Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Redemption Amusement Market by Type (Ticket Redemption, Prize Redemption), By Application (Amusement Parks, Game Centers, Bars, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Redemption Amusement Market by Type (Ticket Redemption, Prize Redemption), By Application (Amusement Parks, Game Centers, Bars, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 152271 3300 Electronics & Semiconductor 377 235 Pages 4.7 (39)
                                          

Market Overview:


The global redemption amusement market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for ticket and prize redemption amusement games from amusement parks, game centers, bars, and other end-users. In addition, the growing popularity of VR (virtual reality) games is also anticipated to fuel the demand for redemption amusement games in the coming years. The ticket redemption segment is expected to hold a major share of the global redemption amusement market during the forecast period. This can be attributed to factors such as ease of use and low cost as compared with other types of Redemption Amusement Games (RAGs). The prize redemption segment is projected to grow at a higher CAGR than that of ticket redemption during 2018-2030 owing to increased spending on leisure activities by consumers across regions.


Global Redemption Amusement Industry Outlook


Product Definition:


Redemption amusement is the process of redeeming or exchanging coupons, tickets, or points for goods or services. The importance of redemption amusement lies in the fact that it allows customers to exchange something they have for something they want. This can be beneficial for both the customer and business, as it encourages customer loyalty and rewards repeat business.


Ticket Redemption:


Ticket redemption, also referred to as redemptions or ticketing, is the practice of using a product (tickets) to obtain further services. The most common example of this would be a concert ticket that allows the holder to attend the event and listen to music for free.


Prize Redemption:


prize redemptions are when a company or business offers a gift card or store credit as an incentive to entrants in their promotion/contest. Prizes can be given away for free, but the cost of the product has to be covered by the company. The main goal is usually to get people interested in their products and services and encourage them to buy (even if it's just one item).


Application Insights:


The amusement parks segment dominated the global redemption amusement market in 2017, accounting for a revenue share of over 40%. This is attributed to the high number of theme parks across the globe. The growth of this segment can be attributed to increasing disposable income levels and rising tourism. Amusement park operators are increasingly adopting technologies such as mobile ticketing and e-tickets to reduce paper tickets used for admission transactions. Furthermore, game centers accounted for a significant revenue share in 2018 owing to increasing usage of gaming machines at arcades/game rooms across the world. Redemption games have been witnessing tremendous growth due to their ability provide instant fun without much effort on part of players.


The others application segment includes carnivals, fairs & festivals, sports events etc.


Regional Analysis:


North America dominated the global market in 2017. The region is expected to maintain its position throughout the forecast period owing to increasing number of theme parks, game centers, and other entertainment places. Moreover, presence of key companies such as Universal Studios Hollywood and Walt Disney Parks & Resorts will also drive regional growth over the next eight years.


Asia Pacific is estimated to be the fastest-growing regional market from 2018 to 2030 due to growing trend of corporate events.


Growth Factors:


  • Increasing disposable income of consumers
  • Rising demand for entertainment and recreation activities
  • Proliferation of amusement parks and theme parks
  • Growing popularity of extreme sports and adventure tourism
  • Technological advancements in the amusement industry

Scope Of The Report

Report Attributes

Report Details

Report Title

Redemption Amusement Market Research Report

By Type

Ticket Redemption, Prize Redemption

By Application

Amusement Parks, Game Centers, Bars, Others

By Companies

Adrenaline Amusements, SEGA, Coastal Amusements, BayTek, Benchmark Games International, Elaut, Innovative Concepts in Entertainment, Raw Thrills, Family Fun Companies, LAI Games, Concept Games, Superwing, India Amusement, TouchMagix, Sunflower Amusement, UNIS Technology

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

235

Number of Tables & Figures

165

Customization Available

Yes, the report can be customized as per your need.


Global Redemption Amusement Market Report Segments:

The global Redemption Amusement market is segmented on the basis of:

Types

Ticket Redemption, Prize Redemption

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Amusement Parks, Game Centers, Bars, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Adrenaline Amusements
  2. SEGA
  3. Coastal Amusements
  4. BayTek
  5. Benchmark Games International
  6. Elaut
  7. Innovative Concepts in Entertainment
  8. Raw Thrills
  9. Family Fun Companies
  10. LAI Games
  11. Concept Games
  12. Superwing
  13. India Amusement
  14. TouchMagix
  15. Sunflower Amusement
  16. UNIS Technology

Global Redemption Amusement Market Overview


Highlights of The Redemption Amusement Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Ticket Redemption
    2. Prize Redemption
  1. By Application:

    1. Amusement Parks
    2. Game Centers
    3. Bars
    4. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Redemption Amusement Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Redemption Amusement Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Redemption Amusement is a company that designs and manufactures amusement park rides.

Some of the major companies in the redemption amusement market are Adrenaline Amusements, SEGA, Coastal Amusements, BayTek, Benchmark Games International, Elaut, Innovative Concepts in Entertainment, Raw Thrills, Family Fun Companies, LAI Games, Concept Games, Superwing, India Amusement, TouchMagix, Sunflower Amusement, UNIS Technology.

The redemption amusement market is expected to grow at a compound annual growth rate of 5.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Redemption Amusement Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Redemption Amusement Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Redemption Amusement Market - Supply Chain
   4.5. Global Redemption Amusement Market Forecast
      4.5.1. Redemption Amusement Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Redemption Amusement Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Redemption Amusement Market Absolute $ Opportunity

5. Global Redemption Amusement Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Redemption Amusement Market Size and Volume Forecast by Type
      5.3.1. Ticket Redemption
      5.3.2. Prize Redemption
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Redemption Amusement Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Redemption Amusement Market Size and Volume Forecast by Application
      6.3.1. Amusement Parks
      6.3.2. Game Centers
      6.3.3. Bars
      6.3.4. Others
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Redemption Amusement Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Redemption Amusement Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Redemption Amusement Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Redemption Amusement Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Redemption Amusement Demand Share Forecast, 2019-2026

9. North America Redemption Amusement Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Redemption Amusement Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Redemption Amusement Market Size and Volume Forecast by Application
      9.4.1. Amusement Parks
      9.4.2. Game Centers
      9.4.3. Bars
      9.4.4. Others
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Redemption Amusement Market Size and Volume Forecast by Type
      9.7.1. Ticket Redemption
      9.7.2. Prize Redemption
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Redemption Amusement Demand Share Forecast, 2019-2026

10. Latin America Redemption Amusement Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Redemption Amusement Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Redemption Amusement Market Size and Volume Forecast by Application
      10.4.1. Amusement Parks
      10.4.2. Game Centers
      10.4.3. Bars
      10.4.4. Others
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Redemption Amusement Market Size and Volume Forecast by Type
      10.7.1. Ticket Redemption
      10.7.2. Prize Redemption
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Redemption Amusement Demand Share Forecast, 2019-2026

11. Europe Redemption Amusement Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Redemption Amusement Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Redemption Amusement Market Size and Volume Forecast by Application
      11.4.1. Amusement Parks
      11.4.2. Game Centers
      11.4.3. Bars
      11.4.4. Others
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Redemption Amusement Market Size and Volume Forecast by Type
      11.7.1. Ticket Redemption
      11.7.2. Prize Redemption
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Redemption Amusement Demand Share, 2019-2026

12. Asia Pacific Redemption Amusement Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Redemption Amusement Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Redemption Amusement Market Size and Volume Forecast by Application
      12.4.1. Amusement Parks
      12.4.2. Game Centers
      12.4.3. Bars
      12.4.4. Others
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Redemption Amusement Market Size and Volume Forecast by Type
      12.7.1. Ticket Redemption
      12.7.2. Prize Redemption
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Redemption Amusement Demand Share, 2019-2026

13. Middle East & Africa Redemption Amusement Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Redemption Amusement Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Redemption Amusement Market Size and Volume Forecast by Application
      13.4.1. Amusement Parks
      13.4.2. Game Centers
      13.4.3. Bars
      13.4.4. Others
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Redemption Amusement Market Size and Volume Forecast by Type
      13.7.1. Ticket Redemption
      13.7.2. Prize Redemption
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Redemption Amusement Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Redemption Amusement Market: Market Share Analysis
   14.2. Redemption Amusement Distributors and Customers
   14.3. Redemption Amusement Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Adrenaline Amusements
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. SEGA
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Coastal Amusements
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. BayTek
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Benchmark Games International
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Elaut
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Innovative Concepts in Entertainment
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Raw Thrills
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Family Fun Companies
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. LAI Games
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Concept Games
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Superwing
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. India Amusement
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. TouchMagix
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. Sunflower Amusement
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. UNIS Technology
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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