Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Touch-Based Affective Computing Market by Type (Body Posture, Physiological Test, Other, Touch-Based Affective Computin), By Application (Market Research, Healthcare, Media & Advertisement, Automotive, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Touch-Based Affective Computing Market by Type (Body Posture, Physiological Test, Other, Touch-Based Affective Computin), By Application (Market Research, Healthcare, Media & Advertisement, Automotive, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 173128 3300 IT & Telecom 377 232 Pages 4.6 (45)
                                          

The global ToucBased Affective Computing Market is expected to grow at a CAGR of XX% during the forecast period. The ToucBased Affective Computing Market has been segmented on the basis of type, application and region. The market for body posture is expected to grow at the highest CAGR during the forecast period. The market for physiological test is also expected to grow at a high rate during the forecast period. -The Touch-Based Affective Computing market is expected to grow at a CAGR of over 30% during the forecast period. -Touch-based affective computing is a new and emerging technology that has been gaining traction in recent years. -The Touch-Based Affective Computing market is expected to grow at a CAGR of over 30% during the forecast period -Touch-based affective computing is a new and emerging technology that has been gaining traction in recent years. -The Touch-Based Affective Computing market size was valued at USD 1,890 million in 2017 and it is projected to reach USD 4,907 million by 2023, growing at a CAGR of over 30%.

Industry Growth Insights published a new data on “Touch-Based Affective Computing Market”. The research report is titled “Touch-Based Affective Computing Market research by Types (Body Posture, Physiological Test, Other, Touch-Based Affective Computin), By Applications (Market Research, Healthcare, Media & Advertisement, Automotive, Others), By Players/Companies IBM, Microsoft, Eyesight Technologies, Affectiva, NuraLogix, Gestigon GmbH, Crowd Emotion, Beyond Verbal, nViso, Cogito Corporation, Kairos, Touch-Based Affective Computin”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Touch-Based Affective Computing Market Research Report

By Type

Body Posture, Physiological Test, Other, Touch-Based Affective Computin

By Application

Market Research, Healthcare, Media & Advertisement, Automotive, Others

By Companies

IBM, Microsoft, Eyesight Technologies, Affectiva, NuraLogix, Gestigon GmbH, Crowd Emotion, Beyond Verbal, nViso, Cogito Corporation, Kairos, Touch-Based Affective Computin

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

232

Number of Tables & Figures

163

Customization Available

Yes, the report can be customized as per your need.


Global Touch-Based Affective Computing Industry Outlook


Global Touch-Based Affective Computing Market Report Segments:

The global Touch-Based Affective Computing market is segmented on the basis of:

Types

Body Posture, Physiological Test, Other, Touch-Based Affective Computin

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Market Research, Healthcare, Media & Advertisement, Automotive, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. IBM
  2. Microsoft
  3. Eyesight Technologies
  4. Affectiva
  5. NuraLogix
  6. Gestigon GmbH
  7. Crowd Emotion
  8. Beyond Verbal
  9. nViso
  10. Cogito Corporation
  11. Kairos
  12. Touch-Based Affective Computin

Global Touch-Based Affective Computing Market Overview


Highlights of The Touch-Based Affective Computing Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Body Posture
    2. Physiological Test
    3. Other
    4. Touch-Based Affective Computin
  1. By Application:

    1. Market Research
    2. Healthcare
    3. Media & Advertisement
    4. Automotive
    5. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Touch-Based Affective Computing Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Touch-Based Affective Computing Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Touch-based affective computing is a technology that uses touch to interact with digital content and services. Touch-based devices can be used to control digital content and applications, as well as provide feedback on user interactions.

Some of the key players operating in the touch-based affective computing market are IBM, Microsoft, Eyesight Technologies, Affectiva, NuraLogix, Gestigon GmbH, Crowd Emotion, Beyond Verbal, nViso, Cogito Corporation, Kairos, Touch-Based Affective Computin.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Touch-Based Affective Computing Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Touch-Based Affective Computing Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Touch-Based Affective Computing Market - Supply Chain
   4.5. Global Touch-Based Affective Computing Market Forecast
      4.5.1. Touch-Based Affective Computing Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Touch-Based Affective Computing Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Touch-Based Affective Computing Market Absolute $ Opportunity

5. Global Touch-Based Affective Computing Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Touch-Based Affective Computing Market Size and Volume Forecast by Type
      5.3.1. Body Posture
      5.3.2. Physiological Test
      5.3.3. Other
      5.3.4. Touch-Based Affective Computin
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Touch-Based Affective Computing Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Touch-Based Affective Computing Market Size and Volume Forecast by Application
      6.3.1. Market Research
      6.3.2. Healthcare
      6.3.3. Media & Advertisement
      6.3.4. Automotive
      6.3.5. Others
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Touch-Based Affective Computing Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Touch-Based Affective Computing Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Touch-Based Affective Computing Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Touch-Based Affective Computing Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Touch-Based Affective Computing Demand Share Forecast, 2019-2026

9. North America Touch-Based Affective Computing Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Touch-Based Affective Computing Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Touch-Based Affective Computing Market Size and Volume Forecast by Application
      9.4.1. Market Research
      9.4.2. Healthcare
      9.4.3. Media & Advertisement
      9.4.4. Automotive
      9.4.5. Others
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Touch-Based Affective Computing Market Size and Volume Forecast by Type
      9.7.1. Body Posture
      9.7.2. Physiological Test
      9.7.3. Other
      9.7.4. Touch-Based Affective Computin
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Touch-Based Affective Computing Demand Share Forecast, 2019-2026

10. Latin America Touch-Based Affective Computing Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Touch-Based Affective Computing Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Touch-Based Affective Computing Market Size and Volume Forecast by Application
      10.4.1. Market Research
      10.4.2. Healthcare
      10.4.3. Media & Advertisement
      10.4.4. Automotive
      10.4.5. Others
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Touch-Based Affective Computing Market Size and Volume Forecast by Type
      10.7.1. Body Posture
      10.7.2. Physiological Test
      10.7.3. Other
      10.7.4. Touch-Based Affective Computin
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Touch-Based Affective Computing Demand Share Forecast, 2019-2026

11. Europe Touch-Based Affective Computing Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Touch-Based Affective Computing Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Touch-Based Affective Computing Market Size and Volume Forecast by Application
      11.4.1. Market Research
      11.4.2. Healthcare
      11.4.3. Media & Advertisement
      11.4.4. Automotive
      11.4.5. Others
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Touch-Based Affective Computing Market Size and Volume Forecast by Type
      11.7.1. Body Postue
      11.7.2. Physiological Test
      11.7.3. Other
      11.7.4. Touch-Based Affective Computin
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Touch-Based Affective Computing Demand Share, 2019-2026

12. Asia Pacific Touch-Based Affective Computing Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Touch-Based Affective Computing Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Touch-Based Affective Computing Market Size and Volume Forecast by Application
      12.4.1. Market Research
      12.4.2. Healthcare
      12.4.3. Media & Advertisement
      12.4.4. Automotive
      12.4.5. Others
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Touch-Based Affective Computing Market Size and Volume Forecast by Type
      12.7.1. Body Posture
      12.7.2. Physiological Test
      12.7.3. Other
      12.7.4. Touch-Based Affective Computin
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Touch-Based Affective Computing Demand Share, 2019-2026

13. Middle East & Africa Touch-Based Affective Computing Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Touch-Based Affective Computing Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Touch-Based Affective Computing Market Size and Volume Forecast by Application
      13.4.1. Market Research
      13.4.2. Healthcare
      13.4.3. Media & Advertisement
      13.4.4. Automotive
      13.4.5. Others
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Touch-Based Affective Computing Market Size and Volume Forecast by Type
      13.7.1. Body Posture
      13.7.2. Physiological Test
      13.7.3. Other
      13.7.4. Touch-Based Affective Computin
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Touch-Based Affective Computing Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Touch-Based Affective Computing Market: Market Share Analysis
   14.2. Touch-Based Affective Computing Distributors and Customers
   14.3. Touch-Based Affective Computing Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. IBM
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Microsoft
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Eyesight Technologies
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Affectiva
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. NuraLogix
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Gestigon GmbH
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Crowd Emotion
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Beyond Verbal
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. nViso
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Cogito Corporation
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Kairos
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Touch-Based Affective Computin
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. COMPANY 13
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. COMPANY 14
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. COMPANY 15
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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