Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Mobile Augmented Reality Market by Type (Monitor-Based, Video See-through HMD, Head-mounted Displays), By Application (Medical Field, Military, Protection Of Cultural Heritage, Industrial Maintenance, Network Communication, Entertainment, Other) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Mobile Augmented Reality Market by Type (Monitor-Based, Video See-through HMD, Head-mounted Displays), By Application (Medical Field, Military, Protection Of Cultural Heritage, Industrial Maintenance, Network Communication, Entertainment, Other) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 201996 3300 Machinery & Equipment 377 231 Pages 4.6 (44)
                                          

Industry Growth Insights published a new data on “Mobile Augmented Reality Market”. The research report is titled “Mobile Augmented Reality Market research by Types (Monitor-Based, Video See-through HMD, Head-mounted Displays), By Applications (Medical Field, Military, Protection Of Cultural Heritage, Industrial Maintenance, Network Communication, Entertainment, Other), By Players/Companies Google, Microsoft Corporation, VUZIX, SONY, Epson, Intel, Mindmaze, Seebright, Wikitude, Aurasma, Daqri, Metaio, Total Immersion, Qualcomm, Marxent, Blippar, Catchoom, Ngrain, Zappar, Infinity Augmented Reality, Samsung Electronics, Catchoom Technologies, Atheer, Hannovermesse”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Mobile Augmented Reality Market Research Report

By Type

Monitor-Based, Video See-through HMD, Head-mounted Displays

By Application

Medical Field, Military, Protection Of Cultural Heritage, Industrial Maintenance, Network Communication, Entertainment, Other

By Companies

Google, Microsoft Corporation, VUZIX, SONY, Epson, Intel, Mindmaze, Seebright, Wikitude, Aurasma, Daqri, Metaio, Total Immersion, Qualcomm, Marxent, Blippar, Catchoom, Ngrain, Zappar, Infinity Augmented Reality, Samsung Electronics, Catchoom Technologies, Atheer, Hannovermesse

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

231

Number of Tables & Figures

162

Customization Available

Yes, the report can be customized as per your need.


Global Mobile Augmented Reality Industry Outlook


Global Mobile Augmented Reality Market Report Segments:

The global Mobile Augmented Reality market is segmented on the basis of:

Types

Monitor-Based, Video See-through HMD, Head-mounted Displays

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Medical Field, Military, Protection Of Cultural Heritage, Industrial Maintenance, Network Communication, Entertainment, Other

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Google
  2. Microsoft Corporation
  3. VUZIX
  4. SONY
  5. Epson
  6. Intel
  7. Mindmaze
  8. Seebright
  9. Wikitude
  10. Aurasma
  11. Daqri
  12. Metaio
  13. Total Immersion
  14. Qualcomm
  15. Marxent
  16. Blippar
  17. Catchoom
  18. Ngrain
  19. Zappar
  20. Infinity Augmented Reality
  21. Samsung Electronics
  22. Catchoom Technologies
  23. Atheer
  24. Hannovermesse

Global Mobile Augmented Reality Market Overview


Highlights of The Mobile Augmented Reality Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Monitor-Based
    2. Video See-through HMD
    3. Head-mounted Displays
  1. By Application:

    1. Medical Field
    2. Military
    3. Protection Of Cultural Heritage
    4. Industrial Maintenance
    5. Network Communication
    6. Entertainment
    7. Other
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Mobile Augmented Reality Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Mobile Augmented Reality Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Mobile augmented reality (MRA) is a technology that augments the real world with computer-generated imagery. MRA can be used to create realistic 3D models of objects and environments, or to overlay information about those objects or environments onto the user's view of the real world.

Some of the major companies in the mobile augmented reality market are Google, Microsoft Corporation, VUZIX, SONY, Epson, Intel, Mindmaze, Seebright, Wikitude, Aurasma, Daqri, Metaio, Total Immersion, Qualcomm, Marxent, Blippar, Catchoom, Ngrain, Zappar, Infinity Augmented Reality, Samsung Electronics, Catchoom Technologies, Atheer, Hannovermesse.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Mobile Augmented Reality Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Mobile Augmented Reality Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Mobile Augmented Reality Market - Supply Chain
   4.5. Global Mobile Augmented Reality Market Forecast
      4.5.1. Mobile Augmented Reality Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Mobile Augmented Reality Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Mobile Augmented Reality Market Absolute $ Opportunity

5. Global Mobile Augmented Reality Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Mobile Augmented Reality Market Size and Volume Forecast by Type
      5.3.1. Monitor-Based
      5.3.2. Video See-through HMD
      5.3.3. Head-mounted Displays
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Mobile Augmented Reality Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Mobile Augmented Reality Market Size and Volume Forecast by Application
      6.3.1. Medical Field
      6.3.2. Military
      6.3.3. Protection Of Cultural Heritage
      6.3.4. Industrial Maintenance
      6.3.5. Network Communication
      6.3.6. Entertainment
      6.3.7. Other
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Mobile Augmented Reality Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Mobile Augmented Reality Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Mobile Augmented Reality Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Mobile Augmented Reality Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Mobile Augmented Reality Demand Share Forecast, 2019-2026

9. North America Mobile Augmented Reality Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Mobile Augmented Reality Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Mobile Augmented Reality Market Size and Volume Forecast by Application
      9.4.1. Medical Field
      9.4.2. Military
      9.4.3. Protection Of Cultural Heritage
      9.4.4. Industrial Maintenance
      9.4.5. Network Communication
      9.4.6. Entertainment
      9.4.7. Other
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Mobile Augmented Reality Market Size and Volume Forecast by Type
      9.7.1. Monitor-Based
      9.7.2. Video See-through HMD
      9.7.3. Head-mounted Displays
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Mobile Augmented Reality Demand Share Forecast, 2019-2026

10. Latin America Mobile Augmented Reality Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Mobile Augmented Reality Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Mobile Augmented Reality Market Size and Volume Forecast by Application
      10.4.1. Medical Field
      10.4.2. Military
      10.4.3. Protection Of Cultural Heritage
      10.4.4. Industrial Maintenance
      10.4.5. Network Communication
      10.4.6. Entertainment
      10.4.7. Other
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Mobile Augmented Reality Market Size and Volume Forecast by Type
      10.7.1. Monitor-Based
      10.7.2. Video See-through HMD
      10.7.3. Head-mounted Displays
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Mobile Augmented Reality Demand Share Forecast, 2019-2026

11. Europe Mobile Augmented Reality Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Mobile Augmented Reality Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Mobile Augmented Reality Market Size and Volume Forecast by Application
      11.4.1. Medical Field
      11.4.2. Military
      11.4.3. Protection Of Cultural Heritage
      11.4.4. Industrial Maintenance
      11.4.5. Network Communication
      11.4.6. Entertainment
      11.4.7. Other
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Mobile Augmented Reality Market Size and Volume Forecast by Type
      11.7.1. Monitor-Based
      11.7.2. Video See-through HMD
      11.7.3. Head-mounted Displays
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Mobile Augmented Reality Demand Share, 2019-2026

12. Asia Pacific Mobile Augmented Reality Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Mobile Augmented Reality Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Mobile Augmented Reality Market Size and Volume Forecast by Application
      12.4.1. Medical Field
      12.4.2. Military
      12.4.3. Protection Of Cultural Heritage
      12.4.4. Industrial Maintenance
      12.4.5. Network Communication
      12.4.6. Entertainment
      12.4.7. Other
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Mobile Augmented Reality Market Size and Volume Forecast by Type
      12.7.1. Monitor-Based
      12.7.2. Video See-through HMD
      12.7.3. Head-mounted Displays
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Mobile Augmented Reality Demand Share, 2019-2026

13. Middle East & Africa Mobile Augmented Reality Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Mobile Augmented Reality Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Mobile Augmented Reality Market Size and Volume Forecast by Application
      13.4.1. Medical Field
      13.4.2. Military
      13.4.3. Protection Of Cultural Heritage
      13.4.4. Industrial Maintenance
      13.4.5. Network Communication
      13.4.6. Entertainment
      13.4.7. Other
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Mobile Augmented Reality Market Size and Volume Forecast by Type
      13.7.1. Monitor-Based
      13.7.2. Video See-through HMD
      13.7.3. Head-mounted Displays
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Mobile Augmented Reality Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Mobile Augmented Reality Market: Market Share Analysis
   14.2. Mobile Augmented Reality Distributors and Customers
   14.3. Mobile Augmented Reality Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Google
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Microsoft Corporation
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. VUZIX
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. SONY
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Epson
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Intel
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Mindmaze
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Seebright
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Wikitude
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Aurasma
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Daqri
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Metaio
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. Total Immersion
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Qualcomm
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. Marxent
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. Blippar
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. Catchoom
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. Ngrain
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. Zappar
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. Infinity Augmented Reality
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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