The global mobile phone gamepad market is expected to grow at a CAGR of XX% during the forecast period. The market is driven by the increasing demand for gaming on smartphones and tablets. The growing popularity of mobile games has led to an increase in the number of gamers worldwide. Mobile games are also becoming more popular among children and adults alike, which has led to an increase in demand for gamepads that can be used with smartphones and tablets. The global mobile phone gamepad market is segmented into iOS, Android, children, adult applications and regions such as North America, Latin America, Europe, Asia Pacific and Middle East & Africa (MEA). In terms of type of application there are two segments namely children application segment which includes kids below 12 years old who play games on their parents’ phones or tablets; while adult application segment includes people above 18 years old who play games on their own devices.
Some Of The Growth Factors Of This Market:
- The increasing demand for mobile games and the growing number of smartphone users are some of the factors driving this market's growth.
- The increasing popularity of smartphones with larger screens, such as phablets, is also driving this market's growth as these devices offer more space for gaming controls than smaller screens do.
- Smartphone manufacturers are increasingly integrating gamepads into their devices to provide a better gaming experience for users and to differentiate themselves from competitors in an increasingly competitive smartphone market.
- Mobile phone gamepads can be used in conjunction with other accessories such as VR headsets or motion controllers, which will further drive this market's growth.
Industry Growth Insights published a new data on “Mobile Phone Gamepad Market”. The research report is titled “Mobile Phone Gamepad Market research by Types (iOS, Android), By Applications (Children, Adult), By Players/Companies Sony, Razer Inc, Logitech, Mad Catz, MOGAanywhere, Nyko, 8Bitdo, IPEGA, Wamo, AfterPad, Gametel, Betop, Gamesir”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Mobile Phone Gamepad Market Research Report
By Type
iOS, Android
By Application
Children, Adult
By Companies
Sony, Razer Inc, Logitech, Mad Catz, MOGAanywhere, Nyko, 8Bitdo, IPEGA, Wamo, AfterPad, Gametel, Betop, Gamesir
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
248
Number of Tables & Figures
174
Customization Available
Yes, the report can be customized as per your need.
Global Mobile Phone Gamepad Market Report Segments:
The global Mobile Phone Gamepad market is segmented on the basis of:
Types
iOS, Android
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Children, Adult
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Sony
- Razer Inc
- Logitech
- Mad Catz
- MOGAanywhere
- Nyko
- 8Bitdo
- IPEGA
- Wamo
- AfterPad
- Gametel
- Betop
- Gamesir
Highlights of The Mobile Phone Gamepad Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- iOS
- Android
- By Application:
- Children
- Adult
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Mobile Phone Gamepad Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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- Correctly Positioning New Products
- Market Entry Strategies
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- Understanding Competition Scenario
- Product & Brand Management
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
A mobile phone gamepad is a device that is used to control the on-screen action in video games and other applications on a mobile phone. It typically includes buttons, joysticks, and other controls for moving the character around the screen, shooting weapons, or using special abilities.
Some of the major players in the mobile phone gamepad market are Sony, Razer Inc, Logitech, Mad Catz, MOGAanywhere, Nyko, 8Bitdo, IPEGA, Wamo, AfterPad, Gametel, Betop, Gamesir.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Mobile Phone Gamepad Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Mobile Phone Gamepad Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Mobile Phone Gamepad Market - Supply Chain
4.5. Global Mobile Phone Gamepad Market Forecast
4.5.1. Mobile Phone Gamepad Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Mobile Phone Gamepad Market Size (000 Units) and Y-o-Y Growth
4.5.3. Mobile Phone Gamepad Market Absolute $ Opportunity
5. Global Mobile Phone Gamepad Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Mobile Phone Gamepad Market Size and Volume Forecast by Type
5.3.1. iOS
5.3.2. Android
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Mobile Phone Gamepad Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Mobile Phone Gamepad Market Size and Volume Forecast by Application
6.3.1. Children
6.3.2. Adult
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Mobile Phone Gamepad Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Mobile Phone Gamepad Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Mobile Phone Gamepad Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Mobile Phone Gamepad Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Mobile Phone Gamepad Demand Share Forecast, 2019-2026
9. North America Mobile Phone Gamepad Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Mobile Phone Gamepad Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Mobile Phone Gamepad Market Size and Volume Forecast by Application
9.4.1. Children
9.4.2. Adult
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Mobile Phone Gamepad Market Size and Volume Forecast by Type
9.7.1. iOS
9.7.2. Android
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Mobile Phone Gamepad Demand Share Forecast, 2019-2026
10. Latin America Mobile Phone Gamepad Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Mobile Phone Gamepad Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Mobile Phone Gamepad Market Size and Volume Forecast by Application
10.4.1. Children
10.4.2. Adult
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Mobile Phone Gamepad Market Size and Volume Forecast by Type
10.7.1. iOS
10.7.2. Android
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Mobile Phone Gamepad Demand Share Forecast, 2019-2026
11. Europe Mobile Phone Gamepad Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Mobile Phone Gamepad Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Mobile Phone Gamepad Market Size and Volume Forecast by Application
11.4.1. Children
11.4.2. Adult
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Mobile Phone Gamepad Market Size and Volume Forecast by Type
11.7.1. iOS
11.7.2. Android
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Gowth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Mobile Phone Gamepad Demand Share, 2019-2026
12. Asia Pacific Mobile Phone Gamepad Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Mobile Phone Gamepad Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Mobile Phone Gamepad Market Size and Volume Forecast by Application
12.4.1. Children
12.4.2. Adult
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Mobile Phone Gamepad Market Size and Volume Forecast by Type
12.7.1. iOS
12.7.2. Android
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Mobile Phone Gamepad Demand Share, 2019-2026
13. Middle East & Africa Mobile Phone Gamepad Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Mobile Phone Gamepad Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Mobile Phone Gamepad Market Size and Volume Forecast by Application
13.4.1. Children
13.4.2. Adult
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Mobile Phone Gamepad Market Size and Volume Forecast by Type
13.7.1. iOS
13.7.2. Android
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Mobile Phone Gamepad Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Mobile Phone Gamepad Market: Market Share Analysis
14.2. Mobile Phone Gamepad Distributors and Customers
14.3. Mobile Phone Gamepad Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Sony
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Razer Inc
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Logitech
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Mad Catz
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. MOGAanywhere
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Nyko
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. 8Bitdo
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. IPEGA
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Wamo
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. AfterPad
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Gametel
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Betop
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. Gamesir
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook