Market Overview:
The global redemption amusement market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for ticket and prize redemption amusement games from amusement parks, game centers, bars, and other end-users. In addition, the growing popularity of VR (virtual reality) games is also anticipated to fuel the demand for redemption amusement games in the coming years. The ticket redemption segment is expected to hold a major share of the global redemption amusement market during the forecast period. This can be attributed to factors such as ease of use and low cost as compared with other types of Redemption Amusement Games (RAGs). The prize redemption segment is projected to grow at a higher CAGR than that of ticket redemption during 2018-2030 owing to increased spending on leisure activities by consumers across regions.
Product Definition:
Redemption amusement is the process of redeeming or exchanging coupons, tickets, or points for goods or services. The importance of redemption amusement lies in the fact that it allows customers to exchange something they have for something they want. This can be beneficial for both the customer and business, as it encourages customer loyalty and rewards repeat business.
Ticket Redemption:
Ticket redemption, also referred to as redemptions or ticketing, is the practice of using a product (tickets) to obtain further services. The most common example of this would be a concert ticket that allows the holder to attend the event and listen to music for free.
Prize Redemption:
prize redemptions are when a company or business offers a gift card or store credit as an incentive to entrants in their promotion/contest. Prizes can be given away for free, but the cost of the product has to be covered by the company. The main goal is usually to get people interested in their products and services and encourage them to buy (even if it's just one item).
Application Insights:
The amusement parks segment dominated the global redemption amusement market in 2017, accounting for a revenue share of over 40%. This is attributed to the high number of theme parks across the globe. The growth of this segment can be attributed to increasing disposable income levels and rising tourism. Amusement park operators are increasingly adopting technologies such as mobile ticketing and e-tickets to reduce paper tickets used for admission transactions. Furthermore, game centers accounted for a significant revenue share in 2018 owing to increasing usage of gaming machines at arcades/game rooms across the world. Redemption games have been witnessing tremendous growth due to their ability provide instant fun without much effort on part of players.
The others application segment includes carnivals, fairs & festivals, sports events etc.
Regional Analysis:
North America dominated the global market in 2017. The region is expected to maintain its position throughout the forecast period owing to increasing number of theme parks, game centers, and other entertainment places. Moreover, presence of key companies such as Universal Studios Hollywood and Walt Disney Parks & Resorts will also drive regional growth over the next eight years.
Asia Pacific is estimated to be the fastest-growing regional market from 2018 to 2030 due to growing trend of corporate events.
Growth Factors:
- Increasing disposable income of consumers
- Rising demand for entertainment and recreation activities
- Proliferation of amusement parks and theme parks
- Growing popularity of extreme sports and adventure tourism
- Technological advancements in the amusement industry
Scope Of The Report
Report Attributes
Report Details
Report Title
Redemption Amusement Market Research Report
By Type
Ticket Redemption, Prize Redemption
By Application
Amusement Parks, Game Centers, Bars, Others
By Companies
Adrenaline Amusements, SEGA, Coastal Amusements, BayTek, Benchmark Games International, Elaut, Innovative Concepts in Entertainment, Raw Thrills, Family Fun Companies, LAI Games, Concept Games, Superwing, India Amusement, TouchMagix, Sunflower Amusement, UNIS Technology
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
235
Number of Tables & Figures
165
Customization Available
Yes, the report can be customized as per your need.
Global Redemption Amusement Market Report Segments:
The global Redemption Amusement market is segmented on the basis of:
Types
Ticket Redemption, Prize Redemption
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Amusement Parks, Game Centers, Bars, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Adrenaline Amusements
- SEGA
- Coastal Amusements
- BayTek
- Benchmark Games International
- Elaut
- Innovative Concepts in Entertainment
- Raw Thrills
- Family Fun Companies
- LAI Games
- Concept Games
- Superwing
- India Amusement
- TouchMagix
- Sunflower Amusement
- UNIS Technology
Highlights of The Redemption Amusement Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Ticket Redemption
- Prize Redemption
- By Application:
- Amusement Parks
- Game Centers
- Bars
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Redemption Amusement Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Redemption Amusement is a company that designs and manufactures amusement park rides.
Some of the major companies in the redemption amusement market are Adrenaline Amusements, SEGA, Coastal Amusements, BayTek, Benchmark Games International, Elaut, Innovative Concepts in Entertainment, Raw Thrills, Family Fun Companies, LAI Games, Concept Games, Superwing, India Amusement, TouchMagix, Sunflower Amusement, UNIS Technology.
The redemption amusement market is expected to grow at a compound annual growth rate of 5.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Redemption Amusement Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Redemption Amusement Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Redemption Amusement Market - Supply Chain
4.5. Global Redemption Amusement Market Forecast
4.5.1. Redemption Amusement Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Redemption Amusement Market Size (000 Units) and Y-o-Y Growth
4.5.3. Redemption Amusement Market Absolute $ Opportunity
5. Global Redemption Amusement Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Redemption Amusement Market Size and Volume Forecast by Type
5.3.1. Ticket Redemption
5.3.2. Prize Redemption
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Redemption Amusement Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Redemption Amusement Market Size and Volume Forecast by Application
6.3.1. Amusement Parks
6.3.2. Game Centers
6.3.3. Bars
6.3.4. Others
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Redemption Amusement Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Redemption Amusement Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Redemption Amusement Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Redemption Amusement Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Redemption Amusement Demand Share Forecast, 2019-2026
9. North America Redemption Amusement Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Redemption Amusement Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Redemption Amusement Market Size and Volume Forecast by Application
9.4.1. Amusement Parks
9.4.2. Game Centers
9.4.3. Bars
9.4.4. Others
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Redemption Amusement Market Size and Volume Forecast by Type
9.7.1. Ticket Redemption
9.7.2. Prize Redemption
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Redemption Amusement Demand Share Forecast, 2019-2026
10. Latin America Redemption Amusement Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Redemption Amusement Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Redemption Amusement Market Size and Volume Forecast by Application
10.4.1. Amusement Parks
10.4.2. Game Centers
10.4.3. Bars
10.4.4. Others
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Redemption Amusement Market Size and Volume Forecast by Type
10.7.1. Ticket Redemption
10.7.2. Prize Redemption
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Redemption Amusement Demand Share Forecast, 2019-2026
11. Europe Redemption Amusement Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Redemption Amusement Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Redemption Amusement Market Size and Volume Forecast by Application
11.4.1. Amusement Parks
11.4.2. Game Centers
11.4.3. Bars
11.4.4. Others
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Redemption Amusement Market Size and Volume Forecast by Type
11.7.1. Ticket Redemption
11.7.2. Prize Redemption
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Redemption Amusement Demand Share, 2019-2026
12. Asia Pacific Redemption Amusement Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Redemption Amusement Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Redemption Amusement Market Size and Volume Forecast by Application
12.4.1. Amusement Parks
12.4.2. Game Centers
12.4.3. Bars
12.4.4. Others
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Redemption Amusement Market Size and Volume Forecast by Type
12.7.1. Ticket Redemption
12.7.2. Prize Redemption
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Redemption Amusement Demand Share, 2019-2026
13. Middle East & Africa Redemption Amusement Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Redemption Amusement Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Redemption Amusement Market Size and Volume Forecast by Application
13.4.1. Amusement Parks
13.4.2. Game Centers
13.4.3. Bars
13.4.4. Others
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Redemption Amusement Market Size and Volume Forecast by Type
13.7.1. Ticket Redemption
13.7.2. Prize Redemption
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Redemption Amusement Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Redemption Amusement Market: Market Share Analysis
14.2. Redemption Amusement Distributors and Customers
14.3. Redemption Amusement Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Adrenaline Amusements
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. SEGA
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Coastal Amusements
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. BayTek
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Benchmark Games International
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Elaut
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Innovative Concepts in Entertainment
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Raw Thrills
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Family Fun Companies
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. LAI Games
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Concept Games
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Superwing
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. India Amusement
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. TouchMagix
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. Sunflower Amusement
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. UNIS Technology
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook