The global role-playing games market is expected to grow at a CAGR of 8.5% during the forecast period, from $2.8 billion in 2018 to $4.6 billion by 2030. The growth of this market is driven by the increasing popularity of online gaming and the growing number of gamers across the globe, especially in Asia Pacific and Latin America regions. The client type segment accounted for over 50% share in 2018 and is expected to maintain its dominance throughout the forecast period due to its higher adoption rate as compared with webgame type segment which accounted for less than 10% share in 2018. North America region dominated this market with over 40% share in 2018 owing to high penetration rates among gamers, followed by Europe region which accounted for more than 30%. Role-playing games are a type of game where players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making with dice rolls or other randomizers. Dungeons & Dragons is the original role-playing game. It was first published in 1974 by Gary Gygax and Dave Arneson, and has been published by Wizards of the Coast since 1997.
- The market for Role-playing Games is growing because of the increase in the number of people who are playing these games.
- The market for Role-playing Games is growing because of the increase in the number of people who are creating these games.
- The market for Role-playing Games is growing because there are more and more new technologies that allow players to create their own worlds and characters, which they can then share with other players online or through social media platforms like Facebook or Twitter.
- The market for Role-playing Games is growing because there are more and more new technologies that allow players to play these games on their mobile devices, which makes it easier than ever before to play a game while on the go or waiting in line at a store or restaurant, etcetera.
- The market for Role-playing Games is growing because there are now many different types of RPGs available, including MMORPGs (Massively Multiplayer Online Role Playing Game), ARPGs (Action RPG), CRPGs (Computer RPG) and JRPGs (Japanese RPG).
Industry Growth Insights published a new data on “Role-playing Games Market”. The research report is titled “Role-playing Games Market research by Types (Client Type, Webgame Type), By Applications (PC, Mobile, Tablet, Others), By Players/Companies CD Projekt, Bethesda Game Studios, Iron Galaxy, Guerrilla Games, Nintendo Entertainment Planning & Development, FromSoftware, 4J Studios, Ubisoft Quebec, Gearbox Software, Aspyr, BioWare, Massive, Ubisoft Reflections, Red Storm”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Role-playing Games Market Research Report
By Type
Client Type, Webgame Type
By Application
PC, Mobile, Tablet, Others
By Companies
CD Projekt, Bethesda Game Studios, Iron Galaxy, Guerrilla Games, Nintendo Entertainment Planning & Development, FromSoftware, 4J Studios, Ubisoft Quebec, Gearbox Software, Aspyr, BioWare, Massive, Ubisoft Reflections, Red Storm
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
238
Number of Tables & Figures
167
Customization Available
Yes, the report can be customized as per your need.
Global Role-playing Games Market Report Segments:
The global Role-playing Games market is segmented on the basis of:
Types
Client Type, Webgame Type
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
PC, Mobile, Tablet, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- CD Projekt
- Bethesda Game Studios
- Iron Galaxy
- Guerrilla Games
- Nintendo Entertainment Planning & Development
- FromSoftware
- 4J Studios
- Ubisoft Quebec
- Gearbox Software
- Aspyr
- BioWare
- Massive
- Ubisoft Reflections
- Red Storm
Highlights of The Role-playing Games Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Client Type
- Webgame Type
- By Application:
- PC
- Mobile
- Tablet
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Role-playing Games Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Role-playing games are a type of game in which players assume the role of characters in a fictional setting. Players interact with one another and the game environment to achieve goals, often involving exploration, combat, and puzzle solving.
Some of the key players operating in the role-playing games market are CD Projekt, Bethesda Game Studios, Iron Galaxy, Guerrilla Games, Nintendo Entertainment Planning & Development, FromSoftware, 4J Studios, Ubisoft Quebec, Gearbox Software, Aspyr, BioWare, Massive, Ubisoft Reflections, Red Storm.
The role-playing games market is expected to grow at a compound annual growth rate of 8.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Role-playing Games Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Role-playing Games Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Role-playing Games Market - Supply Chain
4.5. Global Role-playing Games Market Forecast
4.5.1. Role-playing Games Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Role-playing Games Market Size (000 Units) and Y-o-Y Growth
4.5.3. Role-playing Games Market Absolute $ Opportunity
5. Global Role-playing Games Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Role-playing Games Market Size and Volume Forecast by Type
5.3.1. Client Type
5.3.2. Webgame Type
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Role-playing Games Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Role-playing Games Market Size and Volume Forecast by Application
6.3.1. PC
6.3.2. Mobile
6.3.3. Tablet
6.3.4. Others
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Role-playing Games Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Role-playing Games Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Role-playing Games Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Role-playing Games Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Role-playing Games Demand Share Forecast, 2019-2026
9. North America Role-playing Games Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Role-playing Games Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Role-playing Games Market Size and Volume Forecast by Application
9.4.1. PC
9.4.2. Mobile
9.4.3. Tablet
9.4.4. Others
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Role-playing Games Market Size and Volume Forecast by Type
9.7.1. Client Type
9.7.2. Webgame Type
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Role-playing Games Demand Share Forecast, 2019-2026
10. Latin America Role-playing Games Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Role-playing Games Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Role-playing Games Market Size and Volume Forecast by Application
10.4.1. PC
10.4.2. Mobile
10.4.3. Tablet
10.4.4. Others
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Role-playing Games Market Size and Volume Forecast by Type
10.7.1. Client Type
10.7.2. Webgame Type
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Role-playing Games Demand Share Forecast, 2019-2026
11. Europe Role-playing Games Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Role-playing Games Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Role-playing Games Market Size and Volume Forecast by Application
11.4.1. PC
11.4.2. Mobile
11.4.3. Tablet
11.4.4. Others
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Role-playing Games Market Size and Volume Forecast by Type
11.7.1. Client Type
11.7.2. Webgame Type
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analsis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Role-playing Games Demand Share, 2019-2026
12. Asia Pacific Role-playing Games Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Role-playing Games Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Role-playing Games Market Size and Volume Forecast by Application
12.4.1. PC
12.4.2. Mobile
12.4.3. Tablet
12.4.4. Others
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Role-playing Games Market Size and Volume Forecast by Type
12.7.1. Client Type
12.7.2. Webgame Type
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Role-playing Games Demand Share, 2019-2026
13. Middle East & Africa Role-playing Games Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Role-playing Games Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Role-playing Games Market Size and Volume Forecast by Application
13.4.1. PC
13.4.2. Mobile
13.4.3. Tablet
13.4.4. Others
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Role-playing Games Market Size and Volume Forecast by Type
13.7.1. Client Type
13.7.2. Webgame Type
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Role-playing Games Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Role-playing Games Market: Market Share Analysis
14.2. Role-playing Games Distributors and Customers
14.3. Role-playing Games Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. CD Projekt
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Bethesda Game Studios
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Iron Galaxy
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Guerrilla Games
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Nintendo Entertainment Planning & Development
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. FromSoftware
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. 4J Studios
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Ubisoft Quebec
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Gearbox Software
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Aspyr
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. BioWare
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Massive
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. Ubisoft Reflections
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. Red Storm
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook