Market Overview:
The global portable gaming console market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to factors such as the increasing demand for mobile and tablet gaming consoles, rising disposable income of consumers, and technological advancements in portable gaming consoles. Based on type, the global portable gaming console market is segmented into mobile gaming consoles, tablet gaming consoles, and handheld game consoles. Based on platform, the global portable Gaming Console Market is segmented into iOS devices, Android devices Windows devices and others (Blackberry OS etc.).
Product Definition:
A portable gaming console is a handheld device that is designed for playing video games. They are typically battery-powered and have a display screen, buttons, and controls that allow the user to play video games. Portable gaming consoles can be used to play video games away from home, such as on a plane or in a hotel room.
by Type:
By Type, it's usage.
Portable gaming console is a device that plays games on the screen of your choice with the help of hardware components such as a display, speakers and so on. The most common form of portable gaming consoles are small-sized devices designed to be carried from one place to another. Some examples include DS series, Xbox 360 and PlayStation 3 among others.
Mobile Gaming Consoles:
A mobile gaming console is a portable video game console that can be used on the go. It usually consists of a set-top box, an LCD screen, and speakers. The games are played with controllers or handheld devices in comparison to conventional consoles that use keyboards and mouse.
The concept of mobile gaming consoles was introduced in the early 2000s by Nintendo with its Game Boy Advance series as an alternative to home consoles.
Application Insights:
Based on application, the market has been segmented into children and adults. The children application segment dominated the overall portable gaming console market in 2017 owing to increasing usage of handheld gaming consoles by kids and teens. Moreover, introduction of new games is driving the growth of this segment. For instance, according to a survey conducted by Nintendo in 2018, majority of Switch owners are under 30 years old which indicates high adoption rate among millennials.
The adult application segment is expected to witness significant growth over the forecast period due to rising useage rates for handheld gaming consoles among working professionals including doctors, dentists as well as other individuals who prefer playing games at work instead of using their free time for socializing or spending time with family members or friends. Furthermore, many companies have started introducing productivity-based mobile game apps that help individuals focus on their work while preventing procrastination issues during working hours leading to increased demand amongst adults across various regions globally.
Regional Analysis:
North America dominated the global market in 2017. The U.S., being the largest gaming nation, has a large number of gamers across the globe. Furthermore, with companies such as Microsoft Corporation; Nintendo Co., Ltd.; and Sony Corporation; investing heavily in portable gaming console development, North America is poised to be at the forefront of this industry over the forecast period.
Asia Pacific is expected to emerge as one of the most promising regions during the forecast period owing to increasing disposable income levels among consumers coupled with rapid urbanization and growth in consumer electronics markets including China and Japan are some of Asia Pacific’s major markets for these devices.
Growth Factors:
- Increasing demand for mobile gaming: The increasing demand for mobile gaming is one of the key growth drivers for the portable gaming console market. With the advent of powerful smartphones and tablets, there has been a significant increase in the demand for mobile games. This has led to the development of new genres of games such as augmented reality (AR) and virtual reality (VR), which are specifically designed for mobile devices.
- Proliferation of connected devices: The proliferation of connected devices is another major growth driver for the portable gaming console market. With a growing number of people using multiple connected devices, there is a greater demand for portable gaming consoles that can be used across different platforms. This provides gamers with an immersive experience that can be enjoyed on-the-go.
- Emergence of cloud-based streaming services: The emergence of cloud-based streaming services is another key trend that is expected to drive growth in the portable gaming console market over the next few years. These services allow gamers to access high quality games without having to download them onto their device storage space, thus providing them with more flexibility and convenience when playing games on their smartphones or tablets..
Scope Of The Report
Report Attributes
Report Details
Report Title
Portable Gaming Console Market Research Report
By Type
by Type, Mobile Gaming Consoles, Tablet Gaming Consoles, by Platform, IOS, Andriods, Windows, by Product, Playstation 4, Xbox, Evo2, Wii U, Razer Switchblade, Nitendo 3 Ds, Playstation Vita, Ouya
By Application
Children, Adults
By Companies
Microsoft, Nintendo, Sony, Nvidia, Mad Catz Interactive, Atari, Sega Games, NEC, Mattel, Vtech, Bit Corporation
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
247
Number of Tables & Figures
173
Customization Available
Yes, the report can be customized as per your need.
Global Portable Gaming Console Market Report Segments:
The global Portable Gaming Console market is segmented on the basis of:
Types
by Type, Mobile Gaming Consoles, Tablet Gaming Consoles, by Platform, IOS, Andriods, Windows, by Product, Playstation 4, Xbox, Evo2, Wii U, Razer Switchblade, Nitendo 3 Ds, Playstation Vita, Ouya
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Children, Adults
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Microsoft
- Nintendo
- Sony
- Nvidia
- Mad Catz Interactive
- Atari
- Sega Games
- NEC
- Mattel
- Vtech
- Bit Corporation
Highlights of The Portable Gaming Console Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- by Type
- Mobile Gaming Consoles
- Tablet Gaming Consoles
- by Platform
- IOS
- Andriods
- Windows
- by Product
- Playstation 4
- Xbox
- Evo2
- Wii U
- Razer Switchblade
- Nitendo 3 Ds
- Playstation Vita
- Ouya
- By Application:
- Children
- Adults
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Portable Gaming Console Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
A Portable Gaming Console is a gaming device that can be taken with you on the go. They typically have a smaller screen than traditional consoles, but they offer more portable options and are often cheaper.
Some of the key players operating in the portable gaming console market are Microsoft, Nintendo, Sony, Nvidia, Mad Catz Interactive, Atari, Sega Games, NEC, Mattel, Vtech, Bit Corporation.
The portable gaming console market is expected to grow at a compound annual growth rate of 5.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Portable Gaming Console Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Portable Gaming Console Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Portable Gaming Console Market - Supply Chain
4.5. Global Portable Gaming Console Market Forecast
4.5.1. Portable Gaming Console Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Portable Gaming Console Market Size (000 Units) and Y-o-Y Growth
4.5.3. Portable Gaming Console Market Absolute $ Opportunity
5. Global Portable Gaming Console Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Portable Gaming Console Market Size and Volume Forecast by Type
5.3.1. by Type
5.3.2. Mobile Gaming Consoles
5.3.3. Tablet Gaming Consoles
5.3.4. by Platform
5.3.5. IOS
5.3.6. Andriods
5.3.7. Windows
5.3.8. by Product
5.3.9. Playstation 4
5.3.10. Xbox
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Portable Gaming Console Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Portable Gaming Console Market Size and Volume Forecast by Application
6.3.1. Children
6.3.2. Adults
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Portable Gaming Console Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Portable Gaming Console Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Portable Gaming Console Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Portable Gaming Console Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Portable Gaming Console Demand Share Forecast, 2019-2029
9. North America Portable Gaming Console Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Portable Gaming Console Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Portable Gaming Console Market Size and Volume Forecast by Application
9.4.1. Children
9.4.2. Adults
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Portable Gaming Console Market Size and Volume Forecast by Type
9.7.1. by Type
9.7.2. Mobile Gaming Consoles
9.7.3. Tablet Gaming Consoles
9.7.4. by Platform
9.7.5. IOS
9.7.6. Andriods
9.7.7. Windows
9.7.8. by Product
9.7.9. Playstation 4
9.7.10. Xbox
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Portable Gaming Console Demand Share Forecast, 2019-2029
10. Latin America Portable Gaming Console Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Portable Gaming Console Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Portable Gaming Console Market Size and Volume Forecast by Application
10.4.1. Children
10.4.2. Adults
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Portable Gaming Console Market Size and Volume Forecast by Type
10.7.1. by Type
10.7.2. Mobile Gaming Consoles
10.7.3. Tablet Gaming Consoles
10.7.4. by Platform
10.7.5. IOS
10.7.6. Andriods
10.7.7. Windows
10.7.8. by Product
10.7.9. Playstation 4
10.7.10. Xbox
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Portable Gaming Console Demand Share Forecast, 2019-2029
11. Europe Portable Gaming Console Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Portable Gaming Console Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Portable Gaming Console Market Size and Volume Forecast by Application
11.4.1. Children
11.4.2. Adults
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Portable Gaming Console Market Size and Volume Forecast by Type
11.7.1. by Type
11.7.2. Mobile Gaming Consoles
11.7.3. Tablet Gaming Consoles
11.7.4. by Platform
11.7.5. IOS
11.7.6. Andrios
11.7.7. Windows
11.7.8. by Product
11.7.9. Playstation 4
11.7.10. Xbox
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Portable Gaming Console Demand Share, 2019-2029
12. Asia Pacific Portable Gaming Console Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Portable Gaming Console Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Portable Gaming Console Market Size and Volume Forecast by Application
12.4.1. Children
12.4.2. Adults
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Portable Gaming Console Market Size and Volume Forecast by Type
12.7.1. by Type
12.7.2. Mobile Gaming Consoles
12.7.3. Tablet Gaming Consoles
12.7.4. by Platform
12.7.5. IOS
12.7.6. Andriods
12.7.7. Windows
12.7.8. by Product
12.7.9. Playstation 4
12.7.10. Xbox
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Portable Gaming Console Demand Share, 2019-2029
13. Middle East & Africa Portable Gaming Console Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Portable Gaming Console Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Portable Gaming Console Market Size and Volume Forecast by Application
13.4.1. Children
13.4.2. Adults
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Portable Gaming Console Market Size and Volume Forecast by Type
13.7.1. by Type
13.7.2. Mobile Gaming Consoles
13.7.3. Tablet Gaming Consoles
13.7.4. by Platform
13.7.5. IOS
13.7.6. Andriods
13.7.7. Windows
13.7.8. by Product
13.7.9. Playstation 4
13.7.10. Xbox
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Portable Gaming Console Demand Share, 2019-2029
14. Competition Landscape
14.1. Global Portable Gaming Console Market: Market Share Analysis
14.2. Portable Gaming Console Distributors and Customers
14.3. Portable Gaming Console Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Microsoft
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Nintendo
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Sony
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Nvidia
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Mad Catz Interactive
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Atari
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Sega Games
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. NEC
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Mattel
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Vtech
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Bit Corporation
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. COMPANY 12
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook