Market Overview:
The global professional headset market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for headsets for communication, education, entertainment, musical and DJ applications. In addition, the growing adoption of wireless headsets is also contributing to the growth of this market. However, factors such as high cost and lack of awareness about advanced features offered by professional headsets are restraining its growth in some regions. On the basis of type, dynamic headsets are expected to account for a major share of the global professional headset market during the forecast period from 2018 to 2030. This can be attributed to their superior sound quality and durability as compared with other types of headphones available in the market.
Product Definition:
A professional headset is a device that is typically worn on the head in order to allow a person to speak with others remotely. This type of headset often has a microphone and earpiece attached so that the user can communicate with others clearly. They are commonly used in call centers, offices, and other workplaces where people need to be able to talk on the phone while doing other tasks.
Dynamic Headset:
The global dynamic headset market size was valued at USD 1.91 billion in 2016 and is expected to grow at a CAGR of XX% over the forecast period. The growth can be attributed to the increasing adoption of these devices by gamers, sports enthusiasts, and other users for enhanced audio experience while using electronic devices such as computers, laptops, tablets & smartphones during their usage time.
Moving Iron Headset:
Iron is a material with magnetic properties. It can be magnetized in two different ways, depending on the direction of electron flow (diamagnetic or ferromagnetic). Iron oxide and iron phosphate are commonly used as materials for making moving iron headset. The most common form of this device was a simple circular disk that could be drawn along by an electric current; it had no voice coil and was just held in place by magnets.
Application Insights:
The communication application segment led the global professional headset market in 2017. The segment is expected to witness significant growth over the forecast period owing to its rising adoption by businesses for conference calls and video conferences. Furthermore, increasing use of headsets by customers for making calls and listening to music is also expected to drive demand over the forecast period.
The education application segment accounted for a share of 20.1% in terms of revenue in 2017 on account of its growing adoption by schools, colleges and universities across the globe.
Regional Analysis:
North America dominated the global professional headset market in 2017. The growth can be attributed to the presence of key players such as Sennheiser Electronic GmbH and Logitech International, Inc. Furthermore, increasing demand for high-quality headsets for voice and audio communication is expected to drive the regional market over the forecast period.
Asia Pacific is anticipated to witness significant growth over the next eight years owing to rising adoption of technology among businesses in countries such as China and India. In addition, growing penetration of international manufacturers in countries like Japan has contributed significantly towards regional growth. For instance, Panasonic Corporation launched its LSI Panasonic Avionics Headset PC-HF100/PC-VF100 series with Alliance Aviation Limited (Singapore) Pte Ltd (SIA Airlines)in January 2018 for use by pilots during flights or calls with passengers or ground staff at airports worldwide.
Growth Factors:
- Increasing demand for professional headsets in the corporate sector to improve communication and collaboration among employees.
- Proliferation of new technologies such as augmented reality (AR) and virtual reality (VR) that are driving the need for better audio quality in headsets.
- Growing popularity of online gaming, which is fueling demand for high-quality gaming headsets.
- Rapid expansion of the global mobile workforce, which is leading to increased adoption of professional headsets for remote communication purposes.
- Rising awareness about the benefits of using professional headsets among small business owners and entrepreneurs
Scope Of The Report
Report Attributes
Report Details
Report Title
Professional Headset Market Research Report
By Type
Dynamic Headset, Moving Iron Headset
By Application
Communication, Education, Entertainment, Musical, DJ, Others
By Companies
Sennheiser, AKGAcoustics, Audio-Technica, Sony, Shure, Beyerdynamic, V-Moda, Ultrasone, GradoLabs, DENON, Philips, MBQuart, KOSS, Beats
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
230
Number of Tables & Figures
161
Customization Available
Yes, the report can be customized as per your need.
Global Professional Headset Market Report Segments:
The global Professional Headset market is segmented on the basis of:
Types
Dynamic Headset, Moving Iron Headset
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Communication, Education, Entertainment, Musical, DJ, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Sennheiser
- AKGAcoustics
- Audio-Technica
- Sony
- Shure
- Beyerdynamic
- V-Moda
- Ultrasone
- GradoLabs
- DENON
- Philips
- MBQuart
- KOSS
- Beats
Highlights of The Professional Headset Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Dynamic Headset
- Moving Iron Headset
- By Application:
- Communication
- Education
- Entertainment
- Musical
- DJ
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Professional Headset Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
A professional headset is a type of audio equipment that is designed for use by professionals in various industries. These headsets can be used for a variety of purposes, such as voice communication, gaming, and music listening. They are often more expensive than other types of audio equipment, but they offer superior sound quality and durability.
Some of the major players in the professional headset market are Sennheiser, AKGAcoustics, Audio-Technica, Sony, Shure, Beyerdynamic, V-Moda, Ultrasone, GradoLabs, DENON, Philips, MBQuart, KOSS, Beats.
The professional headset market is expected to register a CAGR of 5.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Professional Headset Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Professional Headset Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Professional Headset Market - Supply Chain
4.5. Global Professional Headset Market Forecast
4.5.1. Professional Headset Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Professional Headset Market Size (000 Units) and Y-o-Y Growth
4.5.3. Professional Headset Market Absolute $ Opportunity
5. Global Professional Headset Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Professional Headset Market Size and Volume Forecast by Type
5.3.1. Dynamic Headset
5.3.2. Moving Iron Headset
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Professional Headset Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Professional Headset Market Size and Volume Forecast by Application
6.3.1. Communication
6.3.2. Education
6.3.3. Entertainment
6.3.4. Musical
6.3.5. DJ
6.3.6. Others
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Professional Headset Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Professional Headset Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Professional Headset Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Professional Headset Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Professional Headset Demand Share Forecast, 2019-2026
9. North America Professional Headset Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Professional Headset Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Professional Headset Market Size and Volume Forecast by Application
9.4.1. Communication
9.4.2. Education
9.4.3. Entertainment
9.4.4. Musical
9.4.5. DJ
9.4.6. Others
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Professional Headset Market Size and Volume Forecast by Type
9.7.1. Dynamic Headset
9.7.2. Moving Iron Headset
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Professional Headset Demand Share Forecast, 2019-2026
10. Latin America Professional Headset Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Professional Headset Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Professional Headset Market Size and Volume Forecast by Application
10.4.1. Communication
10.4.2. Education
10.4.3. Entertainment
10.4.4. Musical
10.4.5. DJ
10.4.6. Others
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Professional Headset Market Size and Volume Forecast by Type
10.7.1. Dynamic Headset
10.7.2. Moving Iron Headset
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Professional Headset Demand Share Forecast, 2019-2026
11. Europe Professional Headset Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Professional Headset Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Professional Headset Market Size and Volume Forecast by Application
11.4.1. Communication
11.4.2. Education
11.4.3. Entertainment
11.4.4. Musical
11.4.5. DJ
11.4.6. Others
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Professional Headset Market Size and Volume Forecast by Type
11.7.1. Dynamic Headset
11.7.2. Moving Iron Headset
11.8. BasisPoint Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Professional Headset Demand Share, 2019-2026
12. Asia Pacific Professional Headset Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Professional Headset Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Professional Headset Market Size and Volume Forecast by Application
12.4.1. Communication
12.4.2. Education
12.4.3. Entertainment
12.4.4. Musical
12.4.5. DJ
12.4.6. Others
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Professional Headset Market Size and Volume Forecast by Type
12.7.1. Dynamic Headset
12.7.2. Moving Iron Headset
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Professional Headset Demand Share, 2019-2026
13. Middle East & Africa Professional Headset Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Professional Headset Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Professional Headset Market Size and Volume Forecast by Application
13.4.1. Communication
13.4.2. Education
13.4.3. Entertainment
13.4.4. Musical
13.4.5. DJ
13.4.6. Others
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Professional Headset Market Size and Volume Forecast by Type
13.7.1. Dynamic Headset
13.7.2. Moving Iron Headset
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Professional Headset Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Professional Headset Market: Market Share Analysis
14.2. Professional Headset Distributors and Customers
14.3. Professional Headset Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Sennheiser
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. AKGAcoustics
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Audio-Technica
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Sony
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Shure
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Beyerdynamic
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. V-Moda
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Ultrasone
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. GradoLabs
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. DENON
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Philips
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. MBQuart
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. KOSS
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. Beats
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook