Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Role-playing Games Market by Type (Client Type, Webgame Type), By Application (PC, Mobile, Tablet, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Role-playing Games Market by Type (Client Type, Webgame Type), By Application (PC, Mobile, Tablet, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 210597 3300 IT & Telecom 377 238 Pages 4.6 (43)
                                          

The global role-playing games market is expected to grow at a CAGR of 8.5% during the forecast period, from $2.8 billion in 2018 to $4.6 billion by 2030. The growth of this market is driven by the increasing popularity of online gaming and the growing number of gamers across the globe, especially in Asia Pacific and Latin America regions. The client type segment accounted for over 50% share in 2018 and is expected to maintain its dominance throughout the forecast period due to its higher adoption rate as compared with webgame type segment which accounted for less than 10% share in 2018. North America region dominated this market with over 40% share in 2018 owing to high penetration rates among gamers, followed by Europe region which accounted for more than 30%. Role-playing games are a type of game where players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making with dice rolls or other randomizers. Dungeons & Dragons is the original role-playing game. It was first published in 1974 by Gary Gygax and Dave Arneson, and has been published by Wizards of the Coast since 1997.

  1. The market for Role-playing Games is growing because of the increase in the number of people who are playing these games.
  2. The market for Role-playing Games is growing because of the increase in the number of people who are creating these games.
  3. The market for Role-playing Games is growing because there are more and more new technologies that allow players to create their own worlds and characters, which they can then share with other players online or through social media platforms like Facebook or Twitter.
  4. The market for Role-playing Games is growing because there are more and more new technologies that allow players to play these games on their mobile devices, which makes it easier than ever before to play a game while on the go or waiting in line at a store or restaurant, etcetera.
  5. The market for Role-playing Games is growing because there are now many different types of RPGs available, including MMORPGs (Massively Multiplayer Online Role Playing Game), ARPGs (Action RPG), CRPGs (Computer RPG) and JRPGs (Japanese RPG).

Industry Growth Insights published a new data on “Role-playing Games Market”. The research report is titled “Role-playing Games Market research by Types (Client Type, Webgame Type), By Applications (PC, Mobile, Tablet, Others), By Players/Companies CD Projekt, Bethesda Game Studios, Iron Galaxy, Guerrilla Games, Nintendo Entertainment Planning & Development, FromSoftware, 4J Studios, Ubisoft Quebec, Gearbox Software, Aspyr, BioWare, Massive, Ubisoft Reflections, Red Storm”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Role-playing Games Market Research Report

By Type

Client Type, Webgame Type

By Application

PC, Mobile, Tablet, Others

By Companies

CD Projekt, Bethesda Game Studios, Iron Galaxy, Guerrilla Games, Nintendo Entertainment Planning & Development, FromSoftware, 4J Studios, Ubisoft Quebec, Gearbox Software, Aspyr, BioWare, Massive, Ubisoft Reflections, Red Storm

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

238

Number of Tables & Figures

167

Customization Available

Yes, the report can be customized as per your need.


Global Role-playing Games Industry Outlook


Global Role-playing Games Market Report Segments:

The global Role-playing Games market is segmented on the basis of:

Types

Client Type, Webgame Type

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

PC, Mobile, Tablet, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. CD Projekt
  2. Bethesda Game Studios
  3. Iron Galaxy
  4. Guerrilla Games
  5. Nintendo Entertainment Planning & Development
  6. FromSoftware
  7. 4J Studios
  8. Ubisoft Quebec
  9. Gearbox Software
  10. Aspyr
  11. BioWare
  12. Massive
  13. Ubisoft Reflections
  14. Red Storm

Global Role-playing Games Market Overview


Highlights of The Role-playing Games Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Client Type
    2. Webgame Type
  1. By Application:

    1. PC
    2. Mobile
    3. Tablet
    4. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Role-playing Games Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Role-playing Games Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Role-playing games are a type of game in which players assume the role of characters in a fictional setting. Players interact with one another and the game environment to achieve goals, often involving exploration, combat, and puzzle solving.

Some of the key players operating in the role-playing games market are CD Projekt, Bethesda Game Studios, Iron Galaxy, Guerrilla Games, Nintendo Entertainment Planning & Development, FromSoftware, 4J Studios, Ubisoft Quebec, Gearbox Software, Aspyr, BioWare, Massive, Ubisoft Reflections, Red Storm.

The role-playing games market is expected to grow at a compound annual growth rate of 8.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Role-playing Games Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Role-playing Games Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Role-playing Games Market - Supply Chain
   4.5. Global Role-playing Games Market Forecast
      4.5.1. Role-playing Games Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Role-playing Games Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Role-playing Games Market Absolute $ Opportunity

5. Global Role-playing Games Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Role-playing Games Market Size and Volume Forecast by Type
      5.3.1. Client Type
      5.3.2. Webgame Type
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Role-playing Games Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Role-playing Games Market Size and Volume Forecast by Application
      6.3.1. PC
      6.3.2. Mobile
      6.3.3. Tablet
      6.3.4. Others
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Role-playing Games Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Role-playing Games Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Role-playing Games Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Role-playing Games Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Role-playing Games Demand Share Forecast, 2019-2026

9. North America Role-playing Games Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Role-playing Games Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Role-playing Games Market Size and Volume Forecast by Application
      9.4.1. PC
      9.4.2. Mobile
      9.4.3. Tablet
      9.4.4. Others
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Role-playing Games Market Size and Volume Forecast by Type
      9.7.1. Client Type
      9.7.2. Webgame Type
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Role-playing Games Demand Share Forecast, 2019-2026

10. Latin America Role-playing Games Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Role-playing Games Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Role-playing Games Market Size and Volume Forecast by Application
      10.4.1. PC
      10.4.2. Mobile
      10.4.3. Tablet
      10.4.4. Others
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Role-playing Games Market Size and Volume Forecast by Type
      10.7.1. Client Type
      10.7.2. Webgame Type
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Role-playing Games Demand Share Forecast, 2019-2026

11. Europe Role-playing Games Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Role-playing Games Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Role-playing Games Market Size and Volume Forecast by Application
      11.4.1. PC
      11.4.2. Mobile
      11.4.3. Tablet
      11.4.4. Others
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Role-playing Games Market Size and Volume Forecast by Type
      11.7.1. Client Type
      11.7.2. Webgame Type
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analsis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Role-playing Games Demand Share, 2019-2026

12. Asia Pacific Role-playing Games Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Role-playing Games Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Role-playing Games Market Size and Volume Forecast by Application
      12.4.1. PC
      12.4.2. Mobile
      12.4.3. Tablet
      12.4.4. Others
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Role-playing Games Market Size and Volume Forecast by Type
      12.7.1. Client Type
      12.7.2. Webgame Type
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Role-playing Games Demand Share, 2019-2026

13. Middle East & Africa Role-playing Games Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Role-playing Games Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Role-playing Games Market Size and Volume Forecast by Application
      13.4.1. PC
      13.4.2. Mobile
      13.4.3. Tablet
      13.4.4. Others
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Role-playing Games Market Size and Volume Forecast by Type
      13.7.1. Client Type
      13.7.2. Webgame Type
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Role-playing Games Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Role-playing Games Market: Market Share Analysis
   14.2. Role-playing Games Distributors and Customers
   14.3. Role-playing Games Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. CD Projekt
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Bethesda Game Studios
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Iron Galaxy
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Guerrilla Games
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Nintendo Entertainment Planning & Development
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. FromSoftware
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. 4J Studios
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Ubisoft Quebec
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Gearbox Software
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Aspyr
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. BioWare
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Massive
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. Ubisoft Reflections
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Red Storm
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. COMPANY 15
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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