The global video arcade machine market is expected to grow at a CAGR of 3.5% during the forecast period, to reach USD 2.2 billion by 2030. The growth of this market is driven by the increasing demand for video arcade machines in emerging economies such as India and China, which are witnessing an increase in disposable income and leisure time among the population. The global video arcade machine market can be segmented on the basis of type into upright machines, cocktail or table machines, candy machines, deluxe machines, cockpit and environmental machines, mini-machines and countertop machines. The upright machine segment accounted for a share of over 50% in 2017 owing to its high popularity among players due to its large screen size that provides better viewing experience than other types of video arcade machine types.
Some Of The Growth Factors Of This Market:
- The video arcade machine market is driven by the increasing demand for gaming consoles and the growing popularity of eSports.
- The video arcade machine market is also driven by the increasing number of gamers, which in turn increases the demand for gaming consoles and games.
- Video Arcade Machine (Arcade Cabinet) manufacturers are focusing on developing new technologies to attract more customers.
Industry Growth Insights published a new data on “Video Arcade Machine (Arcade Cabinet) Market”. The research report is titled “Video Arcade Machine (Arcade Cabinet) Market research by Types (Upright Machine, Cocktail or table Machine, Candy Machine, Deluxe Machine, Cockpit and environmental Machine, Mini Machine, Countertop Machine, Large-scale satellite machines), By Applications (Game Hall, Supermarket, Other), By Players/Companies BMI Gaming, Dream Arcades, Neo Legend, Innovative Concepts in Entertainment (ICE), Bally Manufacturing, Stern Electronics, Adrenaline Amusements”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Video Arcade Machine (Arcade Cabinet) Market Research Report
By Type
Upright Machine, Cocktail or table Machine, Candy Machine, Deluxe Machine, Cockpit and environmental Machine, Mini Machine, Countertop Machine, Large-scale satellite machines
By Application
Game Hall, Supermarket, Other
By Companies
BMI Gaming, Dream Arcades, Neo Legend, Innovative Concepts in Entertainment (ICE), Bally Manufacturing, Stern Electronics, Adrenaline Amusements
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
232
Number of Tables & Figures
163
Customization Available
Yes, the report can be customized as per your need.
Global Video Arcade Machine (Arcade Cabinet) Market Report Segments:
The global Video Arcade Machine (Arcade Cabinet) market is segmented on the basis of:
Types
Upright Machine, Cocktail or table Machine, Candy Machine, Deluxe Machine, Cockpit and environmental Machine, Mini Machine, Countertop Machine, Large-scale satellite machines
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Game Hall, Supermarket, Other
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- BMI Gaming
- Dream Arcades
- Neo Legend
- Innovative Concepts in Entertainment (ICE)
- Bally Manufacturing
- Stern Electronics
- Adrenaline Amusements
Highlights of The Video Arcade Machine (Arcade Cabinet) Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Upright Machine
- Cocktail or table Machine
- Candy Machine
- Deluxe Machine
- Cockpit and environmental Machine
- Mini Machine
- Countertop Machine
- Large-scale satellite machines
- By Application:
- Game Hall
- Supermarket
- Other
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Video Arcade Machine (Arcade Cabinet) Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
A video arcade machine (or arcade cabinet) is a large, heavy, expensive piece of equipment used in amusement arcades to play video games.
Some of the key players operating in the video arcade machine (arcade cabinet) market are BMI Gaming, Dream Arcades, Neo Legend, Innovative Concepts in Entertainment (ICE), Bally Manufacturing, Stern Electronics, Adrenaline Amusements.
The video arcade machine (arcade cabinet) market is expected to grow at a compound annual growth rate of 3.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Video Arcade Machine (Arcade Cabinet) Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Video Arcade Machine (Arcade Cabinet) Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Video Arcade Machine (Arcade Cabinet) Market - Supply Chain
4.5. Global Video Arcade Machine (Arcade Cabinet) Market Forecast
4.5.1. Video Arcade Machine (Arcade Cabinet) Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Video Arcade Machine (Arcade Cabinet) Market Size (000 Units) and Y-o-Y Growth
4.5.3. Video Arcade Machine (Arcade Cabinet) Market Absolute $ Opportunity
5. Global Video Arcade Machine (Arcade Cabinet) Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Type
5.3.1. Upright Machine
5.3.2. Cocktail or table Machine
5.3.3. Candy Machine
5.3.4. Deluxe Machine
5.3.5. Cockpit and environmental Machine
5.3.6. Mini Machine
5.3.7. Countertop Machine
5.3.8. Large-scale satellite machines
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Video Arcade Machine (Arcade Cabinet) Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Application
6.3.1. Game Hall
6.3.2. Supermarket
6.3.3. Other
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Video Arcade Machine (Arcade Cabinet) Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Video Arcade Machine (Arcade Cabinet) Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Video Arcade Machine (Arcade Cabinet) Demand Share Forecast, 2019-2026
9. North America Video Arcade Machine (Arcade Cabinet) Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Application
9.4.1. Game Hall
9.4.2. Supermarket
9.4.3. Other
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Type
9.7.1. Upright Machine
9.7.2. Cocktail or table Machine
9.7.3. Candy Machine
9.7.4. Deluxe Machine
9.7.5. Cockpit and environmental Machine
9.7.6. Mini Machine
9.7.7. Countertop Machine
9.7.8. Large-scale satellite machines
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Video Arcade Machine (Arcade Cabinet) Demand Share Forecast, 2019-2026
10. Latin America Video Arcade Machine (Arcade Cabinet) Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Application
10.4.1. Game Hall
10.4.2. Supermarket
10.4.3. Other
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Type
10.7.1. Upright Machine
10.7.2. Cocktail or table Machine
10.7.3. Candy Machine
10.7.4. Deluxe Machine
10.7.5. Cockpit and environmental Machine
10.7.6. Mini Machine
10.7.7. Countertop Machine
10.7.8. Large-scale satellite machines
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Video Arcade Machine (Arcade Cabinet) Demand Share Forecast, 2019-2026
11. Europe Video Arcade Machine (Arcade Cabinet) Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Application
11.4.1. Game Hall
11.4.2. Supermarket
11.4.3. Other
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Type
11.7.1. Upright Machine
11.7.2. Cocktail or table Machine
11.7.3. Candy Machine
11.7.4. Deluxe Machine
11.7.5. Cockpit and environmental Machine
11.7.6. Mini Machine
11.7.7. Countertop Machine
11.7.8. Large-scale satellite machines
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Video Arcade Machine (Arcade Cabinet) Demand Share, 2019-2026
12. Asia Pacific Video Arcade Machine (Arcade Cabinet) Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Application
12.4.1. Game Hall
12.4.2. Supermarket
12.4.3. Other
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Type
12.7.1. Upright Machine
12.7.2. Cocktail or table Machine
12.7.3. Candy Machine
12.7.4. Deluxe Machine
12.7.5. Cockpit and environmental Machine
12.7.6. Mini Machine
12.7.7. Countertop Machine
12.7.8. Large-scale satellite machines
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Video Arcade Machine (Arcade Cabinet) Demand Share, 2019-2026
13. Middle East & Africa Video Arcade Machine (Arcade Cabinet) Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Application
13.4.1. Game Hall
13.4.2. Supermarket
13.4.3. Other
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Type
13.7.1. Upright Machine
13.7.2. Cocktail or table Machine
13.7.3. Candy Machine
13.7.4. Deluxe Machine
13.7.5. Cockpit and environmental Machine
13.7.6. Mini Machine
13.7.7. Countertop Machine
13.7.8. Large-scale satellite machines
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Video Arcade Machine (Arcade Cabinet) Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Video Arcade Machine (Arcade Cabinet) Market: Market Share Analysis
14.2. Video Arcade Machine (Arcade Cabinet) Distributors and Customers
14.3. Video Arcade Machine (Arcade Cabinet) Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. BMI Gaming
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Dream Arcades
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Neo Legend
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Innovative Concepts in Entertainment (ICE)
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Bally Manufacturing
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Stern Electronics
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Adrenaline Amusements
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. COMPANY8
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. COMPANY9
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. COMPANY 10
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. COMPANY 11
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. COMPANY 12
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.