Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Vehicular Entertainment System Market by Type (Navigation Systems, Audio Systems, Video Systems, Connectivity Solutions, Others), By Application (Passenger Cars, Commercial Vehicles) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Vehicular Entertainment System Market by Type (Navigation Systems, Audio Systems, Video Systems, Connectivity Solutions, Others), By Application (Passenger Cars, Commercial Vehicles) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 218471 3300 Automobile & Transportation 377 250 Pages 5 (50)
                                          

Industry Growth Insights published a new data on “Vehicular Entertainment System Market”. The research report is titled “Vehicular Entertainment System Market research by Types (Navigation Systems, Audio Systems, Video Systems, Connectivity Solutions, Others), By Applications (Passenger Cars, Commercial Vehicles), By Players/Companies Harman, Continental, Bosch, Aisin Seiki, Panasonic, Alpine, Visteon, Clarion, Denso, Delphi, Pioneer, Fujitsu Ten, J&K, Adayo, Svauto, Bose, Skypine, Coagent, China TSP, Blaupunkt GmbH, TomTom NV, JVC Kenwood, Hangsheng Electronic”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Vehicular Entertainment System Market Research Report

By Type

Navigation Systems, Audio Systems, Video Systems, Connectivity Solutions, Others

By Application

Passenger Cars, Commercial Vehicles

By Companies

Harman, Continental, Bosch, Aisin Seiki, Panasonic, Alpine, Visteon, Clarion, Denso, Delphi, Pioneer, Fujitsu Ten, J&K, Adayo, Svauto, Bose, Skypine, Coagent, China TSP, Blaupunkt GmbH, TomTom NV, JVC Kenwood, Hangsheng Electronic

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

250

Number of Tables & Figures

175

Customization Available

Yes, the report can be customized as per your need.


Global Vehicular Entertainment System Industry Outlook


Global Vehicular Entertainment System Market Report Segments:

The global Vehicular Entertainment System market is segmented on the basis of:

Types

Navigation Systems, Audio Systems, Video Systems, Connectivity Solutions, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Passenger Cars, Commercial Vehicles

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Harman
  2. Continental
  3. Bosch
  4. Aisin Seiki
  5. Panasonic
  6. Alpine
  7. Visteon
  8. Clarion
  9. Denso
  10. Delphi
  11. Pioneer
  12. Fujitsu Ten
  13. J&K
  14. Adayo
  15. Svauto
  16. Bose
  17. Skypine
  18. Coagent
  19. China TSP
  20. Blaupunkt GmbH
  21. TomTom NV
  22. JVC Kenwood
  23. Hangsheng Electronic

Global Vehicular Entertainment System Market Overview


Highlights of The Vehicular Entertainment System Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Navigation Systems
    2. Audio Systems
    3. Video Systems
    4. Connectivity Solutions
    5. Others
  1. By Application:

    1. Passenger Cars
    2. Commercial Vehicles
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Vehicular Entertainment System Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Vehicular Entertainment System Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


A vehicular entertainment system (VES) is a type of audio/video equipment that is installed in a vehicle. It allows passengers to watch movies, listen to music, or play video games.

Some of the major companies in the vehicular entertainment system market are Harman, Continental, Bosch, Aisin Seiki, Panasonic, Alpine, Visteon, Clarion, Denso, Delphi, Pioneer, Fujitsu Ten, J&K, Adayo, Svauto, Bose, Skypine, Coagent, China TSP, Blaupunkt GmbH, TomTom NV, JVC Kenwood, Hangsheng Electronic.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Vehicular Entertainment System Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Vehicular Entertainment System Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Vehicular Entertainment System Market - Supply Chain
   4.5. Global Vehicular Entertainment System Market Forecast
      4.5.1. Vehicular Entertainment System Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Vehicular Entertainment System Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Vehicular Entertainment System Market Absolute $ Opportunity

5. Global Vehicular Entertainment System Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Vehicular Entertainment System Market Size and Volume Forecast by Type
      5.3.1. Navigation Systems
      5.3.2. Audio Systems
      5.3.3. Video Systems
      5.3.4. Connectivity Solutions
      5.3.5. Others
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Vehicular Entertainment System Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Vehicular Entertainment System Market Size and Volume Forecast by Application
      6.3.1. Passenger Cars
      6.3.2. Commercial Vehicles
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Vehicular Entertainment System Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Vehicular Entertainment System Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Vehicular Entertainment System Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Vehicular Entertainment System Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Vehicular Entertainment System Demand Share Forecast, 2019-2026

9. North America Vehicular Entertainment System Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Vehicular Entertainment System Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Vehicular Entertainment System Market Size and Volume Forecast by Application
      9.4.1. Passenger Cars
      9.4.2. Commercial Vehicles
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Vehicular Entertainment System Market Size and Volume Forecast by Type
      9.7.1. Navigation Systems
      9.7.2. Audio Systems
      9.7.3. Video Systems
      9.7.4. Connectivity Solutions
      9.7.5. Others
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Vehicular Entertainment System Demand Share Forecast, 2019-2026

10. Latin America Vehicular Entertainment System Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Vehicular Entertainment System Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Vehicular Entertainment System Market Size and Volume Forecast by Application
      10.4.1. Passenger Cars
      10.4.2. Commercial Vehicles
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Vehicular Entertainment System Market Size and Volume Forecast by Type
      10.7.1. Navigation Systems
      10.7.2. Audio Systems
      10.7.3. Video Systems
      10.7.4. Connectivity Solutions
      10.7.5. Others
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Vehicular Entertainment System Demand Share Forecast, 2019-2026

11. Europe Vehicular Entertainment System Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Vehicular Entertainment System Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Vehicular Entertainment System Market Size and Volume Forecast by Application
      11.4.1. Passenger Cars
      11.4.2. Commercial Vehicles
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Vehicular Entertainment System Market Size and Volume Forecast by Type
      11.7.1. Navigation Systems
      11.7.2. Audio Systems
      11.7.3. Video Systems
      11.7.4. Connectivity Solutions
      11.7.5. Others
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Vehicular Entertainment System Demand Share, 2019-2026

12. Asia Pacific Vehicular Entertainment System Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Vehicular Entertainment System Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Vehicular Entertainment System Market Size and Volume Forecast by Application
      12.4.1. Passenger Cars
      12.4.2. Commercial Vehicles
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Vehicular Entertainment System Market Size and Volume Forecast by Type
      12.7.1. Navigation Systems
      12.7.2. Audio Systems
      12.7.3. Video Systems
      12.7.4. Connectivity Solutions
      12.7.5. Others
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Vehicular Entertainment System Demand Share, 2019-2026

13. Middle East & Africa Vehicular Entertainment System Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Vehicular Entertainment System Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Vehicular Entertainment System Market Size and Volume Forecast by Application
      13.4.1. Passenger Cars
      13.4.2. Commercial Vehicles
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Vehicular Entertainment System Market Size and Volume Forecast by Type
      13.7.1. Navigation Systems
      13.7.2. Audio Systems
      13.7.3. Video Systems
      13.7.4. Connectivity Solutions
      13.7.5. Others
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Vehicular Entertainment System Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Vehicular Entertainment System Market: Market Share Analysis
   14.2. Vehicular Entertainment System Distributors and Customers
   14.3. Vehicular Entertainment System Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Harman
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Continental
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Bosch
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Aisin Seiki
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Panasonic
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Alpine
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Visteon
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Clarion
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Denso
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Delphi
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Pioneer
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Fujitsu Ten
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. J&K
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Adayo
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. Svauto
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. Bose
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. Skypine
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. Coagent
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. China TSP
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. Blaupunkt GmbH
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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