Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Virtual Reality Gloves Market by Type (Wired Gloves, Wireless Gloves), By Application (Entertainment, Education, Medical) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Virtual Reality Gloves Market by Type (Wired Gloves, Wireless Gloves), By Application (Entertainment, Education, Medical) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 150326 3300 Consumer Goods 377 249 Pages 4.7 (46)
                                          

The global virtual reality gloves market is expected to grow at a CAGR of XX% during the forecast period. The market is driven by factors such as increasing demand for immersive VR experiences and technological advancements in the field of virtual reality. The global virtual reality gloves market is segmented on the basis of type, application, and region. On the basis of type, it can be divided into wired gloves and wireless gloves. Wired gloves are more expensive than wireless ones but offer better performance due to their low latency rates. On the other hand, wireless VR gloves are cheaper than wired ones but have higher latency rates which may cause discomfort for users while using them. The application segment includes entertainment, education, and medical applications among others. Entertainment applications include gaming while education applications include training simulations in various fields such as aviation or healthcare among others. Medical applications include surgical simulations among others which help surgeons learn how to perform operations before actually performing them on patients in real life situations. -The VR gloves market is expected to grow at a CAGR of over 50% from 2017 to 2022. -VR gloves can be used for gaming purposes as well as for other applications such as 3D modeling and design.

Industry Growth Insights published a new data on “Virtual Reality Gloves Market”. The research report is titled “Virtual Reality Gloves Market research by Types (Wired Gloves, Wireless Gloves), By Applications (Entertainment, Education, Medical), By Players/Companies CyberGlove, Manus VR, GloveOne, Virtalis, Dexmo, Synertial, Yost Labs, Sony”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Virtual Reality Gloves Market Research Report

By Type

Wired Gloves, Wireless Gloves

By Application

Entertainment, Education, Medical

By Companies

CyberGlove, Manus VR, GloveOne, Virtalis, Dexmo, Synertial, Yost Labs, Sony

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

249

Number of Tables & Figures

175

Customization Available

Yes, the report can be customized as per your need.


Global Virtual Reality Gloves Industry Outlook


Global Virtual Reality Gloves Market Report Segments:

The global Virtual Reality Gloves market is segmented on the basis of:

Types

Wired Gloves, Wireless Gloves

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Entertainment, Education, Medical

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. CyberGlove
  2. Manus VR
  3. GloveOne
  4. Virtalis
  5. Dexmo
  6. Synertial
  7. Yost Labs
  8. Sony

Global Virtual Reality Gloves Market Overview


Highlights of The Virtual Reality Gloves Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Wired Gloves
    2. Wireless Gloves
  1. By Application:

    1. Entertainment
    2. Education
    3. Medical
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Virtual Reality Gloves Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
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  • Consumer Insights
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Global Virtual Reality Gloves Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Virtual Reality Gloves are a pair of gloves that allow the wearer to experience virtual reality. They work by using sensors to track the movement of your hands and fingers in order to create a 3D environment.

Some of the major companies in the virtual reality gloves market are CyberGlove, Manus VR, GloveOne, Virtalis, Dexmo, Synertial, Yost Labs, Sony.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Virtual Reality Gloves Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Virtual Reality Gloves Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Virtual Reality Gloves Market - Supply Chain
   4.5. Global Virtual Reality Gloves Market Forecast
      4.5.1. Virtual Reality Gloves Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Virtual Reality Gloves Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Virtual Reality Gloves Market Absolute $ Opportunity

5. Global Virtual Reality Gloves Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Virtual Reality Gloves Market Size and Volume Forecast by Type
      5.3.1. Wired Gloves
      5.3.2. Wireless Gloves
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Virtual Reality Gloves Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Virtual Reality Gloves Market Size and Volume Forecast by Application
      6.3.1. Entertainment
      6.3.2. Education
      6.3.3. Medical
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Virtual Reality Gloves Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Virtual Reality Gloves Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Virtual Reality Gloves Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Virtual Reality Gloves Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Virtual Reality Gloves Demand Share Forecast, 2019-2026

9. North America Virtual Reality Gloves Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Virtual Reality Gloves Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Virtual Reality Gloves Market Size and Volume Forecast by Application
      9.4.1. Entertainment
      9.4.2. Education
      9.4.3. Medical
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Virtual Reality Gloves Market Size and Volume Forecast by Type
      9.7.1. Wired Gloves
      9.7.2. Wireless Gloves
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Virtual Reality Gloves Demand Share Forecast, 2019-2026

10. Latin America Virtual Reality Gloves Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Virtual Reality Gloves Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Virtual Reality Gloves Market Size and Volume Forecast by Application
      10.4.1. Entertainment
      10.4.2. Education
      10.4.3. Medical
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Virtual Reality Gloves Market Size and Volume Forecast by Type
      10.7.1. Wired Gloves
      10.7.2. Wireless Gloves
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Virtual Reality Gloves Demand Share Forecast, 2019-2026

11. Europe Virtual Reality Gloves Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Virtual Reality Gloves Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Virtual Reality Gloves Market Size and Volume Forecast by Application
      11.4.1. Entertainment
      11.4.2. Education
      11.4.3. Medical
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Virtual Reality Gloves Market Size and Volume Forecast by Type
      11.7.1. Wired Gloves
      11.7.2. Wireless Gloves
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Pojections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Virtual Reality Gloves Demand Share, 2019-2026

12. Asia Pacific Virtual Reality Gloves Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Virtual Reality Gloves Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Virtual Reality Gloves Market Size and Volume Forecast by Application
      12.4.1. Entertainment
      12.4.2. Education
      12.4.3. Medical
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Virtual Reality Gloves Market Size and Volume Forecast by Type
      12.7.1. Wired Gloves
      12.7.2. Wireless Gloves
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Virtual Reality Gloves Demand Share, 2019-2026

13. Middle East & Africa Virtual Reality Gloves Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Virtual Reality Gloves Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Virtual Reality Gloves Market Size and Volume Forecast by Application
      13.4.1. Entertainment
      13.4.2. Education
      13.4.3. Medical
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Virtual Reality Gloves Market Size and Volume Forecast by Type
      13.7.1. Wired Gloves
      13.7.2. Wireless Gloves
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Virtual Reality Gloves Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Virtual Reality Gloves Market: Market Share Analysis
   14.2. Virtual Reality Gloves Distributors and Customers
   14.3. Virtual Reality Gloves Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. CyberGlove
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Manus VR
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. GloveOne
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Virtalis
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Dexmo
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Synertial
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Yost Labs
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Sony
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. COMPANY9
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. COMPANY 10
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. COMPANY 11
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. COMPANY 12
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. COMPANY 13
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. COMPANY 14
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. COMPANY 15
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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