Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Virtual Camera Market by Type (Professional Level Camera, Consumer Level Camera), By Application (Media Application, Real Estate Application, Online Travel Application, Other) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Virtual Camera Market by Type (Professional Level Camera, Consumer Level Camera), By Application (Media Application, Real Estate Application, Online Travel Application, Other) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 218800 3300 Electronics & Semiconductor 377 242 Pages 4.6 (46)
                                          

Market Overview:


The global virtual camera market is expected to grow at a CAGR of XX% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for virtual cameras in media and real estate applications. Additionally, the growing online travel industry is also contributing to the growth of the global virtual camera market. However, lack of awareness about virtual cameras among consumers may restrain the growth of this market during the forecast period. On basis of type, professional level cameras are expected to account for a larger share in terms revenue in 2018 as compared to consumer level cameras. This can be attributed due high price point and features offered by professional level cameras as compared with their consumer-level counterparts. However, over time, consumer-level VR Cameras are anticipated witness higher CAGR owing declining prices and advancements in technology that would make these devices more user friendly . On basis application , media application is estimated hold lion’s share by revenue followed by real estate application segment over next ten years .This can be ascribed increase use VR content across various industries such as gaming , entertainment , education etc .


Global Virtual Camera Industry Outlook


Product Definition:


A virtual camera is a simulated view of the world that can be used in 3D computer graphics. The camera is often controlled by a character in the game, giving the player a first-person perspective.


Professional Level Camera:


Professional level cameras are used in film and video production for various applications such as documentaries, news reporting, corporate videos and marketing films. The growth factor that propels the professional camera market is its ability to capture high-quality images & videos irrespective of the light conditions.


The other factors that propel market demand include HD quality video recording capability coupled with still image capturing ability at a higher resolution than consumer level cameras.


Consumer Level Camera:


Consumer level camera is a device which can be used to capture real-time images and videos. It is also known as Point of Sale (POS) camera or retail surveillance camera. These cameras are installed at various places for security purposes in stores, malls, banks, ATMs and other commercial areas. They help monitor the behavior of people around the clock and capture any illegal act that may take place in a store or bank premises.


Application Insights:


The media application segment dominated the global virtual camera market in 2017. This is attributed to the rising number of VR and AR applications in various industries such as gaming, education, architecture, construction and manufacturing. The real estate application segment is expected to witness significant growth over the forecast period owing to its wide use for filming and photography purposes. Filming a property from different angles helps buyers visualize it better while showing it off to others. It also allows sellers showcase their properties better by adding visual effects such as changing room colors or furniture arrangement without actually moving into another room or taking additional crew with them.


Regional Analysis:


The market in Asia Pacific is expected to grow at a significant rate over the forecast period. The growth can be attributed to increasing investments by companies for video production and post-production services. Furthermore, rising adoption of 360 degree cameras in China owing to low pricing and easy availability of software is anticipated to drive the regional market further. In addition, growing popularity of live streaming on smartphones has increased demand for global virtual camera setup in this region as it helps users avoid expensive set up costs associated with traditional studio sets.


North America accounted for more than 20% share in 2016 owing to early adoption of technologies such as HMDs (Head Mounted Displays), AR (Augmented Reality) technology, 360 degree cameras among others that are driving industry growth across various application segments including media & entertainment, real estate & tourism etcetera. Moreover North America has one major market player namely Jaunt Inc.


Growth Factors:


  • Increasing demand for live video streaming services
  • Proliferation of 4G and 5G networks
  • Growing popularity of social media platforms
  • Advent of 360-degree cameras
  • Emergence of virtual reality (VR) and augmented reality (AR)

Scope Of The Report

Report Attributes

Report Details

Report Title

Virtual Camera Market Research Report

By Type

Professional Level Camera, Consumer Level Camera

By Application

Media Application, Real Estate Application, Online Travel Application, Other

By Companies

Gopro, Nokia, Facebook, Samsung, LG, Sony, Olympus, Ricoh, Jaunt, 360Fly, NextVR, Kodak, Nikon, Sphericam, Upano, OKAA, DETU, Insta360, 360Heros, ALLie, JoyPlus, Ricoh, Ritz Camera

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

242

Number of Tables & Figures

170

Customization Available

Yes, the report can be customized as per your need.


Global Virtual Camera Market Report Segments:

The global Virtual Camera market is segmented on the basis of:

Types

Professional Level Camera, Consumer Level Camera

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Media Application, Real Estate Application, Online Travel Application, Other

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Gopro
  2. Nokia
  3. Facebook
  4. Samsung
  5. LG
  6. Sony
  7. Olympus
  8. Ricoh
  9. Jaunt
  10. 360Fly
  11. NextVR
  12. Kodak
  13. Nikon
  14. Sphericam
  15. Upano
  16. OKAA
  17. DETU
  18. Insta360
  19. 360Heros
  20. ALLie
  21. JoyPlus
  22. Ricoh
  23. Ritz Camera

Global Virtual Camera Market Overview


Highlights of The Virtual Camera Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Professional Level Camera
    2. Consumer Level Camera
  1. By Application:

    1. Media Application
    2. Real Estate Application
    3. Online Travel Application
    4. Other
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Virtual Camera Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Virtual Camera Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Virtual Camera is a software application that allows users to create and edit 3D images.

Some of the major companies in the virtual camera market are Gopro, Nokia, Facebook, Samsung, LG, Sony, Olympus, Ricoh, Jaunt, 360Fly, NextVR, Kodak, Nikon, Sphericam, Upano, OKAA, DETU, Insta360, 360Heros, ALLie, JoyPlus, Ricoh, Ritz Camera.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Virtual Camera Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Virtual Camera Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Virtual Camera Market - Supply Chain
   4.5. Global Virtual Camera Market Forecast
      4.5.1. Virtual Camera Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Virtual Camera Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Virtual Camera Market Absolute $ Opportunity

5. Global Virtual Camera Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Virtual Camera Market Size and Volume Forecast by Type
      5.3.1. Professional Level Camera
      5.3.2. Consumer Level Camera
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Virtual Camera Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Virtual Camera Market Size and Volume Forecast by Application
      6.3.1. Media Application
      6.3.2. Real Estate Application
      6.3.3. Online Travel Application
      6.3.4. Other
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Virtual Camera Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Virtual Camera Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Virtual Camera Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Virtual Camera Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Virtual Camera Demand Share Forecast, 2019-2026

9. North America Virtual Camera Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Virtual Camera Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Virtual Camera Market Size and Volume Forecast by Application
      9.4.1. Media Application
      9.4.2. Real Estate Application
      9.4.3. Online Travel Application
      9.4.4. Other
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Virtual Camera Market Size and Volume Forecast by Type
      9.7.1. Professional Level Camera
      9.7.2. Consumer Level Camera
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Virtual Camera Demand Share Forecast, 2019-2026

10. Latin America Virtual Camera Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Virtual Camera Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Virtual Camera Market Size and Volume Forecast by Application
      10.4.1. Media Application
      10.4.2. Real Estate Application
      10.4.3. Online Travel Application
      10.4.4. Other
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Virtual Camera Market Size and Volume Forecast by Type
      10.7.1. Professional Level Camera
      10.7.2. Consumer Level Camera
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Virtual Camera Demand Share Forecast, 2019-2026

11. Europe Virtual Camera Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Virtual Camera Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Virtual Camera Market Size and Volume Forecast by Application
      11.4.1. Media Application
      11.4.2. Real Estate Application
      11.4.3. Online Travel Application
      11.4.4. Other
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Virtual Camera Market Size and Volume Forecast by Type
      11.7.1. Professional Level Camera
      11.7.2. Consumer Level Camera
   11.8. Basis Point Share (BP) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Virtual Camera Demand Share, 2019-2026

12. Asia Pacific Virtual Camera Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Virtual Camera Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Virtual Camera Market Size and Volume Forecast by Application
      12.4.1. Media Application
      12.4.2. Real Estate Application
      12.4.3. Online Travel Application
      12.4.4. Other
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Virtual Camera Market Size and Volume Forecast by Type
      12.7.1. Professional Level Camera
      12.7.2. Consumer Level Camera
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Virtual Camera Demand Share, 2019-2026

13. Middle East & Africa Virtual Camera Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Virtual Camera Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Virtual Camera Market Size and Volume Forecast by Application
      13.4.1. Media Application
      13.4.2. Real Estate Application
      13.4.3. Online Travel Application
      13.4.4. Other
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Virtual Camera Market Size and Volume Forecast by Type
      13.7.1. Professional Level Camera
      13.7.2. Consumer Level Camera
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Virtual Camera Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Virtual Camera Market: Market Share Analysis
   14.2. Virtual Camera Distributors and Customers
   14.3. Virtual Camera Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Gopro
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Nokia
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Facebook
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Samsung
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. LG
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Sony
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Olympus
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Ricoh
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Jaunt
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. 360Fly
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. NextVR
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Kodak
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. Nikon
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Sphericam
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. Upano
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. OKAA
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. DETU
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. Insta360
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. 360Heros
         14.4.19.1. Overview
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      14.4.20. ALLie
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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