Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Mobile 3D Market by Type (Mobile Devices, Device Components, Image Sensors, Others), By Application (3D Mobile Gaming, 3D Mobile Advertisements, 3D Mobile Projections, 3D Mobile Maps & Navigation, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Mobile 3D Market by Type (Mobile Devices, Device Components, Image Sensors, Others), By Application (3D Mobile Gaming, 3D Mobile Advertisements, 3D Mobile Projections, 3D Mobile Maps & Navigation, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 201988 3300 Electronics & Semiconductor 377 243 Pages 4.8 (39)
                                          

The global mobile 3D market is expected to grow from USD 1.5 billion in 2018 to USD 4.2 billion by 2030, at a CAGR of 16.6% during the forecast period. The growth of this market can be attributed to the increasing demand for 3D content and applications in smartphones, which is driving the adoption of 3D technology in mobile devices and applications. The growing popularity of augmented reality (AR) and virtual reality (VR) technologies has also led to an increase in demand for 3D content on smartphones, which is fueling the growth of this market. Mobile Devices segment accounted for over 50% share of the global mobile 3D market in 2018 due to its wide range of applications such as gaming, advertisements, projections, maps & navigation etc, which are driving its adoption across various industries such as automotive industry and healthcare industry among others. Mobile Devices segment is expected to continue dominating this market throughout the forecast period owing to its wide range of applications that are being used across various industries such as automotive industry and healthcare industry among others. 3D Mobile Gaming application accounted for over 40% share globally due to increased demand from gamers who want more immersive experience while playing games on their smartphones or tablets with a better graphics quality than 2-dimensional games provide them with; it was followed by 3D Mobile Advertisements application that accounted for over 30% share globally due to increased use cases like product placement or brand promotion through ads; followed by 3D Mobile Projections application that accounted for over 20% share globally due to increased use cases like projecting images onto surfaces without using any physical screens; lastly followed by 3D Mobile Maps & Navigation application that accounted for less than 10% share globally because it has limited use cases compared with other three segments mentioned above but still has potentials when it comes about navigation services.

Some Of The Growth Factors Of This Market:

  1. The 3D mobile market is expected to reach $3 billion by 2020, with the fastest growth coming from China and India.
  2. Mobile 3D technology will be used in smartphones, tablets, and other devices such as smart TVs and gaming consoles.
  3. Mobile 3D technology will be used for video games, movies, TV shows, and other content.
  4. Mobile 3D technology will be used for augmented reality applications.

Industry Growth Insights published a new data on “Mobile 3D Market”. The research report is titled “Mobile 3D Market research by Types (Mobile Devices, Device Components, Image Sensors, Others), By Applications (3D Mobile Gaming, 3D Mobile Advertisements, 3D Mobile Projections, 3D Mobile Maps & Navigation, Others), By Players/Companies 3M, Amazon, Amobee, Apple, Cooliris, Eon Reality, Hitachi, HTC, Imagination Technologies, Inmobi, Intel, LG, Masterimage, Microoled, Microvision, Motorola, Movidius, Nokia, NTT Docomo, Nvidia, Qualcomm, Samsung, Sharp, Toshiba, Yuvsoft”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Mobile 3D Market Research Report

By Type

Mobile Devices, Device Components, Image Sensors, Others

By Application

3D Mobile Gaming, 3D Mobile Advertisements, 3D Mobile Projections, 3D Mobile Maps & Navigation, Others

By Companies

3M, Amazon, Amobee, Apple, Cooliris, Eon Reality, Hitachi, HTC, Imagination Technologies, Inmobi, Intel, LG, Masterimage, Microoled, Microvision, Motorola, Movidius, Nokia, NTT Docomo, Nvidia, Qualcomm, Samsung, Sharp, Toshiba, Yuvsoft

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

243

Number of Tables & Figures

171

Customization Available

Yes, the report can be customized as per your need.


Global Mobile 3D Industry Outlook


Global Mobile 3D Market Report Segments:

The global Mobile 3D market is segmented on the basis of:

Types

Mobile Devices, Device Components, Image Sensors, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

3D Mobile Gaming, 3D Mobile Advertisements, 3D Mobile Projections, 3D Mobile Maps & Navigation, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. 3M
  2. Amazon
  3. Amobee
  4. Apple
  5. Cooliris
  6. Eon Reality
  7. Hitachi
  8. HTC
  9. Imagination Technologies
  10. Inmobi
  11. Intel
  12. LG
  13. Masterimage
  14. Microoled
  15. Microvision
  16. Motorola
  17. Movidius
  18. Nokia
  19. NTT Docomo
  20. Nvidia
  21. Qualcomm
  22. Samsung
  23. Sharp
  24. Toshiba
  25. Yuvsoft

Global Mobile 3D Market Overview


Highlights of The Mobile 3D Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Mobile Devices
    2. Device Components
    3. Image Sensors
    4. Others
  1. By Application:

    1. 3D Mobile Gaming
    2. 3D Mobile Advertisements
    3. 3D Mobile Projections
    4. 3D Mobile Maps & Navigation
    5. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Mobile 3D Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Mobile 3D Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Mobile 3D is a technology that allows users to view three-dimensional (3D) content on their mobile devices. This content can be downloaded from the internet, or it can be created by the user themselves using software such as 3D modelling programs. Mobile 3D allows users to experience virtual reality (VR), augmented reality (AR), and stereoscopic viewing simultaneously.

Some of the key players operating in the mobile 3d market are 3M, Amazon, Amobee, Apple, Cooliris, Eon Reality, Hitachi, HTC, Imagination Technologies, Inmobi, Intel, LG, Masterimage, Microoled, Microvision, Motorola, Movidius, Nokia, NTT Docomo, Nvidia, Qualcomm, Samsung, Sharp, Toshiba, Yuvsoft.

The mobile 3d market is expected to grow at a compound annual growth rate of 16.6%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Mobile 3D Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Mobile 3D Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Mobile 3D Market - Supply Chain
   4.5. Global Mobile 3D Market Forecast
      4.5.1. Mobile 3D Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Mobile 3D Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Mobile 3D Market Absolute $ Opportunity

5. Global Mobile 3D Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Mobile 3D Market Size and Volume Forecast by Type
      5.3.1. Mobile Devices
      5.3.2. Device Components
      5.3.3. Image Sensors
      5.3.4. Others
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Mobile 3D Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Mobile 3D Market Size and Volume Forecast by Application
      6.3.1. 3D Mobile Gaming
      6.3.2. 3D Mobile Advertisements
      6.3.3. 3D Mobile Projections
      6.3.4. 3D Mobile Maps & Navigation
      6.3.5. Others
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Mobile 3D Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Mobile 3D Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Mobile 3D Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Mobile 3D Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Mobile 3D Demand Share Forecast, 2019-2026

9. North America Mobile 3D Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Mobile 3D Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Mobile 3D Market Size and Volume Forecast by Application
      9.4.1. 3D Mobile Gaming
      9.4.2. 3D Mobile Advertisements
      9.4.3. 3D Mobile Projections
      9.4.4. 3D Mobile Maps & Navigation
      9.4.5. Others
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Mobile 3D Market Size and Volume Forecast by Type
      9.7.1. Mobile Devices
      9.7.2. Device Components
      9.7.3. Image Sensors
      9.7.4. Others
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Mobile 3D Demand Share Forecast, 2019-2026

10. Latin America Mobile 3D Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Mobile 3D Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Mobile 3D Market Size and Volume Forecast by Application
      10.4.1. 3D Mobile Gaming
      10.4.2. 3D Mobile Advertisements
      10.4.3. 3D Mobile Projections
      10.4.4. 3D Mobile Maps & Navigation
      10.4.5. Others
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Mobile 3D Market Size and Volume Forecast by Type
      10.7.1. Mobile Devices
      10.7.2. Device Components
      10.7.3. Image Sensors
      10.7.4. Others
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Mobile 3D Demand Share Forecast, 2019-2026

11. Europe Mobile 3D Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Mobile 3D Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Mobile 3D Market Size and Volume Forecast by Application
      11.4.1. 3D Mobile Gaming
      11.4.2. 3D Mobile Advertisements
      11.4.3. 3D Mobile Projections
      11.4.4. 3D Mobile Maps & Navigation
      11.4.5. Others
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Mobile 3D Market Size and Volume Forecast by Type
      11.7.1. Mobile Devices
      11.7.2. Device Components
      11.7.3. Image Sensors
      11.7.4. Others
   11.8. Basis PointShare (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Mobile 3D Demand Share, 2019-2026

12. Asia Pacific Mobile 3D Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Mobile 3D Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Mobile 3D Market Size and Volume Forecast by Application
      12.4.1. 3D Mobile Gaming
      12.4.2. 3D Mobile Advertisements
      12.4.3. 3D Mobile Projections
      12.4.4. 3D Mobile Maps & Navigation
      12.4.5. Others
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Mobile 3D Market Size and Volume Forecast by Type
      12.7.1. Mobile Devices
      12.7.2. Device Components
      12.7.3. Image Sensors
      12.7.4. Others
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Mobile 3D Demand Share, 2019-2026

13. Middle East & Africa Mobile 3D Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Mobile 3D Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Mobile 3D Market Size and Volume Forecast by Application
      13.4.1. 3D Mobile Gaming
      13.4.2. 3D Mobile Advertisements
      13.4.3. 3D Mobile Projections
      13.4.4. 3D Mobile Maps & Navigation
      13.4.5. Others
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Mobile 3D Market Size and Volume Forecast by Type
      13.7.1. Mobile Devices
      13.7.2. Device Components
      13.7.3. Image Sensors
      13.7.4. Others
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Mobile 3D Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Mobile 3D Market: Market Share Analysis
   14.2. Mobile 3D Distributors and Customers
   14.3. Mobile 3D Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. 3M
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Amazon
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Amobee
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Apple
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Cooliris
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Eon Reality
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Hitachi
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. HTC
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Imagination Technologies
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Inmobi
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Intel
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. LG
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. Masterimage
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Microoled
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. Microvision
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. Motorola
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. Movidius
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. Nokia
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. NTT Docomo
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. Nvidia
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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