The global ToucBased Affective Computing Market is expected to grow at a CAGR of XX% during the forecast period. The ToucBased Affective Computing Market has been segmented on the basis of type, application and region. The market for body posture is expected to grow at the highest CAGR during the forecast period. The market for physiological test is also expected to grow at a high rate during the forecast period. -The Touch-Based Affective Computing market is expected to grow at a CAGR of over 30% during the forecast period. -Touch-based affective computing is a new and emerging technology that has been gaining traction in recent years. -The Touch-Based Affective Computing market is expected to grow at a CAGR of over 30% during the forecast period -Touch-based affective computing is a new and emerging technology that has been gaining traction in recent years. -The Touch-Based Affective Computing market size was valued at USD 1,890 million in 2017 and it is projected to reach USD 4,907 million by 2023, growing at a CAGR of over 30%.
Industry Growth Insights published a new data on “Touch-Based Affective Computing Market”. The research report is titled “Touch-Based Affective Computing Market research by Types (Body Posture, Physiological Test, Other, Touch-Based Affective Computin), By Applications (Market Research, Healthcare, Media & Advertisement, Automotive, Others), By Players/Companies IBM, Microsoft, Eyesight Technologies, Affectiva, NuraLogix, Gestigon GmbH, Crowd Emotion, Beyond Verbal, nViso, Cogito Corporation, Kairos, Touch-Based Affective Computin”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Touch-Based Affective Computing Market Research Report
By Type
Body Posture, Physiological Test, Other, Touch-Based Affective Computin
By Application
Market Research, Healthcare, Media & Advertisement, Automotive, Others
By Companies
IBM, Microsoft, Eyesight Technologies, Affectiva, NuraLogix, Gestigon GmbH, Crowd Emotion, Beyond Verbal, nViso, Cogito Corporation, Kairos, Touch-Based Affective Computin
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
232
Number of Tables & Figures
163
Customization Available
Yes, the report can be customized as per your need.
Global Touch-Based Affective Computing Market Report Segments:
The global Touch-Based Affective Computing market is segmented on the basis of:
Types
Body Posture, Physiological Test, Other, Touch-Based Affective Computin
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Market Research, Healthcare, Media & Advertisement, Automotive, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- IBM
- Microsoft
- Eyesight Technologies
- Affectiva
- NuraLogix
- Gestigon GmbH
- Crowd Emotion
- Beyond Verbal
- nViso
- Cogito Corporation
- Kairos
- Touch-Based Affective Computin
Highlights of The Touch-Based Affective Computing Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Body Posture
- Physiological Test
- Other
- Touch-Based Affective Computin
- By Application:
- Market Research
- Healthcare
- Media & Advertisement
- Automotive
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Touch-Based Affective Computing Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Touch-based affective computing is a technology that uses touch to interact with digital content and services. Touch-based devices can be used to control digital content and applications, as well as provide feedback on user interactions.
Some of the key players operating in the touch-based affective computing market are IBM, Microsoft, Eyesight Technologies, Affectiva, NuraLogix, Gestigon GmbH, Crowd Emotion, Beyond Verbal, nViso, Cogito Corporation, Kairos, Touch-Based Affective Computin.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Touch-Based Affective Computing Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Touch-Based Affective Computing Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Touch-Based Affective Computing Market - Supply Chain
4.5. Global Touch-Based Affective Computing Market Forecast
4.5.1. Touch-Based Affective Computing Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Touch-Based Affective Computing Market Size (000 Units) and Y-o-Y Growth
4.5.3. Touch-Based Affective Computing Market Absolute $ Opportunity
5. Global Touch-Based Affective Computing Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Touch-Based Affective Computing Market Size and Volume Forecast by Type
5.3.1. Body Posture
5.3.2. Physiological Test
5.3.3. Other
5.3.4. Touch-Based Affective Computin
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Touch-Based Affective Computing Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Touch-Based Affective Computing Market Size and Volume Forecast by Application
6.3.1. Market Research
6.3.2. Healthcare
6.3.3. Media & Advertisement
6.3.4. Automotive
6.3.5. Others
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Touch-Based Affective Computing Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Touch-Based Affective Computing Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Touch-Based Affective Computing Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Touch-Based Affective Computing Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Touch-Based Affective Computing Demand Share Forecast, 2019-2026
9. North America Touch-Based Affective Computing Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Touch-Based Affective Computing Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Touch-Based Affective Computing Market Size and Volume Forecast by Application
9.4.1. Market Research
9.4.2. Healthcare
9.4.3. Media & Advertisement
9.4.4. Automotive
9.4.5. Others
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Touch-Based Affective Computing Market Size and Volume Forecast by Type
9.7.1. Body Posture
9.7.2. Physiological Test
9.7.3. Other
9.7.4. Touch-Based Affective Computin
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Touch-Based Affective Computing Demand Share Forecast, 2019-2026
10. Latin America Touch-Based Affective Computing Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Touch-Based Affective Computing Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Touch-Based Affective Computing Market Size and Volume Forecast by Application
10.4.1. Market Research
10.4.2. Healthcare
10.4.3. Media & Advertisement
10.4.4. Automotive
10.4.5. Others
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Touch-Based Affective Computing Market Size and Volume Forecast by Type
10.7.1. Body Posture
10.7.2. Physiological Test
10.7.3. Other
10.7.4. Touch-Based Affective Computin
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Touch-Based Affective Computing Demand Share Forecast, 2019-2026
11. Europe Touch-Based Affective Computing Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Touch-Based Affective Computing Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Touch-Based Affective Computing Market Size and Volume Forecast by Application
11.4.1. Market Research
11.4.2. Healthcare
11.4.3. Media & Advertisement
11.4.4. Automotive
11.4.5. Others
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Touch-Based Affective Computing Market Size and Volume Forecast by Type
11.7.1. Body Postue
11.7.2. Physiological Test
11.7.3. Other
11.7.4. Touch-Based Affective Computin
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Touch-Based Affective Computing Demand Share, 2019-2026
12. Asia Pacific Touch-Based Affective Computing Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Touch-Based Affective Computing Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Touch-Based Affective Computing Market Size and Volume Forecast by Application
12.4.1. Market Research
12.4.2. Healthcare
12.4.3. Media & Advertisement
12.4.4. Automotive
12.4.5. Others
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Touch-Based Affective Computing Market Size and Volume Forecast by Type
12.7.1. Body Posture
12.7.2. Physiological Test
12.7.3. Other
12.7.4. Touch-Based Affective Computin
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Touch-Based Affective Computing Demand Share, 2019-2026
13. Middle East & Africa Touch-Based Affective Computing Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Touch-Based Affective Computing Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Touch-Based Affective Computing Market Size and Volume Forecast by Application
13.4.1. Market Research
13.4.2. Healthcare
13.4.3. Media & Advertisement
13.4.4. Automotive
13.4.5. Others
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Touch-Based Affective Computing Market Size and Volume Forecast by Type
13.7.1. Body Posture
13.7.2. Physiological Test
13.7.3. Other
13.7.4. Touch-Based Affective Computin
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Touch-Based Affective Computing Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Touch-Based Affective Computing Market: Market Share Analysis
14.2. Touch-Based Affective Computing Distributors and Customers
14.3. Touch-Based Affective Computing Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. IBM
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Microsoft
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Eyesight Technologies
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Affectiva
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. NuraLogix
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Gestigon GmbH
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Crowd Emotion
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Beyond Verbal
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. nViso
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Cogito Corporation
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Kairos
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Touch-Based Affective Computin
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook