics and Semiconductors, Other), By Players/Companies Microsoft Corporation, Meta View, Magic Leap, Nreal, Osterhout Design Group, ThirdEye Gen, Mad Gaze, Seiko Epson Corporation, Royole Corporation, Optinvent, MicroOLED, Ricoh, Kopin Corporation, Imprint Energy, FlexEl, HTC Corporation, Razer, Avegant, Oculus, Vuzix, Jenax, Atheer”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Mixed Reality(Hybrid Reality) Glasses Market Research Report
By Type
Mobile Phone Smart Glasses, Integrated Smart Glasses, External Smart Glasses, Others
By Application
Gaming, Education, Military, Industrial, Commercial, Architectural Engineering, Electronics and Semiconductors, Other
By Companies
Microsoft Corporation, Meta View, Magic Leap, Nreal, Osterhout Design Group, ThirdEye Gen, Mad Gaze, Seiko Epson Corporation, Royole Corporation, Optinvent, MicroOLED, Ricoh, Kopin Corporation, Imprint Energy, FlexEl, HTC Corporation, Razer, Avegant, Oculus, Vuzix, Jenax, Atheer
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
239
Number of Tables & Figures
168
Customization Available
Yes, the report can be customized as per your need.
Global Mixed Reality(Hybrid Reality) Glasses Market Report Segments:
The global Mixed Reality(Hybrid Reality) Glasses market is segmented on the basis of:
Types
Mobile Phone Smart Glasses, Integrated Smart Glasses, External Smart Glasses, Others
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Gaming, Education, Military, Industrial, Commercial, Architectural Engineering, Electronics and Semiconductors, Other
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Microsoft Corporation
- Meta View
- Magic Leap
- Nreal
- Osterhout Design Group
- ThirdEye Gen
- Mad Gaze
- Seiko Epson Corporation
- Royole Corporation
- Optinvent
- MicroOLED
- Ricoh
- Kopin Corporation
- Imprint Energy
- FlexEl
- HTC Corporation
- Razer
- Avegant
- Oculus
- Vuzix
- Jenax
- Atheer
Highlights of The Mixed Reality(Hybrid Reality) Glasses Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Mobile Phone Smart Glasses
- Integrated Smart Glasses
- External Smart Glasses
- Others
- By Application:
- Gaming
- Education
- Military
- Industrial
- Commercial
- Architectural Engineering
- Electronics and Semiconductors
- Other
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Mixed Reality(Hybrid Reality) Glasses Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Mixed Reality glasses are a type of virtual reality glasses that allow the user to see both the real world and virtual objects simultaneously. This allows users to interact with digital content in a more natural way, as if it were actually present in the physical world.
Some of the major players in the mixed reality(hybrid reality) glasses market are Microsoft Corporation, Meta View, Magic Leap, Nreal, Osterhout Design Group, ThirdEye Gen, Mad Gaze, Seiko Epson Corporation, Royole Corporation, Optinvent, MicroOLED, Ricoh, Kopin Corporation, Imprint Energy, FlexEl, HTC Corporation, Razer, Avegant, Oculus, Vuzix, Jenax, Atheer.
The mixed reality(hybrid reality) glasses market is expected to grow at a compound annual growth rate of 60%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Mixed Reality(Hybrid Reality) Glasses Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Mixed Reality(Hybrid Reality) Glasses Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Mixed Reality(Hybrid Reality) Glasses Market - Supply Chain
4.5. Global Mixed Reality(Hybrid Reality) Glasses Market Forecast
4.5.1. Mixed Reality(Hybrid Reality) Glasses Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Mixed Reality(Hybrid Reality) Glasses Market Size (000 Units) and Y-o-Y Growth
4.5.3. Mixed Reality(Hybrid Reality) Glasses Market Absolute $ Opportunity
5. Global Mixed Reality(Hybrid Reality) Glasses Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Type
5.3.1. Mobile Phone Smart Glasses
5.3.2. Integrated Smart Glasses
5.3.3. External Smart Glasses
5.3.4. Others
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Mixed Reality(Hybrid Reality) Glasses Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Application
6.3.1. Gaming
6.3.2. Education
6.3.3. Military
6.3.4. Industrial
6.3.5. Commercial
6.3.6. Architectural Engineering
6.3.7. Electronics and Semiconductors
6.3.8. Other
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Mixed Reality(Hybrid Reality) Glasses Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Mixed Reality(Hybrid Reality) Glasses Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Mixed Reality(Hybrid Reality) Glasses Demand Share Forecast, 2019-2026
9. North America Mixed Reality(Hybrid Reality) Glasses Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Application
9.4.1. Gaming
9.4.2. Education
9.4.3. Military
9.4.4. Industrial
9.4.5. Commercial
9.4.6. Architectural Engineering
9.4.7. Electronics and Semiconductors
9.4.8. Other
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Type
9.7.1. Mobile Phone Smart Glasses
9.7.2. Integrated Smart Glasses
9.7.3. External Smart Glasses
9.7.4. Others
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Mixed Reality(Hybrid Reality) Glasses Demand Share Forecast, 2019-2026
10. Latin America Mixed Reality(Hybrid Reality) Glasses Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Application
10.4.1. Gaming
10.4.2. Education
10.4.3. Military
10.4.4. Industrial
10.4.5. Commercial
10.4.6. Architectural Engineering
10.4.7. Electronics and Semiconductors
10.4.8. Other
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Type
10.7.1. Mobile Phone Smart Glasses
10.7.2. Integrated Smart Glasses
10.7.3. External Smart Glasses
10.7.4. Others
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Mixed Reality(Hybrid Reality) Glasses Demand Share Forecast, 2019-2026
11. Europe Mixed Reality(Hybrid Reality) Glasses Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Application
11.4.1. Gaming
11.4.2. Education
11.4.3. Military
11.4.4. Industrial
11.4.5. Commercial
11.4.6. Architectural Engineering
11.4.7. Electronics and Semiconductors
11.4.8. Other
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Type
11.7.1. Mobile Phone Smart Glasses
11.7.2. Integrated Smart Glasses
11.7.3. External Smart Glasses
11.7.4. Others
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Mixed Reality(Hybrid Reality) Glasses Demand Share, 2019-2026
12. Asia Pacific Mixed Reality(Hybrid Reality) Glasses Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Application
12.4.1. Gaming
12.4.2. Education
12.4.3. Military
12.4.4. Industrial
12.4.5. Commercial
12.4.6. Architectural Engineering
12.4.7. Electronics and Semiconductors
12.4.8. Other
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Type
12.7.1. Mobile Phone Smart Glasses
12.7.2. Integrated Smart Glasses
12.7.3. External Smart Glasses
12.7.4. Others
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Mixed Reality(Hybrid Reality) Glasses Demand Share, 2019-2026
13. Middle East & Africa Mixed Reality(Hybrid Reality) Glasses Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Application
13.4.1. Gaming
13.4.2. Education
13.4.3. Military
13.4.4. Industrial
13.4.5. Commercial
13.4.6. Architectural Engineering
13.4.7. Electronics and Semiconductors
13.4.8. Other
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Mixed Reality(Hybrid Reality) Glasses Market Size and Volume Forecast by Type
13.7.1. Mobile Phone Smart Glasses
13.7.2. Integrated Smart Glasses
13.7.3. External Smart Glasses
13.7.4. Others
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Mixed Reality(Hybrid Reality) Glasses Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Mixed Reality(Hybrid Reality) Glasses Market: Market Share Analysis
14.2. Mixed Reality(Hybrid Reality) Glasses Distributors and Customers
14.3. Mixed Reality(Hybrid Reality) Glasses Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Microsoft Corporation
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Meta View
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Magic Leap
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Nreal
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Osterhout Design Group
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. ThirdEye Gen
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Mad Gaze
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Seiko Epson Corporation
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Royole Corporation
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Optinvent
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. MicroOLED
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Ricoh
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. Kopin Corporation
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. Imprint Energy
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. FlexEl
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. HTC Corporation
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. Razer
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. Avegant
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. Oculus
14.4.19.1. Overview
14.4.19.