Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Smartphone Wireless Game Controllers Market by Type (Smartphone Bracket Mounted, Smartphone Clip Mounted, ), By Application (Android, IOS, ) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Smartphone Wireless Game Controllers Market by Type (Smartphone Bracket Mounted, Smartphone Clip Mounted, ), By Application (Android, IOS, ) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 151438 3300 Consumer Goods 377 244 Pages 5 (40)
                                          

Market Overview:


The global smartphone wireless game controllers market is expected to grow at a CAGR of XX% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for smartphones and gaming consoles. In addition, the growing trend of using mobile devices for gaming is also contributing to the growth of this market. The global smartphone wireless game controllers market can be segmented on the basis of type, application, and region. On the basis of type, it can be divided into smartphone bracket mounted controllers, smartphone clip mounted controllers, and others. On the basis of application, it can be classified into Android games controller applications, iOS games controller applications,, and others. Region-wise, it can be segregated into North America (U.S., Canada), Latin America (Mexico), Europe (Germany), Asia Pacific (China), Middle East & Africa (South Africa).


Global Smartphone Wireless Game Controllers Industry Outlook


Product Definition:


A Smartphone Wireless Game Controller is a device that allows you to control your smartphone games wirelessly. This can be done by either using Bluetooth or NFC technology. The importance of Smartphone Wireless Game Controllers is that they provide a more immersive gaming experience, as you are not limited to using just your fingers to interact with the on-screen action.


Smartphone Bracket Mounted:


Smartphone bracket mounted is a device that mounts on the smartphone and can be used to play games on it. It's usage has increased exponentially with the advent of smart devices such as smartphones, tablets, laptops and others. The growth factor in this market is high due to increasing demand for gaming across all age groups.


Smartphone Clip Mounted:


A smartphone clip mount is a device that is used to hold the smartphone in place while driving or during any other activity. The clip mount can be attached to the clothing, backpack, belt loop or car seat holder. It helps in hands-free usage of smartphones while performing any activity. The market for smartphone wireless game controllers has been growing rapidly owing to its increasing demand among video gamers and sports enthusiasts across the globe.


Application Insights:


In 2017, the Android application segment dominated the global smartphone wireless game controllers market with a revenue share of over 80%. The large user base of smartphones running on Android OS, especially in emerging countries such as India and China is expected to remain a prominent trend. Moreover, manufacturers are investing heavily in R&D to introduce new features in their games that can be controlled by phone's motion sensors. For instance, PUBG Corporation introduced touchable controls for mobile phones running on iOS platform. Such innovative features introduced by companies are expected to increase adoption rate among users worldwide.


The IOS application segment is anticipated to witness significant growth over the forecast period owing to its proprietary operating system and strong security measures implemented by Apple Inc., which prevent third party applications from accessing device's hardware components directly. As a result, game controller manufacturers have developed dedicated apps for IOS devices that enable them control games wirelessly without using any wired connection or Bluetooth accessories like headsets or controllers respectively.


Regional Analysis:


North America dominated the global smartphone wireless game controllers market in 2017. The region is expected to maintain its dominance over the forecast period as well. North America has a large number of video game players and most of them use wired or wireless controllers to play games on their smartphones. However, with increasing popularity of mobile gaming, there has been a rise in demand for smartphone-based controller solutions in this region as well.


Asia Pacific is anticipated to be the fastest-growing regional market from 2018 to 2030 owing to growing penetration of free-to-play games on smartphones and rising investments by various companies for development of advanced gaming platforms such as Google Stadia and Microsoft XCloud ComputeStations (MCST). Moreover, increasing availability and adoption rate of high performance computing platforms are also expected drive growth during the forecast period.


Growth Factors:


  • Increasing demand for wireless controllers in smartphone gaming industry
  • Proliferation of smartphones and tablets
  • Advent of new technologies and platforms such as virtual reality (VR) and augmented reality (AR)
  • Growing trend of multiplayer gaming
  • Rising disposable income among the millennials

Scope Of The Report

Report Attributes

Report Details

Report Title

Smartphone Wireless Game Controllers Market Research Report

By Type

Smartphone Bracket Mounted, Smartphone Clip Mounted,

By Application

Android, IOS,

By Companies

Flydigi, Betop, Gamevice, GameSir, Beboncool, SteelSeries, Saitake, Amkette, IPEGA, MOGA, ROTOR RIOT, Satechi, Razer

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

244

Number of Tables & Figures

171

Customization Available

Yes, the report can be customized as per your need.


Global Smartphone Wireless Game Controllers Market Report Segments:

The global Smartphone Wireless Game Controllers market is segmented on the basis of:

Types

Smartphone Bracket Mounted, Smartphone Clip Mounted,

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Android, IOS,

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Flydigi
  2. Betop
  3. Gamevice
  4. GameSir
  5. Beboncool
  6. SteelSeries
  7. Saitake
  8. Amkette
  9. IPEGA
  10. MOGA
  11. ROTOR RIOT
  12. Satechi
  13. Razer

Global Smartphone Wireless Game Controllers Market Overview


Highlights of The Smartphone Wireless Game Controllers Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Smartphone Bracket Mounted
    2. Smartphone Clip Mounted
  1. By Application:

    1. Android
    2. IOS
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Smartphone Wireless Game Controllers Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Smartphone Wireless Game Controllers Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Smartphone wireless game controllers are devices that allow users to control games on their smartphones using buttons, joysticks, and other input devices. They can be used with games that require physical controls such as racing or fighting games.

Some of the major companies in the smartphone wireless game controllers market are Flydigi, Betop, Gamevice, GameSir, Beboncool, SteelSeries, Saitake, Amkette, IPEGA, MOGA, ROTOR RIOT, Satechi, Razer.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Smartphone Wireless Game Controllers Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Smartphone Wireless Game Controllers Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Smartphone Wireless Game Controllers Market - Supply Chain
   4.5. Global Smartphone Wireless Game Controllers Market Forecast
      4.5.1. Smartphone Wireless Game Controllers Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Smartphone Wireless Game Controllers Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Smartphone Wireless Game Controllers Market Absolute $ Opportunity

5. Global Smartphone Wireless Game Controllers Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Smartphone Wireless Game Controllers Market Size and Volume Forecast by Type
      5.3.1. Smartphone Bracket Mounted
      5.3.2. Smartphone Clip Mounted
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Smartphone Wireless Game Controllers Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Smartphone Wireless Game Controllers Market Size and Volume Forecast by Application
      6.3.1. Android
      6.3.2. IOS
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Smartphone Wireless Game Controllers Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Smartphone Wireless Game Controllers Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Smartphone Wireless Game Controllers Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Smartphone Wireless Game Controllers Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Smartphone Wireless Game Controllers Demand Share Forecast, 2019-2026

9. North America Smartphone Wireless Game Controllers Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Smartphone Wireless Game Controllers Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Smartphone Wireless Game Controllers Market Size and Volume Forecast by Application
      9.4.1. Android
      9.4.2. IOS
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Smartphone Wireless Game Controllers Market Size and Volume Forecast by Type
      9.7.1. Smartphone Bracket Mounted
      9.7.2. Smartphone Clip Mounted
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Smartphone Wireless Game Controllers Demand Share Forecast, 2019-2026

10. Latin America Smartphone Wireless Game Controllers Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Smartphone Wireless Game Controllers Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Smartphone Wireless Game Controllers Market Size and Volume Forecast by Application
      10.4.1. Android
      10.4.2. IOS
    10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Smartphone Wireless Game Controllers Market Size and Volume Forecast by Type
      10.7.1. Smartphone Bracket Mounted
      10.7.2. Smartphone Clip Mounted
    10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Smartphone Wireless Game Controllers Demand Share Forecast, 2019-2026

11. Europe Smartphone Wireless Game Controllers Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Smartphone Wireless Game Controllers Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Smartphone Wireless Game Controllers Market Size and Volume Forecast by Application
      11.4.1. Android
      11.4.2. IOS
    11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Smartphone Wireless Game Controllers Market Size and Volume Forecast by Type
      11.7.1. Smartphone Bracket Mounted
      11.7.2. Smartphone Clip Mounted
    11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Smartphone Wireless Game Controllers Demand Share, 2019-2026

12. Asia Pacific Smartphone Wireless Game Controllers Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Smartphone Wireless Game Controllers Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Smartphone Wireless Game Controllers Market Size and Volume Forecast by Application
      12.4.1. Android
      12.4.2. IOS
    12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Smartphone Wireless Game Controllers Market Size and Volume Forecast by Type
      12.7.1. Smartphone Bracket Mounted
      12.7.2. Smartphone Clip Mounted
    12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Smartphone Wireless Game Controllers Demand Share, 2019-2026

13. Middle East & Africa Smartphone Wireless Game Controllers Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Smartphone Wireless Game Controllers Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Smartphone Wireless Game Controllers Market Size and Volume Forecast by Application
      13.4.1. Android
      13.4.2. IOS
    13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Smartphone Wireless Game Controllers Market Size and Volume Forecast by Type
      13.7.1. Smartphone Bracket Mounted
      13.7.2. Smartphone Clip Mounted
    13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Smartphone Wireless Game Controllers Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Smartphone Wireless Game Controllers Market: Market Share Analysis
   14.2. Smartphone Wireless Game Controllers Distributors and Customers
   14.3. Smartphone Wireless Game Controllers Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Flydigi
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Betop
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Gamevice
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. GameSir
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Beboncool
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. SteelSeries
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Saitake
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Amkette
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. IPEGA
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. MOGA
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. ROTOR RIOT
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Satechi
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. Razer
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. COMPANY 14
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. COMPANY 15
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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