Market Overview:
The global PC gaming peripheral market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for high-end gaming peripherals and the growing popularity of PC gaming among gamers across the globe. The global PC gaming peripheral market by type is segmented into headsets, mice, keyboards, surfaces, and controllers. The headsets segment is expected to account for the largest share of the global PC gaming peripheral market by type in 2018. This can be attributed to factors such as increasing demand for wireless headsets and growing popularity of virtual reality (VR) games among gamers worldwide. The global PC gaming peripheral market by application is segmented into distribution channels, third-party retail channels, and direct channels. The distribution channels segment is expected to account for the largest share of the global PC gaming peripheral market by application in 2018.
Product Definition:
A PC gaming peripheral is a device that is used in conjunction with a personal computer to improve the gaming experience. Common peripherals include controllers, mice, and keyboards.
Headsets:
Headphones are one of the most used peripherals in the PC gaming market. The growth factor for this segment is due to its wide availability and low cost compared to other devices. In addition, it has a high adoption rate among consumers as it provides an improved audio experience with fewer disruptions than speakers or headphones connected through cables.
Mice:
Mice are used by gamers to control the on-screen character in a video game. The mouse is an input device that consists of a small wheel and two buttons. It is widely used as it helps in providing improved accuracy, speed, and precision for point-and-shoot games along with offering various other features such as changing weapons or selecting items during play.
Application Insights:
The distribution channels segment dominated the global PC gaming peripheral market in 2017, accounting for more than half of the revenue share. The segment is expected to continue its dominance over the forecast period owing to an increase in e-commerce platforms and a rise in demand for advanced products from online gaming and digital entertainment platforms.
Distribution channel owners such as GameStop Corporation; EB Games Australia Pty Ltd.; JB Hi-Fi Limited; Electronics Boutique Malaysia Sdn Bhd; and others are offering various types of peripherals including headsets, keyboards, mouses, gamepads etc., through their brick & mortar stores or physical retail websites. On the other hand, third-party retailers including Amazon Inc.; Newegg Inc.; Best Buy Co., Inc.
Regional Analysis:
North America dominated the global market in terms of revenue share in 2017. The U.S.-based companies are focusing on developing products that can be used across multiple platforms such as PC, mobile, and console games. For instance, Razer Inc., a gaming peripheral manufacturer based in California has introduced its latest product line called ‘Razer Phone 2’ which is compatible with Android operating system and Razer Chroma lighting technology for gaming laptops running Windows 10 Anniversary edition or higher version of Microsoft Corporation's Windows operating system.
Asia Pacific is expected to register the highest CAGR over the forecast period owing to increasing penetration of online distribution channels along with rising disposable income among gamers especially in China and India countries due to rapid economic development since 2016.
Growth Factors:
- Increasing demand for high-end gaming peripherals from professional gamers and enthusiasts.
- Rising popularity of e-sports and competitive gaming tournaments.
- Growing demand for innovative gaming peripherals with advanced features and functionality.
- Proliferation of online multiplayer games that require better gaming peripherals for enhanced gameplay experience.
- Increasing number of PC gamers around the world
Scope Of The Report
Report Attributes
Report Details
Report Title
PC Gaming Peripheral Market Research Report
By Type
Headsets, Mice, Keyboards, Surfaces, Controllers
By Application
Distribution Channels, Third-Party Retail Channels, Direct Channels
By Companies
Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
245
Number of Tables & Figures
172
Customization Available
Yes, the report can be customized as per your need.
Global PC Gaming Peripheral Market Report Segments:
The global PC Gaming Peripheral market is segmented on the basis of:
Types
Headsets, Mice, Keyboards, Surfaces, Controllers
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Distribution Channels, Third-Party Retail Channels, Direct Channels
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Razer
- Logitech G (ASTRO)
- Turtle Beach
- Corsair
- Sennheiser
- Plantronics
- SteelSeries
- Mad Catz
- ROCCAT
- QPAD
- Thrustmaster
- HyperX
- Tt eSPORTS
- Cooler Master
- ZOWIE
- Sharkoon
- Trust
Highlights of The PC Gaming Peripheral Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Headsets
- Mice
- Keyboards
- Surfaces
- Controllers
- By Application:
- Distribution Channels
- Third-Party Retail Channels
- Direct Channels
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the PC Gaming Peripheral Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
A PC gaming peripheral is a device that enhances the experience of playing video games on a personal computer. Some common PC gaming peripherals include controllers, headsets, mice, and keyboards.
Some of the major companies in the pc gaming peripheral market are Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust.
The pc gaming peripheral market is expected to grow at a compound annual growth rate of 5.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. PC Gaming Peripheral Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. PC Gaming Peripheral Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. PC Gaming Peripheral Market - Supply Chain
4.5. Global PC Gaming Peripheral Market Forecast
4.5.1. PC Gaming Peripheral Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. PC Gaming Peripheral Market Size (000 Units) and Y-o-Y Growth
4.5.3. PC Gaming Peripheral Market Absolute $ Opportunity
5. Global PC Gaming Peripheral Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. PC Gaming Peripheral Market Size and Volume Forecast by Type
5.3.1. Headsets
5.3.2. Mice
5.3.3. Keyboards
5.3.4. Surfaces
5.3.5. Controllers
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global PC Gaming Peripheral Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. PC Gaming Peripheral Market Size and Volume Forecast by Application
6.3.1. Distribution Channels
6.3.2. Third-Party Retail Channels
6.3.3. Direct Channels
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global PC Gaming Peripheral Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. PC Gaming Peripheral Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global PC Gaming Peripheral Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. PC Gaming Peripheral Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global PC Gaming Peripheral Demand Share Forecast, 2019-2026
9. North America PC Gaming Peripheral Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America PC Gaming Peripheral Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America PC Gaming Peripheral Market Size and Volume Forecast by Application
9.4.1. Distribution Channels
9.4.2. Third-Party Retail Channels
9.4.3. Direct Channels
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America PC Gaming Peripheral Market Size and Volume Forecast by Type
9.7.1. Headsets
9.7.2. Mice
9.7.3. Keyboards
9.7.4. Surfaces
9.7.5. Controllers
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America PC Gaming Peripheral Demand Share Forecast, 2019-2026
10. Latin America PC Gaming Peripheral Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America PC Gaming Peripheral Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America PC Gaming Peripheral Market Size and Volume Forecast by Application
10.4.1. Distribution Channels
10.4.2. Third-Party Retail Channels
10.4.3. Direct Channels
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America PC Gaming Peripheral Market Size and Volume Forecast by Type
10.7.1. Headsets
10.7.2. Mice
10.7.3. Keyboards
10.7.4. Surfaces
10.7.5. Controllers
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America PC Gaming Peripheral Demand Share Forecast, 2019-2026
11. Europe PC Gaming Peripheral Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe PC Gaming Peripheral Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe PC Gaming Peripheral Market Size and Volume Forecast by Application
11.4.1. Distribution Channels
11.4.2. Third-Party Retail Channels
11.4.3. Direct Channels
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe PC Gaming Peripheral Market Size and Volume Forecast by Type
11.7.1. Headsets
11.7.2. Mice
11.7.3. Keyboards
11.7.4. Surfaces
11.7.5. Controllers
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe PC Gaming Peripheral Demand Share, 2019-2026
12. Asia Pacific PC Gaming Peripheral Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific PC Gaming Peripheral Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific PC Gaming Peripheral Market Size and Volume Forecast by Application
12.4.1. Distribution Channels
12.4.2. Third-Party Retail Channels
12.4.3. Direct Channels
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific PC Gaming Peripheral Market Size and Volume Forecast by Type
12.7.1. Headsets
12.7.2. Mice
12.7.3. Keyboards
12.7.4. Surfaces
12.7.5. Controllers
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific PC Gaming Peripheral Demand Share, 2019-2026
13. Middle East & Africa PC Gaming Peripheral Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa PC Gaming Peripheral Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa PC Gaming Peripheral Market Size and Volume Forecast by Application
13.4.1. Distribution Channels
13.4.2. Third-Party Retail Channels
13.4.3. Direct Channels
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa PC Gaming Peripheral Market Size and Volume Forecast by Type
13.7.1. Headsets
13.7.2. Mice
13.7.3. Keyboards
13.7.4. Surfaces
13.7.5. Controllers
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa PC Gaming Peripheral Demand Share, 2019-2026
14. Competition Landscape
14.1. Global PC Gaming Peripheral Market: Market Share Analysis
14.2. PC Gaming Peripheral Distributors and Customers
14.3. PC Gaming Peripheral Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Razer
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Logitech G (ASTRO)
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Turtle Beach
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Corsair
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Sennheiser
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Plantronics
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. SteelSeries
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Mad Catz
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. ROCCAT
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. QPAD
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Thrustmaster
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. HyperX
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. Tt eSPORTS
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. Cooler Master
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. ZOWIE
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. Sharkoon
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. Trust
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook