Market Overview:
The global movie merchandise market is expected to grow at a CAGR of 5.5% during the forecast period 2018-2030. The market growth can be attributed to the increasing demand for movie merchandise among men, women and youth. Additionally, rising disposable income and technological advancements are also fuelling the growth of this market. On the basis of type, apparel accounted for majority share in 2017 and is expected to maintain its dominance during the forecast period. This can be attributed to increasing demand for branded clothing among consumers across regions. On the basis of application, men accounted for majority share in 2017 and is expected to maintain its dominance during the forecast period owing to growing trend of male fashion enthusiasts globally.
Product Definition:
Merchandise associated with movies includes anything from posters and T-shirts to lunch boxes and action figures. Movie merchandise can be important in terms of creating revenue for movie studios, as well as helping to promote films.
Apparel:
Apparel is the part of personal protective equipment which protects the wearer from heat, cold, and external forces. The growth factor in movie merchandise market is increased demand for apparel associated with popular movies such as Star wars, Indiana Jones series, James Bond etc. This factor has been driving the global apparel industry over recent years and will continue to do so in future also.
Home decor:
Home decor is the interior design of a house. It includes furniture, decorative items, and architecture that give a place its personal appearance. The term home décor also refers to the products that are used in such an interior including textiles, lighting fixtures among others.
The global movie merchandise market is driven by factors such as increasing number of film industries across the globe coupled with rising disposable income levels especially in emerging economies like India and China among others.
Application Insights:
Men application segment dominated the global movie merchandise market with a revenue share of over 55% in 2017. The growing popularity of superhero movies is expected to be a key factor for this growth. For instance, Spiderman has become one of the most popular superheroes and his products including t-shirts, action figures etc are very popular among children and adult fans worldwide. Similarly, Star Wars series is also very popular among adults as well as children due to its story telling ability through toys & games. Thus rising demand for these types of products from both adult fans as well as kid fans is expected to boost industry growth during the forecast period.
The women application segment was valued over USD 20 billion in 2017 owing to increasing female fandom around film characters.
Regional Analysis:
North America dominated the global market in 2017. The growth of the regional market can be attributed to several factors including rising product demand from countries such as U.S., Canada, and Mexico, which are majorly driven by high spending on entertainment and leisure activities. Moreover, increasing popularity of movies among people in these countries is driving the product sales further.
Asia Pacific is expected to witness significant growth over the forecast period owing to growing penetration of online retailers such as Amazon and eBay coupled with rapid urbanization in emerging economies such as China and India has led consumers to adopt a more western lifestyle resulting into increased demand for movie merchandise across these regions.
Growth Factors:
- Increasing demand for movie merchandise from the young population
- Growing popularity of movies among all age groups
- Proliferation of online and offline retail channels for selling movie merchandise
- Rising trend of customization in movie merchandise products
- Increasing number of Hollywood blockbusters
Scope Of The Report
Report Attributes
Report Details
Report Title
Movie Merchandise Market Research Report
By Type
Apparel, Home decor, Toys, Accessories, Others
By Application
Men, Women, Youth
By Companies
Sony Pictures, Paramount Pictures, Warner Bros, Huayi Brothers, Enlight Media, Lionsgate Films, NBC Universal, Nickelodeon, TOEI COMPANY, Alpha Group, The Walt Disney Company, Twentieth Century Fox, Toho Company
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
232
Number of Tables & Figures
163
Customization Available
Yes, the report can be customized as per your need.
Global Movie Merchandise Market Report Segments:
The global Movie Merchandise market is segmented on the basis of:
Types
Apparel, Home decor, Toys, Accessories, Others
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Men, Women, Youth
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Sony Pictures
- Paramount Pictures
- Warner Bros
- Huayi Brothers
- Enlight Media
- Lionsgate Films
- NBC Universal
- Nickelodeon
- TOEI COMPANY
- Alpha Group
- The Walt Disney Company
- Twentieth Century Fox
- Toho Company
Highlights of The Movie Merchandise Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Apparel
- Home decor
- Toys
- Accessories
- Others
- By Application:
- Men
- Women
- Youth
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Movie Merchandise Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Movie merchandise is any item related to a movie, such as posters, T-shirts, and DVDs.
Some of the key players operating in the movie merchandise market are Sony Pictures, Paramount Pictures, Warner Bros, Huayi Brothers, Enlight Media, Lionsgate Films, NBC Universal, Nickelodeon, TOEI COMPANY, Alpha Group, The Walt Disney Company, Twentieth Century Fox, Toho Company.
The movie merchandise market is expected to grow at a compound annual growth rate of 5.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Movie Merchandise Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Movie Merchandise Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Movie Merchandise Market - Supply Chain
4.5. Global Movie Merchandise Market Forecast
4.5.1. Movie Merchandise Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Movie Merchandise Market Size (000 Units) and Y-o-Y Growth
4.5.3. Movie Merchandise Market Absolute $ Opportunity
5. Global Movie Merchandise Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Movie Merchandise Market Size and Volume Forecast by Type
5.3.1. Apparel
5.3.2. Home decor
5.3.3. Toys
5.3.4. Accessories
5.3.5. Others
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Movie Merchandise Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Movie Merchandise Market Size and Volume Forecast by Application
6.3.1. Men
6.3.2. Women
6.3.3. Youth
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Movie Merchandise Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Movie Merchandise Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Movie Merchandise Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Movie Merchandise Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Movie Merchandise Demand Share Forecast, 2019-2026
9. North America Movie Merchandise Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Movie Merchandise Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Movie Merchandise Market Size and Volume Forecast by Application
9.4.1. Men
9.4.2. Women
9.4.3. Youth
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Movie Merchandise Market Size and Volume Forecast by Type
9.7.1. Apparel
9.7.2. Home decor
9.7.3. Toys
9.7.4. Accessories
9.7.5. Others
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Movie Merchandise Demand Share Forecast, 2019-2026
10. Latin America Movie Merchandise Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Movie Merchandise Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Movie Merchandise Market Size and Volume Forecast by Application
10.4.1. Men
10.4.2. Women
10.4.3. Youth
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Movie Merchandise Market Size and Volume Forecast by Type
10.7.1. Apparel
10.7.2. Home decor
10.7.3. Toys
10.7.4. Accessories
10.7.5. Others
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Movie Merchandise Demand Share Forecast, 2019-2026
11. Europe Movie Merchandise Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Movie Merchandise Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Movie Merchandise Market Size and Volume Forecast by Application
11.4.1. Men
11.4.2. Women
11.4.3. Youth
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Movie Merchandise Market Size and Volume Forecast by Type
11.7.1. Apparel
11.7.2. Home decor
11.7.3. Toys
11.7.4. Accessories
11.7.5. Others
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attraciveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Movie Merchandise Demand Share, 2019-2026
12. Asia Pacific Movie Merchandise Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Movie Merchandise Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Movie Merchandise Market Size and Volume Forecast by Application
12.4.1. Men
12.4.2. Women
12.4.3. Youth
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Movie Merchandise Market Size and Volume Forecast by Type
12.7.1. Apparel
12.7.2. Home decor
12.7.3. Toys
12.7.4. Accessories
12.7.5. Others
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Movie Merchandise Demand Share, 2019-2026
13. Middle East & Africa Movie Merchandise Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Movie Merchandise Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Movie Merchandise Market Size and Volume Forecast by Application
13.4.1. Men
13.4.2. Women
13.4.3. Youth
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Movie Merchandise Market Size and Volume Forecast by Type
13.7.1. Apparel
13.7.2. Home decor
13.7.3. Toys
13.7.4. Accessories
13.7.5. Others
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Movie Merchandise Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Movie Merchandise Market: Market Share Analysis
14.2. Movie Merchandise Distributors and Customers
14.3. Movie Merchandise Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Sony Pictures
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Paramount Pictures
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Warner Bros
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Huayi Brothers
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Enlight Media
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Lionsgate Films
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. NBC Universal
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Nickelodeon
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. TOEI COMPANY
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Alpha Group
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. The Walt Disney Company
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Twentieth Century Fox
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. Toho Company
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook