Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global PC Gaming Peripheral Market by Type (Headsets, Mice, Keyboards, Surfaces, Controllers), By Application (Distribution Channels, Third-Party Retail Channels, Direct Channels) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global PC Gaming Peripheral Market by Type (Headsets, Mice, Keyboards, Surfaces, Controllers), By Application (Distribution Channels, Third-Party Retail Channels, Direct Channels) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 149991 3300 Consumer Goods 377 245 Pages 4.7 (48)
                                          

Market Overview:


The global PC gaming peripheral market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for high-end gaming peripherals and the growing popularity of PC gaming among gamers across the globe. The global PC gaming peripheral market by type is segmented into headsets, mice, keyboards, surfaces, and controllers. The headsets segment is expected to account for the largest share of the global PC gaming peripheral market by type in 2018. This can be attributed to factors such as increasing demand for wireless headsets and growing popularity of virtual reality (VR) games among gamers worldwide. The global PC gaming peripheral market by application is segmented into distribution channels, third-party retail channels, and direct channels. The distribution channels segment is expected to account for the largest share of the global PC gaming peripheral market by application in 2018.


Global PC Gaming Peripheral Industry Outlook


Product Definition:


A PC gaming peripheral is a device that is used in conjunction with a personal computer to improve the gaming experience. Common peripherals include controllers, mice, and keyboards.


Headsets:


Headphones are one of the most used peripherals in the PC gaming market. The growth factor for this segment is due to its wide availability and low cost compared to other devices. In addition, it has a high adoption rate among consumers as it provides an improved audio experience with fewer disruptions than speakers or headphones connected through cables.


Mice:


Mice are used by gamers to control the on-screen character in a video game. The mouse is an input device that consists of a small wheel and two buttons. It is widely used as it helps in providing improved accuracy, speed, and precision for point-and-shoot games along with offering various other features such as changing weapons or selecting items during play.


Application Insights:


The distribution channels segment dominated the global PC gaming peripheral market in 2017, accounting for more than half of the revenue share. The segment is expected to continue its dominance over the forecast period owing to an increase in e-commerce platforms and a rise in demand for advanced products from online gaming and digital entertainment platforms.


Distribution channel owners such as GameStop Corporation; EB Games Australia Pty Ltd.; JB Hi-Fi Limited; Electronics Boutique Malaysia Sdn Bhd; and others are offering various types of peripherals including headsets, keyboards, mouses, gamepads etc., through their brick & mortar stores or physical retail websites. On the other hand, third-party retailers including Amazon Inc.; Newegg Inc.; Best Buy Co., Inc.


Regional Analysis:


North America dominated the global market in terms of revenue share in 2017. The U.S.-based companies are focusing on developing products that can be used across multiple platforms such as PC, mobile, and console games. For instance, Razer Inc., a gaming peripheral manufacturer based in California has introduced its latest product line called ‘Razer Phone 2’ which is compatible with Android operating system and Razer Chroma lighting technology for gaming laptops running Windows 10 Anniversary edition or higher version of Microsoft Corporation's Windows operating system.


Asia Pacific is expected to register the highest CAGR over the forecast period owing to increasing penetration of online distribution channels along with rising disposable income among gamers especially in China and India countries due to rapid economic development since 2016.


Growth Factors:


  • Increasing demand for high-end gaming peripherals from professional gamers and enthusiasts.
  • Rising popularity of e-sports and competitive gaming tournaments.
  • Growing demand for innovative gaming peripherals with advanced features and functionality.
  • Proliferation of online multiplayer games that require better gaming peripherals for enhanced gameplay experience.
  • Increasing number of PC gamers around the world

Scope Of The Report

Report Attributes

Report Details

Report Title

PC Gaming Peripheral Market Research Report

By Type

Headsets, Mice, Keyboards, Surfaces, Controllers

By Application

Distribution Channels, Third-Party Retail Channels, Direct Channels

By Companies

Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

245

Number of Tables & Figures

172

Customization Available

Yes, the report can be customized as per your need.


Global PC Gaming Peripheral Market Report Segments:

The global PC Gaming Peripheral market is segmented on the basis of:

Types

Headsets, Mice, Keyboards, Surfaces, Controllers

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Distribution Channels, Third-Party Retail Channels, Direct Channels

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Razer
  2. Logitech G (ASTRO)
  3. Turtle Beach
  4. Corsair
  5. Sennheiser
  6. Plantronics
  7. SteelSeries
  8. Mad Catz
  9. ROCCAT
  10. QPAD
  11. Thrustmaster
  12. HyperX
  13. Tt eSPORTS
  14. Cooler Master
  15. ZOWIE
  16. Sharkoon
  17. Trust

Global PC Gaming Peripheral Market Overview


Highlights of The PC Gaming Peripheral Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Headsets
    2. Mice
    3. Keyboards
    4. Surfaces
    5. Controllers
  1. By Application:

    1. Distribution Channels
    2. Third-Party Retail Channels
    3. Direct Channels
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the PC Gaming Peripheral Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global PC Gaming Peripheral Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


A PC gaming peripheral is a device that enhances the experience of playing video games on a personal computer. Some common PC gaming peripherals include controllers, headsets, mice, and keyboards.

Some of the major companies in the pc gaming peripheral market are Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust.

The pc gaming peripheral market is expected to grow at a compound annual growth rate of 5.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. PC Gaming Peripheral Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. PC Gaming Peripheral Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. PC Gaming Peripheral Market - Supply Chain
   4.5. Global PC Gaming Peripheral Market Forecast
      4.5.1. PC Gaming Peripheral Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. PC Gaming Peripheral Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. PC Gaming Peripheral Market Absolute $ Opportunity

5. Global PC Gaming Peripheral Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. PC Gaming Peripheral Market Size and Volume Forecast by Type
      5.3.1. Headsets
      5.3.2. Mice
      5.3.3. Keyboards
      5.3.4. Surfaces
      5.3.5. Controllers
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global PC Gaming Peripheral Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. PC Gaming Peripheral Market Size and Volume Forecast by Application
      6.3.1. Distribution Channels
      6.3.2. Third-Party Retail Channels
      6.3.3. Direct Channels
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global PC Gaming Peripheral Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. PC Gaming Peripheral Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global PC Gaming Peripheral Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. PC Gaming Peripheral Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global PC Gaming Peripheral Demand Share Forecast, 2019-2026

9. North America PC Gaming Peripheral Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America PC Gaming Peripheral Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America PC Gaming Peripheral Market Size and Volume Forecast by Application
      9.4.1. Distribution Channels
      9.4.2. Third-Party Retail Channels
      9.4.3. Direct Channels
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America PC Gaming Peripheral Market Size and Volume Forecast by Type
      9.7.1. Headsets
      9.7.2. Mice
      9.7.3. Keyboards
      9.7.4. Surfaces
      9.7.5. Controllers
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America PC Gaming Peripheral Demand Share Forecast, 2019-2026

10. Latin America PC Gaming Peripheral Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America PC Gaming Peripheral Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America PC Gaming Peripheral Market Size and Volume Forecast by Application
      10.4.1. Distribution Channels
      10.4.2. Third-Party Retail Channels
      10.4.3. Direct Channels
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America PC Gaming Peripheral Market Size and Volume Forecast by Type
      10.7.1. Headsets
      10.7.2. Mice
      10.7.3. Keyboards
      10.7.4. Surfaces
      10.7.5. Controllers
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America PC Gaming Peripheral Demand Share Forecast, 2019-2026

11. Europe PC Gaming Peripheral Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe PC Gaming Peripheral Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe PC Gaming Peripheral Market Size and Volume Forecast by Application
      11.4.1. Distribution Channels
      11.4.2. Third-Party Retail Channels
      11.4.3. Direct Channels
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe PC Gaming Peripheral Market Size and Volume Forecast by Type
      11.7.1. Headsets
      11.7.2. Mice
      11.7.3. Keyboards
      11.7.4. Surfaces
      11.7.5. Controllers
  11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe PC Gaming Peripheral Demand Share, 2019-2026

12. Asia Pacific PC Gaming Peripheral Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific PC Gaming Peripheral Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific PC Gaming Peripheral Market Size and Volume Forecast by Application
      12.4.1. Distribution Channels
      12.4.2. Third-Party Retail Channels
      12.4.3. Direct Channels
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific PC Gaming Peripheral Market Size and Volume Forecast by Type
      12.7.1. Headsets
      12.7.2. Mice
      12.7.3. Keyboards
      12.7.4. Surfaces
      12.7.5. Controllers
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific PC Gaming Peripheral Demand Share, 2019-2026

13. Middle East & Africa PC Gaming Peripheral Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa PC Gaming Peripheral Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa PC Gaming Peripheral Market Size and Volume Forecast by Application
      13.4.1. Distribution Channels
      13.4.2. Third-Party Retail Channels
      13.4.3. Direct Channels
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa PC Gaming Peripheral Market Size and Volume Forecast by Type
      13.7.1. Headsets
      13.7.2. Mice
      13.7.3. Keyboards
      13.7.4. Surfaces
      13.7.5. Controllers
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa PC Gaming Peripheral Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global PC Gaming Peripheral Market: Market Share Analysis
   14.2. PC Gaming Peripheral Distributors and Customers
   14.3. PC Gaming Peripheral Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Razer
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Logitech G (ASTRO)
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Turtle Beach
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Corsair
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Sennheiser
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Plantronics
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. SteelSeries
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Mad Catz
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. ROCCAT
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. QPAD
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Thrustmaster
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. HyperX
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. Tt eSPORTS
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Cooler Master
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. ZOWIE
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. Sharkoon
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. Trust
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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