Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Video Lottery Terminals (VLT) Market by Type (Video Gaming Machines, Video Poker Machines, Mechanical Reel Gaming Machines), By Application (New/ expansion, Replacement) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Video Lottery Terminals (VLT) Market by Type (Video Gaming Machines, Video Poker Machines, Mechanical Reel Gaming Machines), By Application (New/ expansion, Replacement) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 166714 3300 Machinery & Equipment 377 247 Pages 4.7 (38)
                                          

Market Overview:


The global video lottery terminals (VLT) market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for VLTs from new and existing players, as well as replacement applications. In terms of type, the video gaming machines segment is expected to account for a major share of the global VLT market during the forecast period. This can be attributed to their growing popularity among players across different regions. In terms of application, new and expansion applications are expected to account for a major share of the global VLT market during the forecast period.


Global Video Lottery Terminals (VLT) Industry Outlook


Product Definition:


A VLT is a gaming machine that allows players to bet on games of chance by inserting money into the machine. The player then selects how much they want to wager, and can then choose one or more of the games available on the machine. If the player wins, they are paid out according to a predetermined payout schedule.


Video Gaming Machines:


Video gaming machines, also known as video lotteries or visual lottery terminals are used by players to play games such as slots, card games, and roulette. The primary function of a VLT is to enable players to enjoy the game while being physically present at the same time. A typical VLT consists of a computer system that runs software programs that implement the rules for playing various games.


Video Poker Machines:


Video poker machines are electronic devices that accept the insertion of a coin, bill or tokens and then display cards to the player. The machine has buttons for winning combinations and also allows changing of losing hands. These machines are used in video lotteries as they provide an additional source of revenue to the state governments by allowing players to choose their own numbers while playing Powerball or Lotto 6/49 in U.S.


Application Insights:


The new/expansion segment held the largest share of over 60.0% in 2017. This is attributed to the rising number of lotteries offering jackpots and other games, which require VLTs for playing. Countries such as Australia, New Zealand, UK have introduced a number of new gaming machines that offer higher payouts than existing ones. For instance, players can win A million per draw by matching five lucky stars on The Australian Lottery Lucky Stars game play card game machine while they can win A million per draw by matching four lucky stars on The Australian lottery Lucky Stars scratchcard game machine respectively.


In addition to this, countries such as Canada are planning to introduce video lottery terminals for playing games like Lotto 6/49.


Regional Analysis:


North America dominated the global market in 2017. The growth of the regional market can be attributed to several factors such as rising disposable income, increasing penetration of online casinos and lotteries, and growing use of video gaming machines for gambling. Europe is expected to witness significant growth over the forecast period owing to an increase in demand for VLTs from countries such as Germany, France, Italy, Spain among others. Furthermore, a rise in preference for European style cafes that offer live streaming games using VLTs is anticipated to drive regional growth over the forecast period.


Growth Factors:


  • Increasing demand for video lottery terminals from the North American region owing to the increasing number of casinos and gaming establishments in this region.
  • The growing popularity of video lottery terminals among players, which is resulting in an increase in the number of VLT installations across different regions.
  • Proliferation of new gaming technologies and platforms that are providing a boost to the overall growth prospects of the global VLT market.
  • Rising adoption rates for video lottery terminals by state governments as a source of revenue generation, which is aiding market growth significantly.

Scope Of The Report

Report Attributes

Report Details

Report Title

Video Lottery Terminals (VLT) Market Research Report

By Type

Video Gaming Machines, Video Poker Machines, Mechanical Reel Gaming Machines

By Application

New/ expansion, Replacement

By Companies

Scientific Games, IGT, Playtech, Novomatic, Sisal Group, SYNOT GROUP, Apollo Games

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

247

Number of Tables & Figures

173

Customization Available

Yes, the report can be customized as per your need.


Global Video Lottery Terminals (VLT) Market Report Segments:

The global Video Lottery Terminals (VLT) market is segmented on the basis of:

Types

Video Gaming Machines, Video Poker Machines, Mechanical Reel Gaming Machines

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

New/ expansion, Replacement

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Scientific Games
  2. IGT
  3. Playtech
  4. Novomatic
  5. Sisal Group
  6. SYNOT GROUP
  7. Apollo Games

Global Video Lottery Terminals (VLT) Market Overview


Highlights of The Video Lottery Terminals (VLT) Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Video Gaming Machines
    2. Video Poker Machines
    3. Mechanical Reel Gaming Machines
  1. By Application:

    1. New/ expansion
    2. Replacement
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Video Lottery Terminals (VLT) Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Video Lottery Terminals (VLT) Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Video Lottery Terminals (VLTs) are a type of electronic gaming machine that allow players to play lottery tickets by selecting numbers from a display. VLTs are found in many jurisdictions around the world, including the United States.

Some of the key players operating in the video lottery terminals (vlt) market are Scientific Games, IGT, Playtech, Novomatic, Sisal Group, SYNOT GROUP, Apollo Games.

The video lottery terminals (vlt) market is expected to register a CAGR of 5.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Video Lottery Terminals (VLT) Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Video Lottery Terminals (VLT) Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Video Lottery Terminals (VLT) Market - Supply Chain
   4.5. Global Video Lottery Terminals (VLT) Market Forecast
      4.5.1. Video Lottery Terminals (VLT) Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Video Lottery Terminals (VLT) Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Video Lottery Terminals (VLT) Market Absolute $ Opportunity

5. Global Video Lottery Terminals (VLT) Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Video Lottery Terminals (VLT) Market Size and Volume Forecast by Type
      5.3.1. Video Gaming Machines
      5.3.2. Video Poker Machines
      5.3.3. Mechanical Reel Gaming Machines
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Video Lottery Terminals (VLT) Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Video Lottery Terminals (VLT) Market Size and Volume Forecast by Application
      6.3.1. New/ expansion
      6.3.2. Replacement
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Video Lottery Terminals (VLT) Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Video Lottery Terminals (VLT) Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Video Lottery Terminals (VLT) Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Video Lottery Terminals (VLT) Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Video Lottery Terminals (VLT) Demand Share Forecast, 2019-2026

9. North America Video Lottery Terminals (VLT) Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Video Lottery Terminals (VLT) Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Video Lottery Terminals (VLT) Market Size and Volume Forecast by Application
      9.4.1. New/ expansion
      9.4.2. Replacement
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Video Lottery Terminals (VLT) Market Size and Volume Forecast by Type
      9.7.1. Video Gaming Machines
      9.7.2. Video Poker Machines
      9.7.3. Mechanical Reel Gaming Machines
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Video Lottery Terminals (VLT) Demand Share Forecast, 2019-2026

10. Latin America Video Lottery Terminals (VLT) Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Video Lottery Terminals (VLT) Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Video Lottery Terminals (VLT) Market Size and Volume Forecast by Application
      10.4.1. New/ expansion
      10.4.2. Replacement
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Video Lottery Terminals (VLT) Market Size and Volume Forecast by Type
      10.7.1. Video Gaming Machines
      10.7.2. Video Poker Machines
      10.7.3. Mechanical Reel Gaming Machines
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Video Lottery Terminals (VLT) Demand Share Forecast, 2019-2026

11. Europe Video Lottery Terminals (VLT) Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Video Lottery Terminals (VLT) Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Video Lottery Terminals (VLT) Market Size and Volume Forecast by Application
      11.4.1. New/ expansion
      11.4.2. Replacement
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Video Lottery Terminals (VLT) Market Size and Volume Forecast by Type
      11.7.1. Video Gaming Machines
      11.7.2. Video Poker Machines
      11.7.3. Mechanical Reel Gaming Machines
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Video Lottery Terminals (VLT) Demand Share, 2019-2026

12. Asia Pacific Video Lottery Terminals (VLT) Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Video Lottery Terminals (VLT) Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Video Lottery Terminals (VLT) Market Size and Volume Forecast by Application
      12.4.1. New/ expansion
      12.4.2. Replacement
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Video Lottery Terminals (VLT) Market Size and Volume Forecast by Type
      12.7.1. Video Gaming Machines
      12.7.2. Video Poker Machines
      12.7.3. Mechanical Reel Gaming Machines
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Video Lottery Terminals (VLT) Demand Share, 2019-2026

13. Middle East & Africa Video Lottery Terminals (VLT) Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Video Lottery Terminals (VLT) Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Video Lottery Terminals (VLT) Market Size and Volume Forecast by Application
      13.4.1. New/ expansion
      13.4.2. Replacement
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Video Lottery Terminals (VLT) Market Size and Volume Forecast by Type
      13.7.1. Video Gaming Machines
      13.7.2. Video Poker Machines
      13.7.3. Mechanical Reel Gaming Machines
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Video Lottery Terminals (VLT) Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Video Lottery Terminals (VLT) Market: Market Share Analysis
   14.2. Video Lottery Terminals (VLT) Distributors and Customers
   14.3. Video Lottery Terminals (VLT) Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Scientific Games
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. IGT
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Playtech
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Novomatic
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Sisal Group
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. SYNOT GROUP
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Apollo Games
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. COMPANY8
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. COMPANY9
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. COMPANY 10
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. COMPANY 11
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. COMPANY 12
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. COMPANY 13
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. COMPANY 14
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. COMPANY 15
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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