The global online smartphone and tablet games market is expected to grow at a CAGR of 16.5% during the forecast period, from 2021 to 2030. The growth of this market is driven by the increasing number of smartphone users globally, which in turn leads to an increase in the number of mobile gamers. The increasing penetration rate of smartphones and tablets across all regions has led to a rise in the demand for mobile games. Moreover, with more than 1 billion people using smartphones globally, there are many opportunities for developers and publishers to create new games that can be played on these devices. The global online smartphone and tablet games market is segmented into casual, social, table type; by application (IOS, Android Windows); by region (North America Latin America Europe Asia Pacific Middle East & Africa).
Some Of The Growth Factors Of This Market:
- The increasing number of smartphone and tablet users.
- The increasing number of mobile games developers.
- The increase in the number of mobile games being released.
- The increase in the amount of time people spend on their smartphones and tablets.
- The increased use of smartphones and tablets for gaming.
Industry Growth Insights published a new data on “Online Smartphone & Tablet Games Market”. The research report is titled “Online Smartphone & Tablet Games Market research by Types (Casual, Social, Table, Others), By Applications (IOS, Android, Windows), By Players/Companies Activision Blizzard Inc., Gameloft SA, Glu Mobile, Kabam, Rovio Entertainment Ltd., Supercell Oy, Zynga Inc., CyberAgent, Walt Disney, Gamevil”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Online Smartphone & Tablet Games Market Research Report
By Type
Casual, Social, Table, Others
By Application
IOS, Android, Windows
By Companies
Activision Blizzard Inc., Gameloft SA, Glu Mobile, Kabam, Rovio Entertainment Ltd., Supercell Oy, Zynga Inc., CyberAgent, Walt Disney, Gamevil
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
249
Number of Tables & Figures
175
Customization Available
Yes, the report can be customized as per your need.
Global Online Smartphone & Tablet Games Market Report Segments:
The global Online Smartphone & Tablet Games market is segmented on the basis of:
Types
Casual, Social, Table, Others
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
IOS, Android, Windows
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Activision Blizzard Inc.
- Gameloft SA
- Glu Mobile
- Kabam
- Rovio Entertainment Ltd.
- Supercell Oy
- Zynga Inc.
- CyberAgent
- Walt Disney
- Gamevil
Highlights of The Online Smartphone & Tablet Games Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Casual
- Social
- Table
- Others
- By Application:
- IOS
- Android
- Windows
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Online Smartphone & Tablet Games Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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- Correctly Positioning New Products
- Market Entry Strategies
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- Understanding Competition Scenario
- Product & Brand Management
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- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Online smartphone and tablet games are video games that can be played on the internet. They typically use a web browser to access the game, rather than an app store or physical console.
Some of the major companies in the online smartphone & tablet games market are Activision Blizzard Inc., Gameloft SA, Glu Mobile, Kabam, Rovio Entertainment Ltd., Supercell Oy, Zynga Inc., CyberAgent, Walt Disney, Gamevil.
The online smartphone & tablet games market is expected to grow at a compound annual growth rate of 16.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Online Smartphone & Tablet Games Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Online Smartphone & Tablet Games Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Online Smartphone & Tablet Games Market - Supply Chain
4.5. Global Online Smartphone & Tablet Games Market Forecast
4.5.1. Online Smartphone & Tablet Games Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Online Smartphone & Tablet Games Market Size (000 Units) and Y-o-Y Growth
4.5.3. Online Smartphone & Tablet Games Market Absolute $ Opportunity
5. Global Online Smartphone & Tablet Games Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Online Smartphone & Tablet Games Market Size and Volume Forecast by Type
5.3.1. Casual
5.3.2. Social
5.3.3. Table
5.3.4. Others
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Online Smartphone & Tablet Games Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Online Smartphone & Tablet Games Market Size and Volume Forecast by Application
6.3.1. IOS
6.3.2. Android
6.3.3. Windows
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Online Smartphone & Tablet Games Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Online Smartphone & Tablet Games Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Online Smartphone & Tablet Games Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Online Smartphone & Tablet Games Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Online Smartphone & Tablet Games Demand Share Forecast, 2019-2026
9. North America Online Smartphone & Tablet Games Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Online Smartphone & Tablet Games Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Online Smartphone & Tablet Games Market Size and Volume Forecast by Application
9.4.1. IOS
9.4.2. Android
9.4.3. Windows
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Online Smartphone & Tablet Games Market Size and Volume Forecast by Type
9.7.1. Casual
9.7.2. Social
9.7.3. Table
9.7.4. Others
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Online Smartphone & Tablet Games Demand Share Forecast, 2019-2026
10. Latin America Online Smartphone & Tablet Games Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Online Smartphone & Tablet Games Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Online Smartphone & Tablet Games Market Size and Volume Forecast by Application
10.4.1. IOS
10.4.2. Android
10.4.3. Windows
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Online Smartphone & Tablet Games Market Size and Volume Forecast by Type
10.7.1. Casual
10.7.2. Social
10.7.3. Table
10.7.4. Others
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Online Smartphone & Tablet Games Demand Share Forecast, 2019-2026
11. Europe Online Smartphone & Tablet Games Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Online Smartphone & Tablet Games Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Online Smartphone & Tablet Games Market Size and Volume Forecast by Application
11.4.1. IOS
11.4.2. Android
11.4.3. Windows
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Online Smartphone & Tablet Games Market Size and Volume Forecast by Type
11.7.1. Casual
11.7.2. Social
11.7.3. Table
11.7.4. Others
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Online Smartphone & Tablet Games Demand Share, 2019-2026
12. Asia Pacific Online Smartphone & Tablet Games Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Online Smartphone & Tablet Games Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Online Smartphone & Tablet Games Market Size and Volume Forecast by Application
12.4.1. IOS
12.4.2. Android
12.4.3. Windows
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Online Smartphone & Tablet Games Market Size and Volume Forecast by Type
12.7.1. Casual
12.7.2. Social
12.7.3. Table
12.7.4. Others
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Online Smartphone & Tablet Games Demand Share, 2019-2026
13. Middle East & Africa Online Smartphone & Tablet Games Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Online Smartphone & Tablet Games Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Online Smartphone & Tablet Games Market Size and Volume Forecast by Application
13.4.1. IOS
13.4.2. Android
13.4.3. Windows
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Online Smartphone & Tablet Games Market Size and Volume Forecast by Type
13.7.1. Casual
13.7.2. Social
13.7.3. Table
13.7.4. Others
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Online Smartphone & Tablet Games Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Online Smartphone & Tablet Games Market: Market Share Analysis
14.2. Online Smartphone & Tablet Games Distributors and Customers
14.3. Online Smartphone & Tablet Games Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Activision Blizzard Inc.
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Gameloft SA
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Glu Mobile
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Kabam
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Rovio Entertainment Ltd.
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Supercell Oy
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Zynga Inc.
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. CyberAgent
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Walt Disney
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Gamevil
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. COMPANY 11
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. COMPANY 12
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook