Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Video Poker Machines Market by Type (Jacks or Better, Deuces Wild, Double Bonus, Double Double Bonus), By Application (Casino, Racetracks, Bars, Restaurants, Other) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Video Poker Machines Market by Type (Jacks or Better, Deuces Wild, Double Bonus, Double Double Bonus), By Application (Casino, Racetracks, Bars, Restaurants, Other) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 157855 3300 Machinery & Equipment 377 248 Pages 4.6 (32)
                                          

Market Overview:


The global video poker machines market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for video poker machines from casinos, racetracks, bars, restaurants and other end-users. In terms of type, the jacks or better segment is expected to hold a major share of the global video poker machines market during the forecast period. This can be attributed to its growing popularity among players owing to its simple rules and higher payouts as compared with other types of video poker machines.


Global Video Poker Machines Industry Outlook


Product Definition:


A video poker machine is a computerized gambling device that simulates the play of a traditional card game of poker. The importance of video poker machines is that they offer players the opportunity to win money by playing a casino game in which they have some degree of skill.


Jacks or Better:


Jacks or Better is a video poker game played with five-card draw. The objective of the game is to achieve the highest possible score from a combination of cards drawn from the deck. Jacks or Better machines are available in two variants, one uses 52 card decks and other uses Jokers ( Joker Machines) with an additional joker added to make the total number of cards in play 54 for higher scores.


Deuces Wild:


Deuces Wild or 2-6-10 is a card game played with two decks of playing cards. The objective of the game is to score as close to 31 points as possible. In order to do so, players must use the best five cards from their hand and any additional cards they may have been dealt at the start of their turn.


Application Insights:


Based on application, the global video poker machines market has been segmented into a casino, racetracks, bars, restaurants and others. Casinos held the largest share of more than 70% in 2017. Video poker is widely played in casinos both online and offline.


Regional Analysis:


North America dominated the global video poker machines market in 2017. The growth of this region can be attributed to the presence of prominent service providers, such as International Game Technology (IGT), and Aristocrat Technologies Corporation. These companies are actively involved in promoting and developing new products for video poker machines, which is driving revenue generation through play. Moreover, these companies ensure high-quality standards by introducing innovative features to their products that attract players from around the world. For instance, IGT has developed a line of Jacks or Better product specifically designed for casinos operating in Indian reservations that offer bonus games on certain slot machine types allowed under federal law; however, not all states allow it (i.e., those who have banned any form of gambling).


Asia Pacific is expected to witness significant growth over the forecast period owing to increasing disposable income levels among its population coupled with rising demand for entertainment across various application sectors including bars.


Growth Factors:


  • Increasing demand for video poker machines from the casino industry as a result of their growing popularity among players.
  • The increasing number of women gamblers, who prefer playing video poker machines over other casino games.
  • The increasing number of millennials who are attracted to the fast-paced and interactive nature of video poker machines gameplay.
  • The growing trend of using mobile devices for gambling, which is benefiting the market for video poker machines as they are well-suited for mobile play.
  • Advances in technology that are making it possible to create more realistic and engaging gaming experiences, thereby driving demand for video poker machines

Scope Of The Report

Report Attributes

Report Details

Report Title

Video Poker Machines Market Research Report

By Type

Jacks or Better, Deuces Wild, Double Bonus, Double Double Bonus

By Application

Casino, Racetracks, Bars, Restaurants, Other

By Companies

Scientific Games, Aristocrat Leisure, IGT, Novomatic, Konami Gaming, Ainsworth Game Technology, Everi, AGS, EGT, Universal Entertainment, Merkur

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

248

Number of Tables & Figures

174

Customization Available

Yes, the report can be customized as per your need.


Global Video Poker Machines Market Report Segments:

The global Video Poker Machines market is segmented on the basis of:

Types

Jacks or Better, Deuces Wild, Double Bonus, Double Double Bonus

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Casino, Racetracks, Bars, Restaurants, Other

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Scientific Games
  2. Aristocrat Leisure
  3. IGT
  4. Novomatic
  5. Konami Gaming
  6. Ainsworth Game Technology
  7. Everi
  8. AGS
  9. EGT
  10. Universal Entertainment
  11. Merkur

Global Video Poker Machines Market Overview


Highlights of The Video Poker Machines Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Jacks or Better
    2. Deuces Wild
    3. Double Bonus
    4. Double Double Bonus
  1. By Application:

    1. Casino
    2. Racetracks
    3. Bars
    4. Restaurants
    5. Other
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Video Poker Machines Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Video Poker Machines Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Video poker machines are a type of casino game that uses video images to simulate the playing of cards. The player selects one or more cards from a deck and then views the corresponding card on the machine's screen. The player must decide whether to keep or discard based on the results of those cards.

Some of the key players operating in the video poker machines market are Scientific Games, Aristocrat Leisure, IGT, Novomatic, Konami Gaming, Ainsworth Game Technology, Everi, AGS, EGT, Universal Entertainment, Merkur.

The video poker machines market is expected to grow at a compound annual growth rate of 5.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Video Poker Machines Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Video Poker Machines Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Video Poker Machines Market - Supply Chain
   4.5. Global Video Poker Machines Market Forecast
      4.5.1. Video Poker Machines Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Video Poker Machines Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Video Poker Machines Market Absolute $ Opportunity

5. Global Video Poker Machines Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Video Poker Machines Market Size and Volume Forecast by Type
      5.3.1. Jacks or Better
      5.3.2. Deuces Wild
      5.3.3. Double Bonus
      5.3.4. Double Double Bonus
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Video Poker Machines Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Video Poker Machines Market Size and Volume Forecast by Application
      6.3.1. Casino
      6.3.2. Racetracks
      6.3.3. Bars
      6.3.4. Restaurants
      6.3.5. Other
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Video Poker Machines Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Video Poker Machines Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Video Poker Machines Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Video Poker Machines Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Video Poker Machines Demand Share Forecast, 2019-2026

9. North America Video Poker Machines Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Video Poker Machines Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Video Poker Machines Market Size and Volume Forecast by Application
      9.4.1. Casino
      9.4.2. Racetracks
      9.4.3. Bars
      9.4.4. Restaurants
      9.4.5. Other
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Video Poker Machines Market Size and Volume Forecast by Type
      9.7.1. Jacks or Better
      9.7.2. Deuces Wild
      9.7.3. Double Bonus
      9.7.4. Double Double Bonus
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Video Poker Machines Demand Share Forecast, 2019-2026

10. Latin America Video Poker Machines Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Video Poker Machines Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Video Poker Machines Market Size and Volume Forecast by Application
      10.4.1. Casino
      10.4.2. Racetracks
      10.4.3. Bars
      10.4.4. Restaurants
      10.4.5. Other
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Video Poker Machines Market Size and Volume Forecast by Type
      10.7.1. Jacks or Better
      10.7.2. Deuces Wild
      10.7.3. Double Bonus
      10.7.4. Double Double Bonus
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Video Poker Machines Demand Share Forecast, 2019-2026

11. Europe Video Poker Machines Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Video Poker Machines Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Video Poker Machines Market Size and Volume Forecast by Application
      11.4.1. Casino
      11.4.2. Racetracks
      11.4.3. Bars
      11.4.4. Restaurants
      11.4.5. Other
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Video Poker Machines Market Size and Volume Forecast by Type
      11.7.1. Jacks or Better
      11.7.2. Deuces Wild
      11.7.3. Double Bonus
      11.7.4. Double Double Bonus
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Video Poker Machines Demand Share, 2019-2026

12. Asia Pacific Video Poker Machines Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Video Poker Machines Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Video Poker Machines Market Size and Volume Forecast by Application
      12.4.1. Casino
      12.4.2. Racetracks
      12.4.3. Bars
      12.4.4. Restaurants
      12.4.5. Other
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Video Poker Machines Market Size and Volume Forecast by Type
      12.7.1. Jacks or Better
      12.7.2. Deuces Wild
      12.7.3. Double Bonus
      12.7.4. Double Double Bonus
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Video Poker Machines Demand Share, 2019-2026

13. Middle East & Africa Video Poker Machines Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Video Poker Machines Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Video Poker Machines Market Size and Volume Forecast by Application
      13.4.1. Casino
      13.4.2. Racetracks
      13.4.3. Bars
      13.4.4. Restaurants
      13.4.5. Other
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Video Poker Machines Market Size and Volume Forecast by Type
      13.7.1. Jacks or Better
      13.7.2. Deuces Wild
      13.7.3. Double Bonus
      13.7.4. Double Double Bonus
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Video Poker Machines Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Video Poker Machines Market: Market Share Analysis
   14.2. Video Poker Machines Distributors and Customers
   14.3. Video Poker Machines Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Scientific Games
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Aristocrat Leisure
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. IGT
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Novomatic
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Konami Gaming
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Ainsworth Game Technology
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Everi
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. AGS
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. EGT
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Universal Entertainment
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Merkur
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. COMPANY 12
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. COMPANY 13
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. COMPANY 14
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. COMPANY 15
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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