Market Overview:
The global smartphone wireless game controllers market is expected to grow at a CAGR of XX% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for smartphones and gaming consoles. In addition, the growing trend of using mobile devices for gaming is also contributing to the growth of this market. The global smartphone wireless game controllers market can be segmented on the basis of type, application, and region. On the basis of type, it can be divided into smartphone bracket mounted controllers, smartphone clip mounted controllers, and others. On the basis of application, it can be classified into Android games controller applications, iOS games controller applications,, and others. Region-wise, it can be segregated into North America (U.S., Canada), Latin America (Mexico), Europe (Germany), Asia Pacific (China), Middle East & Africa (South Africa).
Product Definition:
A Smartphone Wireless Game Controller is a device that allows you to control your smartphone games wirelessly. This can be done by either using Bluetooth or NFC technology. The importance of Smartphone Wireless Game Controllers is that they provide a more immersive gaming experience, as you are not limited to using just your fingers to interact with the on-screen action.
Smartphone Bracket Mounted:
Smartphone bracket mounted is a device that mounts on the smartphone and can be used to play games on it. It's usage has increased exponentially with the advent of smart devices such as smartphones, tablets, laptops and others. The growth factor in this market is high due to increasing demand for gaming across all age groups.
Smartphone Clip Mounted:
A smartphone clip mount is a device that is used to hold the smartphone in place while driving or during any other activity. The clip mount can be attached to the clothing, backpack, belt loop or car seat holder. It helps in hands-free usage of smartphones while performing any activity. The market for smartphone wireless game controllers has been growing rapidly owing to its increasing demand among video gamers and sports enthusiasts across the globe.
Application Insights:
In 2017, the Android application segment dominated the global smartphone wireless game controllers market with a revenue share of over 80%. The large user base of smartphones running on Android OS, especially in emerging countries such as India and China is expected to remain a prominent trend. Moreover, manufacturers are investing heavily in R&D to introduce new features in their games that can be controlled by phone's motion sensors. For instance, PUBG Corporation introduced touchable controls for mobile phones running on iOS platform. Such innovative features introduced by companies are expected to increase adoption rate among users worldwide.
The IOS application segment is anticipated to witness significant growth over the forecast period owing to its proprietary operating system and strong security measures implemented by Apple Inc., which prevent third party applications from accessing device's hardware components directly. As a result, game controller manufacturers have developed dedicated apps for IOS devices that enable them control games wirelessly without using any wired connection or Bluetooth accessories like headsets or controllers respectively.
Regional Analysis:
North America dominated the global smartphone wireless game controllers market in 2017. The region is expected to maintain its dominance over the forecast period as well. North America has a large number of video game players and most of them use wired or wireless controllers to play games on their smartphones. However, with increasing popularity of mobile gaming, there has been a rise in demand for smartphone-based controller solutions in this region as well.
Asia Pacific is anticipated to be the fastest-growing regional market from 2018 to 2030 owing to growing penetration of free-to-play games on smartphones and rising investments by various companies for development of advanced gaming platforms such as Google Stadia and Microsoft XCloud ComputeStations (MCST). Moreover, increasing availability and adoption rate of high performance computing platforms are also expected drive growth during the forecast period.
Growth Factors:
- Increasing demand for wireless controllers in smartphone gaming industry
- Proliferation of smartphones and tablets
- Advent of new technologies and platforms such as virtual reality (VR) and augmented reality (AR)
- Growing trend of multiplayer gaming
- Rising disposable income among the millennials
Scope Of The Report
Report Attributes
Report Details
Report Title
Smartphone Wireless Game Controllers Market Research Report
By Type
Smartphone Bracket Mounted, Smartphone Clip Mounted,
By Application
Android, IOS,
By Companies
Flydigi, Betop, Gamevice, GameSir, Beboncool, SteelSeries, Saitake, Amkette, IPEGA, MOGA, ROTOR RIOT, Satechi, Razer
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
244
Number of Tables & Figures
171
Customization Available
Yes, the report can be customized as per your need.
Global Smartphone Wireless Game Controllers Market Report Segments:
The global Smartphone Wireless Game Controllers market is segmented on the basis of:
Types
Smartphone Bracket Mounted, Smartphone Clip Mounted,
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Android, IOS,
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Flydigi
- Betop
- Gamevice
- GameSir
- Beboncool
- SteelSeries
- Saitake
- Amkette
- IPEGA
- MOGA
- ROTOR RIOT
- Satechi
- Razer
Highlights of The Smartphone Wireless Game Controllers Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Smartphone Bracket Mounted
- Smartphone Clip Mounted
- By Application:
- Android
- IOS
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Smartphone Wireless Game Controllers Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Smartphone wireless game controllers are devices that allow users to control games on their smartphones using buttons, joysticks, and other input devices. They can be used with games that require physical controls such as racing or fighting games.
Some of the major companies in the smartphone wireless game controllers market are Flydigi, Betop, Gamevice, GameSir, Beboncool, SteelSeries, Saitake, Amkette, IPEGA, MOGA, ROTOR RIOT, Satechi, Razer.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Smartphone Wireless Game Controllers Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Smartphone Wireless Game Controllers Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Smartphone Wireless Game Controllers Market - Supply Chain
4.5. Global Smartphone Wireless Game Controllers Market Forecast
4.5.1. Smartphone Wireless Game Controllers Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Smartphone Wireless Game Controllers Market Size (000 Units) and Y-o-Y Growth
4.5.3. Smartphone Wireless Game Controllers Market Absolute $ Opportunity
5. Global Smartphone Wireless Game Controllers Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Smartphone Wireless Game Controllers Market Size and Volume Forecast by Type
5.3.1. Smartphone Bracket Mounted
5.3.2. Smartphone Clip Mounted
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Smartphone Wireless Game Controllers Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Smartphone Wireless Game Controllers Market Size and Volume Forecast by Application
6.3.1. Android
6.3.2. IOS
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Smartphone Wireless Game Controllers Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Smartphone Wireless Game Controllers Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Smartphone Wireless Game Controllers Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Smartphone Wireless Game Controllers Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Smartphone Wireless Game Controllers Demand Share Forecast, 2019-2026
9. North America Smartphone Wireless Game Controllers Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Smartphone Wireless Game Controllers Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Smartphone Wireless Game Controllers Market Size and Volume Forecast by Application
9.4.1. Android
9.4.2. IOS
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Smartphone Wireless Game Controllers Market Size and Volume Forecast by Type
9.7.1. Smartphone Bracket Mounted
9.7.2. Smartphone Clip Mounted
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Smartphone Wireless Game Controllers Demand Share Forecast, 2019-2026
10. Latin America Smartphone Wireless Game Controllers Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Smartphone Wireless Game Controllers Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Smartphone Wireless Game Controllers Market Size and Volume Forecast by Application
10.4.1. Android
10.4.2. IOS
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Smartphone Wireless Game Controllers Market Size and Volume Forecast by Type
10.7.1. Smartphone Bracket Mounted
10.7.2. Smartphone Clip Mounted
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Smartphone Wireless Game Controllers Demand Share Forecast, 2019-2026
11. Europe Smartphone Wireless Game Controllers Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Smartphone Wireless Game Controllers Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Smartphone Wireless Game Controllers Market Size and Volume Forecast by Application
11.4.1. Android
11.4.2. IOS
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Smartphone Wireless Game Controllers Market Size and Volume Forecast by Type
11.7.1. Smartphone Bracket Mounted
11.7.2. Smartphone Clip Mounted
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Smartphone Wireless Game Controllers Demand Share, 2019-2026
12. Asia Pacific Smartphone Wireless Game Controllers Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Smartphone Wireless Game Controllers Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Smartphone Wireless Game Controllers Market Size and Volume Forecast by Application
12.4.1. Android
12.4.2. IOS
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Smartphone Wireless Game Controllers Market Size and Volume Forecast by Type
12.7.1. Smartphone Bracket Mounted
12.7.2. Smartphone Clip Mounted
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Smartphone Wireless Game Controllers Demand Share, 2019-2026
13. Middle East & Africa Smartphone Wireless Game Controllers Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Smartphone Wireless Game Controllers Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Smartphone Wireless Game Controllers Market Size and Volume Forecast by Application
13.4.1. Android
13.4.2. IOS
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Smartphone Wireless Game Controllers Market Size and Volume Forecast by Type
13.7.1. Smartphone Bracket Mounted
13.7.2. Smartphone Clip Mounted
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Smartphone Wireless Game Controllers Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Smartphone Wireless Game Controllers Market: Market Share Analysis
14.2. Smartphone Wireless Game Controllers Distributors and Customers
14.3. Smartphone Wireless Game Controllers Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Flydigi
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Betop
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Gamevice
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. GameSir
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Beboncool
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. SteelSeries
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Saitake
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Amkette
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. IPEGA
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. MOGA
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. ROTOR RIOT
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Satechi
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. Razer
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook