Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Mobile Controllers for Video Games Market by Type (Wired Type, Wireless Type), By Application (Android, IOS, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Mobile Controllers for Video Games Market by Type (Wired Type, Wireless Type), By Application (Android, IOS, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 153103 3300 Electronics & Semiconductor 377 235 Pages 4.9 (43)
                                          

Market Overview:


The global mobile controllers for video games market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for mobile controllers for video games from gamers across the globe. In addition, the growing popularity of multiplayer gaming is also contributing to the growth of this market. The global mobile controllers for video games market can be segmented on the basis of type into wired type and wireless type. The wired type segment is expected to dominate this market during the forecast period owing to its low cost and easy availability as compared to wireless types. However, with advancements in technology, wireless types are gaining traction among gamers and are expected to grow at a higher CAGR than wired types during the forecast period. On the basis of application,the global mobile controllers for video gamesmarket can be divided into Android, iOS and others (including consoles such as PlayStation 4and Xbox One).


Global Mobile Controllers for Video Games Industry Outlook


Product Definition:


A mobile controller for video games is a physical device that can be used to control video games on mobile devices, such as smartphones and tablets. Mobile controllers for video games typically have buttons and joysticks that allow the player to interact with the game. They may also include features like gyroscopes and accelerometers which allow the controller to track movement, providing an extra level of immersion for the player. Mobile controllers are often used in conjunction with touch screens, which can provide a more traditional console gaming experience when paired with a controller.


Wired Type:


Wired type is a technology that enables high-speed data transmission. It uses cables to transmit information from the computer to the display and back again. The primary function of wired video game controllers is to provide input devices for players in order for them to control their characters in a video game. They are more precise, responsive, and durable as compared with wireless controllers owing to which they are preferred by developers while developing games especially multiplayer games where networked gaming is involved.


Wireless Type:


The wireless type is used in mobile controllers for video games market to transmit data from the game console to the controller and back. It helps in enhancing gaming experience by providing freedom of movement while playing games. The wireless technology has evolved over time with various advancements such as motion sensors, vibration features, rumble pak etc., which adds an extra level of immersion into gaming.


Advantages associated with Wireless Type: - It provides better connectivity.


Application Insights:


The others application segment accounted for the largest revenue share in 2017 and is expected to continue its dominance over the forecast period. This can be attributed to increasing demand for mobile controllers from various other applications, such as MOBAs, RPGs, FPSs and fighting games. Furthermore, these devices are also used in various other applications including but not limited to; office productivity software (WordPress), online shopping malls/marketplace sites (Alibaba & Amazon), weather apps., etc. The Android application segment is also expected register a significant CAGR during the forecast period owing to increasing popularity of mobile gaming on Google Play Store along with growing number of game developers targeting this platform due to low development costs and wide availability of resources.


The iOS application segment was estimated at USD 219 million in 2017.


Regional Analysis:


Asia Pacific is expected to be the fastest-growing region over the forecast period. The growth can be attributed to increasing penetration of smartphones and tablets, along with rising demand for entertainment across this region. Furthermore, increasing investments in R&D by key industry players are anticipated to fuel market growth over the next eight years. For instance, in September 2017, Qualcomm Inc., a U.S.-based semiconductor company announced about its new product line called as “845” series chipsets that include X9 LTE modems and X7 AI carri ers for high-speed data transfer between devices and networks.


Growth Factors:


  • Increasing demand for mobile gaming: The global mobile gaming market is expected to grow at a CAGR of more than 18% during the forecast period. This is mainly due to the increasing demand for mobile games from emerging markets such as China and India.
  • Proliferation of smartphones and tablets: The proliferation of smartphones and tablets has led to an increase in the number of gamers worldwide. In addition, this has also resulted in an increase in the average spending on games by gamers.
  • Advent of new technologies: Technologies such as Augmented Reality (AR) and Virtual Reality (VR) are expected to revolutionize the mobile gaming industry in the near future. This is likely to lead to an increase in demand for controllers that can support these technologies.

Scope Of The Report

Report Attributes

Report Details

Report Title

Mobile Controllers for Video Games Market Research Report

By Type

Wired Type, Wireless Type

By Application

Android, IOS, Others

By Companies

MOGA Anywhere, IPEGA, Tt eSPORTS, Mad Catz, Nyko, 8BitDo, GameSir, SteelSeries, Razer

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

235

Number of Tables & Figures

165

Customization Available

Yes, the report can be customized as per your need.


Global Mobile Controllers for Video Games Market Report Segments:

The global Mobile Controllers for Video Games market is segmented on the basis of:

Types

Wired Type, Wireless Type

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Android, IOS, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. MOGA Anywhere
  2. IPEGA
  3. Tt eSPORTS
  4. Mad Catz
  5. Nyko
  6. 8BitDo
  7. GameSir
  8. SteelSeries
  9. Razer

Global Mobile Controllers for Video Games Market Overview


Highlights of The Mobile Controllers for Video Games Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Wired Type
    2. Wireless Type
  1. By Application:

    1. Android
    2. IOS
    3. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Mobile Controllers for Video Games Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Mobile Controllers for Video Games Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Mobile controllers are devices that allow video game players to control their characters with gestures and buttons. They can be handheld or attached to a gaming console.

Some of the major companies in the mobile controllers for video games market are MOGA Anywhere, IPEGA, Tt eSPORTS, Mad Catz, Nyko, 8BitDo, GameSir, SteelSeries, Razer.

The mobile controllers for video games market is expected to grow at a compound annual growth rate of 5.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Mobile Controllers for Video Games Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Mobile Controllers for Video Games Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Mobile Controllers for Video Games Market - Supply Chain
   4.5. Global Mobile Controllers for Video Games Market Forecast
      4.5.1. Mobile Controllers for Video Games Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Mobile Controllers for Video Games Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Mobile Controllers for Video Games Market Absolute $ Opportunity

5. Global Mobile Controllers for Video Games Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Mobile Controllers for Video Games Market Size and Volume Forecast by Type
      5.3.1. Wired Type
      5.3.2. Wireless Type
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Mobile Controllers for Video Games Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Mobile Controllers for Video Games Market Size and Volume Forecast by Application
      6.3.1. Android
      6.3.2. IOS
      6.3.3. Others
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Mobile Controllers for Video Games Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Mobile Controllers for Video Games Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Mobile Controllers for Video Games Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Mobile Controllers for Video Games Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Mobile Controllers for Video Games Demand Share Forecast, 2019-2026

9. North America Mobile Controllers for Video Games Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Mobile Controllers for Video Games Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Mobile Controllers for Video Games Market Size and Volume Forecast by Application
      9.4.1. Android
      9.4.2. IOS
      9.4.3. Others
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Mobile Controllers for Video Games Market Size and Volume Forecast by Type
      9.7.1. Wired Type
      9.7.2. Wireless Type
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Mobile Controllers for Video Games Demand Share Forecast, 2019-2026

10. Latin America Mobile Controllers for Video Games Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Mobile Controllers for Video Games Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Mobile Controllers for Video Games Market Size and Volume Forecast by Application
      10.4.1. Android
      10.4.2. IOS
      10.4.3. Others
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Mobile Controllers for Video Games Market Size and Volume Forecast by Type
      10.7.1. Wired Type
      10.7.2. Wireless Type
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Mobile Controllers for Video Games Demand Share Forecast, 2019-2026

11. Europe Mobile Controllers for Video Games Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Mobile Controllers for Video Games Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Mobile Controllers for Video Games Market Size and Volume Forecast by Application
      11.4.1. Android
      11.4.2. IOS
      11.4.3. Others
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Mobile Controllers for Video Games Market Size and Volume Forecast by Type
      11.7.1. Wired Type
      11.7.2. WirelessType
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Mobile Controllers for Video Games Demand Share, 2019-2026

12. Asia Pacific Mobile Controllers for Video Games Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Mobile Controllers for Video Games Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Mobile Controllers for Video Games Market Size and Volume Forecast by Application
      12.4.1. Android
      12.4.2. IOS
      12.4.3. Others
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Mobile Controllers for Video Games Market Size and Volume Forecast by Type
      12.7.1. Wired Type
      12.7.2. Wireless Type
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Mobile Controllers for Video Games Demand Share, 2019-2026

13. Middle East & Africa Mobile Controllers for Video Games Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Mobile Controllers for Video Games Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Mobile Controllers for Video Games Market Size and Volume Forecast by Application
      13.4.1. Android
      13.4.2. IOS
      13.4.3. Others
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Mobile Controllers for Video Games Market Size and Volume Forecast by Type
      13.7.1. Wired Type
      13.7.2. Wireless Type
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Mobile Controllers for Video Games Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Mobile Controllers for Video Games Market: Market Share Analysis
   14.2. Mobile Controllers for Video Games Distributors and Customers
   14.3. Mobile Controllers for Video Games Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. MOGA Anywhere
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. IPEGA
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Tt eSPORTS
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Mad Catz
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Nyko
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. 8BitDo
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. GameSir
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. SteelSeries
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Razer
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. COMPANY 10
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. COMPANY 11
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. COMPANY 12
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. COMPANY 13
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. COMPANY 14
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. COMPANY 15
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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