Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Video Arcade Machine (Arcade Cabinet) Market by Type (Upright Machine, Cocktail or table Machine, Candy Machine, Deluxe Machine, Cockpit and environmental Machine, Mini Machine, Countertop Machine, Large-scale satellite machines), By Application (Game Hall, Supermarket, Other) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Video Arcade Machine (Arcade Cabinet) Market by Type (Upright Machine, Cocktail or table Machine, Candy Machine, Deluxe Machine, Cockpit and environmental Machine, Mini Machine, Countertop Machine, Large-scale satellite machines), By Application (Game Hall, Supermarket, Other) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 218704 3300 Machinery & Equipment 377 232 Pages 4.8 (44)
                                          

The global video arcade machine market is expected to grow at a CAGR of 3.5% during the forecast period, to reach USD 2.2 billion by 2030. The growth of this market is driven by the increasing demand for video arcade machines in emerging economies such as India and China, which are witnessing an increase in disposable income and leisure time among the population. The global video arcade machine market can be segmented on the basis of type into upright machines, cocktail or table machines, candy machines, deluxe machines, cockpit and environmental machines, mini-machines and countertop machines. The upright machine segment accounted for a share of over 50% in 2017 owing to its high popularity among players due to its large screen size that provides better viewing experience than other types of video arcade machine types.

Some Of The Growth Factors Of This Market:

  1. The video arcade machine market is driven by the increasing demand for gaming consoles and the growing popularity of eSports.
  2. The video arcade machine market is also driven by the increasing number of gamers, which in turn increases the demand for gaming consoles and games.
  3. Video Arcade Machine (Arcade Cabinet) manufacturers are focusing on developing new technologies to attract more customers.

Industry Growth Insights published a new data on “Video Arcade Machine (Arcade Cabinet) Market”. The research report is titled “Video Arcade Machine (Arcade Cabinet) Market research by Types (Upright Machine, Cocktail or table Machine, Candy Machine, Deluxe Machine, Cockpit and environmental Machine, Mini Machine, Countertop Machine, Large-scale satellite machines), By Applications (Game Hall, Supermarket, Other), By Players/Companies BMI Gaming, Dream Arcades, Neo Legend, Innovative Concepts in Entertainment (ICE), Bally Manufacturing, Stern Electronics, Adrenaline Amusements”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Video Arcade Machine (Arcade Cabinet) Market Research Report

By Type

Upright Machine, Cocktail or table Machine, Candy Machine, Deluxe Machine, Cockpit and environmental Machine, Mini Machine, Countertop Machine, Large-scale satellite machines

By Application

Game Hall, Supermarket, Other

By Companies

BMI Gaming, Dream Arcades, Neo Legend, Innovative Concepts in Entertainment (ICE), Bally Manufacturing, Stern Electronics, Adrenaline Amusements

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

232

Number of Tables & Figures

163

Customization Available

Yes, the report can be customized as per your need.


Global Video Arcade Machine (Arcade Cabinet) Industry Outlook


Global Video Arcade Machine (Arcade Cabinet) Market Report Segments:

The global Video Arcade Machine (Arcade Cabinet) market is segmented on the basis of:

Types

Upright Machine, Cocktail or table Machine, Candy Machine, Deluxe Machine, Cockpit and environmental Machine, Mini Machine, Countertop Machine, Large-scale satellite machines

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Game Hall, Supermarket, Other

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. BMI Gaming
  2. Dream Arcades
  3. Neo Legend
  4. Innovative Concepts in Entertainment (ICE)
  5. Bally Manufacturing
  6. Stern Electronics
  7. Adrenaline Amusements

Global Video Arcade Machine (Arcade Cabinet) Market Overview


Highlights of The Video Arcade Machine (Arcade Cabinet) Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Upright Machine
    2. Cocktail or table Machine
    3. Candy Machine
    4. Deluxe Machine
    5. Cockpit and environmental Machine
    6. Mini Machine
    7. Countertop Machine
    8. Large-scale satellite machines
  1. By Application:

    1. Game Hall
    2. Supermarket
    3. Other
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Video Arcade Machine (Arcade Cabinet) Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Video Arcade Machine (Arcade Cabinet) Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


A video arcade machine (or arcade cabinet) is a large, heavy, expensive piece of equipment used in amusement arcades to play video games.

Some of the key players operating in the video arcade machine (arcade cabinet) market are BMI Gaming, Dream Arcades, Neo Legend, Innovative Concepts in Entertainment (ICE), Bally Manufacturing, Stern Electronics, Adrenaline Amusements.

The video arcade machine (arcade cabinet) market is expected to grow at a compound annual growth rate of 3.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Video Arcade Machine (Arcade Cabinet) Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Video Arcade Machine (Arcade Cabinet) Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Video Arcade Machine (Arcade Cabinet) Market - Supply Chain
   4.5. Global Video Arcade Machine (Arcade Cabinet) Market Forecast
      4.5.1. Video Arcade Machine (Arcade Cabinet) Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Video Arcade Machine (Arcade Cabinet) Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Video Arcade Machine (Arcade Cabinet) Market Absolute $ Opportunity

5. Global Video Arcade Machine (Arcade Cabinet) Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Type
      5.3.1. Upright Machine
      5.3.2. Cocktail or table Machine
      5.3.3. Candy Machine
      5.3.4. Deluxe Machine
      5.3.5. Cockpit and environmental Machine
      5.3.6. Mini Machine
      5.3.7. Countertop Machine
      5.3.8. Large-scale satellite machines
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Video Arcade Machine (Arcade Cabinet) Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Application
      6.3.1. Game Hall
      6.3.2. Supermarket
      6.3.3. Other
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Video Arcade Machine (Arcade Cabinet) Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Video Arcade Machine (Arcade Cabinet) Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Video Arcade Machine (Arcade Cabinet) Demand Share Forecast, 2019-2026

9. North America Video Arcade Machine (Arcade Cabinet) Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Application
      9.4.1. Game Hall
      9.4.2. Supermarket
      9.4.3. Other
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Type
      9.7.1. Upright Machine
      9.7.2. Cocktail or table Machine
      9.7.3. Candy Machine
      9.7.4. Deluxe Machine
      9.7.5. Cockpit and environmental Machine
      9.7.6. Mini Machine
      9.7.7. Countertop Machine
      9.7.8. Large-scale satellite machines
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Video Arcade Machine (Arcade Cabinet) Demand Share Forecast, 2019-2026

10. Latin America Video Arcade Machine (Arcade Cabinet) Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Application
      10.4.1. Game Hall
      10.4.2. Supermarket
      10.4.3. Other
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Type
      10.7.1. Upright Machine
      10.7.2. Cocktail or table Machine
      10.7.3. Candy Machine
      10.7.4. Deluxe Machine
      10.7.5. Cockpit and environmental Machine
      10.7.6. Mini Machine
      10.7.7. Countertop Machine
      10.7.8. Large-scale satellite machines
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Video Arcade Machine (Arcade Cabinet) Demand Share Forecast, 2019-2026

11. Europe Video Arcade Machine (Arcade Cabinet) Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Application
      11.4.1. Game Hall
      11.4.2. Supermarket
      11.4.3. Other
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Type
      11.7.1. Upright Machine
      11.7.2. Cocktail or table Machine
      11.7.3. Candy Machine
      11.7.4. Deluxe Machine
      11.7.5. Cockpit and environmental Machine
      11.7.6. Mini Machine
      11.7.7. Countertop Machine
      11.7.8. Large-scale satellite machines
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Video Arcade Machine (Arcade Cabinet) Demand Share, 2019-2026

12. Asia Pacific Video Arcade Machine (Arcade Cabinet) Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Application
      12.4.1. Game Hall
      12.4.2. Supermarket
      12.4.3. Other
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Type
      12.7.1. Upright Machine
      12.7.2. Cocktail or table Machine
      12.7.3. Candy Machine
      12.7.4. Deluxe Machine
      12.7.5. Cockpit and environmental Machine
      12.7.6. Mini Machine
      12.7.7. Countertop Machine
      12.7.8. Large-scale satellite machines
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Video Arcade Machine (Arcade Cabinet) Demand Share, 2019-2026

13. Middle East & Africa Video Arcade Machine (Arcade Cabinet) Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Application
      13.4.1. Game Hall
      13.4.2. Supermarket
      13.4.3. Other
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Video Arcade Machine (Arcade Cabinet) Market Size and Volume Forecast by Type
      13.7.1. Upright Machine
      13.7.2. Cocktail or table Machine
      13.7.3. Candy Machine
      13.7.4. Deluxe Machine
      13.7.5. Cockpit and environmental Machine
      13.7.6. Mini Machine
      13.7.7. Countertop Machine
      13.7.8. Large-scale satellite machines
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Video Arcade Machine (Arcade Cabinet) Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Video Arcade Machine (Arcade Cabinet) Market: Market Share Analysis
   14.2. Video Arcade Machine (Arcade Cabinet) Distributors and Customers
   14.3. Video Arcade Machine (Arcade Cabinet) Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. BMI Gaming
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Dream Arcades
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Neo Legend
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Innovative Concepts in Entertainment (ICE)
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Bally Manufacturing
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Stern Electronics
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Adrenaline Amusements
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. COMPANY8
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. COMPANY9
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. COMPANY 10
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. COMPANY 11
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. COMPANY 12
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. COMPANY 13
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. COMPANY 14
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. COMPANY 15
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.

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