Market Overview:
The global mobile, PC & console gaming and animation market is expected to grow at a CAGR of 10.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for mobile games, rising adoption of online games, and growing demand for animation entertainment. In terms of type, the PC games segment is expected to hold the largest share of the global mobile, PC & console gaming and animation market in 2018. This segment is projected to grow at a CAGR of 11% during the forecast period. The Mobile games segment is projected to grow at a CAGR of 12% during the forecast period and will account for second largest share in 2018. Console games are expected to witness highest growth rate among all types segments with CAGR reaching 13%. In terms on application e-Education sector held lion’s share in 2017 with revenue contribution more than US$XX billion globally followed by Web Designing which generated total revenue more than US$XX billion in 2017 respectively .Animation Entertainment was third largest application area that accounted total revenue more than US$XX billion last year .Whereas other applications such as Gaming ,Retail etc are also witnessing good traction across globe with their respective shares .
Product Definition:
Mobile Gaming refers to playing video games on a phone or tablet device.
PC Gaming refers to playing video games on a personal computer. Console Gaming refers to playing video games on a gaming console, such as the PlayStation 4, Xbox One, and Nintendo Switch. Animation is the process of creating moving images. It is used in Mobile Gaming, PC Gaming, Console Gaming and other forms of media such as films and television series. Animation can make video game worlds more immersive and engaging for players.
PC games:
PC games, also known as game console or gaming PC are a category of hybrid between Interactive Media and Games. They are primarily played on computers but can also be played on the internet or consoles. The growth factor in this market is due to rise in number of gamers around the world who play both online and offline games for entertainment purpose.
Mobile games:
Mobile games are electronic or digital games that are played on a mobile device such as a smartphone or tablet. Mobile gaming is also known as m-gaming which stands for mobile game entertainment and it's also referred to as portable gaming. The major driving force behind the growth of this market is increasing demand for smartphones & tablets coupled with rising internet penetration globally, especially in emerging markets like India, China and Brazil among others.
Application Insights:
The e-education application segment dominated the global market in 2017. This can be attributed to the rising penetration of tablets and smartphones in schools and colleges, which has led to an increase in mobile gaming as well as animation applications. Moreover, increasing government funding for ¢â‚¬Å“ digital education¢â‚¬ is expected to drive the demand over the forecast period.
Web designing application is also anticipated to witness significant growth over the forecast period owing to a rise in demand for online gaming and animation services by users across various regions including North America, Europe, Asia Pacific etc. Furthermore, companies are focusing on developing games that have a strong web presence thus driving its demand globally over the coming years. Animation entertainment was another major segment that accounted for significant share globally due both old school gamers & new school gamers interest Animation movies or TV series like Pokemon Go!.
Regional Analysis:
Asia Pacific dominated the global market in 2017. The region is expected to maintain its lead throughout the forecast period owing to increasing penetration of smartphones and tablets, which has boosted mobile gaming. Furthermore, rising disposable income levels coupled with growing popularity of online games across emerging economies such as India and China are expected to drive growth over the next eight years.
North America is projected to be a significant regional market over the forecast period owing to high demand for digital entertainment content among consumers in this region. High preference for PC gaming due to wide availability of software through online distribution channels will continue driving industry growth in North America during the forecast period.
Growth Factors:
- Increasing demand for gaming content: The global gaming market is expected to grow at a CAGR of 7.8% during the forecast period to reach USD 5.9 billion by 2025. This growth can be attributed to the increasing demand for gaming content from gamers across the globe.
- Growing popularity of eSports: The global eSports market is expected to grow at a CAGR of 27% during the forecast period to reach USD ,488 million by 2025. This growth can be attributed to the growing popularity of eSports among gamers across the globe.
- Increasing penetration of mobile devices: The global mobile device population is expected to grow at a CAGR of 3% during the forecast periodto reach 5 billion units by 2025, owingtoincreasingpenetrationofmobile devicesacrosstheglobe .This will drivethegrowthofthemobilegamingmarketduringtheforecastperiod .
- 000by2025 .Thiswilldrivethelifestylechangesamonggamersandencouragethemtopurchasemoreexpensivegaminghardwareandservices .
Scope Of The Report
Report Attributes
Report Details
Report Title
Mobile, PC & Console Gaming & Animation Market Research Report
By Type
PC games, Mobile games, Console games, Online games
By Application
e-Education, Web Designing, Animation Entertainment, Others
By Companies
Walt Disney Company(US), DreamWorks Animation(US), Aardman Animations(UK), Adobe Systems Incorporated(US), Sony Corporation(Japan), Microsoft Corporation(US), Electronic Arts Inc(US)
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
238
Number of Tables & Figures
167
Customization Available
Yes, the report can be customized as per your need.
Global Mobile, PC & Console Gaming & Animation Market Report Segments:
The global Mobile, PC & Console Gaming & Animation market is segmented on the basis of:
Types
PC games, Mobile games, Console games, Online games
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
e-Education, Web Designing, Animation Entertainment, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Walt Disney Company(US)
- DreamWorks Animation(US)
- Aardman Animations(UK)
- Adobe Systems Incorporated(US)
- Sony Corporation(Japan)
- Microsoft Corporation(US)
- Electronic Arts Inc(US)
Highlights of The Mobile, PC & Console Gaming & Animation Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- PC games
- Mobile games
- Console games
- Online games
- By Application:
- e-Education
- Web Designing
- Animation Entertainment
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Mobile, PC & Console Gaming & Animation Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
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- Consumer Insights
- Understanding Competition Scenario
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Mobile gaming and animation refers to video games and animations that are played on mobile devices such as smartphones and tablets. PC gaming and animation refers to video games and animations that are played on personal computers. Console gaming and animation refers to video games, movies, cartoons, comics, etc. that are typically played on dedicated game consoles or home theater systems such as the Xbox One or PlayStation 4.
Some of the major companies in the mobile, pc & console gaming & animation market are Walt Disney Company(US), DreamWorks Animation(US), Aardman Animations(UK), Adobe Systems Incorporated(US), Sony Corporation(Japan), Microsoft Corporation(US), Electronic Arts Inc(US).
The mobile, pc & console gaming & animation market is expected to register a CAGR of 10.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Mobile, PC & Console Gaming & Animation Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Mobile, PC & Console Gaming & Animation Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Mobile, PC & Console Gaming & Animation Market - Supply Chain
4.5. Global Mobile, PC & Console Gaming & Animation Market Forecast
4.5.1. Mobile, PC & Console Gaming & Animation Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Mobile, PC & Console Gaming & Animation Market Size (000 Units) and Y-o-Y Growth
4.5.3. Mobile, PC & Console Gaming & Animation Market Absolute $ Opportunity
5. Global Mobile, PC & Console Gaming & Animation Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Type
5.3.1. PC games
5.3.2. Mobile games
5.3.3. Console games
5.3.4. Online games
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Mobile, PC & Console Gaming & Animation Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Application
6.3.1. e-Education
6.3.2. Web Designing
6.3.3. Animation Entertainment
6.3.4. Others
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Mobile, PC & Console Gaming & Animation Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Mobile, PC & Console Gaming & Animation Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Mobile, PC & Console Gaming & Animation Demand Share Forecast, 2019-2026
9. North America Mobile, PC & Console Gaming & Animation Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Application
9.4.1. e-Education
9.4.2. Web Designing
9.4.3. Animation Entertainment
9.4.4. Others
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Type
9.7.1. PC games
9.7.2. Mobile games
9.7.3. Console games
9.7.4. Online games
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Mobile, PC & Console Gaming & Animation Demand Share Forecast, 2019-2026
10. Latin America Mobile, PC & Console Gaming & Animation Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Application
10.4.1. e-Education
10.4.2. Web Designing
10.4.3. Animation Entertainment
10.4.4. Others
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Type
10.7.1. PC games
10.7.2. Mobile games
10.7.3. Console games
10.7.4. Online games
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Mobile, PC & Console Gaming & Animation Demand Share Forecast, 2019-2026
11. Europe Mobile, PC & Console Gaming & Animation Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Application
11.4.1. e-Education
11.4.2. Web Designing
11.4.3. Animation Entertainment
11.4.4. Others
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Type
11.7.1. PC games
11.7.2. Mobile games
11.7.3. Console games
11.7.4. Online games
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Mobile, PC & Console Gaming & Animation Demand Share, 2019-2026
12. Asia Pacific Mobile, PC & Console Gaming & Animation Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Application
12.4.1. e-Education
12.4.2. Web Designing
12.4.3. Animation Entertainment
12.4.4. Others
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Type
12.7.1. PC games
12.7.2. Mobile games
12.7.3. Console games
12.7.4. Online games
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Mobile, PC & Console Gaming & Animation Demand Share, 2019-2026
13. Middle East & Africa Mobile, PC & Console Gaming & Animation Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Application
13.4.1. e-Education
13.4.2. Web Designing
13.4.3. Animation Entertainment
13.4.4. Others
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Mobile, PC & Console Gaming & Animation Market Size and Volume Forecast by Type
13.7.1. PC games
13.7.2. Mobile games
13.7.3. Console games
13.7.4. Online games
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Mobile, PC & Console Gaming & Animation Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Mobile, PC & Console Gaming & Animation Market: Market Share Analysis
14.2. Mobile, PC & Console Gaming & Animation Distributors and Customers
14.3. Mobile, PC & Console Gaming & Animation Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Walt Disney Company(US)
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. DreamWorks Animation(US)
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Aardman Animations(UK)
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Adobe Systems Incorporated(US)
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Sony Corporation(Japan)
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Microsoft Corporation(US)
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Electronic Arts Inc(US)
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. COMPANY8
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. COMPANY9
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. COMPANY 10
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. COMPANY 11
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. COMPANY 12
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook