The global virtual reality gloves market is expected to grow at a CAGR of XX% during the forecast period. The market is driven by factors such as increasing demand for immersive VR experiences and technological advancements in the field of virtual reality. The global virtual reality gloves market is segmented on the basis of type, application, and region. On the basis of type, it can be divided into wired gloves and wireless gloves. Wired gloves are more expensive than wireless ones but offer better performance due to their low latency rates. On the other hand, wireless VR gloves are cheaper than wired ones but have higher latency rates which may cause discomfort for users while using them. The application segment includes entertainment, education, and medical applications among others. Entertainment applications include gaming while education applications include training simulations in various fields such as aviation or healthcare among others. Medical applications include surgical simulations among others which help surgeons learn how to perform operations before actually performing them on patients in real life situations. -The VR gloves market is expected to grow at a CAGR of over 50% from 2017 to 2022. -VR gloves can be used for gaming purposes as well as for other applications such as 3D modeling and design.
Industry Growth Insights published a new data on “Virtual Reality Gloves Market”. The research report is titled “Virtual Reality Gloves Market research by Types (Wired Gloves, Wireless Gloves), By Applications (Entertainment, Education, Medical), By Players/Companies CyberGlove, Manus VR, GloveOne, Virtalis, Dexmo, Synertial, Yost Labs, Sony”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Virtual Reality Gloves Market Research Report
By Type
Wired Gloves, Wireless Gloves
By Application
Entertainment, Education, Medical
By Companies
CyberGlove, Manus VR, GloveOne, Virtalis, Dexmo, Synertial, Yost Labs, Sony
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
249
Number of Tables & Figures
175
Customization Available
Yes, the report can be customized as per your need.
Global Virtual Reality Gloves Market Report Segments:
The global Virtual Reality Gloves market is segmented on the basis of:
Types
Wired Gloves, Wireless Gloves
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Entertainment, Education, Medical
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- CyberGlove
- Manus VR
- GloveOne
- Virtalis
- Dexmo
- Synertial
- Yost Labs
- Sony
Highlights of The Virtual Reality Gloves Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Wired Gloves
- Wireless Gloves
- By Application:
- Entertainment
- Education
- Medical
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Virtual Reality Gloves Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Virtual Reality Gloves are a pair of gloves that allow the wearer to experience virtual reality. They work by using sensors to track the movement of your hands and fingers in order to create a 3D environment.
Some of the major companies in the virtual reality gloves market are CyberGlove, Manus VR, GloveOne, Virtalis, Dexmo, Synertial, Yost Labs, Sony.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Virtual Reality Gloves Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Virtual Reality Gloves Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Virtual Reality Gloves Market - Supply Chain
4.5. Global Virtual Reality Gloves Market Forecast
4.5.1. Virtual Reality Gloves Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Virtual Reality Gloves Market Size (000 Units) and Y-o-Y Growth
4.5.3. Virtual Reality Gloves Market Absolute $ Opportunity
5. Global Virtual Reality Gloves Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Virtual Reality Gloves Market Size and Volume Forecast by Type
5.3.1. Wired Gloves
5.3.2. Wireless Gloves
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Virtual Reality Gloves Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Virtual Reality Gloves Market Size and Volume Forecast by Application
6.3.1. Entertainment
6.3.2. Education
6.3.3. Medical
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Virtual Reality Gloves Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Virtual Reality Gloves Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Virtual Reality Gloves Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Virtual Reality Gloves Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Virtual Reality Gloves Demand Share Forecast, 2019-2026
9. North America Virtual Reality Gloves Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Virtual Reality Gloves Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Virtual Reality Gloves Market Size and Volume Forecast by Application
9.4.1. Entertainment
9.4.2. Education
9.4.3. Medical
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Virtual Reality Gloves Market Size and Volume Forecast by Type
9.7.1. Wired Gloves
9.7.2. Wireless Gloves
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Virtual Reality Gloves Demand Share Forecast, 2019-2026
10. Latin America Virtual Reality Gloves Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Virtual Reality Gloves Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Virtual Reality Gloves Market Size and Volume Forecast by Application
10.4.1. Entertainment
10.4.2. Education
10.4.3. Medical
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Virtual Reality Gloves Market Size and Volume Forecast by Type
10.7.1. Wired Gloves
10.7.2. Wireless Gloves
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Virtual Reality Gloves Demand Share Forecast, 2019-2026
11. Europe Virtual Reality Gloves Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Virtual Reality Gloves Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Virtual Reality Gloves Market Size and Volume Forecast by Application
11.4.1. Entertainment
11.4.2. Education
11.4.3. Medical
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Virtual Reality Gloves Market Size and Volume Forecast by Type
11.7.1. Wired Gloves
11.7.2. Wireless Gloves
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Pojections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Virtual Reality Gloves Demand Share, 2019-2026
12. Asia Pacific Virtual Reality Gloves Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Virtual Reality Gloves Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Virtual Reality Gloves Market Size and Volume Forecast by Application
12.4.1. Entertainment
12.4.2. Education
12.4.3. Medical
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Virtual Reality Gloves Market Size and Volume Forecast by Type
12.7.1. Wired Gloves
12.7.2. Wireless Gloves
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Virtual Reality Gloves Demand Share, 2019-2026
13. Middle East & Africa Virtual Reality Gloves Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Virtual Reality Gloves Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Virtual Reality Gloves Market Size and Volume Forecast by Application
13.4.1. Entertainment
13.4.2. Education
13.4.3. Medical
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Virtual Reality Gloves Market Size and Volume Forecast by Type
13.7.1. Wired Gloves
13.7.2. Wireless Gloves
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Virtual Reality Gloves Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Virtual Reality Gloves Market: Market Share Analysis
14.2. Virtual Reality Gloves Distributors and Customers
14.3. Virtual Reality Gloves Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. CyberGlove
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Manus VR
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. GloveOne
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Virtalis
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Dexmo
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Synertial
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Yost Labs
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Sony
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. COMPANY9
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. COMPANY 10
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. COMPANY 11
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. COMPANY 12
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook