Market Overview:
The global mobile controllers for video games market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for mobile controllers for video games from gamers across the globe. In addition, the growing popularity of multiplayer gaming is also contributing to the growth of this market. The global mobile controllers for video games market can be segmented on the basis of type into wired type and wireless type. The wired type segment is expected to dominate this market during the forecast period owing to its low cost and easy availability as compared to wireless types. However, with advancements in technology, wireless types are gaining traction among gamers and are expected to grow at a higher CAGR than wired types during the forecast period. On the basis of application,the global mobile controllers for video gamesmarket can be divided into Android, iOS and others (including consoles such as PlayStation 4and Xbox One).
Product Definition:
A mobile controller for video games is a physical device that can be used to control video games on mobile devices, such as smartphones and tablets. Mobile controllers for video games typically have buttons and joysticks that allow the player to interact with the game. They may also include features like gyroscopes and accelerometers which allow the controller to track movement, providing an extra level of immersion for the player. Mobile controllers are often used in conjunction with touch screens, which can provide a more traditional console gaming experience when paired with a controller.
Wired Type:
Wired type is a technology that enables high-speed data transmission. It uses cables to transmit information from the computer to the display and back again. The primary function of wired video game controllers is to provide input devices for players in order for them to control their characters in a video game. They are more precise, responsive, and durable as compared with wireless controllers owing to which they are preferred by developers while developing games especially multiplayer games where networked gaming is involved.
Wireless Type:
The wireless type is used in mobile controllers for video games market to transmit data from the game console to the controller and back. It helps in enhancing gaming experience by providing freedom of movement while playing games. The wireless technology has evolved over time with various advancements such as motion sensors, vibration features, rumble pak etc., which adds an extra level of immersion into gaming.
Advantages associated with Wireless Type: - It provides better connectivity.
Application Insights:
The others application segment accounted for the largest revenue share in 2017 and is expected to continue its dominance over the forecast period. This can be attributed to increasing demand for mobile controllers from various other applications, such as MOBAs, RPGs, FPSs and fighting games. Furthermore, these devices are also used in various other applications including but not limited to; office productivity software (WordPress), online shopping malls/marketplace sites (Alibaba & Amazon), weather apps., etc. The Android application segment is also expected register a significant CAGR during the forecast period owing to increasing popularity of mobile gaming on Google Play Store along with growing number of game developers targeting this platform due to low development costs and wide availability of resources.
The iOS application segment was estimated at USD 219 million in 2017.
Regional Analysis:
Asia Pacific is expected to be the fastest-growing region over the forecast period. The growth can be attributed to increasing penetration of smartphones and tablets, along with rising demand for entertainment across this region. Furthermore, increasing investments in R&D by key industry players are anticipated to fuel market growth over the next eight years. For instance, in September 2017, Qualcomm Inc., a U.S.-based semiconductor company announced about its new product line called as “845†series chipsets that include X9 LTE modems and X7 AI carri ers for high-speed data transfer between devices and networks.
Growth Factors:
- Increasing demand for mobile gaming: The global mobile gaming market is expected to grow at a CAGR of more than 18% during the forecast period. This is mainly due to the increasing demand for mobile games from emerging markets such as China and India.
- Proliferation of smartphones and tablets: The proliferation of smartphones and tablets has led to an increase in the number of gamers worldwide. In addition, this has also resulted in an increase in the average spending on games by gamers.
- Advent of new technologies: Technologies such as Augmented Reality (AR) and Virtual Reality (VR) are expected to revolutionize the mobile gaming industry in the near future. This is likely to lead to an increase in demand for controllers that can support these technologies.
Scope Of The Report
Report Attributes
Report Details
Report Title
Mobile Controllers for Video Games Market Research Report
By Type
Wired Type, Wireless Type
By Application
Android, IOS, Others
By Companies
MOGA Anywhere, IPEGA, Tt eSPORTS, Mad Catz, Nyko, 8BitDo, GameSir, SteelSeries, Razer
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
235
Number of Tables & Figures
165
Customization Available
Yes, the report can be customized as per your need.
Global Mobile Controllers for Video Games Market Report Segments:
The global Mobile Controllers for Video Games market is segmented on the basis of:
Types
Wired Type, Wireless Type
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Android, IOS, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- MOGA Anywhere
- IPEGA
- Tt eSPORTS
- Mad Catz
- Nyko
- 8BitDo
- GameSir
- SteelSeries
- Razer
Highlights of The Mobile Controllers for Video Games Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Wired Type
- Wireless Type
- By Application:
- Android
- IOS
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Mobile Controllers for Video Games Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
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- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Mobile controllers are devices that allow video game players to control their characters with gestures and buttons. They can be handheld or attached to a gaming console.
Some of the major companies in the mobile controllers for video games market are MOGA Anywhere, IPEGA, Tt eSPORTS, Mad Catz, Nyko, 8BitDo, GameSir, SteelSeries, Razer.
The mobile controllers for video games market is expected to grow at a compound annual growth rate of 5.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Mobile Controllers for Video Games Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Mobile Controllers for Video Games Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Mobile Controllers for Video Games Market - Supply Chain
4.5. Global Mobile Controllers for Video Games Market Forecast
4.5.1. Mobile Controllers for Video Games Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Mobile Controllers for Video Games Market Size (000 Units) and Y-o-Y Growth
4.5.3. Mobile Controllers for Video Games Market Absolute $ Opportunity
5. Global Mobile Controllers for Video Games Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Mobile Controllers for Video Games Market Size and Volume Forecast by Type
5.3.1. Wired Type
5.3.2. Wireless Type
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Mobile Controllers for Video Games Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Mobile Controllers for Video Games Market Size and Volume Forecast by Application
6.3.1. Android
6.3.2. IOS
6.3.3. Others
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Mobile Controllers for Video Games Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Mobile Controllers for Video Games Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Mobile Controllers for Video Games Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Mobile Controllers for Video Games Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Mobile Controllers for Video Games Demand Share Forecast, 2019-2026
9. North America Mobile Controllers for Video Games Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Mobile Controllers for Video Games Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Mobile Controllers for Video Games Market Size and Volume Forecast by Application
9.4.1. Android
9.4.2. IOS
9.4.3. Others
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Mobile Controllers for Video Games Market Size and Volume Forecast by Type
9.7.1. Wired Type
9.7.2. Wireless Type
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Mobile Controllers for Video Games Demand Share Forecast, 2019-2026
10. Latin America Mobile Controllers for Video Games Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Mobile Controllers for Video Games Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Mobile Controllers for Video Games Market Size and Volume Forecast by Application
10.4.1. Android
10.4.2. IOS
10.4.3. Others
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Mobile Controllers for Video Games Market Size and Volume Forecast by Type
10.7.1. Wired Type
10.7.2. Wireless Type
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Mobile Controllers for Video Games Demand Share Forecast, 2019-2026
11. Europe Mobile Controllers for Video Games Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Mobile Controllers for Video Games Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Mobile Controllers for Video Games Market Size and Volume Forecast by Application
11.4.1. Android
11.4.2. IOS
11.4.3. Others
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Mobile Controllers for Video Games Market Size and Volume Forecast by Type
11.7.1. Wired Type
11.7.2. WirelessType
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Mobile Controllers for Video Games Demand Share, 2019-2026
12. Asia Pacific Mobile Controllers for Video Games Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Mobile Controllers for Video Games Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Mobile Controllers for Video Games Market Size and Volume Forecast by Application
12.4.1. Android
12.4.2. IOS
12.4.3. Others
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Mobile Controllers for Video Games Market Size and Volume Forecast by Type
12.7.1. Wired Type
12.7.2. Wireless Type
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Mobile Controllers for Video Games Demand Share, 2019-2026
13. Middle East & Africa Mobile Controllers for Video Games Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Mobile Controllers for Video Games Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Mobile Controllers for Video Games Market Size and Volume Forecast by Application
13.4.1. Android
13.4.2. IOS
13.4.3. Others
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Mobile Controllers for Video Games Market Size and Volume Forecast by Type
13.7.1. Wired Type
13.7.2. Wireless Type
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Mobile Controllers for Video Games Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Mobile Controllers for Video Games Market: Market Share Analysis
14.2. Mobile Controllers for Video Games Distributors and Customers
14.3. Mobile Controllers for Video Games Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. MOGA Anywhere
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. IPEGA
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Tt eSPORTS
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Mad Catz
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Nyko
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. 8BitDo
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. GameSir
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. SteelSeries
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Razer
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. COMPANY 10
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. COMPANY 11
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. COMPANY 12
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook