Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global PC Gaming Accessories Market by Type (Headsets, Mice, Keyboards, Surfaces, Controllers), By Application (Distribution Channels, Third-Party Retail Channels, Direct Channels) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global PC Gaming Accessories Market by Type (Headsets, Mice, Keyboards, Surfaces, Controllers), By Application (Distribution Channels, Third-Party Retail Channels, Direct Channels) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 205701 3300 Consumer Goods 377 243 Pages 4.9 (31)
                                          

Industry Growth Insights published a new data on “PC Gaming Accessories Market”. The research report is titled “PC Gaming Accessories Market research by Types (Headsets, Mice, Keyboards, Surfaces, Controllers), By Applications (Distribution Channels, Third-Party Retail Channels, Direct Channels), By Players/Companies Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust”.

Scope Of The Report

Report Attributes

Report Details

Report Title

PC Gaming Accessories Market Research Report

By Type

Headsets, Mice, Keyboards, Surfaces, Controllers

By Application

Distribution Channels, Third-Party Retail Channels, Direct Channels

By Companies

Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

243

Number of Tables & Figures

171

Customization Available

Yes, the report can be customized as per your need.


Global PC Gaming Accessories Industry Outlook


Global PC Gaming Accessories Market Report Segments:

The global PC Gaming Accessories market is segmented on the basis of:

Types

Headsets, Mice, Keyboards, Surfaces, Controllers

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Distribution Channels, Third-Party Retail Channels, Direct Channels

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Razer
  2. Logitech G (ASTRO)
  3. Turtle Beach
  4. Corsair
  5. Sennheiser
  6. Plantronics
  7. SteelSeries
  8. Mad Catz
  9. ROCCAT
  10. QPAD
  11. Thrustmaster
  12. HyperX
  13. Tt eSPORTS
  14. Cooler Master
  15. ZOWIE
  16. Sharkoon
  17. Trust

Global PC Gaming Accessories Market Overview


Highlights of The PC Gaming Accessories Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Headsets
    2. Mice
    3. Keyboards
    4. Surfaces
    5. Controllers
  1. By Application:

    1. Distribution Channels
    2. Third-Party Retail Channels
    3. Direct Channels
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the PC Gaming Accessories Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global PC Gaming Accessories Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


PC gaming accessories are any hardware or software that enhances the experience of playing video games on a personal computer. This can include things like extra memory, faster processors, better graphics cards, and more.

Some of the major companies in the pc gaming accessories market are Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. PC Gaming Accessories Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. PC Gaming Accessories Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. PC Gaming Accessories Market - Supply Chain
   4.5. Global PC Gaming Accessories Market Forecast
      4.5.1. PC Gaming Accessories Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. PC Gaming Accessories Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. PC Gaming Accessories Market Absolute $ Opportunity

5. Global PC Gaming Accessories Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. PC Gaming Accessories Market Size and Volume Forecast by Type
      5.3.1. Headsets
      5.3.2. Mice
      5.3.3. Keyboards
      5.3.4. Surfaces
      5.3.5. Controllers
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global PC Gaming Accessories Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. PC Gaming Accessories Market Size and Volume Forecast by Application
      6.3.1. Distribution Channels
      6.3.2. Third-Party Retail Channels
      6.3.3. Direct Channels
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global PC Gaming Accessories Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. PC Gaming Accessories Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global PC Gaming Accessories Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. PC Gaming Accessories Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global PC Gaming Accessories Demand Share Forecast, 2019-2026

9. North America PC Gaming Accessories Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America PC Gaming Accessories Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America PC Gaming Accessories Market Size and Volume Forecast by Application
      9.4.1. Distribution Channels
      9.4.2. Third-Party Retail Channels
      9.4.3. Direct Channels
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America PC Gaming Accessories Market Size and Volume Forecast by Type
      9.7.1. Headsets
      9.7.2. Mice
      9.7.3. Keyboards
      9.7.4. Surfaces
      9.7.5. Controllers
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America PC Gaming Accessories Demand Share Forecast, 2019-2026

10. Latin America PC Gaming Accessories Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America PC Gaming Accessories Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America PC Gaming Accessories Market Size and Volume Forecast by Application
      10.4.1. Distribution Channels
      10.4.2. Third-Party Retail Channels
      10.4.3. Direct Channels
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America PC Gaming Accessories Market Size and Volume Forecast by Type
      10.7.1. Headsets
      10.7.2. Mice
      10.7.3. Keyboards
      10.7.4. Surfaces
      10.7.5. Controllers
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America PC Gaming Accessories Demand Share Forecast, 2019-2026

11. Europe PC Gaming Accessories Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe PC Gaming Accessories Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe PC Gaming Accessories Market Size and Volume Forecast by Application
      11.4.1. Distribution Channels
      11.4.2. Third-Party Retail Channels
      11.4.3. Direct Channels
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe PC Gaming Accessories Market Size and Volume Forecast by Type
      11.7.1. Headsets
      11.7.2. Mice
      11.7.3. Keyboards
      11.7.4. Surfaces
      11.7.5. Contrllers
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe PC Gaming Accessories Demand Share, 2019-2026

12. Asia Pacific PC Gaming Accessories Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific PC Gaming Accessories Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific PC Gaming Accessories Market Size and Volume Forecast by Application
      12.4.1. Distribution Channels
      12.4.2. Third-Party Retail Channels
      12.4.3. Direct Channels
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific PC Gaming Accessories Market Size and Volume Forecast by Type
      12.7.1. Headsets
      12.7.2. Mice
      12.7.3. Keyboards
      12.7.4. Surfaces
      12.7.5. Controllers
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific PC Gaming Accessories Demand Share, 2019-2026

13. Middle East & Africa PC Gaming Accessories Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa PC Gaming Accessories Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa PC Gaming Accessories Market Size and Volume Forecast by Application
      13.4.1. Distribution Channels
      13.4.2. Third-Party Retail Channels
      13.4.3. Direct Channels
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa PC Gaming Accessories Market Size and Volume Forecast by Type
      13.7.1. Headsets
      13.7.2. Mice
      13.7.3. Keyboards
      13.7.4. Surfaces
      13.7.5. Controllers
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa PC Gaming Accessories Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global PC Gaming Accessories Market: Market Share Analysis
   14.2. PC Gaming Accessories Distributors and Customers
   14.3. PC Gaming Accessories Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Razer
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Logitech G (ASTRO)
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Turtle Beach
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Corsair
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Sennheiser
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Plantronics
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. SteelSeries
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Mad Catz
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. ROCCAT
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. QPAD
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Thrustmaster
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. HyperX
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. Tt eSPORTS
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Cooler Master
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. ZOWIE
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. Sharkoon
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. Trust
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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